From 1cbdeae386bdfab0b9e996ffb4df0301ce19ff9e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 01 九月 2025 10:48:01 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(修复主线战斗击杀无法结算经验、掉落bug;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 2015 +++++++++++++++++++++++++++++-----------------------------
1 files changed, 1,002 insertions(+), 1,013 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index ce61680..c297f5d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -56,6 +56,279 @@
("BYTE", "OPLimitInAct", 0),
),
+ "NPC":(
+ ("DWORD", "NPCID", 1),
+ ("char", "NPCName", 0),
+ ("DWORD", "RelatedHeroID", 0),
+ ("BYTE", "Country", 0),
+ ("BYTE", "AtkDistType", 0),
+ ("BYTE", "Sex", 0),
+ ("WORD", "LV", 0),
+ ("DWORD", "Atk", 0),
+ ("DWORD", "Def", 0),
+ ("DWORD", "MaxHP", 0),
+ ("list", "SkillIDList", 0),
+ ("DWORD", "FinalDamPer", 0),
+ ("DWORD", "FinalDamPerDef", 0),
+ ("DWORD", "MissRate", 0),
+ ("DWORD", "MissRateDef", 0),
+ ("DWORD", "SuperHitRate", 0),
+ ("DWORD", "SuperHitRateDef", 0),
+ ("DWORD", "StunRate", 0),
+ ("DWORD", "StunRateDef", 0),
+ ("DWORD", "ComboRate", 0),
+ ("DWORD", "ComboRateDef", 0),
+ ("DWORD", "ParryRate", 0),
+ ("DWORD", "ParryRateDef", 0),
+ ("DWORD", "SuckHPPer", 0),
+ ("DWORD", "SuckHPPerDef", 0),
+ ("dict", "SpecAttrInfo", 0),
+ ),
+
+ "NPCStronger":(
+ ("DWORD", "NPCID", 1),
+ ("float", "AtkRatio", 0),
+ ("float", "DefRatio", 0),
+ ("float", "MaxHPRatio", 0),
+ ("float", "StunRateRatio", 0),
+ ("float", "SuperHitRateRatio", 0),
+ ("float", "ComboRateRatio", 0),
+ ("float", "MissRateRatio", 0),
+ ("float", "ParryRateRatio", 0),
+ ("float", "SuckHPPerRatio", 0),
+ ("float", "StunRateDefRatio", 0),
+ ("float", "SuperHitRateDefRatio", 0),
+ ("float", "ComboRateDefRatio", 0),
+ ("float", "MissRateDefRatio", 0),
+ ("float", "ParryRateDefRatio", 0),
+ ("float", "SuckHPPerDefRatio", 0),
+ ),
+
+ "Skill":(
+ ("DWORD", "SkillID", 1),
+ ("DWORD", "SkillTypeID", 0),
+ ("WORD", "SkillLV", 0),
+ ("WORD", "SkillMaxLV", 0),
+ ("char", "SkillName", 0),
+ ("BYTE", "FuncType", 0),
+ ("BYTE", "SkillType", 0),
+ ("BYTE", "HurtType", 0),
+ ("BYTE", "AtkType", 0),
+ ("BYTE", "TagAim", 0),
+ ("BYTE", "TagFriendly", 0),
+ ("BYTE", "TagAffect", 0),
+ ("BYTE", "TagCount", 0),
+ ("BYTE", "CalcType", 0),
+ ("WORD", "SkillPer", 0),
+ ("DWORD", "SkillValue", 0),
+ ("WORD", "HappenRate", 0),
+ ("DWORD", "EffectID1", 0),
+ ("list", "EffectValues1", 0),
+ ("BYTE", "TriggerWay1", 0),
+ ("BYTE", "TriggerSrc1", 0),
+ ("DWORD", "EffectID2", 0),
+ ("list", "EffectValues2", 0),
+ ("BYTE", "TriggerWay2", 0),
+ ("BYTE", "TriggerSrc2", 0),
+ ("DWORD", "EffectID3", 0),
+ ("list", "EffectValues3", 0),
+ ("BYTE", "TriggerWay3", 0),
+ ("BYTE", "TriggerSrc3", 0),
+ ("WORD", "CoolDownTime", 0),
+ ("list", "IgnoreStates", 0),
+ ("BYTE", "CurBuffState", 0),
+ ("WORD", "LastTime", 0),
+ ("BYTE", "LayerCnt", 0),
+ ("BYTE", "LayerMax", 0),
+ ("DWORD", "BuffRepeat", 0),
+ ("DWORD", "DieContinue", 0),
+ ("DWORD", "FightPower", 0),
+ ("char", "SkillMotionName", 0),
+ ),
+
+ "Hero":(
+ ("DWORD", "HeroID", 1),
+ ("char", "Name", 0),
+ ("BYTE", "Country", 0),
+ ("BYTE", "Quality", 0),
+ ("BYTE", "AtkDistType", 0),
+ ("BYTE", "Sex", 0),
+ ("list", "SkinIDList", 0),
+ ("DWORD", "NormalSkillID", 0),
+ ("DWORD", "AngerSkillID", 0),
+ ("WORD", "AtkInheritPer", 0),
+ ("WORD", "DefInheritPer", 0),
+ ("WORD", "HPInheritPer", 0),
+ ("dict", "BatAttrDict", 0),
+ ("list", "FetterIDList", 0),
+ ),
+
+ "HeroTalent":(
+ ("DWORD", "TalentID", 1),
+ ("BYTE", "AttrID", 0),
+ ("DWORD", "AttrValue", 0),
+ ("DWORD", "InitWeight", 0),
+ ("DWORD", "WashWeight", 0),
+ ("DWORD", "AweakWeight", 0),
+ ),
+
+ "HeroBreak":(
+ ("DWORD", "HeroID", 1),
+ ("BYTE", "BreakLV", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "AttrValueList", 0),
+ ("DWORD", "SkillID", 0),
+ ),
+
+ "HeroAwake":(
+ ("DWORD", "HeroID", 1),
+ ("BYTE", "AwakeLV", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "AttrValueList", 0),
+ ("DWORD", "SkillID", 0),
+ ("BYTE", "UnlockTalentSlot", 0),
+ ("BYTE", "AddStarUpper", 0),
+ ),
+
+ "HeroFetter":(
+ ("WORD", "FetterID", 1),
+ ("list", "HeroIDList", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "AttrValueList", 0),
+ ),
+
+ "HeroLineupHalo":(
+ ("WORD", "Country", 1),
+ ("BYTE", "NeedHeroCount", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "AttrValueList", 0),
+ ),
+
+ "HeroSkin":(
+ ("DWORD", "SkinID", 1),
+ ("list", "WearAttrIDList", 0),
+ ("list", "WearAttrValueList", 0),
+ ("list", "AllBatAttrIDList", 0),
+ ("list", "AllBatAttrValueList", 0),
+ ),
+
+ "HeroQuality":(
+ ("DWORD", "Quality", 1),
+ ("list", "InitTalentWeight", 0),
+ ("BYTE", "InitStarUpper", 0),
+ ("DWORD", "InitAddPer", 0),
+ ("DWORD", "LVAddPer", 0),
+ ("DWORD", "BreakLVAddPer", 0),
+ ("DWORD", "StarAddPer", 0),
+ ("list", "BookActAwardMoney", 0),
+ ("DWORD", "BookInitAddPer", 0),
+ ("DWORD", "BookStarAddPer", 0),
+ ("DWORD", "BookBreakLVAddPer", 0),
+ ("list", "DismissReturnItems", 0),
+ ),
+
+ "HeroQualityBreak":(
+ ("DWORD", "Quality", 1),
+ ("DWORD", "BreakLV", 1),
+ ("WORD", "LVMax", 0),
+ ("list", "UPCostItem", 0),
+ ),
+
+ "HeroQualityAwake":(
+ ("DWORD", "Quality", 1),
+ ("DWORD", "AwakeLV", 1),
+ ("list", "UPCostItem", 0),
+ ("DWORD", "RebirthCostMoney", 0),
+ ),
+
+ "HeroQualityLV":(
+ ("DWORD", "Quality", 1),
+ ("DWORD", "HeroLV", 1),
+ ("list", "UPCostItem", 0),
+ ),
+
+ "PlayerAttr":(
+ ("DWORD", "AttrID", 1),
+ ("char", "Parameter", 0),
+ ),
+
+ "FightPowerRatio":(
+ ("DWORD", "RealmLV", 1),
+ ("float", "AtkRatio", 0),
+ ("float", "MaxHPRatio", 0),
+ ("float", "DefRatio", 0),
+ ("float", "StunRateRatio", 0),
+ ("float", "SuperHitRateRatio", 0),
+ ("float", "ComboRateRatio", 0),
+ ("float", "MissRateRatio", 0),
+ ("float", "ParryRateRatio", 0),
+ ("float", "SuckHPPerRatio", 0),
+ ("float", "StunRateDefRatio", 0),
+ ("float", "SuperHitRateDefRatio", 0),
+ ("float", "ComboRateDefRatio", 0),
+ ("float", "MissRateDefRatio", 0),
+ ("float", "ParryRateDefRatio", 0),
+ ("float", "SuckHPPerDefRatio", 0),
+ ("float", "FinalDamPerRatio", 0),
+ ("float", "FinalDamPerDefRatio", 0),
+ ("float", "PhyDamPerRatio", 0),
+ ("float", "PhyDamPerDefRatio", 0),
+ ("float", "MagDamPerRatio", 0),
+ ("float", "MagDamPerDefRatio", 0),
+ ("float", "NormalSkillPerRatio", 0),
+ ("float", "NormalSkillPerDefRatio", 0),
+ ("float", "AngerSkillPerRatio", 0),
+ ("float", "AngerSkillPerDefRatio", 0),
+ ("float", "SuperDamPerRatio", 0),
+ ("float", "SuperDamPerDefRatio", 0),
+ ("float", "CurePerRatio", 0),
+ ("float", "CurePerDefRatio", 0),
+ ("float", "ShieldPerRatio", 0),
+ ("float", "ShieldPerDefRatio", 0),
+ ("float", "DOTPerRatio", 0),
+ ("float", "DOTPerDefRatio", 0),
+ ("float", "WeiFinalDamPerRatio", 0),
+ ("float", "WeiFinalDamPerDefRatio", 0),
+ ("float", "ShuFinalDamPerRatio", 0),
+ ("float", "ShuFinalDamPerDefRatio", 0),
+ ("float", "WuFinalDamPerRatio", 0),
+ ("float", "WuFinalDamPerDefRatio", 0),
+ ("float", "QunFinalDamPerRatio", 0),
+ ("float", "QunFinalDamPerDefRatio", 0),
+ ),
+
+ "MainChapter":(
+ ("BYTE", "ChapterID", 1),
+ ("list", "DailyBootyUpperList", 0),
+ ),
+
+ "MainLevel":(
+ ("BYTE", "ChapterID", 1),
+ ("BYTE", "LevelNum", 1),
+ ("list", "WaveLineupIDList1", 0),
+ ("list", "WaveLineupIDList2", 0),
+ ("list", "WaveLineupIDList3", 0),
+ ("list", "WaveLineupIDList4", 0),
+ ("list", "WaveLineupIDList5", 0),
+ ("list", "WaveLineupIDList6", 0),
+ ("list", "BossLineupIDList", 0),
+ ("list", "AwardItemList", 0),
+ ("WORD", "NPCLV", 0),
+ ("float", "Difficulty", 0),
+ ),
+
+ "NPCLineup":(
+ ("DWORD", "LineupID", 1),
+ ("DWORD", "PosNPCID1", 0),
+ ("DWORD", "PosNPCID2", 0),
+ ("DWORD", "PosNPCID3", 0),
+ ("DWORD", "PosNPCID4", 0),
+ ("DWORD", "PosNPCID5", 0),
+ ("DWORD", "PosNPCID6", 0),
+ ("DWORD", "PosNPCID7", 0),
+ ("DWORD", "BossID", 0),
+ ),
+
"Dienstgrad":(
("DWORD", "ID", 1),
("WORD", "Type", 0),
@@ -144,6 +417,15 @@
("list", "LVAttrValueList", 0),
),
+ "Task":(
+ ("WORD", "TaskID", 1),
+ ("BYTE", "TaskGroup", 0),
+ ("BYTE", "TaskType", 0),
+ ("list", "TaskConds", 0),
+ ("DWORD", "NeedValue", 0),
+ ("list", "AwardItemList", 0),
+ ),
+
"RealmXXZL":(
("WORD", "TaskID", 1),
("BYTE", "TaskType", 0),
@@ -157,11 +439,6 @@
("DWORD", "LVMax", 0),
("list", "AddAttrType", 0),
("list", "AddAttrNum", 0),
- ("DWORD", "BuffID", 0),
- ("DWORD", "ExpRate", 0),
- ("DWORD", "ExpLimit", 0),
- ("dict", "LearnSkillIDInfo", 0),
- ("BYTE", "AddFreePoint", 0),
),
"RealmLVUPTask":(
@@ -170,13 +447,6 @@
("BYTE", "TaskType", 0),
("list", "NeedValueList", 0),
("list", "AwardItemList", 0),
- ),
-
- "RealmTower":(
- ("DWORD", "FloorID", 1),
- ("WORD", "NeedRealmLV", 0),
- ("DWORD", "BossID", 0),
- ("list", "RewardItemList", 0),
),
"LianTi":(
@@ -215,18 +485,14 @@
"FuncOpenLV":(
("DWORD", "FuncId", 1),
("DWORD", "LimitLV", 0),
- ("DWORD", "LimitMagicWeapon", 0),
("WORD", "LimiRealmLV", 0),
("DWORD", "LimitMissionID", 0),
- ("BYTE", "LimitVIPLV", 0),
("char", "MailKey", 0),
),
"ItemCompound":(
("WORD", "ID", 1),
- ("BYTE", "ComposeGroup", 0),
("list", "MakeID", 0),
- ("BYTE", "IsFirstSuccMakeJobItem", 0),
("list", "UnfixedItemID", 0),
("BYTE", "UnfixedItemCount", 0),
("list", "FixedItemID", 0),
@@ -235,7 +501,6 @@
("WORD", "SuccessRate", 0),
("WORD", "SuccessRateMax", 0),
("list", "SuccessRateIncrease", 0),
- ("BYTE", "AddonsCountMax", 0),
("char", "SysMark", 0),
("BYTE", "SysMarkParamType", 0),
),
@@ -273,6 +538,35 @@
("BYTE", "StarsNeed", 1),
("list", "AttrType", 0),
("list", "AttrValue", 0),
+ ),
+
+ "EquipColor":(
+ ("BYTE", "ItemColor", 1),
+ ("DWORD", "MoneyBase", 0),
+ ("DWORD", "AtkStep", 0),
+ ("DWORD", "DefStep", 0),
+ ("DWORD", "HPStep", 0),
+ ("list", "AttrLibCntList", 0),
+ ("list", "AttrRange", 0),
+ ("dict", "AttrRangeDict", 0),
+ ),
+
+ "EquipPlace":(
+ ("BYTE", "EquipPlace", 1),
+ ("float", "BaseAttrProportion", 0),
+ ("list", "AttrLib1", 0),
+ ("list", "AttrLib2", 0),
+ ("list", "AttrLib3", 0),
+ ),
+
+ "AppointItem":(
+ ("DWORD", "ID", 1),
+ ("BYTE", "CancelUseLimit", 0),
+ ("WORD", "ItemLV", 0),
+ ("list", "BaseAttrID", 0),
+ ("list", "BaseAttrValue", 0),
+ ("list", "LegendAttrID", 0),
+ ("list", "LegendAttrValue", 0),
),
"EquipLegendAttrCount":(
@@ -543,35 +837,27 @@
"PlayerLV":(
("WORD", "LV", 1),
- ("DWORD", "ExpPoint", 0),
("DWORD", "Exp", 0),
- ("BYTE", "TalentPoint", 0),
- ("DWORD", "ReExp", 0),
- ("DWORD", "ReMaxHP", 0),
+ ("DWORD", "MaxHP", 0),
+ ("DWORD", "Atk", 0),
+ ("DWORD", "Def", 0),
+ ("BYTE", "ReHeroBreakLV", 0),
+ ("BYTE", "ReHeroAwakeLV", 0),
("DWORD", "ReAtk", 0),
("DWORD", "ReDef", 0),
- ("DWORD", "ReHit", 0),
- ("DWORD", "ReMiss", 0),
- ("DWORD", "ReAtkSpeed", 0),
- ("DWORD", "ReSkillAtkRate", 0),
- ("DWORD", "ReDamagePer", 0),
- ("DWORD", "ReDamReduce", 0),
- ("DWORD", "ReIgnoreDefRate", 0),
- ("DWORD", "ReLuckyHitRate", 0),
- ("DWORD", "ReLuckyHit", 0),
- ("DWORD", "ReBleedDamage", 0),
- ("DWORD", "ReIceAtk", 0),
- ("DWORD", "ReIceDef", 0),
- ("DWORD", "RePetAtk", 0),
- ("DWORD", "RePetSkillAtkRate", 0),
- ("DWORD", "RePetDamPer", 0),
- ("DWORD", "ReFinalHurt", 0),
- ("DWORD", "ReFinalHurtReduce", 0),
- ("DWORD", "RePotionReply", 0),
- ("DWORD", "RePotionCD", 0),
- ("DWORD", "AttackEff", 0),
- ("DWORD", "ReFightPower", 0),
- ("DWORD", "IceLodeFightPower", 0),
+ ("DWORD", "ReMaxHP", 0),
+ ("DWORD", "ReStunRate", 0),
+ ("DWORD", "ReSuperHitRate", 0),
+ ("DWORD", "ReComboRate", 0),
+ ("DWORD", "ReMissRate", 0),
+ ("DWORD", "ReParryRate", 0),
+ ("DWORD", "ReSuckHPPer", 0),
+ ("DWORD", "ReStunRateDef", 0),
+ ("DWORD", "ReSuperHitRateDef", 0),
+ ("DWORD", "ReComboRateDef", 0),
+ ("DWORD", "ReMissRateDef", 0),
+ ("DWORD", "ReParryRateDef", 0),
+ ("DWORD", "ReSuckHPPerDef", 0),
),
"SpecMapPlayerAttrFormat":(
@@ -591,12 +877,6 @@
("dict", "AttrExDict", 0),
),
- "NPCEx":(
- ("DWORD", "NPCID", 1),
- ("BYTE", "FightPowerLackAtkLimit", 0),
- ("DWORD", "SuppressFightPower", 0),
- ),
-
"NPCRealmStrengthen":(
("DWORD", "NPCID", 1),
("BYTE", "RealmDifficulty", 1),
@@ -613,26 +893,6 @@
("DWORD", "MDef", 0),
("DWORD", "FireDef", 0),
("DWORD", "SP", 0),
- ),
-
- "NPCStrengthen":(
- ("DWORD", "NPCID", 1),
- ("BYTE", "IsStrengthenByPlayerCount", 0),
- ("BYTE", "LVStrengthenMark", 0),
- ("BYTE", "LVStrengthenType", 0),
- ("BYTE", "CmpNPCBaseLV", 0),
- ("DWORD", "HitTime", 0),
- ("DWORD", "DefCoefficient", 0),
- ("DWORD", "AtkCoefficient", 0),
- ("DWORD", "AdjustCoefficient", 0),
- ("DWORD", "AtkInterval", 0),
- ("DWORD", "HitRate", 0),
- ("DWORD", "MissRate", 0),
- ("DWORD", "MonterNum", 0),
- ("DWORD", "IceAtkCoefficient", 0),
- ("DWORD", "IceDefCoefficient", 0),
- ("DWORD", "MaxEnduranceTime", 0),
- ("DWORD", "FightPowerCoefficient", 0),
),
"NPCTimeLostHP":(
@@ -677,44 +937,6 @@
("DWORD", "AttrValue", 0),
("DWORD", "Contribution", 0),
("DWORD", "PowerEx", 0),
- ),
-
- "FightPowerParam":(
- ("WORD", "LV", 1),
- ("DWORD", "CftHit", 0),
- ("DWORD", "CftMiss", 0),
- ("DWORD", "CftIgnoreDefRate", 0),
- ("DWORD", "CftDamChanceDef", 0),
- ("DWORD", "CftFaintRate", 0),
- ("DWORD", "CftSuperHitRateReduce", 0),
- ("DWORD", "CftSuperHitRate", 0),
- ("DWORD", "CftLuckyHitRate", 0),
- ("DWORD", "CftLuckyHitRateReduce", 0),
- ("DWORD", "CftSkillAtkRate", 0),
- ("DWORD", "CftSkillAtkRateReduce", 0),
- ("DWORD", "CftFinalHurtPer", 0),
- ("DWORD", "CftFinalHurtReducePer", 0),
- ("DWORD", "CftDamagePerPVP", 0),
- ("DWORD", "CftDamagePerPVPReduce", 0),
- ("DWORD", "CftNPCHurtAddPer", 0),
- ("DWORD", "CftNormalHurtPer", 0),
- ("DWORD", "CftFabaoHurtPer", 0),
- ("DWORD", "CftDamBackPer", 0),
- ("DWORD", "CftIgnoreDefRateReduce", 0),
- ("DWORD", "CftFaintDefRate", 0),
- ("DWORD", "CftAtkSpeed", 0),
- ("DWORD", "CftJobAHurtAddPer", 0),
- ("DWORD", "CftJobBHurtAddPer", 0),
- ("DWORD", "CftJobCHurtAddPer", 0),
- ("DWORD", "CftJobAAtkReducePer", 0),
- ("DWORD", "CftJobBAtkReducePer", 0),
- ("DWORD", "CftJobCAtkReducePer", 0),
- ("DWORD", "CftAffairSpeedPer", 0),
- ("DWORD", "CftFamilyBossHurtPer", 0),
- ("DWORD", "CftFamilyWarHPPer", 0),
- ("DWORD", "CftFamilyWarAtkPer", 0),
- ("DWORD", "CftFamilySitExpPer", 0),
- ("DWORD", "CftBossFinalHurtPer", 0),
),
"NPCDropItem":(
@@ -813,30 +1035,6 @@
("DWORD", "BossNPCID", 0),
("list", "OtherNPCIDList", 0),
("list", "PassAwardItemList", 0),
- ),
-
- "FBHelpBattle":(
- ("DWORD", "DataMapID", 1),
- ("BYTE", "LineID", 1),
- ("DWORD", "FightPowerMin", 0),
- ("DWORD", "RobotFightPower", 0),
- ("WORD", "RobotLV", 0),
- ("DWORD", "RobotBaseHurt", 0),
- ("WORD", "RobotHPCoefficient", 0),
- ("dict", "RobotSkillsDict", 0),
- ),
-
- "NPCCustomRefresh":(
- ("DWORD", "ID", 1),
- ("list", "RefreshMarkInfo", 0),
- ("DWORD", "RefreshNPCID", 0),
- ("list", "RandNPCIDList", 0),
- ("list", "NPCIDCountList", 0),
- ("WORD", "MaxCount", 0),
- ("WORD", "TotalMaxCount", 0),
- ("BYTE", "IsLineOneOnly", 0),
- ("DWORD", "RefreshTick", 0),
- ("BYTE", "IsRepeat", 0),
),
"DailyAction":(
@@ -979,13 +1177,6 @@
("WORD", "OldPrice", 0),
),
- "AppointItem":(
- ("DWORD", "ID", 1),
- ("BYTE", "CancelUseLimit", 0),
- ("list", "LegendAttrID", 0),
- ("list", "LegendAttrValue", 0),
- ),
-
"AuctionItem":(
("DWORD", "AuctionItemID", 1),
),
@@ -1082,30 +1273,6 @@
("list", "RandItemRewardListB", 0),
),
- "RefineStove":(
- ("BYTE", "StoveLV", 1),
- ("DWORD", "UpNeedExp", 0),
- ),
-
- "Alchemy":(
- ("DWORD", "ID", 1),
- ("DWORD", "AlchemItemID", 0),
- ("BYTE", "AlchemType", 0),
- ("BYTE", "AlchemyQuality", 0),
- ("DWORD", "LearnNeedItemID", 0),
- ("BYTE", "LearnNeedAlchemLV", 0),
- ("WORD", "LearnNeedLingGenPoint", 0),
- ("WORD", "NeedTime", 0),
- ("WORD", "AlchemyExp", 0),
- ("dict", "Material", 0),
- ),
-
- "AlchemyResult":(
- ("BYTE", "AlchemyQuality", 1),
- ("DWORD", "LuckValue", 0),
- ("list", "CntRateList", 0),
- ),
-
"BOSSInfo":(
("DWORD", "NPCID", 1),
("DWORD", "MapID", 0),
@@ -1123,16 +1290,6 @@
("DWORD", "NPCID", 1),
("WORD", "PerPlayerMoneyAward", 0),
("list", "PersonFirstKillAward", 0),
- ),
-
- "ElderGodArea":(
- ("DWORD", "NPCID", 1),
- ("BYTE", "MonsterAnger", 0),
- ),
-
- "PersonalBoss":(
- ("DWORD", "NPCID", 0),
- ("DWORD", "FuncLineID", 1),
),
"FamilyActivity":(
@@ -1163,12 +1320,6 @@
("DWORD", "ProtectTime", 0),
("DWORD", "BindMissionID", 0),
("BYTE", "ShowType", 0),
- ),
-
- "SealDemon":(
- ("DWORD", "NPCID", 1),
- ("BYTE", "LineID", 0),
- ("list", "OwnerAwardItemEx", 0),
),
"FbEncourage":(
@@ -1964,14 +2115,6 @@
("char", "NotifyKey", 0),
),
- "MagicWeaponFB":(
- ("DWORD", "MWID", 1),
- ("BYTE", "LineID", 0),
- ("BYTE", "Level", 1),
- ("list", "RefreshNPC", 0),
- ("dict", "AttrDict", 0),
- ),
-
"IceLodeStarAward":(
("BYTE", "Index", 1),
("BYTE", "Star", 0),
@@ -2041,53 +2184,6 @@
("BYTE", "CopyMapID", 1),
("WORD", "PosX", 0),
("WORD", "PosY", 0),
- ),
-
- "GatherTheSoul":(
- ("DWORD", "SoulID", 1),
- ("DWORD", "PieceItemID", 0),
- ("BYTE", "HoleNum", 0),
- ("BYTE", "SoulColor", 0),
- ("DWORD", "SoulSkillTypeID", 0),
- ("list", "SoulSkillLVList", 0),
- ),
-
- "GatherTheSoulLV":(
- ("DWORD", "SoulID", 1),
- ("WORD", "SoulLV", 1),
- ("WORD", "NeedPiece", 0),
- ("DWORD", "NeedSoulValue", 0),
- ("list", "LVAttrTypeList", 0),
- ("list", "LVAttrValueList", 0),
- ),
-
- "GatherSoul":(
- ("DWORD", "ItemID", 1),
- ("list", "AttrType", 0),
- ("BYTE", "SoulGrade", 0),
- ),
-
- "GatherSoulCompound":(
- ("DWORD", "TagItemID", 1),
- ("WORD", "NeedLV", 0),
- ("list", "NeedItem", 0),
- ("WORD", "NeedSoulSplinters", 0),
- ("WORD", "NeedSoulCore", 0),
- ),
-
- "GatherSoulAttr":(
- ("WORD", "AttrType", 1),
- ("char", "AttrInfo1", 0),
- ("dict", "AttrInfo2", 0),
- ("dict", "AttrInfo3", 0),
- ("dict", "AttrInfo4", 0),
- ("dict", "AttrInfo5", 0),
- ),
-
- "MagicWeaponOfKing":(
- ("DWORD", "MWID", 1),
- ("BYTE", "AwardMark", 1),
- ("dict", "AddAttr", 0),
),
"Coat":(
@@ -2298,13 +2394,6 @@
("list", "TravelAwardInfo", 0),
),
- "ZhuXianBoss":(
- ("DWORD", "NPCID", 0),
- ("BYTE", "LineID", 1),
- ("WORD", "RealmLV", 0),
- ("DWORD", "ZhuXianScore", 0),
- ),
-
"ActFeastWeekParty":(
("DWORD", "CfgID", 1),
("char", "StartDate", 0),
@@ -2425,21 +2514,6 @@
("dict", "Attr", 0),
),
- "FamilyBossAward":(
- ("DWORD", "BossID", 1),
- ("list", "WorldLV", 0),
- ("list", "Rank", 0),
- ("list", "Award1", 0),
- ("dict", "Award2", 0),
- ),
-
- "FamilyBossHurtAward":(
- ("BYTE", "AwardType", 1),
- ("BYTE", "RecordIndex", 1),
- ("DWORD", "NeedHurtTotal", 0),
- ("list", "AwardItemList", 0),
- ),
-
"Family":(
("BYTE", "FamilyLV", 1),
("BYTE", "MemberMax", 0),
@@ -2483,45 +2557,6 @@
("WORD", "LevelMax", 0),
),
- "HorsePetBossAward":(
- ("BYTE", "LineID", 1),
- ("list", "WorldLV", 0),
- ("list", "Rank", 0),
- ("list", "Award1", 0),
- ("list", "Award2", 0),
- ),
-
- "FairyDomain":(
- ("WORD", "ID", 1),
- ("BYTE", "EventType", 0),
- ("DWORD", "MapID", 0),
- ("BYTE", "LineID", 0),
- ("DWORD", "BossID", 0),
- ("BYTE", "EventFBType", 0),
- ("BYTE", "CostEnergy", 0),
- ("BYTE", "NeedAlchemyLV", 0),
- ("list", "NeedLV", 0),
- ("DWORD", "Weight", 0),
- ("DWORD", "HourCntPriLimit", 0),
- ("DWORD", "DayCntPriLimit", 0),
- ),
-
- "FairyAdventures":(
- ("WORD", "ID", 1),
- ("DWORD", "OpenServerDay", 0),
- ("BYTE", "EventID", 0),
- ("list", "Condition", 0),
- ("list", "GearAward", 0),
- ("list", "BasicAward", 0),
- ),
-
- "FairyDomainAppoint":(
- ("WORD", "Cnt", 1),
- ("DWORD", "EventID", 0),
- ("list", "Award", 0),
- ("list", "RandomAward", 0),
- ),
-
"FBBuyBuff":(
("DWORD", "MapId", 1),
("WORD", "MoneyCnt", 1),
@@ -2534,21 +2569,6 @@
("BYTE", "ElementSkillNum", 0),
("DWORD", "MainSkillID", 0),
("DWORD", "NeedLV", 0),
- ),
-
- "SkyTower":(
- ("DWORD", "FloorID", 1),
- ("DWORD", "BossID", 0),
- ("dict", "Reward", 0),
- ("WORD", "NeedLV", 0),
- ("DWORD", "FightPower", 0),
- ("BYTE", "IsNotify", 0),
- ),
-
- "SkyTowerServerChallenge":(
- ("DWORD", "FloorID", 1),
- ("dict", "PassRankRewardInfo", 0),
- ("dict", "ServerRewardInfo", 0),
),
"LingGenEffect":(
@@ -2639,6 +2659,13 @@
("DWORD", "NeedQiyun", 0),
("list", "AwardItemList", 0),
),
+
+ "TreeLV":(
+ ("BYTE", "TreeLV", 1),
+ ("DWORD", "LVUPNeedMoney", 0),
+ ("DWORD", "LVUPNeedTime", 0),
+ ("list", "EquipColorRateList", 0),
+ ),
}
@@ -2677,6 +2704,374 @@
def GetSortType(self): return self.attrTuple[5] # 队伍列表排序方案 BYTE
def GetSortReverse(self): return self.attrTuple[6] # 是否倒序 BYTE
def GetOPLimitInAct(self): return self.attrTuple[7] # 活动期间限制队伍操作 BYTE
+
+# NPC表
+class IPY_NPC():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
+ def GetNPCName(self): return self.attrTuple[1] # 名称 char
+ def GetRelatedHeroID(self): return self.attrTuple[2] # 关联武将ID DWORD
+ def GetCountry(self): return self.attrTuple[3] # 国家 BYTE
+ def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
+ def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
+ def GetLV(self): return self.attrTuple[6] # 等级 WORD
+ def GetAtk(self): return self.attrTuple[7] # 攻击力 DWORD
+ def GetDef(self): return self.attrTuple[8] # 防御值 DWORD
+ def GetMaxHP(self): return self.attrTuple[9] # 最大生命值,可超过20E DWORD
+ def GetSkillIDList(self): return self.attrTuple[10] # 技能ID列表 list
+ def GetFinalDamPer(self): return self.attrTuple[11] # 最终增伤 DWORD
+ def GetFinalDamPerDef(self): return self.attrTuple[12] # 最终减伤 DWORD
+ def GetMissRate(self): return self.attrTuple[13] # 闪避概率 DWORD
+ def GetMissRateDef(self): return self.attrTuple[14] # 抗闪避概率 DWORD
+ def GetSuperHitRate(self): return self.attrTuple[15] # 暴击概率 DWORD
+ def GetSuperHitRateDef(self): return self.attrTuple[16] # 抗暴击概率 DWORD
+ def GetStunRate(self): return self.attrTuple[17] # 击晕概率 DWORD
+ def GetStunRateDef(self): return self.attrTuple[18] # 抗击晕概率 DWORD
+ def GetComboRate(self): return self.attrTuple[19] # 连击概率 DWORD
+ def GetComboRateDef(self): return self.attrTuple[20] # 抗连击概率 DWORD
+ def GetParryRate(self): return self.attrTuple[21] # 格挡概率 DWORD
+ def GetParryRateDef(self): return self.attrTuple[22] # 抗格挡概率 DWORD
+ def GetSuckHPPer(self): return self.attrTuple[23] # 吸血比率 DWORD
+ def GetSuckHPPerDef(self): return self.attrTuple[24] # 抗吸血比率 DWORD
+ def GetSpecAttrInfo(self): return self.attrTuple[25] # 特殊属性信息 {"属性ID":值, ...} dict
+
+# NPC成长表
+class IPY_NPCStronger():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
+ def GetAtkRatio(self): return self.attrTuple[1] # 攻击系数 float
+ def GetDefRatio(self): return self.attrTuple[2] # 防御系数 float
+ def GetMaxHPRatio(self): return self.attrTuple[3] # 生命系数 float
+ def GetStunRateRatio(self): return self.attrTuple[4] # float
+ def GetSuperHitRateRatio(self): return self.attrTuple[5] # float
+ def GetComboRateRatio(self): return self.attrTuple[6] # float
+ def GetMissRateRatio(self): return self.attrTuple[7] # float
+ def GetParryRateRatio(self): return self.attrTuple[8] # float
+ def GetSuckHPPerRatio(self): return self.attrTuple[9] # float
+ def GetStunRateDefRatio(self): return self.attrTuple[10] # float
+ def GetSuperHitRateDefRatio(self): return self.attrTuple[11] # float
+ def GetComboRateDefRatio(self): return self.attrTuple[12] # float
+ def GetMissRateDefRatio(self): return self.attrTuple[13] # float
+ def GetParryRateDefRatio(self): return self.attrTuple[14] # float
+ def GetSuckHPPerDefRatio(self): return self.attrTuple[15] # float
+
+# 技能表
+class IPY_Skill():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD
+ def GetSkillTypeID(self): return self.attrTuple[1] # 技能TypeID DWORD
+ def GetSkillLV(self): return self.attrTuple[2] # 当前等级 WORD
+ def GetSkillMaxLV(self): return self.attrTuple[3] # 最高等级 WORD
+ def GetSkillName(self): return self.attrTuple[4] # 技能名 char
+ def GetFuncType(self): return self.attrTuple[5] # 功能分类 BYTE
+ def GetSkillType(self): return self.attrTuple[6] # 技能类型 BYTE
+ def GetHurtType(self): return self.attrTuple[7] # 伤害类型 BYTE
+ def GetAtkType(self): return self.attrTuple[8] # 释放方式 BYTE
+ def GetTagAim(self): return self.attrTuple[9] # 瞄准位置 BYTE
+ def GetTagFriendly(self): return self.attrTuple[10] # 敌我目标 BYTE
+ def GetTagAffect(self): return self.attrTuple[11] # 目标细分 BYTE
+ def GetTagCount(self): return self.attrTuple[12] # 目标个数 BYTE
+ def GetCalcType(self): return self.attrTuple[13] # 计算方式 BYTE
+ def GetSkillPer(self): return self.attrTuple[14] # 技能万分比 WORD
+ def GetSkillValue(self): return self.attrTuple[15] # 技能固定值 DWORD
+ def GetHappenRate(self): return self.attrTuple[16] # 释放或添加几率 WORD
+ def GetEffectID1(self): return self.attrTuple[17] # 效果ID1 DWORD
+ def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list
+ def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE
+ def GetTriggerSrc1(self): return self.attrTuple[20] # 有效来源 BYTE
+ def GetEffectID2(self): return self.attrTuple[21] # 效果ID2 DWORD
+ def GetEffectValues2(self): return self.attrTuple[22] # 效果值列表2 list
+ def GetTriggerWay2(self): return self.attrTuple[23] # 触发方式 BYTE
+ def GetTriggerSrc2(self): return self.attrTuple[24] # 有效来源 BYTE
+ def GetEffectID3(self): return self.attrTuple[25] # 效果ID3 DWORD
+ def GetEffectValues3(self): return self.attrTuple[26] # 效果值列表3 list
+ def GetTriggerWay3(self): return self.attrTuple[27] # 触发方式 BYTE
+ def GetTriggerSrc3(self): return self.attrTuple[28] # 有效来源 BYTE
+ def GetCoolDownTime(self): return self.attrTuple[29] # 技能冷却时间 WORD
+ def GetIgnoreStates(self): return self.attrTuple[30] # 无视限制列表 list
+ def GetCurBuffState(self): return self.attrTuple[31] # Buff状态值 BYTE
+ def GetLastTime(self): return self.attrTuple[32] # 持续时间 WORD
+ def GetLayerCnt(self): return self.attrTuple[33] # Buff层数 BYTE
+ def GetLayerMax(self): return self.attrTuple[34] # 最大层数 BYTE
+ def GetBuffRepeat(self): return self.attrTuple[35] # Buff叠加规则 DWORD
+ def GetDieContinue(self): return self.attrTuple[36] # Buff死亡存在 DWORD
+ def GetFightPower(self): return self.attrTuple[37] # 技能战斗力 DWORD
+ def GetSkillMotionName(self): return self.attrTuple[38] # 技能动作名 char
+
+# 武将表
+class IPY_Hero():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
+ def GetName(self): return self.attrTuple[1] # 名称 char
+ def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
+ def GetQuality(self): return self.attrTuple[3] # 品质 BYTE
+ def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
+ def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
+ def GetSkinIDList(self): return self.attrTuple[6] # 皮肤ID列表 list
+ def GetNormalSkillID(self): return self.attrTuple[7] # 普攻技能ID DWORD
+ def GetAngerSkillID(self): return self.attrTuple[8] # 怒气技能ID DWORD
+ def GetAtkInheritPer(self): return self.attrTuple[9] # 攻击继承 WORD
+ def GetDefInheritPer(self): return self.attrTuple[10] # 防御继承 WORD
+ def GetHPInheritPer(self): return self.attrTuple[11] # 生命继承 WORD
+ def GetBatAttrDict(self): return self.attrTuple[12] # 其他战斗属性字典 {"属性ID":值, ...} dict
+ def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list
+
+# 武将星级天赋表
+class IPY_HeroTalent():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetTalentID(self): return self.attrTuple[0] # 天赋ID DWORD
+ def GetAttrID(self): return self.attrTuple[1] # 属性ID BYTE
+ def GetAttrValue(self): return self.attrTuple[2] # 属性值 DWORD
+ def GetInitWeight(self): return self.attrTuple[3] # 初始权重 DWORD
+ def GetWashWeight(self): return self.attrTuple[4] # 洗炼权重 DWORD
+ def GetAweakWeight(self): return self.attrTuple[5] # 觉醒权重 DWORD
+
+# 武将突破潜能表
+class IPY_HeroBreak():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
+ def GetBreakLV(self): return self.attrTuple[1] # 突破等级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list
+ def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list
+ def GetSkillID(self): return self.attrTuple[4] # 激活技能ID DWORD
+
+# 武将觉醒天赋表
+class IPY_HeroAwake():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
+ def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list
+ def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list
+ def GetSkillID(self): return self.attrTuple[4] # 激活技能ID DWORD
+ def GetUnlockTalentSlot(self): return self.attrTuple[5] # 解锁第x槽位 BYTE
+ def GetAddStarUpper(self): return self.attrTuple[6] # 增加星级上限 BYTE
+
+# 武将羁绊表
+class IPY_HeroFetter():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetFetterID(self): return self.attrTuple[0] # 羁绊ID WORD
+ def GetHeroIDList(self): return self.attrTuple[1] # 武将ID组合列表 list
+ def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list
+ def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list
+
+# 阵容光环表
+class IPY_HeroLineupHalo():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetCountry(self): return self.attrTuple[0] # 国家 WORD
+ def GetNeedHeroCount(self): return self.attrTuple[1] # 所需武将数 BYTE
+ def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list
+ def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list
+
+# 皮肤表
+class IPY_HeroSkin():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetSkinID(self): return self.attrTuple[0] # 皮肤NPCID DWORD
+ def GetWearAttrIDList(self): return self.attrTuple[1] # 穿戴属性ID列表 list
+ def GetWearAttrValueList(self): return self.attrTuple[2] # 穿戴属性值列表 list
+ def GetAllBatAttrIDList(self): return self.attrTuple[3] # 全体上阵属性ID列表 list
+ def GetAllBatAttrValueList(self): return self.attrTuple[4] # 全体上阵属性值列表 list
+
+# 武将品质表
+class IPY_HeroQuality():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetInitTalentWeight(self): return self.attrTuple[1] # 初始天赋数权重 list
+ def GetInitStarUpper(self): return self.attrTuple[2] # 初始星级上限 BYTE
+ def GetInitAddPer(self): return self.attrTuple[3] # 上阵初始加成万分率 DWORD
+ def GetLVAddPer(self): return self.attrTuple[4] # 上阵每等级加成 DWORD
+ def GetBreakLVAddPer(self): return self.attrTuple[5] # 上阵每突破等级加成 DWORD
+ def GetStarAddPer(self): return self.attrTuple[6] # 上阵每星级加成 DWORD
+ def GetBookActAwardMoney(self): return self.attrTuple[7] # 图鉴激活奖励货币 类型|值 list
+ def GetBookInitAddPer(self): return self.attrTuple[8] # 图鉴初始加成 DWORD
+ def GetBookStarAddPer(self): return self.attrTuple[9] # 图鉴每星级加成 DWORD
+ def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD
+ def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list
+
+# 武将品质突破表
+class IPY_HeroQualityBreak():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
+ def GetLVMax(self): return self.attrTuple[2] # 等级上限 WORD
+ def GetUPCostItem(self): return self.attrTuple[3] # 突破到下级消耗道具 list
+
+# 武将品质觉醒表
+class IPY_HeroQualityAwake():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
+ def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list
+ def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD
+
+# 品质武将升级表
+class IPY_HeroQualityLV():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
+ def GetUPCostItem(self): return self.attrTuple[2] # 升级到下级消耗道具 list
+
+# 属性条目表
+class IPY_PlayerAttr():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetAttrID(self): return self.attrTuple[0] # 属性ID DWORD
+ def GetParameter(self): return self.attrTuple[1] # 属性名、参数名 char
+
+# 战力系数
+class IPY_FightPowerRatio():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetRealmLV(self): return self.attrTuple[0] # 境界等级 DWORD
+ def GetAtkRatio(self): return self.attrTuple[1] # 攻击系数 float
+ def GetMaxHPRatio(self): return self.attrTuple[2] # float
+ def GetDefRatio(self): return self.attrTuple[3] # float
+ def GetStunRateRatio(self): return self.attrTuple[4] # float
+ def GetSuperHitRateRatio(self): return self.attrTuple[5] # float
+ def GetComboRateRatio(self): return self.attrTuple[6] # float
+ def GetMissRateRatio(self): return self.attrTuple[7] # float
+ def GetParryRateRatio(self): return self.attrTuple[8] # float
+ def GetSuckHPPerRatio(self): return self.attrTuple[9] # float
+ def GetStunRateDefRatio(self): return self.attrTuple[10] # float
+ def GetSuperHitRateDefRatio(self): return self.attrTuple[11] # float
+ def GetComboRateDefRatio(self): return self.attrTuple[12] # float
+ def GetMissRateDefRatio(self): return self.attrTuple[13] # float
+ def GetParryRateDefRatio(self): return self.attrTuple[14] # float
+ def GetSuckHPPerDefRatio(self): return self.attrTuple[15] # float
+ def GetFinalDamPerRatio(self): return self.attrTuple[16] # float
+ def GetFinalDamPerDefRatio(self): return self.attrTuple[17] # float
+ def GetPhyDamPerRatio(self): return self.attrTuple[18] # float
+ def GetPhyDamPerDefRatio(self): return self.attrTuple[19] # float
+ def GetMagDamPerRatio(self): return self.attrTuple[20] # float
+ def GetMagDamPerDefRatio(self): return self.attrTuple[21] # float
+ def GetNormalSkillPerRatio(self): return self.attrTuple[22] # float
+ def GetNormalSkillPerDefRatio(self): return self.attrTuple[23] # float
+ def GetAngerSkillPerRatio(self): return self.attrTuple[24] # float
+ def GetAngerSkillPerDefRatio(self): return self.attrTuple[25] # float
+ def GetSuperDamPerRatio(self): return self.attrTuple[26] # float
+ def GetSuperDamPerDefRatio(self): return self.attrTuple[27] # float
+ def GetCurePerRatio(self): return self.attrTuple[28] # float
+ def GetCurePerDefRatio(self): return self.attrTuple[29] # float
+ def GetShieldPerRatio(self): return self.attrTuple[30] # float
+ def GetShieldPerDefRatio(self): return self.attrTuple[31] # float
+ def GetDOTPerRatio(self): return self.attrTuple[32] # float
+ def GetDOTPerDefRatio(self): return self.attrTuple[33] # float
+ def GetWeiFinalDamPerRatio(self): return self.attrTuple[34] # float
+ def GetWeiFinalDamPerDefRatio(self): return self.attrTuple[35] # float
+ def GetShuFinalDamPerRatio(self): return self.attrTuple[36] # float
+ def GetShuFinalDamPerDefRatio(self): return self.attrTuple[37] # float
+ def GetWuFinalDamPerRatio(self): return self.attrTuple[38] # float
+ def GetWuFinalDamPerDefRatio(self): return self.attrTuple[39] # float
+ def GetQunFinalDamPerRatio(self): return self.attrTuple[40] # float
+ def GetQunFinalDamPerDefRatio(self): return self.attrTuple[41] # float
+
+# 主线章节表
+class IPY_MainChapter():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE
+ def GetDailyBootyUpperList(self): return self.attrTuple[1] # 每日战利品掉落上限,[[物品ID,每日上限], ...] list
+
+# 主线关卡表
+class IPY_MainLevel():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE
+ def GetLevelNum(self): return self.attrTuple[1] # 章节关卡编号 BYTE
+ def GetWaveLineupIDList1(self): return self.attrTuple[2] # 波1阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+ def GetWaveLineupIDList2(self): return self.attrTuple[3] # 波2阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+ def GetWaveLineupIDList3(self): return self.attrTuple[4] # 波3阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+ def GetWaveLineupIDList4(self): return self.attrTuple[5] # 波4阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+ def GetWaveLineupIDList5(self): return self.attrTuple[6] # 波5阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+ def GetWaveLineupIDList6(self): return self.attrTuple[7] # 波6阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+ def GetBossLineupIDList(self): return self.attrTuple[8] # Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+ def GetAwardItemList(self): return self.attrTuple[9] # 过关奖励列表,[[物品ID,个数], ...] list
+ def GetNPCLV(self): return self.attrTuple[10] # NPC等级 WORD
+ def GetDifficulty(self): return self.attrTuple[11] # 难度系数 float
+
+# NPC阵容表
+class IPY_NPCLineup():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetLineupID(self): return self.attrTuple[0] # 阵容ID DWORD
+ def GetPosNPCID1(self): return self.attrTuple[1] # 1号位NPCID DWORD
+ def GetPosNPCID2(self): return self.attrTuple[2] # 2号位NPCID DWORD
+ def GetPosNPCID3(self): return self.attrTuple[3] # 3号位NPCID DWORD
+ def GetPosNPCID4(self): return self.attrTuple[4] # 4号位NPCID DWORD
+ def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD
+ def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD
+ def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD
+ def GetBossID(self): return self.attrTuple[8] # 本阵容的BossID,没有boss时为0 DWORD
# 称号表
class IPY_Dienstgrad():
@@ -2816,6 +3211,20 @@
def GetLVAttrTypeList(self): return self.attrTuple[8] # 每级额外属性类(非累积) list
def GetLVAttrValueList(self): return self.attrTuple[9] # 每级额外属性值(非累积) list
+# 任务表
+class IPY_Task():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetTaskID(self): return self.attrTuple[0] # 任务ID WORD
+ def GetTaskGroup(self): return self.attrTuple[1] # 任务组别 0-主线 BYTE
+ def GetTaskType(self): return self.attrTuple[2] # 任务类型 BYTE
+ def GetTaskConds(self): return self.attrTuple[3] # 任务条件[...] list
+ def GetNeedValue(self): return self.attrTuple[4] # 所需任务值 DWORD
+ def GetAwardItemList(self): return self.attrTuple[5] # 奖励物品列表 [[物品ID,个数,是否拍品], ...] list
+
# 境界修仙之路
class IPY_RealmXXZL():
@@ -2839,12 +3248,7 @@
def GetLvLarge(self): return self.attrTuple[1] # 大境界 BYTE
def GetLVMax(self): return self.attrTuple[2] # 等级上限 DWORD
def GetAddAttrType(self): return self.attrTuple[3] # 境界加成属性类型 list
- def GetAddAttrNum(self): return self.attrTuple[4] # 境界加成属性值 list
- def GetBuffID(self): return self.attrTuple[5] # 给全服在线玩家增加buff DWORD
- def GetExpRate(self): return self.attrTuple[6] # 修为池经验速率 DWORD
- def GetExpLimit(self): return self.attrTuple[7] # 修为池经验上限 DWORD
- def GetLearnSkillIDInfo(self): return self.attrTuple[8] # 学习技能ID信息 {"职业":[技能ID, ...], ...} dict
- def GetAddFreePoint(self): return self.attrTuple[9] # 增加自由属性点 BYTE
+ def GetAddAttrNum(self): return self.attrTuple[4] # 境界加成属性值 list
# 境界进阶任务表
class IPY_RealmLVUPTask():
@@ -2858,18 +3262,6 @@
def GetTaskType(self): return self.attrTuple[2] # 任务类型 BYTE
def GetNeedValueList(self): return self.attrTuple[3] # 所需值列表 list
def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表 list
-
-# 境界塔表
-class IPY_RealmTower():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetFloorID(self): return self.attrTuple[0] # 层 DWORD
- def GetNeedRealmLV(self): return self.attrTuple[1] # 所需境界 WORD
- def GetBossID(self): return self.attrTuple[2] # BossID DWORD
- def GetRewardItemList(self): return self.attrTuple[3] # 奖励物品列表 list
# 境界炼体属性表
class IPY_LianTi():
@@ -2928,11 +3320,9 @@
def GetFuncId(self): return self.attrTuple[0] # 功能标识 DWORD
def GetLimitLV(self): return self.attrTuple[1] # 开启等级 DWORD
- def GetLimitMagicWeapon(self): return self.attrTuple[2] # 需要解锁法宝ID DWORD
- def GetLimiRealmLV(self): return self.attrTuple[3] # 需要境界等级 WORD
- def GetLimitMissionID(self): return self.attrTuple[4] # 需要完成的任务ID DWORD
- def GetLimitVIPLV(self): return self.attrTuple[5] # 需要VIP等级 BYTE
- def GetMailKey(self): return self.attrTuple[6] # 邮件 char
+ def GetLimiRealmLV(self): return self.attrTuple[2] # 需要境界等级 WORD
+ def GetLimitMissionID(self): return self.attrTuple[3] # 需要完成的任务ID DWORD
+ def GetMailKey(self): return self.attrTuple[4] # 邮件 char
# 合成表
class IPY_ItemCompound():
@@ -2942,20 +3332,17 @@
return
def GetID(self): return self.attrTuple[0] # 合成配置编号ID WORD
- def GetComposeGroup(self): return self.attrTuple[1] # 合成归组类型 BYTE
- def GetMakeID(self): return self.attrTuple[2] # 可合成的道具ID,多个则随机一个 list
- def GetIsFirstSuccMakeJobItem(self): return self.attrTuple[3] # 首次成功是否必出本职业 BYTE
- def GetUnfixedItemID(self): return self.attrTuple[4] # 不固定道具ID, 多个ID时则任意一种均可 list
- def GetUnfixedItemCount(self): return self.attrTuple[5] # 不固定道具消耗数量 BYTE
- def GetFixedItemID(self): return self.attrTuple[6] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list
- def GetFixedItemCount(self): return self.attrTuple[7] # 消耗固定道具数量,每个ID对应数量 list
- def GetNeedMoney(self): return self.attrTuple[8] # 消耗铜钱 DWORD
- def GetSuccessRate(self): return self.attrTuple[9] # 成功率万分率 WORD
- def GetSuccessRateMax(self): return self.attrTuple[10] # 最大成功率万分率 WORD
- def GetSuccessRateIncrease(self): return self.attrTuple[11] # 提高成功率道具, 道具ID|个数|提高的概率 list
- def GetAddonsCountMax(self): return self.attrTuple[12] # 最大可附加材料数, 增加概率用, 非必须, 0代表不可附加材料 BYTE
- def GetSysMark(self): return self.attrTuple[13] # 提示mark char
- def GetSysMarkParamType(self): return self.attrTuple[14] # 系统提示参数组合类型 BYTE
+ def GetMakeID(self): return self.attrTuple[1] # 可合成的道具ID,多个则随机一个 list
+ def GetUnfixedItemID(self): return self.attrTuple[2] # 不固定道具ID, 多个ID时则任意一种均可 list
+ def GetUnfixedItemCount(self): return self.attrTuple[3] # 不固定道具消耗数量 BYTE
+ def GetFixedItemID(self): return self.attrTuple[4] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list
+ def GetFixedItemCount(self): return self.attrTuple[5] # 消耗固定道具数量,每个ID对应数量 list
+ def GetNeedMoney(self): return self.attrTuple[6] # 消耗铜钱 DWORD
+ def GetSuccessRate(self): return self.attrTuple[7] # 成功率万分率 WORD
+ def GetSuccessRateMax(self): return self.attrTuple[8] # 最大成功率万分率 WORD
+ def GetSuccessRateIncrease(self): return self.attrTuple[9] # 提高成功率道具, 道具ID|个数|提高的概率 list
+ def GetSysMark(self): return self.attrTuple[10] # 提示mark char
+ def GetSysMarkParamType(self): return self.attrTuple[11] # 系统提示参数组合类型 BYTE
# 物品强化效果表
class IPY_ItemPlus():
@@ -3016,6 +3403,50 @@
def GetStarsNeed(self): return self.attrTuple[0] # 全身星数 BYTE
def GetAttrType(self): return self.attrTuple[1] # 属性类型 list
def GetAttrValue(self): return self.attrTuple[2] # 属性值 list
+
+# 装备品质表
+class IPY_EquipColor():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetItemColor(self): return self.attrTuple[0] # 装备品质 BYTE
+ def GetMoneyBase(self): return self.attrTuple[1] # 分解货币 DWORD
+ def GetAtkStep(self): return self.attrTuple[2] # 攻击步长 DWORD
+ def GetDefStep(self): return self.attrTuple[3] # 防御步长 DWORD
+ def GetHPStep(self): return self.attrTuple[4] # 生命步长 DWORD
+ def GetAttrLibCntList(self): return self.attrTuple[5] # 库属性条数列表 list
+ def GetAttrRange(self): return self.attrTuple[6] # 通用属性范围,下限|上限 list
+ def GetAttrRangeDict(self): return self.attrTuple[7] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict
+
+# 装备部位表
+class IPY_EquipPlace():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetEquipPlace(self): return self.attrTuple[0] # 装备部位 BYTE
+ def GetBaseAttrProportion(self): return self.attrTuple[1] # 基础属性占比 float
+ def GetAttrLib1(self): return self.attrTuple[2] # 随机属性ID库1,[属性ID, ...] list
+ def GetAttrLib2(self): return self.attrTuple[3] # 随机属性ID库2,[属性ID, ...] list
+ def GetAttrLib3(self): return self.attrTuple[4] # 随机属性ID库3,[属性ID, ...] list
+
+# 定制属性表
+class IPY_AppointItem():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetID(self): return self.attrTuple[0] # 定制ID DWORD
+ def GetCancelUseLimit(self): return self.attrTuple[1] # 穿戴限制(除职业) BYTE
+ def GetItemLV(self): return self.attrTuple[2] # 物品等级 WORD
+ def GetBaseAttrID(self): return self.attrTuple[3] # 基础属性ID list
+ def GetBaseAttrValue(self): return self.attrTuple[4] # 基础属性值 list
+ def GetLegendAttrID(self): return self.attrTuple[5] # 传奇属性ID list
+ def GetLegendAttrValue(self): return self.attrTuple[6] # 传奇属性值 list
# 装备传奇属性条数表
class IPY_EquipLegendAttrCount():
@@ -3436,35 +3867,27 @@
return
def GetLV(self): return self.attrTuple[0] # 玩家等级 WORD
- def GetExpPoint(self): return self.attrTuple[1] # 升级所需经验点,每个经验点代表的经验由项目决定 DWORD
- def GetExp(self): return self.attrTuple[2] # 除经验点总经验外升级还需的经验 DWORD
- def GetTalentPoint(self): return self.attrTuple[3] # 等级获得的天赋点 BYTE
- def GetReExp(self): return self.attrTuple[4] # 等级经验效率(second) DWORD
- def GetReMaxHP(self): return self.attrTuple[5] # 生命 DWORD
- def GetReAtk(self): return self.attrTuple[6] # 攻击 DWORD
- def GetReDef(self): return self.attrTuple[7] # 防御 DWORD
- def GetReHit(self): return self.attrTuple[8] # 命中 DWORD
- def GetReMiss(self): return self.attrTuple[9] # 闪避 DWORD
- def GetReAtkSpeed(self): return self.attrTuple[10] # 攻速 DWORD
- def GetReSkillAtkRate(self): return self.attrTuple[11] # 技能伤害比例 DWORD
- def GetReDamagePer(self): return self.attrTuple[12] # 增加伤害 DWORD
- def GetReDamReduce(self): return self.attrTuple[13] # 减少伤害 DWORD
- def GetReIgnoreDefRate(self): return self.attrTuple[14] # 无视防御比例 DWORD
- def GetReLuckyHitRate(self): return self.attrTuple[15] # 会心一击率 DWORD
- def GetReLuckyHit(self): return self.attrTuple[16] # 会心一击伤害 DWORD
- def GetReBleedDamage(self): return self.attrTuple[17] # 流血伤害增加 DWORD
- def GetReIceAtk(self): return self.attrTuple[18] # 真实伤害 DWORD
- def GetReIceDef(self): return self.attrTuple[19] # 真实抵御 DWORD
- def GetRePetAtk(self): return self.attrTuple[20] # 灵宠攻击 DWORD
- def GetRePetSkillAtkRate(self): return self.attrTuple[21] # 灵宠技能 DWORD
- def GetRePetDamPer(self): return self.attrTuple[22] # 灵宠伤害增加 DWORD
- def GetReFinalHurt(self): return self.attrTuple[23] # 固定伤害增加 DWORD
- def GetReFinalHurtReduce(self): return self.attrTuple[24] # 固定伤害减少 DWORD
- def GetRePotionReply(self): return self.attrTuple[25] # 血瓶恢复量 DWORD
- def GetRePotionCD(self): return self.attrTuple[26] # 血瓶CD DWORD
- def GetAttackEff(self): return self.attrTuple[27] # 挂机效率 DWORD
- def GetReFightPower(self): return self.attrTuple[28] # 战斗力 DWORD
- def GetIceLodeFightPower(self): return self.attrTuple[29] # 冰晶矿脉扫荡战斗力 DWORD
+ def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD
+ def GetMaxHP(self): return self.attrTuple[2] # 生命 DWORD
+ def GetAtk(self): return self.attrTuple[3] # 攻击 DWORD
+ def GetDef(self): return self.attrTuple[4] # 防御 DWORD
+ def GetReHeroBreakLV(self): return self.attrTuple[5] # 参考突破等级 BYTE
+ def GetReHeroAwakeLV(self): return self.attrTuple[6] # 参考觉醒等级 BYTE
+ def GetReAtk(self): return self.attrTuple[7] # 参考攻击 DWORD
+ def GetReDef(self): return self.attrTuple[8] # 防御 DWORD
+ def GetReMaxHP(self): return self.attrTuple[9] # 生命 DWORD
+ def GetReStunRate(self): return self.attrTuple[10] # DWORD
+ def GetReSuperHitRate(self): return self.attrTuple[11] # DWORD
+ def GetReComboRate(self): return self.attrTuple[12] # DWORD
+ def GetReMissRate(self): return self.attrTuple[13] # DWORD
+ def GetReParryRate(self): return self.attrTuple[14] # DWORD
+ def GetReSuckHPPer(self): return self.attrTuple[15] # DWORD
+ def GetReStunRateDef(self): return self.attrTuple[16] # DWORD
+ def GetReSuperHitRateDef(self): return self.attrTuple[17] # DWORD
+ def GetReComboRateDef(self): return self.attrTuple[18] # DWORD
+ def GetReMissRateDef(self): return self.attrTuple[19] # DWORD
+ def GetReParryRateDef(self): return self.attrTuple[20] # DWORD
+ def GetReSuckHPPerDef(self): return self.attrTuple[21] # DWORD
# 特殊地图玩家属性公式表
class IPY_SpecMapPlayerAttrFormat():
@@ -3493,17 +3916,6 @@
def GetAttrSpecDict(self): return self.attrTuple[6] # 特殊属性值字典 {attrKey:value, ...} dict
def GetAttrExDict(self): return self.attrTuple[7] # 特殊属性值字典 {attrKey:value, ...} dict
-# NPC表扩展
-class IPY_NPCEx():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
- def GetFightPowerLackAtkLimit(self): return self.attrTuple[1] # 战力不足限制攻击 BYTE
- def GetSuppressFightPower(self): return self.attrTuple[2] # 推荐/压制战力 DWORD
-
# 成长型境界怪物表
class IPY_NPCRealmStrengthen():
@@ -3526,31 +3938,6 @@
def GetMDef(self): return self.attrTuple[12] # 标准击杀时间/毫秒 DWORD
def GetFireDef(self): return self.attrTuple[13] # 脱机挂经验计算战力 DWORD
def GetSP(self): return self.attrTuple[14] # SP DWORD
-
-# 成长型怪物参数公式表
-class IPY_NPCStrengthen():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
- def GetIsStrengthenByPlayerCount(self): return self.attrTuple[1] # 是否根据人数成长 BYTE
- def GetLVStrengthenMark(self): return self.attrTuple[2] # 等级成长属性公式标记 BYTE
- def GetLVStrengthenType(self): return self.attrTuple[3] # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级; BYTE
- def GetCmpNPCBaseLV(self): return self.attrTuple[4] # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级 BYTE
- def GetHitTime(self): return self.attrTuple[5] # 受击次数 DWORD
- def GetDefCoefficient(self): return self.attrTuple[6] # 人物防御系数 DWORD
- def GetAtkCoefficient(self): return self.attrTuple[7] # 人物攻击系数 DWORD
- def GetAdjustCoefficient(self): return self.attrTuple[8] # 调整系数比例 DWORD
- def GetAtkInterval(self): return self.attrTuple[9] # 怪物攻击间隔 DWORD
- def GetHitRate(self): return self.attrTuple[10] # 对人物的命中率 DWORD
- def GetMissRate(self): return self.attrTuple[11] # 对人物的闪避率 DWORD
- def GetMonterNum(self): return self.attrTuple[12] # 怪物数 DWORD
- def GetIceAtkCoefficient(self): return self.attrTuple[13] # 元素攻击比例 DWORD
- def GetIceDefCoefficient(self): return self.attrTuple[14] # 元素抗性比例 DWORD
- def GetMaxEnduranceTime(self): return self.attrTuple[15] # 玩家最大承受伤害时间 DWORD
- def GetFightPowerCoefficient(self): return self.attrTuple[16] # 压制战斗力系数 DWORD
# NPC时间掉血表
class IPY_NPCTimeLostHP():
@@ -3620,49 +4007,6 @@
def GetAttrValue(self): return self.attrTuple[2] # 属性值 DWORD
def GetContribution(self): return self.attrTuple[3] # 需要贡献度 DWORD
def GetPowerEx(self): return self.attrTuple[4] # 额外战力 DWORD
-
-# 战斗力参数等级系数表
-class IPY_FightPowerParam():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetLV(self): return self.attrTuple[0] # 等级 WORD
- def GetCftHit(self): return self.attrTuple[1] # 命中系数 DWORD
- def GetCftMiss(self): return self.attrTuple[2] # 闪避系数 DWORD
- def GetCftIgnoreDefRate(self): return self.attrTuple[3] # 无视防御系数 DWORD
- def GetCftDamChanceDef(self): return self.attrTuple[4] # 抵御系数 DWORD
- def GetCftFaintRate(self): return self.attrTuple[5] # 击晕系数 DWORD
- def GetCftSuperHitRateReduce(self): return self.attrTuple[6] # 暴击率抗性系数 DWORD
- def GetCftSuperHitRate(self): return self.attrTuple[7] # 暴击率系数 DWORD
- def GetCftLuckyHitRate(self): return self.attrTuple[8] # 会心一击率系数 DWORD
- def GetCftLuckyHitRateReduce(self): return self.attrTuple[9] # 会心一击抗性系数 DWORD
- def GetCftSkillAtkRate(self): return self.attrTuple[10] # 技能伤害系数 DWORD
- def GetCftSkillAtkRateReduce(self): return self.attrTuple[11] # 技能减伤系数 DWORD
- def GetCftFinalHurtPer(self): return self.attrTuple[12] # 最终伤害加成系数 DWORD
- def GetCftFinalHurtReducePer(self): return self.attrTuple[13] # 最终伤害减免系数 DWORD
- def GetCftDamagePerPVP(self): return self.attrTuple[14] # PVP伤害增加系数 DWORD
- def GetCftDamagePerPVPReduce(self): return self.attrTuple[15] # PVP伤害减少系数 DWORD
- def GetCftNPCHurtAddPer(self): return self.attrTuple[16] # PVE技能加成系数 DWORD
- def GetCftNormalHurtPer(self): return self.attrTuple[17] # 普通附加伤害加成系数 DWORD
- def GetCftFabaoHurtPer(self): return self.attrTuple[18] # 法宝附加伤害加成系数 DWORD
- def GetCftDamBackPer(self): return self.attrTuple[19] # 伤害反射系数 DWORD
- def GetCftIgnoreDefRateReduce(self): return self.attrTuple[20] # 无视防御抗性系数 DWORD
- def GetCftFaintDefRate(self): return self.attrTuple[21] # 控制抵抗系数 DWORD
- def GetCftAtkSpeed(self): return self.attrTuple[22] # 攻速系数 DWORD
- def GetCftJobAHurtAddPer(self): return self.attrTuple[23] # 对目标战士伤害加成 DWORD
- def GetCftJobBHurtAddPer(self): return self.attrTuple[24] # 对目标法师伤害加成 DWORD
- def GetCftJobCHurtAddPer(self): return self.attrTuple[25] # 对目标弓箭伤害加成 DWORD
- def GetCftJobAAtkReducePer(self): return self.attrTuple[26] # 战士攻击伤害减免 DWORD
- def GetCftJobBAtkReducePer(self): return self.attrTuple[27] # 法师攻击伤害减免 DWORD
- def GetCftJobCAtkReducePer(self): return self.attrTuple[28] # 弓箭攻击伤害减免 DWORD
- def GetCftAffairSpeedPer(self): return self.attrTuple[29] # 仙盟事务速度加成 DWORD
- def GetCftFamilyBossHurtPer(self): return self.attrTuple[30] # 仙盟BOSS伤害加成 DWORD
- def GetCftFamilyWarHPPer(self): return self.attrTuple[31] # 仙盟联赛生命加成 DWORD
- def GetCftFamilyWarAtkPer(self): return self.attrTuple[32] # 仙盟联赛攻击加成 DWORD
- def GetCftFamilySitExpPer(self): return self.attrTuple[33] # 仙盟打坐经验加成 DWORD
- def GetCftBossFinalHurtPer(self): return self.attrTuple[34] # Boss最终伤害加成系数 DWORD
# NPC掉落表
class IPY_NPCDropItem():
@@ -3791,40 +4135,6 @@
def GetBossNPCID(self): return self.attrTuple[4] # 过关bossID DWORD
def GetOtherNPCIDList(self): return self.attrTuple[5] # 其他NPCIDList list
def GetPassAwardItemList(self): return self.attrTuple[6] # 过关奖励列表 list
-
-# 副本助战表
-class IPY_FBHelpBattle():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
- def GetLineID(self): return self.attrTuple[1] # 功能线路ID BYTE
- def GetFightPowerMin(self): return self.attrTuple[2] # 助战最低战力,也是副本保底战力 DWORD
- def GetRobotFightPower(self): return self.attrTuple[3] # 助战NPC战力 DWORD
- def GetRobotLV(self): return self.attrTuple[4] # 助战NPC等级 WORD
- def GetRobotBaseHurt(self): return self.attrTuple[5] # 助战NPC保底伤害 DWORD
- def GetRobotHPCoefficient(self): return self.attrTuple[6] # 助战NPC生命系数 WORD
- def GetRobotSkillsDict(self): return self.attrTuple[7] # 助战NPC技能, {"职业":[技能列表], ...} dict
-
-# 副本刷怪标识点表
-class IPY_NPCCustomRefresh():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 刷怪规则ID DWORD
- def GetRefreshMarkInfo(self): return self.attrTuple[1] # 标试点, 当配置多个时为随机标试点, 不重复 list
- def GetRefreshNPCID(self): return self.attrTuple[2] # 指定NPCID DWORD
- def GetRandNPCIDList(self): return self.attrTuple[3] # 单次随机刷怪NPCID list
- def GetNPCIDCountList(self): return self.attrTuple[4] # 单次指定刷怪NPC list
- def GetMaxCount(self): return self.attrTuple[5] # 单个点最大存在怪物数 WORD
- def GetTotalMaxCount(self): return self.attrTuple[6] # 相同标试点总刷怪物数 WORD
- def GetIsLineOneOnly(self): return self.attrTuple[7] # 是否仅在1线刷怪 BYTE
- def GetRefreshTick(self): return self.attrTuple[8] # 刷怪间隔秒 DWORD
- def GetIsRepeat(self): return self.attrTuple[9] # 是否循环刷怪 BYTE
# 日常活动表
class IPY_DailyAction():
@@ -4016,18 +4326,6 @@
def GetPrice(self): return self.attrTuple[2] # 礼包现价 WORD
def GetOldPrice(self): return self.attrTuple[3] # 礼包原价 WORD
-# 定制物品表
-class IPY_AppointItem():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 定制物品ID DWORD
- def GetCancelUseLimit(self): return self.attrTuple[1] # 穿戴限制(除职业) BYTE
- def GetLegendAttrID(self): return self.attrTuple[2] # 传奇属性ID list
- def GetLegendAttrValue(self): return self.attrTuple[3] # 传奇属性值 list
-
# 拍卖物品表
class IPY_AuctionItem():
@@ -4164,45 +4462,6 @@
def GetRandItemCountB(self): return self.attrTuple[6] # 饼图奖励次数B BYTE
def GetRandItemRewardListB(self): return self.attrTuple[7] # 饼图奖励库B [[饼图概率,物品ID], ...] 物品ID支持0 list
-# 炼丹炉等级表
-class IPY_RefineStove():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetStoveLV(self): return self.attrTuple[0] # 炼丹炉等级 BYTE
- def GetUpNeedExp(self): return self.attrTuple[1] # 升下一级所需经验 DWORD
-
-# 炼丹表
-class IPY_Alchemy():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 秘方唯一ID不可变更 DWORD
- def GetAlchemItemID(self): return self.attrTuple[1] # 丹药物品ID DWORD
- def GetAlchemType(self): return self.attrTuple[2] # 秘方类型1-灵丹 2-仙丹 BYTE
- def GetAlchemyQuality(self): return self.attrTuple[3] # 秘方品级 BYTE
- def GetLearnNeedItemID(self): return self.attrTuple[4] # 丹方物品ID DWORD
- def GetLearnNeedAlchemLV(self): return self.attrTuple[5] # 丹方需要炼丹等级 BYTE
- def GetLearnNeedLingGenPoint(self): return self.attrTuple[6] # 丹方需要总灵根点数 WORD
- def GetNeedTime(self): return self.attrTuple[7] # 炼丹时间(秒) WORD
- def GetAlchemyExp(self): return self.attrTuple[8] # 炼丹获得经验值 WORD
- def GetMaterial(self): return self.attrTuple[9] # 炼丹材料 dict
-
-# 炼丹数量表
-class IPY_AlchemyResult():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetAlchemyQuality(self): return self.attrTuple[0] # 丹方等级 BYTE
- def GetLuckValue(self): return self.attrTuple[1] # 慧根 DWORD
- def GetCntRateList(self): return self.attrTuple[2] # 数量饼图 list
-
# BOSS信息表
class IPY_BOSSInfo():
@@ -4231,26 +4490,6 @@
def GetNPCID(self): return self.attrTuple[0] # ID DWORD
def GetPerPlayerMoneyAward(self): return self.attrTuple[1] # 首杀全服玩家奖励灵石额度/人 WORD
def GetPersonFirstKillAward(self): return self.attrTuple[2] # 个人首次击杀奖励 [[物品ID,个数,是否拍品], ...] list
-
-# 古神禁地表
-class IPY_ElderGodArea():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # ID DWORD
- def GetMonsterAnger(self): return self.attrTuple[1] # 怪物怒气值 BYTE
-
-# 个人BOSS表
-class IPY_PersonalBoss():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # ID DWORD
- def GetFuncLineID(self): return self.attrTuple[1] # 可挑战等级 DWORD
# 仙盟活跃表
class IPY_FamilyActivity():
@@ -4301,17 +4540,6 @@
def GetProtectTime(self): return self.attrTuple[3] # 保护时间, 毫秒 DWORD
def GetBindMissionID(self): return self.attrTuple[4] # 绑定的任务ID DWORD
def GetShowType(self): return self.attrTuple[5] # 0-服务端通知,>0前端处理 BYTE
-
-# 封魔坛BOSS表
-class IPY_SealDemon():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # ID DWORD
- def GetLineID(self): return self.attrTuple[1] # BYTE
- def GetOwnerAwardItemEx(self): return self.attrTuple[2] # 第一名额外奖励物品[[itemID,个数,是否拍品], ...] list
# 副本鼓舞表
class IPY_FbEncourage():
@@ -5516,19 +5744,6 @@
def GetAwardItem(self): return self.attrTuple[4] # 返利物品信息列表 {职业:[(物品ID,个数,是否绑定),...]} dict
def GetNotifyKey(self): return self.attrTuple[5] # 全服广播key,默认两个参数(玩家名, 档位额度) char
-# 法宝副本表
-class IPY_MagicWeaponFB():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetMWID(self): return self.attrTuple[0] # 法宝ID DWORD
- def GetLineID(self): return self.attrTuple[1] # 副本功能线路ID BYTE
- def GetLevel(self): return self.attrTuple[2] # 关卡 BYTE
- def GetRefreshNPC(self): return self.attrTuple[3] # 刷怪配置 list
- def GetAttrDict(self): return self.attrTuple[4] # 属性 dict
-
# 冰晶矿脉星级奖励表
class IPY_IceLodeStarAward():
@@ -5649,83 +5864,6 @@
def GetCopyMapID(self): return self.attrTuple[3] # 虚拟线路ID BYTE
def GetPosX(self): return self.attrTuple[4] # 坐标X WORD
def GetPosY(self): return self.attrTuple[5] # 坐标Y WORD
-
-# 聚魂新表
-class IPY_GatherTheSoul():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetSoulID(self): return self.attrTuple[0] # 聚魂ID DWORD
- def GetPieceItemID(self): return self.attrTuple[1] # 碎片物品ID DWORD
- def GetHoleNum(self): return self.attrTuple[2] # 孔编号 BYTE
- def GetSoulColor(self): return self.attrTuple[3] # 品质 BYTE
- def GetSoulSkillTypeID(self): return self.attrTuple[4] # 技能TypeID DWORD
- def GetSoulSkillLVList(self): return self.attrTuple[5] # 技能等级所需魂等级列表 list
-
-# 聚魂新升级表
-class IPY_GatherTheSoulLV():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetSoulID(self): return self.attrTuple[0] # 聚魂ID DWORD
- def GetSoulLV(self): return self.attrTuple[1] # 魂等级 WORD
- def GetNeedPiece(self): return self.attrTuple[2] # 该级所需碎片 WORD
- def GetNeedSoulValue(self): return self.attrTuple[3] # 所需聚魂精华 DWORD
- def GetLVAttrTypeList(self): return self.attrTuple[4] # 累计总属性类型 list
- def GetLVAttrValueList(self): return self.attrTuple[5] # 累计总属性值 list
-
-# 聚魂表
-class IPY_GatherSoul():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetItemID(self): return self.attrTuple[0] # 物品ID DWORD
- def GetAttrType(self): return self.attrTuple[1] # 属性类型 list
- def GetSoulGrade(self): return self.attrTuple[2] # 魂阶段 BYTE
-
-# 聚魂合成表
-class IPY_GatherSoulCompound():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTagItemID(self): return self.attrTuple[0] # 合成的物品ID DWORD
- def GetNeedLV(self): return self.attrTuple[1] # 需要的玩家等级 WORD
- def GetNeedItem(self): return self.attrTuple[2] # 需要的物品ID list
- def GetNeedSoulSplinters(self): return self.attrTuple[3] # 需要的聚魂碎片 WORD
- def GetNeedSoulCore(self): return self.attrTuple[4] # 需要的核心环 WORD
-
-# 聚魂属性表
-class IPY_GatherSoulAttr():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetAttrType(self): return self.attrTuple[0] # 属性类型 WORD
- def GetAttrInfo1(self): return self.attrTuple[1] # 基础属性-参数聚魂等级level char
- def GetAttrInfo2(self): return self.attrTuple[2] # 品质系数(品质_系数|…) dict
- def GetAttrInfo3(self): return self.attrTuple[3] # 多属性系数 dict
- def GetAttrInfo4(self): return self.attrTuple[4] # 初始属性(品质_属性值|…) dict
- def GetAttrInfo5(self): return self.attrTuple[5] # 阶段系数 dict
-
-# 王者法宝表
-class IPY_MagicWeaponOfKing():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetMWID(self): return self.attrTuple[0] # 法宝ID DWORD
- def GetAwardMark(self): return self.attrTuple[1] # 赛季奖励等级 BYTE
- def GetAddAttr(self): return self.attrTuple[2] # 属性 dict
# 时装表
class IPY_Coat():
@@ -6045,18 +6183,6 @@
def GetAwardCountMax(self): return self.attrTuple[3] # 可领取次数,0代表不限 BYTE
def GetTravelAwardInfo(self): return self.attrTuple[4] # 游历奖励 [[物品ID,个数,是否拍品], ...] list
-# 诛仙BOSS表
-class IPY_ZhuXianBoss():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # ID DWORD
- def GetLineID(self): return self.attrTuple[1] # BYTE
- def GetRealmLV(self): return self.attrTuple[2] # 需要境界 WORD
- def GetZhuXianScore(self): return self.attrTuple[3] # 需要诛仙总评分 DWORD
-
# 节日巡礼活动时间表
class IPY_ActFeastWeekParty():
@@ -6247,31 +6373,6 @@
def GetCostItem(self): return self.attrTuple[3] # 消耗材料 dict
def GetAttr(self): return self.attrTuple[4] # 属性 dict
-# 仙盟Boss奖励表
-class IPY_FamilyBossAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetBossID(self): return self.attrTuple[0] # BossID DWORD
- def GetWorldLV(self): return self.attrTuple[1] # 世界等级 list
- def GetRank(self): return self.attrTuple[2] # 排名 list
- def GetAward1(self): return self.attrTuple[3] # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] list
- def GetAward2(self): return self.attrTuple[4] # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]} dict
-
-# 仙盟试炼伤血奖励表
-class IPY_FamilyBossHurtAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetAwardType(self): return self.attrTuple[0] # 奖励类型 1-个人;2-仙盟 BYTE
- def GetRecordIndex(self): return self.attrTuple[1] # 奖励记录索引,同奖励类型时记录索引不可重复 BYTE
- def GetNeedHurtTotal(self): return self.attrTuple[2] # 所需总伤血 DWORD
- def GetAwardItemList(self): return self.attrTuple[3] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
-
# 仙盟等级表
class IPY_Family():
@@ -6345,65 +6446,6 @@
def GetStar(self): return self.attrTuple[1] # 装备星数 BYTE
def GetLevelMax(self): return self.attrTuple[2] # 洗练等级上限 WORD
-# 骑宠Boss奖励表
-class IPY_HorsePetBossAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetLineID(self): return self.attrTuple[0] # 线路ID BYTE
- def GetWorldLV(self): return self.attrTuple[1] # 世界等级 list
- def GetRank(self): return self.attrTuple[2] # 排名 list
- def GetAward1(self): return self.attrTuple[3] # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] list
- def GetAward2(self): return self.attrTuple[4] # 饼图奖励 [[(概率,[物品ID,数量,是否拍品]),..]] list
-
-# 缥缈仙域表
-class IPY_FairyDomain():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 事件编号 WORD
- def GetEventType(self): return self.attrTuple[1] # 事件类型 BYTE
- def GetMapID(self): return self.attrTuple[2] # 副本id DWORD
- def GetLineID(self): return self.attrTuple[3] # 副本线路id BYTE
- def GetBossID(self): return self.attrTuple[4] # 副本BossID DWORD
- def GetEventFBType(self): return self.attrTuple[5] # 事件副本类型,0-前端,1-本服,2-跨服 BYTE
- def GetCostEnergy(self): return self.attrTuple[6] # 消耗体力 BYTE
- def GetNeedAlchemyLV(self): return self.attrTuple[7] # 出现的炼丹等级要求 BYTE
- def GetNeedLV(self): return self.attrTuple[8] # 出现的玩家等级要求 list
- def GetWeight(self): return self.attrTuple[9] # 权重 DWORD
- def GetHourCntPriLimit(self): return self.attrTuple[10] # 个人每小时次数限制 DWORD
- def GetDayCntPriLimit(self): return self.attrTuple[11] # 个人每天次数限制 DWORD
-
-# 缥缈奇遇表
-class IPY_FairyAdventures():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 唯一ID WORD
- def GetOpenServerDay(self): return self.attrTuple[1] # 开服天 DWORD
- def GetEventID(self): return self.attrTuple[2] # 事件编号 BYTE
- def GetCondition(self): return self.attrTuple[3] # 条件 list
- def GetGearAward(self): return self.attrTuple[4] # 档位奖励 list
- def GetBasicAward(self): return self.attrTuple[5] # 保底奖励 list
-
-# 缥缈仙域定制表
-class IPY_FairyDomainAppoint():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCnt(self): return self.attrTuple[0] # 次数 WORD
- def GetEventID(self): return self.attrTuple[1] # 事件编号 DWORD
- def GetAward(self): return self.attrTuple[2] # 定制奖励(没配走正常奖励规则)[[物品ID,数量,是否拍品],..] list
- def GetRandomAward(self): return self.attrTuple[3] # 随机奖励 [[(权重,[物品ID,数量,是否拍品]),..],..] list
-
# 副本Buff表
class IPY_FBBuyBuff():
@@ -6427,31 +6469,6 @@
def GetElementSkillNum(self): return self.attrTuple[1] # 专精技能编号 BYTE
def GetMainSkillID(self): return self.attrTuple[2] # 主技能ID DWORD
def GetNeedLV(self): return self.attrTuple[3] # 选择需要等级 DWORD
-
-# 天星塔表
-class IPY_SkyTower():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetFloorID(self): return self.attrTuple[0] # 层 DWORD
- def GetBossID(self): return self.attrTuple[1] # bossID DWORD
- def GetReward(self): return self.attrTuple[2] # 奖励 dict
- def GetNeedLV(self): return self.attrTuple[3] # 要求等级 WORD
- def GetFightPower(self): return self.attrTuple[4] # 推荐战力 DWORD
- def GetIsNotify(self): return self.attrTuple[5] # 是否广播 BYTE
-
-# 天星塔全服挑战表
-class IPY_SkyTowerServerChallenge():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetFloorID(self): return self.attrTuple[0] # 层 DWORD
- def GetPassRankRewardInfo(self): return self.attrTuple[1] # 通关排名奖励 {"名次":[[物品ID,个数,是否拍品],...], ...} dict
- def GetServerRewardInfo(self): return self.attrTuple[2] # 通关排名奖励 {"所需过关人数":[[物品ID,个数,是否拍品],...], ...} dict
# 灵根特效表
class IPY_LingGenEffect():
@@ -6606,6 +6623,18 @@
def GetAwardIndex(self): return self.attrTuple[0] # 奖励索引 WORD
def GetNeedQiyun(self): return self.attrTuple[1] # 所需气运值 DWORD
def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表 list
+
+# 仙树等级表
+class IPY_TreeLV():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetTreeLV(self): return self.attrTuple[0] # 仙树等级 BYTE
+ def GetLVUPNeedMoney(self): return self.attrTuple[1] # 升到下一级所需货币数 DWORD
+ def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD
+ def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
def Log(msg, playerID=0, par=0):
@@ -6665,6 +6694,25 @@
self.__LoadFileData("DirtyList", onlyCheck)
self.__LoadFileData("DirtyName", onlyCheck)
self.__LoadFileData("FuncTeamSet", onlyCheck)
+ self.__LoadFileData("NPC", onlyCheck)
+ self.__LoadFileData("NPCStronger", onlyCheck)
+ self.__LoadFileData("Skill", onlyCheck)
+ self.__LoadFileData("Hero", onlyCheck)
+ self.__LoadFileData("HeroTalent", onlyCheck)
+ self.__LoadFileData("HeroBreak", onlyCheck)
+ self.__LoadFileData("HeroAwake", onlyCheck)
+ self.__LoadFileData("HeroFetter", onlyCheck)
+ self.__LoadFileData("HeroLineupHalo", onlyCheck)
+ self.__LoadFileData("HeroSkin", onlyCheck)
+ self.__LoadFileData("HeroQuality", onlyCheck)
+ self.__LoadFileData("HeroQualityBreak", onlyCheck)
+ self.__LoadFileData("HeroQualityAwake", onlyCheck)
+ self.__LoadFileData("HeroQualityLV", onlyCheck)
+ self.__LoadFileData("PlayerAttr", onlyCheck)
+ self.__LoadFileData("FightPowerRatio", onlyCheck)
+ self.__LoadFileData("MainChapter", onlyCheck)
+ self.__LoadFileData("MainLevel", onlyCheck)
+ self.__LoadFileData("NPCLineup", onlyCheck)
self.__LoadFileData("Dienstgrad", onlyCheck)
self.__LoadFileData("TitleStarUp", onlyCheck)
self.__LoadFileData("PlayerFace", onlyCheck)
@@ -6675,10 +6723,10 @@
self.__LoadFileData("RolePoint", onlyCheck)
self.__LoadFileData("LingQiAttr", onlyCheck)
self.__LoadFileData("LingQiTrain", onlyCheck)
+ self.__LoadFileData("Task", onlyCheck)
self.__LoadFileData("RealmXXZL", onlyCheck)
self.__LoadFileData("Realm", onlyCheck)
self.__LoadFileData("RealmLVUPTask", onlyCheck)
- self.__LoadFileData("RealmTower", onlyCheck)
self.__LoadFileData("LianTi", onlyCheck)
self.__LoadFileData("GodWeapon", onlyCheck)
self.__LoadFileData("FuncConfig", onlyCheck)
@@ -6689,6 +6737,9 @@
self.__LoadFileData("ItemPlusMaster", onlyCheck)
self.__LoadFileData("ItemPlusMax", onlyCheck)
self.__LoadFileData("RoleEquipStars", onlyCheck)
+ self.__LoadFileData("EquipColor", onlyCheck)
+ self.__LoadFileData("EquipPlace", onlyCheck)
+ self.__LoadFileData("AppointItem", onlyCheck)
self.__LoadFileData("EquipLegendAttrCount", onlyCheck)
self.__LoadFileData("EquipLegendAttrType", onlyCheck)
self.__LoadFileData("EquipLegendAttrLib", onlyCheck)
@@ -6721,23 +6772,18 @@
self.__LoadFileData("PlayerLV", onlyCheck)
self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
self.__LoadFileData("GMAttr", onlyCheck)
- self.__LoadFileData("NPCEx", onlyCheck)
self.__LoadFileData("NPCRealmStrengthen", onlyCheck)
- self.__LoadFileData("NPCStrengthen", onlyCheck)
self.__LoadFileData("NPCTimeLostHP", onlyCheck)
self.__LoadFileData("EquipSuitAttr", onlyCheck)
self.__LoadFileData("WingRefineAttr", onlyCheck)
self.__LoadFileData("WingRefineExp", onlyCheck)
self.__LoadFileData("FamilyTech", onlyCheck)
- self.__LoadFileData("FightPowerParam", onlyCheck)
self.__LoadFileData("NPCDropItem", onlyCheck)
self.__LoadFileData("RuneTower", onlyCheck)
self.__LoadFileData("ChinMap", onlyCheck)
self.__LoadFileData("FBFunc", onlyCheck)
self.__LoadFileData("FBLine", onlyCheck)
self.__LoadFileData("FBGeneralTrain", onlyCheck)
- self.__LoadFileData("FBHelpBattle", onlyCheck)
- self.__LoadFileData("NPCCustomRefresh", onlyCheck)
self.__LoadFileData("DailyAction", onlyCheck)
self.__LoadFileData("EquipGSParam", onlyCheck)
self.__LoadFileData("Success", onlyCheck)
@@ -6748,7 +6794,6 @@
self.__LoadFileData("ContineSignAward", onlyCheck)
self.__LoadFileData("SignAward", onlyCheck)
self.__LoadFileData("VIPAward", onlyCheck)
- self.__LoadFileData("AppointItem", onlyCheck)
self.__LoadFileData("AuctionItem", onlyCheck)
self.__LoadFileData("VipPrivilege", onlyCheck)
self.__LoadFileData("Store", onlyCheck)
@@ -6757,18 +6802,12 @@
self.__LoadFileData("DailyQuest", onlyCheck)
self.__LoadFileData("DailyLivenessReward", onlyCheck)
self.__LoadFileData("ActivityPlaceReward", onlyCheck)
- self.__LoadFileData("RefineStove", onlyCheck)
- self.__LoadFileData("Alchemy", onlyCheck)
- self.__LoadFileData("AlchemyResult", onlyCheck)
self.__LoadFileData("BOSSInfo", onlyCheck)
self.__LoadFileData("BOSSFirstKill", onlyCheck)
- self.__LoadFileData("ElderGodArea", onlyCheck)
- self.__LoadFileData("PersonalBoss", onlyCheck)
self.__LoadFileData("FamilyActivity", onlyCheck)
self.__LoadFileData("FamilyRedPack", onlyCheck)
self.__LoadFileData("ActFeastRedPacketSucc", onlyCheck)
self.__LoadFileData("NPCShow", onlyCheck)
- self.__LoadFileData("SealDemon", onlyCheck)
self.__LoadFileData("FbEncourage", onlyCheck)
self.__LoadFileData("MapRefreshNPC", onlyCheck)
self.__LoadFileData("RuneCompound", onlyCheck)
@@ -6851,7 +6890,6 @@
self.__LoadFileData("ActTurntable", onlyCheck)
self.__LoadFileData("ActSingleRecharge", onlyCheck)
self.__LoadFileData("ActSingleRechargeAward", onlyCheck)
- self.__LoadFileData("MagicWeaponFB", onlyCheck)
self.__LoadFileData("IceLodeStarAward", onlyCheck)
self.__LoadFileData("CrossRealmPKDan", onlyCheck)
self.__LoadFileData("CrossRealmPKDanAward", onlyCheck)
@@ -6862,12 +6900,6 @@
self.__LoadFileData("CrossPenglaiZoneMap", onlyCheck)
self.__LoadFileData("CrossDemonLandZoneMap", onlyCheck)
self.__LoadFileData("CrossFamilyFlagwarZoneMap", onlyCheck)
- self.__LoadFileData("GatherTheSoul", onlyCheck)
- self.__LoadFileData("GatherTheSoulLV", onlyCheck)
- self.__LoadFileData("GatherSoul", onlyCheck)
- self.__LoadFileData("GatherSoulCompound", onlyCheck)
- self.__LoadFileData("GatherSoulAttr", onlyCheck)
- self.__LoadFileData("MagicWeaponOfKing", onlyCheck)
self.__LoadFileData("Coat", onlyCheck)
self.__LoadFileData("CoatChestUp", onlyCheck)
self.__LoadFileData("ActWeekParty", onlyCheck)
@@ -6890,7 +6922,6 @@
self.__LoadFileData("ActFeastTravel", onlyCheck)
self.__LoadFileData("ActFeastTravelTask", onlyCheck)
self.__LoadFileData("ActFeastTravelAward", onlyCheck)
- self.__LoadFileData("ZhuXianBoss", onlyCheck)
self.__LoadFileData("ActFeastWeekParty", onlyCheck)
self.__LoadFileData("FeastWeekParty", onlyCheck)
self.__LoadFileData("NewAllPeopleParty", onlyCheck)
@@ -6905,22 +6936,14 @@
self.__LoadFileData("EquipShenEvolve", onlyCheck)
self.__LoadFileData("EquipStarUp", onlyCheck)
self.__LoadFileData("EquipPlusEvolve", onlyCheck)
- self.__LoadFileData("FamilyBossAward", onlyCheck)
- self.__LoadFileData("FamilyBossHurtAward", onlyCheck)
self.__LoadFileData("Family", onlyCheck)
self.__LoadFileData("FamilyEmblem", onlyCheck)
self.__LoadFileData("FamilyZhenbaogeCut", onlyCheck)
self.__LoadFileData("FamilyZhenbaogeItem", onlyCheck)
self.__LoadFileData("FamilyZhenfa", onlyCheck)
self.__LoadFileData("ItemWashMax", onlyCheck)
- self.__LoadFileData("HorsePetBossAward", onlyCheck)
- self.__LoadFileData("FairyDomain", onlyCheck)
- self.__LoadFileData("FairyAdventures", onlyCheck)
- self.__LoadFileData("FairyDomainAppoint", onlyCheck)
self.__LoadFileData("FBBuyBuff", onlyCheck)
self.__LoadFileData("SkillElement", onlyCheck)
- self.__LoadFileData("SkyTower", onlyCheck)
- self.__LoadFileData("SkyTowerServerChallenge", onlyCheck)
self.__LoadFileData("LingGenEffect", onlyCheck)
self.__LoadFileData("LoveGift", onlyCheck)
self.__LoadFileData("Marry", onlyCheck)
@@ -6934,6 +6957,7 @@
self.__LoadFileData("Zhanling", onlyCheck)
self.__LoadFileData("Xiangong", onlyCheck)
self.__LoadFileData("TiandaoTree", onlyCheck)
+ self.__LoadFileData("TreeLV", onlyCheck)
Log("IPY_DataMgr ReloadOK! onlyCheck=%s" % onlyCheck)
return
@@ -7166,6 +7190,139 @@
self.CheckLoadData("FuncTeamSet")
return self.ipyFuncTeamSetCache[index]
+ def GetNPCCount(self):
+ self.CheckLoadData("NPC")
+ return self.ipyNPCLen
+ def GetNPCByIndex(self, index):
+ self.CheckLoadData("NPC")
+ return self.ipyNPCCache[index]
+
+ def GetNPCStrongerCount(self):
+ self.CheckLoadData("NPCStronger")
+ return self.ipyNPCStrongerLen
+ def GetNPCStrongerByIndex(self, index):
+ self.CheckLoadData("NPCStronger")
+ return self.ipyNPCStrongerCache[index]
+
+ def GetSkillCount(self):
+ self.CheckLoadData("Skill")
+ return self.ipySkillLen
+ def GetSkillByIndex(self, index):
+ self.CheckLoadData("Skill")
+ return self.ipySkillCache[index]
+
+ def GetHeroCount(self):
+ self.CheckLoadData("Hero")
+ return self.ipyHeroLen
+ def GetHeroByIndex(self, index):
+ self.CheckLoadData("Hero")
+ return self.ipyHeroCache[index]
+
+ def GetHeroTalentCount(self):
+ self.CheckLoadData("HeroTalent")
+ return self.ipyHeroTalentLen
+ def GetHeroTalentByIndex(self, index):
+ self.CheckLoadData("HeroTalent")
+ return self.ipyHeroTalentCache[index]
+
+ def GetHeroBreakCount(self):
+ self.CheckLoadData("HeroBreak")
+ return self.ipyHeroBreakLen
+ def GetHeroBreakByIndex(self, index):
+ self.CheckLoadData("HeroBreak")
+ return self.ipyHeroBreakCache[index]
+
+ def GetHeroAwakeCount(self):
+ self.CheckLoadData("HeroAwake")
+ return self.ipyHeroAwakeLen
+ def GetHeroAwakeByIndex(self, index):
+ self.CheckLoadData("HeroAwake")
+ return self.ipyHeroAwakeCache[index]
+
+ def GetHeroFetterCount(self):
+ self.CheckLoadData("HeroFetter")
+ return self.ipyHeroFetterLen
+ def GetHeroFetterByIndex(self, index):
+ self.CheckLoadData("HeroFetter")
+ return self.ipyHeroFetterCache[index]
+
+ def GetHeroLineupHaloCount(self):
+ self.CheckLoadData("HeroLineupHalo")
+ return self.ipyHeroLineupHaloLen
+ def GetHeroLineupHaloByIndex(self, index):
+ self.CheckLoadData("HeroLineupHalo")
+ return self.ipyHeroLineupHaloCache[index]
+
+ def GetHeroSkinCount(self):
+ self.CheckLoadData("HeroSkin")
+ return self.ipyHeroSkinLen
+ def GetHeroSkinByIndex(self, index):
+ self.CheckLoadData("HeroSkin")
+ return self.ipyHeroSkinCache[index]
+
+ def GetHeroQualityCount(self):
+ self.CheckLoadData("HeroQuality")
+ return self.ipyHeroQualityLen
+ def GetHeroQualityByIndex(self, index):
+ self.CheckLoadData("HeroQuality")
+ return self.ipyHeroQualityCache[index]
+
+ def GetHeroQualityBreakCount(self):
+ self.CheckLoadData("HeroQualityBreak")
+ return self.ipyHeroQualityBreakLen
+ def GetHeroQualityBreakByIndex(self, index):
+ self.CheckLoadData("HeroQualityBreak")
+ return self.ipyHeroQualityBreakCache[index]
+
+ def GetHeroQualityAwakeCount(self):
+ self.CheckLoadData("HeroQualityAwake")
+ return self.ipyHeroQualityAwakeLen
+ def GetHeroQualityAwakeByIndex(self, index):
+ self.CheckLoadData("HeroQualityAwake")
+ return self.ipyHeroQualityAwakeCache[index]
+
+ def GetHeroQualityLVCount(self):
+ self.CheckLoadData("HeroQualityLV")
+ return self.ipyHeroQualityLVLen
+ def GetHeroQualityLVByIndex(self, index):
+ self.CheckLoadData("HeroQualityLV")
+ return self.ipyHeroQualityLVCache[index]
+
+ def GetPlayerAttrCount(self):
+ self.CheckLoadData("PlayerAttr")
+ return self.ipyPlayerAttrLen
+ def GetPlayerAttrByIndex(self, index):
+ self.CheckLoadData("PlayerAttr")
+ return self.ipyPlayerAttrCache[index]
+
+ def GetFightPowerRatioCount(self):
+ self.CheckLoadData("FightPowerRatio")
+ return self.ipyFightPowerRatioLen
+ def GetFightPowerRatioByIndex(self, index):
+ self.CheckLoadData("FightPowerRatio")
+ return self.ipyFightPowerRatioCache[index]
+
+ def GetMainChapterCount(self):
+ self.CheckLoadData("MainChapter")
+ return self.ipyMainChapterLen
+ def GetMainChapterByIndex(self, index):
+ self.CheckLoadData("MainChapter")
+ return self.ipyMainChapterCache[index]
+
+ def GetMainLevelCount(self):
+ self.CheckLoadData("MainLevel")
+ return self.ipyMainLevelLen
+ def GetMainLevelByIndex(self, index):
+ self.CheckLoadData("MainLevel")
+ return self.ipyMainLevelCache[index]
+
+ def GetNPCLineupCount(self):
+ self.CheckLoadData("NPCLineup")
+ return self.ipyNPCLineupLen
+ def GetNPCLineupByIndex(self, index):
+ self.CheckLoadData("NPCLineup")
+ return self.ipyNPCLineupCache[index]
+
def GetDienstgradCount(self):
self.CheckLoadData("Dienstgrad")
return self.ipyDienstgradLen
@@ -7236,6 +7393,13 @@
self.CheckLoadData("LingQiTrain")
return self.ipyLingQiTrainCache[index]
+ def GetTaskCount(self):
+ self.CheckLoadData("Task")
+ return self.ipyTaskLen
+ def GetTaskByIndex(self, index):
+ self.CheckLoadData("Task")
+ return self.ipyTaskCache[index]
+
def GetRealmXXZLCount(self):
self.CheckLoadData("RealmXXZL")
return self.ipyRealmXXZLLen
@@ -7256,13 +7420,6 @@
def GetRealmLVUPTaskByIndex(self, index):
self.CheckLoadData("RealmLVUPTask")
return self.ipyRealmLVUPTaskCache[index]
-
- def GetRealmTowerCount(self):
- self.CheckLoadData("RealmTower")
- return self.ipyRealmTowerLen
- def GetRealmTowerByIndex(self, index):
- self.CheckLoadData("RealmTower")
- return self.ipyRealmTowerCache[index]
def GetLianTiCount(self):
self.CheckLoadData("LianTi")
@@ -7333,6 +7490,27 @@
def GetRoleEquipStarsByIndex(self, index):
self.CheckLoadData("RoleEquipStars")
return self.ipyRoleEquipStarsCache[index]
+
+ def GetEquipColorCount(self):
+ self.CheckLoadData("EquipColor")
+ return self.ipyEquipColorLen
+ def GetEquipColorByIndex(self, index):
+ self.CheckLoadData("EquipColor")
+ return self.ipyEquipColorCache[index]
+
+ def GetEquipPlaceCount(self):
+ self.CheckLoadData("EquipPlace")
+ return self.ipyEquipPlaceLen
+ def GetEquipPlaceByIndex(self, index):
+ self.CheckLoadData("EquipPlace")
+ return self.ipyEquipPlaceCache[index]
+
+ def GetAppointItemCount(self):
+ self.CheckLoadData("AppointItem")
+ return self.ipyAppointItemLen
+ def GetAppointItemByIndex(self, index):
+ self.CheckLoadData("AppointItem")
+ return self.ipyAppointItemCache[index]
def GetEquipLegendAttrCountCount(self):
self.CheckLoadData("EquipLegendAttrCount")
@@ -7558,26 +7736,12 @@
self.CheckLoadData("GMAttr")
return self.ipyGMAttrCache[index]
- def GetNPCExCount(self):
- self.CheckLoadData("NPCEx")
- return self.ipyNPCExLen
- def GetNPCExByIndex(self, index):
- self.CheckLoadData("NPCEx")
- return self.ipyNPCExCache[index]
-
def GetNPCRealmStrengthenCount(self):
self.CheckLoadData("NPCRealmStrengthen")
return self.ipyNPCRealmStrengthenLen
def GetNPCRealmStrengthenByIndex(self, index):
self.CheckLoadData("NPCRealmStrengthen")
return self.ipyNPCRealmStrengthenCache[index]
-
- def GetNPCStrengthenCount(self):
- self.CheckLoadData("NPCStrengthen")
- return self.ipyNPCStrengthenLen
- def GetNPCStrengthenByIndex(self, index):
- self.CheckLoadData("NPCStrengthen")
- return self.ipyNPCStrengthenCache[index]
def GetNPCTimeLostHPCount(self):
self.CheckLoadData("NPCTimeLostHP")
@@ -7613,13 +7777,6 @@
def GetFamilyTechByIndex(self, index):
self.CheckLoadData("FamilyTech")
return self.ipyFamilyTechCache[index]
-
- def GetFightPowerParamCount(self):
- self.CheckLoadData("FightPowerParam")
- return self.ipyFightPowerParamLen
- def GetFightPowerParamByIndex(self, index):
- self.CheckLoadData("FightPowerParam")
- return self.ipyFightPowerParamCache[index]
def GetNPCDropItemCount(self):
self.CheckLoadData("NPCDropItem")
@@ -7662,20 +7819,6 @@
def GetFBGeneralTrainByIndex(self, index):
self.CheckLoadData("FBGeneralTrain")
return self.ipyFBGeneralTrainCache[index]
-
- def GetFBHelpBattleCount(self):
- self.CheckLoadData("FBHelpBattle")
- return self.ipyFBHelpBattleLen
- def GetFBHelpBattleByIndex(self, index):
- self.CheckLoadData("FBHelpBattle")
- return self.ipyFBHelpBattleCache[index]
-
- def GetNPCCustomRefreshCount(self):
- self.CheckLoadData("NPCCustomRefresh")
- return self.ipyNPCCustomRefreshLen
- def GetNPCCustomRefreshByIndex(self, index):
- self.CheckLoadData("NPCCustomRefresh")
- return self.ipyNPCCustomRefreshCache[index]
def GetDailyActionCount(self):
self.CheckLoadData("DailyAction")
@@ -7747,13 +7890,6 @@
self.CheckLoadData("VIPAward")
return self.ipyVIPAwardCache[index]
- def GetAppointItemCount(self):
- self.CheckLoadData("AppointItem")
- return self.ipyAppointItemLen
- def GetAppointItemByIndex(self, index):
- self.CheckLoadData("AppointItem")
- return self.ipyAppointItemCache[index]
-
def GetAuctionItemCount(self):
self.CheckLoadData("AuctionItem")
return self.ipyAuctionItemLen
@@ -7810,27 +7946,6 @@
self.CheckLoadData("ActivityPlaceReward")
return self.ipyActivityPlaceRewardCache[index]
- def GetRefineStoveCount(self):
- self.CheckLoadData("RefineStove")
- return self.ipyRefineStoveLen
- def GetRefineStoveByIndex(self, index):
- self.CheckLoadData("RefineStove")
- return self.ipyRefineStoveCache[index]
-
- def GetAlchemyCount(self):
- self.CheckLoadData("Alchemy")
- return self.ipyAlchemyLen
- def GetAlchemyByIndex(self, index):
- self.CheckLoadData("Alchemy")
- return self.ipyAlchemyCache[index]
-
- def GetAlchemyResultCount(self):
- self.CheckLoadData("AlchemyResult")
- return self.ipyAlchemyResultLen
- def GetAlchemyResultByIndex(self, index):
- self.CheckLoadData("AlchemyResult")
- return self.ipyAlchemyResultCache[index]
-
def GetBOSSInfoCount(self):
self.CheckLoadData("BOSSInfo")
return self.ipyBOSSInfoLen
@@ -7844,20 +7959,6 @@
def GetBOSSFirstKillByIndex(self, index):
self.CheckLoadData("BOSSFirstKill")
return self.ipyBOSSFirstKillCache[index]
-
- def GetElderGodAreaCount(self):
- self.CheckLoadData("ElderGodArea")
- return self.ipyElderGodAreaLen
- def GetElderGodAreaByIndex(self, index):
- self.CheckLoadData("ElderGodArea")
- return self.ipyElderGodAreaCache[index]
-
- def GetPersonalBossCount(self):
- self.CheckLoadData("PersonalBoss")
- return self.ipyPersonalBossLen
- def GetPersonalBossByIndex(self, index):
- self.CheckLoadData("PersonalBoss")
- return self.ipyPersonalBossCache[index]
def GetFamilyActivityCount(self):
self.CheckLoadData("FamilyActivity")
@@ -7886,13 +7987,6 @@
def GetNPCShowByIndex(self, index):
self.CheckLoadData("NPCShow")
return self.ipyNPCShowCache[index]
-
- def GetSealDemonCount(self):
- self.CheckLoadData("SealDemon")
- return self.ipySealDemonLen
- def GetSealDemonByIndex(self, index):
- self.CheckLoadData("SealDemon")
- return self.ipySealDemonCache[index]
def GetFbEncourageCount(self):
self.CheckLoadData("FbEncourage")
@@ -8468,13 +8562,6 @@
self.CheckLoadData("ActSingleRechargeAward")
return self.ipyActSingleRechargeAwardCache[index]
- def GetMagicWeaponFBCount(self):
- self.CheckLoadData("MagicWeaponFB")
- return self.ipyMagicWeaponFBLen
- def GetMagicWeaponFBByIndex(self, index):
- self.CheckLoadData("MagicWeaponFB")
- return self.ipyMagicWeaponFBCache[index]
-
def GetIceLodeStarAwardCount(self):
self.CheckLoadData("IceLodeStarAward")
return self.ipyIceLodeStarAwardLen
@@ -8544,48 +8631,6 @@
def GetCrossFamilyFlagwarZoneMapByIndex(self, index):
self.CheckLoadData("CrossFamilyFlagwarZoneMap")
return self.ipyCrossFamilyFlagwarZoneMapCache[index]
-
- def GetGatherTheSoulCount(self):
- self.CheckLoadData("GatherTheSoul")
- return self.ipyGatherTheSoulLen
- def GetGatherTheSoulByIndex(self, index):
- self.CheckLoadData("GatherTheSoul")
- return self.ipyGatherTheSoulCache[index]
-
- def GetGatherTheSoulLVCount(self):
- self.CheckLoadData("GatherTheSoulLV")
- return self.ipyGatherTheSoulLVLen
- def GetGatherTheSoulLVByIndex(self, index):
- self.CheckLoadData("GatherTheSoulLV")
- return self.ipyGatherTheSoulLVCache[index]
-
- def GetGatherSoulCount(self):
- self.CheckLoadData("GatherSoul")
- return self.ipyGatherSoulLen
- def GetGatherSoulByIndex(self, index):
- self.CheckLoadData("GatherSoul")
- return self.ipyGatherSoulCache[index]
-
- def GetGatherSoulCompoundCount(self):
- self.CheckLoadData("GatherSoulCompound")
- return self.ipyGatherSoulCompoundLen
- def GetGatherSoulCompoundByIndex(self, index):
- self.CheckLoadData("GatherSoulCompound")
- return self.ipyGatherSoulCompoundCache[index]
-
- def GetGatherSoulAttrCount(self):
- self.CheckLoadData("GatherSoulAttr")
- return self.ipyGatherSoulAttrLen
- def GetGatherSoulAttrByIndex(self, index):
- self.CheckLoadData("GatherSoulAttr")
- return self.ipyGatherSoulAttrCache[index]
-
- def GetMagicWeaponOfKingCount(self):
- self.CheckLoadData("MagicWeaponOfKing")
- return self.ipyMagicWeaponOfKingLen
- def GetMagicWeaponOfKingByIndex(self, index):
- self.CheckLoadData("MagicWeaponOfKing")
- return self.ipyMagicWeaponOfKingCache[index]
def GetCoatCount(self):
self.CheckLoadData("Coat")
@@ -8741,13 +8786,6 @@
self.CheckLoadData("ActFeastTravelAward")
return self.ipyActFeastTravelAwardCache[index]
- def GetZhuXianBossCount(self):
- self.CheckLoadData("ZhuXianBoss")
- return self.ipyZhuXianBossLen
- def GetZhuXianBossByIndex(self, index):
- self.CheckLoadData("ZhuXianBoss")
- return self.ipyZhuXianBossCache[index]
-
def GetActFeastWeekPartyCount(self):
self.CheckLoadData("ActFeastWeekParty")
return self.ipyActFeastWeekPartyLen
@@ -8846,20 +8884,6 @@
self.CheckLoadData("EquipPlusEvolve")
return self.ipyEquipPlusEvolveCache[index]
- def GetFamilyBossAwardCount(self):
- self.CheckLoadData("FamilyBossAward")
- return self.ipyFamilyBossAwardLen
- def GetFamilyBossAwardByIndex(self, index):
- self.CheckLoadData("FamilyBossAward")
- return self.ipyFamilyBossAwardCache[index]
-
- def GetFamilyBossHurtAwardCount(self):
- self.CheckLoadData("FamilyBossHurtAward")
- return self.ipyFamilyBossHurtAwardLen
- def GetFamilyBossHurtAwardByIndex(self, index):
- self.CheckLoadData("FamilyBossHurtAward")
- return self.ipyFamilyBossHurtAwardCache[index]
-
def GetFamilyCount(self):
self.CheckLoadData("Family")
return self.ipyFamilyLen
@@ -8902,34 +8926,6 @@
self.CheckLoadData("ItemWashMax")
return self.ipyItemWashMaxCache[index]
- def GetHorsePetBossAwardCount(self):
- self.CheckLoadData("HorsePetBossAward")
- return self.ipyHorsePetBossAwardLen
- def GetHorsePetBossAwardByIndex(self, index):
- self.CheckLoadData("HorsePetBossAward")
- return self.ipyHorsePetBossAwardCache[index]
-
- def GetFairyDomainCount(self):
- self.CheckLoadData("FairyDomain")
- return self.ipyFairyDomainLen
- def GetFairyDomainByIndex(self, index):
- self.CheckLoadData("FairyDomain")
- return self.ipyFairyDomainCache[index]
-
- def GetFairyAdventuresCount(self):
- self.CheckLoadData("FairyAdventures")
- return self.ipyFairyAdventuresLen
- def GetFairyAdventuresByIndex(self, index):
- self.CheckLoadData("FairyAdventures")
- return self.ipyFairyAdventuresCache[index]
-
- def GetFairyDomainAppointCount(self):
- self.CheckLoadData("FairyDomainAppoint")
- return self.ipyFairyDomainAppointLen
- def GetFairyDomainAppointByIndex(self, index):
- self.CheckLoadData("FairyDomainAppoint")
- return self.ipyFairyDomainAppointCache[index]
-
def GetFBBuyBuffCount(self):
self.CheckLoadData("FBBuyBuff")
return self.ipyFBBuyBuffLen
@@ -8943,20 +8939,6 @@
def GetSkillElementByIndex(self, index):
self.CheckLoadData("SkillElement")
return self.ipySkillElementCache[index]
-
- def GetSkyTowerCount(self):
- self.CheckLoadData("SkyTower")
- return self.ipySkyTowerLen
- def GetSkyTowerByIndex(self, index):
- self.CheckLoadData("SkyTower")
- return self.ipySkyTowerCache[index]
-
- def GetSkyTowerServerChallengeCount(self):
- self.CheckLoadData("SkyTowerServerChallenge")
- return self.ipySkyTowerServerChallengeLen
- def GetSkyTowerServerChallengeByIndex(self, index):
- self.CheckLoadData("SkyTowerServerChallenge")
- return self.ipySkyTowerServerChallengeCache[index]
def GetLingGenEffectCount(self):
self.CheckLoadData("LingGenEffect")
@@ -9048,6 +9030,13 @@
def GetTiandaoTreeByIndex(self, index):
self.CheckLoadData("TiandaoTree")
return self.ipyTiandaoTreeCache[index]
+
+ def GetTreeLVCount(self):
+ self.CheckLoadData("TreeLV")
+ return self.ipyTreeLVLen
+ def GetTreeLVByIndex(self, index):
+ self.CheckLoadData("TreeLV")
+ return self.ipyTreeLVCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
--
Gitblit v1.8.0