From 1c4fc8c9115f81e106fa09d9a6dc44e8c1ef5d97 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 28 十月 2025 18:22:35 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(孟获技能;增加效果7005-必命中;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py |    8 +++-----
 1 files changed, 3 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
index 7ccb093..fc4683a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
@@ -34,10 +34,8 @@
 import NPCAI
 import ChConfig
 import NPCCommon
-import NPCCustomRefresh
 import time
 import math
-import PlayerActivity
 import GameObj
 import SkillShell
 import FBLogic
@@ -129,8 +127,6 @@
         return None
     
     callFunc(atkObj, curNPC, skill, tick)
-    
-    PlayerActivity.OnAttackNPCActivity(atkObj, curNPC)
     return
 
 def OnCheckCanDie(atkObj, curNPC, skill, tick):
@@ -394,7 +390,6 @@
 #  @remarks 函数详细说明.
 def __Func_NPCRefreshPoint(tick):
     #NPC刷新点处理逻辑
-    NPCCustomRefresh.ProcessAllNPCRefresh(tick)
     return
 
 
@@ -412,6 +407,9 @@
 #        if tick - curNPC.GetAttackTick() < ChConfig.TYPE_NPC_Tick_ProcessAI:
 #            #攻击间隔没有到, 返回
 #            return
+    if curNPC.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightPosInfo):
+        #GameWorld.DebugLog("回合制NPC不处理AI!", curNPC.GetID())
+        return
     npcID = curNPC.GetNPCID()
     endTick = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FBDict_NPCShowEndTick % npcID)
     if endTick:

--
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