From 1c4fc8c9115f81e106fa09d9a6dc44e8c1ef5d97 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 28 十月 2025 18:22:35 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(孟获技能;增加效果7005-必命中;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index 90a0a15..8ec9128 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -4068,6 +4068,7 @@ PassiveEff_AddFinalDamPer = 6013 # 增加最终增伤(根据属性转化) PassiveEff_AddSkillRate = 6014 # 增加技能概率 PassiveEff_AddRicochetCnt = 6015 # 增加弹射次数 +PassiveEff_AddShieldHurtPer = 6016 # 对护盾造成伤害加成 # 被动效果ID有触发值时就返回的 PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit] @@ -4081,6 +4082,7 @@ SkillEff_HurtShare = 7002 # 均摊伤害 SkillEff_ChangeTag = 7003 # 修改技能目标 SkillEff_RandRicochetCnt = 7004 # 随机弹射次数(A~B随机,包含AB) +SkillEff_MustHit = 7005 # 技能必命中 ( TriggerType_BeSuperHit, # 被暴击触发技能 1 -- Gitblit v1.8.0