From 1b3cf4e85f52ba30008b3699ceb50d3b73125e30 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 十二月 2025 19:30:10 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(貂蝉所有技能;增加效果6034 6035;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py |   27 +++++++++++++++++++++++----
 1 files changed, 23 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index 2897f31..3c7d0fc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -426,6 +426,11 @@
         aimObjList.sort(key=lambda o:(o.GetHP()), reverse=False)
         #GameWorld.DebugLogEx("血量最低排序: %s", [[o.GetID(), o.GetHP(), o.GetMaxHP()] for o in aimObjList])
         
+    # 血量百分比最低
+    elif tagAffect == ChConfig.SkillTagAffect_HPPerLowest:
+        aimObjList.sort(key=lambda o:(o.GetHP() / float(o.GetMaxHP())), reverse=False)
+        #GameWorld.DebugLogEx("血量百分比最低排序: %s", [[o.GetID(), o.GetHP(), o.GetMaxHP(), o.GetHP() / float(o.GetMaxHP())] for o in aimObjList])
+        
     # 血量最高
     elif tagAffect == ChConfig.SkillTagAffect_HPHighest:
         aimObjList.sort(key=lambda o:(o.GetHP()), reverse=True)
@@ -1839,6 +1844,10 @@
             GameWorld.DebugLogEx("有击杀目标时该技能无效! enhanceSkillID=%s", enhanceSkillID)
             return
         
+    if checkHeroSex:
+        if TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_IgnoreSex, connSkillTypeID=enhanceSkillData.GetSkillTypeID(), connSkillID=enhanceSkillID):
+            checkHeroSex = 0
+            
     # 继承主技能目标
     if enhanceSkillData.GetTagAim() == ChConfig.SkillTagAim_MainSkill:
         GameWorld.DebugLogEx("继承主技能目标! enhanceSkillID=%s", enhanceSkillID)
@@ -2201,14 +2210,25 @@
         GameWorld.DebugLogEx("    伤害最高限制: hurtValue=%s,hurtAtkPerMax=%s,aAtk=%s", hurtValue, hurtAtkPerMax, aAtk)
         
     # 均摊
-    hurtShareEff = curSkill.GetEffectByID(ChConfig.SkillEff_HurtShare)
-    if hurtShareEff:
+    if HaveShareEff(atkObj, curSkill):
         tagCnt = max(1, len(curSkill.GetTagObjList()))
         hurtValue = hurtValue / tagCnt
         GameWorld.DebugLogEx("    目标均摊伤害: hurtValue=%s,tagCnt=%s", hurtValue, tagCnt)
         
     hurtValue = max(1, int(hurtValue)) # 负值、保底防范,放最后
     return hurtValue, hurtTypes
+
+def HaveShareEff(atkObj, curSkill):
+    ## 玩家技能是否有分摊效果: 均摊伤害/治疗/承伤盾值
+    hurtShareEff = curSkill.GetEffectByID(ChConfig.SkillEff_HurtShare)
+    if not hurtShareEff:
+        return False
+    needLearnSkillID = hurtShareEff.GetEffectValue(0)
+    if needLearnSkillID:
+        if not atkObj.GetSkillManager().FindSkillByID(needLearnSkillID):
+            GameWorld.DebugLogEx("所需技能未学习,分摊效果不生效! skillID=%s,needLearnSkillID=%s", curSkill.GetSkillID(), needLearnSkillID)
+            return False
+    return True
 
 def GetAddSkillPer(turnFight, atkObj, defObj, curSkill):
     ## 获取额外增加的技能万分比
@@ -2827,8 +2847,7 @@
         cureHP = int(cureHP * multiValue)
         GameWorld.DebugLogEx("    治疗倍值: cureHP=%s,multiValue=%s", cureHP, multiValue)
         
-    hurtShareEff = curSkill.GetEffectByID(ChConfig.SkillEff_HurtShare)
-    if hurtShareEff:
+    if HaveShareEff(userObj, curSkill):
         tagCnt = max(1, len(curSkill.GetTagObjList()))
         cureHP = cureHP / tagCnt
         GameWorld.DebugLogEx("    目标均摊治疗: cureHP=%s,tagCnt=%s", cureHP, tagCnt)

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