From 1cf37b4b51fc287ca3e443afb72604ec88f72cc4 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期三, 09 七月 2025 19:33:55 +0800 Subject: [PATCH] 0312 玩家物品支持DWORD数量 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 430 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 429 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index c1e5011..926dbf3 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -56,6 +56,121 @@ ("BYTE", "OPLimitInAct", 0), ), + "Hero":( + ("DWORD", "HeroID", 1), + ("BYTE", "Country", 0), + ("BYTE", "Quality", 0), + ("BYTE", "AtkDistType", 0), + ("list", "SkinIDList", 0), + ("DWORD", "NormalSkillID", 0), + ("DWORD", "AngerSkillID", 0), + ("WORD", "AtkInheritPer", 0), + ("WORD", "DefInheritPer", 0), + ("WORD", "HPInheritPer", 0), + ("dict", "BatAttrDict", 0), + ), + + "HeroTalent":( + ("DWORD", "TalentID", 1), + ("BYTE", "AttrID", 0), + ("DWORD", "AttrValue", 0), + ("DWORD", "InitWeight", 0), + ("DWORD", "WashWeight", 0), + ("DWORD", "AweakWeight", 0), + ), + + "HeroBreak":( + ("DWORD", "HeroID", 1), + ("BYTE", "BreakLV", 0), + ("list", "AttrIDList", 0), + ("list", "AttrValueList", 0), + ("DWORD", "SkillID", 0), + ), + + "HeroAwake":( + ("DWORD", "HeroID", 1), + ("BYTE", "AwakeLV", 0), + ("list", "AttrIDList", 0), + ("list", "AttrValueList", 0), + ("DWORD", "SkillID", 0), + ("BYTE", "UnlockTalentSlot", 0), + ("BYTE", "AddStarUpper", 0), + ), + + "HeroFetter":( + ("WORD", "FetterID", 1), + ("list", "HeroIDList", 0), + ("list", "AttrIDList", 0), + ("list", "AttrValueList", 0), + ), + + "HeroSkin":( + ("DWORD", "SkinID", 1), + ("list", "WearAttrIDList", 0), + ("list", "WearAttrValueList", 0), + ("list", "AllBatAttrIDList", 0), + ("list", "AllBatAttrValueList", 0), + ), + + "HeroQuality":( + ("DWORD", "Quality", 1), + ("list", "UPCostItem", 0), + ("list", "InitTalentWeight", 0), + ("BYTE", "InitStarUpper", 0), + ("DWORD", "InitAddPer", 0), + ("DWORD", "LVAddPer", 0), + ("DWORD", "BreakLVAddPer", 0), + ("DWORD", "StarAddPer", 0), + ("list", "BookActAwardMoney", 0), + ("DWORD", "BookInitAddPer", 0), + ("DWORD", "BookStarAddPer", 0), + ("DWORD", "BookBreakLVAddPer", 0), + ), + + "HeroQualityBreak":( + ("DWORD", "Quality", 1), + ("DWORD", "BreakLV", 1), + ("WORD", "LVMax", 0), + ("list", "UPCostItem", 0), + ), + + "HeroQualityAwake":( + ("DWORD", "Quality", 1), + ("DWORD", "AwakeLV", 1), + ("list", "UPCostItem", 0), + ), + + "MainChapter":( + ("BYTE", "ChapterID", 1), + ("list", "DailyBootyUpperList", 0), + ("list", "BootyWeightList", 0), + ), + + "MainLevel":( + ("BYTE", "ChapterID", 1), + ("BYTE", "LevelNum", 1), + ("list", "WaveLineupIDList1", 0), + ("list", "WaveLineupIDList2", 0), + ("list", "WaveLineupIDList3", 0), + ("list", "WaveLineupIDList4", 0), + ("list", "WaveLineupIDList5", 0), + ("list", "WaveLineupIDList6", 0), + ("list", "BossLineupIDList", 0), + ("list", "AwardItemList", 0), + ), + + "NPCLineup":( + ("DWORD", "LineupID", 1), + ("DWORD", "PosNPCID1", 0), + ("DWORD", "PosNPCID2", 0), + ("DWORD", "PosNPCID3", 0), + ("DWORD", "PosNPCID4", 0), + ("DWORD", "PosNPCID5", 0), + ("DWORD", "PosNPCID6", 0), + ("DWORD", "PosNPCID7", 0), + ("DWORD", "BossID", 0), + ), + "Dienstgrad":( ("DWORD", "ID", 1), ("WORD", "Type", 0), @@ -599,6 +714,27 @@ ("DWORD", "NPCID", 1), ("BYTE", "FightPowerLackAtkLimit", 0), ("DWORD", "SuppressFightPower", 0), + ("BYTE", "AtkDistType", 0), + ("DWORD", "Atk", 0), + ("DWORD", "Def", 0), + ("DWORD", "MaxHP", 0), + ("list", "SkillIDList", 0), + ("DWORD", "FinalHurtPer", 0), + ("DWORD", "FinalHurtReducePer", 0), + ("DWORD", "MissRate", 0), + ("DWORD", "MissDefRate", 0), + ("DWORD", "SuperHitRate", 0), + ("DWORD", "SuperHitRateReduce", 0), + ("DWORD", "FaintRate", 0), + ("DWORD", "FaintDefRate", 0), + ("DWORD", "ComboRate", 0), + ("DWORD", "ComboDefRate", 0), + ("DWORD", "ParryRate", 0), + ("DWORD", "ParryDefRate", 0), + ("DWORD", "ParryDamPer", 0), + ("DWORD", "SuckHPPer", 0), + ("DWORD", "SuckHPDefPer", 0), + ("dict", "SpecAttrInfo", 0), ), "NPCRealmStrengthen":( @@ -2690,6 +2826,181 @@ def GetSortReverse(self): return self.attrTuple[6] # 是否倒序 BYTE def GetOPLimitInAct(self): return self.attrTuple[7] # 活动期间限制队伍操作 BYTE +# 武将表 +class IPY_Hero(): + + def __init__(self): + self.attrTuple = None + return + + def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD + def GetCountry(self): return self.attrTuple[1] # 国家 BYTE + def GetQuality(self): return self.attrTuple[2] # 品质 BYTE + def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE + def GetSkinIDList(self): return self.attrTuple[4] # 皮肤ID列表 list + def GetNormalSkillID(self): return self.attrTuple[5] # 普攻技能ID DWORD + def GetAngerSkillID(self): return self.attrTuple[6] # 怒气技能ID DWORD + def GetAtkInheritPer(self): return self.attrTuple[7] # 攻击继承 WORD + def GetDefInheritPer(self): return self.attrTuple[8] # 防御继承 WORD + def GetHPInheritPer(self): return self.attrTuple[9] # 生命继承 WORD + def GetBatAttrDict(self): return self.attrTuple[10] # 其他战斗属性字典 {"属性ID":值, ...} dict + +# 武将星级天赋表 +class IPY_HeroTalent(): + + def __init__(self): + self.attrTuple = None + return + + def GetTalentID(self): return self.attrTuple[0] # 天赋ID DWORD + def GetAttrID(self): return self.attrTuple[1] # 属性ID BYTE + def GetAttrValue(self): return self.attrTuple[2] # 属性值 DWORD + def GetInitWeight(self): return self.attrTuple[3] # 初始权重 DWORD + def GetWashWeight(self): return self.attrTuple[4] # 洗炼权重 DWORD + def GetAweakWeight(self): return self.attrTuple[5] # 觉醒权重 DWORD + +# 武将突破潜能表 +class IPY_HeroBreak(): + + def __init__(self): + self.attrTuple = None + return + + def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD + def GetBreakLV(self): return self.attrTuple[1] # 突破等级 BYTE + def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list + def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list + def GetSkillID(self): return self.attrTuple[4] # 激活技能ID DWORD + +# 武将觉醒天赋表 +class IPY_HeroAwake(): + + def __init__(self): + self.attrTuple = None + return + + def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD + def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 BYTE + def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list + def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list + def GetSkillID(self): return self.attrTuple[4] # 激活技能ID DWORD + def GetUnlockTalentSlot(self): return self.attrTuple[5] # 解锁第x槽位 BYTE + def GetAddStarUpper(self): return self.attrTuple[6] # 增加星级上限 BYTE + +# 武将羁绊表 +class IPY_HeroFetter(): + + def __init__(self): + self.attrTuple = None + return + + def GetFetterID(self): return self.attrTuple[0] # 羁绊ID WORD + def GetHeroIDList(self): return self.attrTuple[1] # 武将ID组合列表 list + def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list + def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list + +# 皮肤表 +class IPY_HeroSkin(): + + def __init__(self): + self.attrTuple = None + return + + def GetSkinID(self): return self.attrTuple[0] # 皮肤NPCID DWORD + def GetWearAttrIDList(self): return self.attrTuple[1] # 穿戴属性ID列表 list + def GetWearAttrValueList(self): return self.attrTuple[2] # 穿戴属性值列表 list + def GetAllBatAttrIDList(self): return self.attrTuple[3] # 全体上阵属性ID列表 list + def GetAllBatAttrValueList(self): return self.attrTuple[4] # 全体上阵属性值列表 list + +# 武将品质表 +class IPY_HeroQuality(): + + def __init__(self): + self.attrTuple = None + return + + def GetQuality(self): return self.attrTuple[0] # 品质 DWORD + def GetUPCostItem(self): return self.attrTuple[1] # 升级消耗道具 list + def GetInitTalentWeight(self): return self.attrTuple[2] # 初始天赋数权重 list + def GetInitStarUpper(self): return self.attrTuple[3] # 初始星级上限 BYTE + def GetInitAddPer(self): return self.attrTuple[4] # 上阵初始加成万分率 DWORD + def GetLVAddPer(self): return self.attrTuple[5] # 上阵每等级加成 DWORD + def GetBreakLVAddPer(self): return self.attrTuple[6] # 上阵每突破等级加成 DWORD + def GetStarAddPer(self): return self.attrTuple[7] # 上阵每星级加成 DWORD + def GetBookActAwardMoney(self): return self.attrTuple[8] # 图鉴激活奖励货币 类型|值 list + def GetBookInitAddPer(self): return self.attrTuple[9] # 图鉴初始加成 DWORD + def GetBookStarAddPer(self): return self.attrTuple[10] # 图鉴每星级加成 DWORD + def GetBookBreakLVAddPer(self): return self.attrTuple[11] # 图鉴每突破等级加成 DWORD + +# 武将品质突破表 +class IPY_HeroQualityBreak(): + + def __init__(self): + self.attrTuple = None + return + + def GetQuality(self): return self.attrTuple[0] # 品质 DWORD + def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD + def GetLVMax(self): return self.attrTuple[2] # 等级上限 WORD + def GetUPCostItem(self): return self.attrTuple[3] # 突破到下级消耗道具 list + +# 武将品质觉醒表 +class IPY_HeroQualityAwake(): + + def __init__(self): + self.attrTuple = None + return + + def GetQuality(self): return self.attrTuple[0] # 品质 DWORD + def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD + def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list + +# 主线章节表 +class IPY_MainChapter(): + + def __init__(self): + self.attrTuple = None + return + + def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE + def GetDailyBootyUpperList(self): return self.attrTuple[1] # 每日战利品掉落上限,[[物品ID,每日上限], ...] list + def GetBootyWeightList(self): return self.attrTuple[2] # 战利品掉落权重,[[权重,物品ID,掉落个数下限, 上限], ...] list + +# 主线关卡表 +class IPY_MainLevel(): + + def __init__(self): + self.attrTuple = None + return + + def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE + def GetLevelNum(self): return self.attrTuple[1] # 章节关卡编号 BYTE + def GetWaveLineupIDList1(self): return self.attrTuple[2] # 波1阵容ID列表,小队1阵容ID|小队2阵容ID|... list + def GetWaveLineupIDList2(self): return self.attrTuple[3] # 波2阵容ID列表,小队1阵容ID|小队2阵容ID|... list + def GetWaveLineupIDList3(self): return self.attrTuple[4] # 波3阵容ID列表,小队1阵容ID|小队2阵容ID|... list + def GetWaveLineupIDList4(self): return self.attrTuple[5] # 波4阵容ID列表,小队1阵容ID|小队2阵容ID|... list + def GetWaveLineupIDList5(self): return self.attrTuple[6] # 波5阵容ID列表,小队1阵容ID|小队2阵容ID|... list + def GetWaveLineupIDList6(self): return self.attrTuple[7] # 波6阵容ID列表,小队1阵容ID|小队2阵容ID|... list + def GetBossLineupIDList(self): return self.attrTuple[8] # Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|... list + def GetAwardItemList(self): return self.attrTuple[9] # 过关奖励列表,[[物品ID,个数], ...] list + +# NPC阵容表 +class IPY_NPCLineup(): + + def __init__(self): + self.attrTuple = None + return + + def GetLineupID(self): return self.attrTuple[0] # 阵容ID DWORD + def GetPosNPCID1(self): return self.attrTuple[1] # 1号位NPCID DWORD + def GetPosNPCID2(self): return self.attrTuple[2] # 2号位NPCID DWORD + def GetPosNPCID3(self): return self.attrTuple[3] # 3号位NPCID DWORD + def GetPosNPCID4(self): return self.attrTuple[4] # 4号位NPCID DWORD + def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD + def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD + def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD + def GetBossID(self): return self.attrTuple[8] # 本阵容的BossID,没有boss时为0 DWORD + # 称号表 class IPY_Dienstgrad(): @@ -3523,7 +3834,28 @@ def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD def GetFightPowerLackAtkLimit(self): return self.attrTuple[1] # 战力不足限制攻击 BYTE - def GetSuppressFightPower(self): return self.attrTuple[2] # 推荐/压制战力 DWORD + def GetSuppressFightPower(self): return self.attrTuple[2] # 推荐/压制战力 DWORD + def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE + def GetAtk(self): return self.attrTuple[4] # 攻击力 DWORD + def GetDef(self): return self.attrTuple[5] # 防御值 DWORD + def GetMaxHP(self): return self.attrTuple[6] # 最大生命值,可超过20E DWORD + def GetSkillIDList(self): return self.attrTuple[7] # 技能ID列表 list + def GetFinalHurtPer(self): return self.attrTuple[8] # 最终增伤 DWORD + def GetFinalHurtReducePer(self): return self.attrTuple[9] # 最终减伤 DWORD + def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD + def GetMissDefRate(self): return self.attrTuple[11] # 抗闪避概率 DWORD + def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD + def GetSuperHitRateReduce(self): return self.attrTuple[13] # 抗暴击概率 DWORD + def GetFaintRate(self): return self.attrTuple[14] # 击晕概率 DWORD + def GetFaintDefRate(self): return self.attrTuple[15] # 抗击晕概率 DWORD + def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD + def GetComboDefRate(self): return self.attrTuple[17] # 抗连击概率 DWORD + def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD + def GetParryDefRate(self): return self.attrTuple[19] # 抗格挡概率 DWORD + def GetParryDamPer(self): return self.attrTuple[20] # 格挡减伤比率 DWORD + def GetSuckHPPer(self): return self.attrTuple[21] # 吸血比率 DWORD + def GetSuckHPDefPer(self): return self.attrTuple[22] # 抗吸血比率 DWORD + def GetSpecAttrInfo(self): return self.attrTuple[23] # 特殊属性信息 {"属性ID":值, ...} dict # 成长型境界怪物表 class IPY_NPCRealmStrengthen(): @@ -6699,6 +7031,18 @@ self.__LoadFileData("DirtyList", onlyCheck) self.__LoadFileData("DirtyName", onlyCheck) self.__LoadFileData("FuncTeamSet", onlyCheck) + self.__LoadFileData("Hero", onlyCheck) + self.__LoadFileData("HeroTalent", onlyCheck) + self.__LoadFileData("HeroBreak", onlyCheck) + self.__LoadFileData("HeroAwake", onlyCheck) + self.__LoadFileData("HeroFetter", onlyCheck) + self.__LoadFileData("HeroSkin", onlyCheck) + self.__LoadFileData("HeroQuality", onlyCheck) + self.__LoadFileData("HeroQualityBreak", onlyCheck) + self.__LoadFileData("HeroQualityAwake", onlyCheck) + self.__LoadFileData("MainChapter", onlyCheck) + self.__LoadFileData("MainLevel", onlyCheck) + self.__LoadFileData("NPCLineup", onlyCheck) self.__LoadFileData("Dienstgrad", onlyCheck) self.__LoadFileData("TitleStarUp", onlyCheck) self.__LoadFileData("PlayerFace", onlyCheck) @@ -7202,6 +7546,90 @@ self.CheckLoadData("FuncTeamSet") return self.ipyFuncTeamSetCache[index] + def GetHeroCount(self): + self.CheckLoadData("Hero") + return self.ipyHeroLen + def GetHeroByIndex(self, index): + self.CheckLoadData("Hero") + return self.ipyHeroCache[index] + + def GetHeroTalentCount(self): + self.CheckLoadData("HeroTalent") + return self.ipyHeroTalentLen + def GetHeroTalentByIndex(self, index): + self.CheckLoadData("HeroTalent") + return self.ipyHeroTalentCache[index] + + def GetHeroBreakCount(self): + self.CheckLoadData("HeroBreak") + return self.ipyHeroBreakLen + def GetHeroBreakByIndex(self, index): + self.CheckLoadData("HeroBreak") + return self.ipyHeroBreakCache[index] + + def GetHeroAwakeCount(self): + self.CheckLoadData("HeroAwake") + return self.ipyHeroAwakeLen + def GetHeroAwakeByIndex(self, index): + self.CheckLoadData("HeroAwake") + return self.ipyHeroAwakeCache[index] + + def GetHeroFetterCount(self): + self.CheckLoadData("HeroFetter") + return self.ipyHeroFetterLen + def GetHeroFetterByIndex(self, index): + self.CheckLoadData("HeroFetter") + return self.ipyHeroFetterCache[index] + + def GetHeroSkinCount(self): + self.CheckLoadData("HeroSkin") + return self.ipyHeroSkinLen + def GetHeroSkinByIndex(self, index): + self.CheckLoadData("HeroSkin") + return self.ipyHeroSkinCache[index] + + def GetHeroQualityCount(self): + self.CheckLoadData("HeroQuality") + return self.ipyHeroQualityLen + def GetHeroQualityByIndex(self, index): + self.CheckLoadData("HeroQuality") + return self.ipyHeroQualityCache[index] + + def GetHeroQualityBreakCount(self): + self.CheckLoadData("HeroQualityBreak") + return self.ipyHeroQualityBreakLen + def GetHeroQualityBreakByIndex(self, index): + self.CheckLoadData("HeroQualityBreak") + return self.ipyHeroQualityBreakCache[index] + + def GetHeroQualityAwakeCount(self): + self.CheckLoadData("HeroQualityAwake") + return self.ipyHeroQualityAwakeLen + def GetHeroQualityAwakeByIndex(self, index): + self.CheckLoadData("HeroQualityAwake") + return self.ipyHeroQualityAwakeCache[index] + + def GetMainChapterCount(self): + self.CheckLoadData("MainChapter") + return self.ipyMainChapterLen + def GetMainChapterByIndex(self, index): + self.CheckLoadData("MainChapter") + return self.ipyMainChapterCache[index] + + def GetMainLevelCount(self): + self.CheckLoadData("MainLevel") + return self.ipyMainLevelLen + def GetMainLevelByIndex(self, index): + self.CheckLoadData("MainLevel") + return self.ipyMainLevelCache[index] + + def GetNPCLineupCount(self): + self.CheckLoadData("NPCLineup") + return self.ipyNPCLineupLen + def GetNPCLineupByIndex(self, index): + self.CheckLoadData("NPCLineup") + return self.ipyNPCLineupCache[index] + def GetDienstgradCount(self): self.CheckLoadData("Dienstgrad") return self.ipyDienstgradLen -- Gitblit v1.8.0