From 1b3cf4e85f52ba30008b3699ceb50d3b73125e30 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 十二月 2025 19:30:10 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(貂蝉所有技能;增加效果6034 6035;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py | 27 +++++++++++++++++++++++----
1 files changed, 23 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index 2897f31..3c7d0fc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -426,6 +426,11 @@
aimObjList.sort(key=lambda o:(o.GetHP()), reverse=False)
#GameWorld.DebugLogEx("血量最低排序: %s", [[o.GetID(), o.GetHP(), o.GetMaxHP()] for o in aimObjList])
+ # 血量百分比最低
+ elif tagAffect == ChConfig.SkillTagAffect_HPPerLowest:
+ aimObjList.sort(key=lambda o:(o.GetHP() / float(o.GetMaxHP())), reverse=False)
+ #GameWorld.DebugLogEx("血量百分比最低排序: %s", [[o.GetID(), o.GetHP(), o.GetMaxHP(), o.GetHP() / float(o.GetMaxHP())] for o in aimObjList])
+
# 血量最高
elif tagAffect == ChConfig.SkillTagAffect_HPHighest:
aimObjList.sort(key=lambda o:(o.GetHP()), reverse=True)
@@ -1839,6 +1844,10 @@
GameWorld.DebugLogEx("有击杀目标时该技能无效! enhanceSkillID=%s", enhanceSkillID)
return
+ if checkHeroSex:
+ if TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_IgnoreSex, connSkillTypeID=enhanceSkillData.GetSkillTypeID(), connSkillID=enhanceSkillID):
+ checkHeroSex = 0
+
# 继承主技能目标
if enhanceSkillData.GetTagAim() == ChConfig.SkillTagAim_MainSkill:
GameWorld.DebugLogEx("继承主技能目标! enhanceSkillID=%s", enhanceSkillID)
@@ -2201,14 +2210,25 @@
GameWorld.DebugLogEx(" 伤害最高限制: hurtValue=%s,hurtAtkPerMax=%s,aAtk=%s", hurtValue, hurtAtkPerMax, aAtk)
# 均摊
- hurtShareEff = curSkill.GetEffectByID(ChConfig.SkillEff_HurtShare)
- if hurtShareEff:
+ if HaveShareEff(atkObj, curSkill):
tagCnt = max(1, len(curSkill.GetTagObjList()))
hurtValue = hurtValue / tagCnt
GameWorld.DebugLogEx(" 目标均摊伤害: hurtValue=%s,tagCnt=%s", hurtValue, tagCnt)
hurtValue = max(1, int(hurtValue)) # 负值、保底防范,放最后
return hurtValue, hurtTypes
+
+def HaveShareEff(atkObj, curSkill):
+ ## 玩家技能是否有分摊效果: 均摊伤害/治疗/承伤盾值
+ hurtShareEff = curSkill.GetEffectByID(ChConfig.SkillEff_HurtShare)
+ if not hurtShareEff:
+ return False
+ needLearnSkillID = hurtShareEff.GetEffectValue(0)
+ if needLearnSkillID:
+ if not atkObj.GetSkillManager().FindSkillByID(needLearnSkillID):
+ GameWorld.DebugLogEx("所需技能未学习,分摊效果不生效! skillID=%s,needLearnSkillID=%s", curSkill.GetSkillID(), needLearnSkillID)
+ return False
+ return True
def GetAddSkillPer(turnFight, atkObj, defObj, curSkill):
## 获取额外增加的技能万分比
@@ -2827,8 +2847,7 @@
cureHP = int(cureHP * multiValue)
GameWorld.DebugLogEx(" 治疗倍值: cureHP=%s,multiValue=%s", cureHP, multiValue)
- hurtShareEff = curSkill.GetEffectByID(ChConfig.SkillEff_HurtShare)
- if hurtShareEff:
+ if HaveShareEff(userObj, curSkill):
tagCnt = max(1, len(curSkill.GetTagObjList()))
cureHP = cureHP / tagCnt
GameWorld.DebugLogEx(" 目标均摊治疗: cureHP=%s,tagCnt=%s", cureHP, tagCnt)
--
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