From 1cf37b4b51fc287ca3e443afb72604ec88f72cc4 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 09 七月 2025 19:33:55 +0800
Subject: [PATCH] 0312 玩家物品支持DWORD数量

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |  430 +++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 429 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index c1e5011..926dbf3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -56,6 +56,121 @@
                         ("BYTE", "OPLimitInAct", 0),
                         ),
 
+                "Hero":(
+                        ("DWORD", "HeroID", 1),
+                        ("BYTE", "Country", 0),
+                        ("BYTE", "Quality", 0),
+                        ("BYTE", "AtkDistType", 0),
+                        ("list", "SkinIDList", 0),
+                        ("DWORD", "NormalSkillID", 0),
+                        ("DWORD", "AngerSkillID", 0),
+                        ("WORD", "AtkInheritPer", 0),
+                        ("WORD", "DefInheritPer", 0),
+                        ("WORD", "HPInheritPer", 0),
+                        ("dict", "BatAttrDict", 0),
+                        ),
+
+                "HeroTalent":(
+                        ("DWORD", "TalentID", 1),
+                        ("BYTE", "AttrID", 0),
+                        ("DWORD", "AttrValue", 0),
+                        ("DWORD", "InitWeight", 0),
+                        ("DWORD", "WashWeight", 0),
+                        ("DWORD", "AweakWeight", 0),
+                        ),
+
+                "HeroBreak":(
+                        ("DWORD", "HeroID", 1),
+                        ("BYTE", "BreakLV", 0),
+                        ("list", "AttrIDList", 0),
+                        ("list", "AttrValueList", 0),
+                        ("DWORD", "SkillID", 0),
+                        ),
+
+                "HeroAwake":(
+                        ("DWORD", "HeroID", 1),
+                        ("BYTE", "AwakeLV", 0),
+                        ("list", "AttrIDList", 0),
+                        ("list", "AttrValueList", 0),
+                        ("DWORD", "SkillID", 0),
+                        ("BYTE", "UnlockTalentSlot", 0),
+                        ("BYTE", "AddStarUpper", 0),
+                        ),
+
+                "HeroFetter":(
+                        ("WORD", "FetterID", 1),
+                        ("list", "HeroIDList", 0),
+                        ("list", "AttrIDList", 0),
+                        ("list", "AttrValueList", 0),
+                        ),
+
+                "HeroSkin":(
+                        ("DWORD", "SkinID", 1),
+                        ("list", "WearAttrIDList", 0),
+                        ("list", "WearAttrValueList", 0),
+                        ("list", "AllBatAttrIDList", 0),
+                        ("list", "AllBatAttrValueList", 0),
+                        ),
+
+                "HeroQuality":(
+                        ("DWORD", "Quality", 1),
+                        ("list", "UPCostItem", 0),
+                        ("list", "InitTalentWeight", 0),
+                        ("BYTE", "InitStarUpper", 0),
+                        ("DWORD", "InitAddPer", 0),
+                        ("DWORD", "LVAddPer", 0),
+                        ("DWORD", "BreakLVAddPer", 0),
+                        ("DWORD", "StarAddPer", 0),
+                        ("list", "BookActAwardMoney", 0),
+                        ("DWORD", "BookInitAddPer", 0),
+                        ("DWORD", "BookStarAddPer", 0),
+                        ("DWORD", "BookBreakLVAddPer", 0),
+                        ),
+
+                "HeroQualityBreak":(
+                        ("DWORD", "Quality", 1),
+                        ("DWORD", "BreakLV", 1),
+                        ("WORD", "LVMax", 0),
+                        ("list", "UPCostItem", 0),
+                        ),
+
+                "HeroQualityAwake":(
+                        ("DWORD", "Quality", 1),
+                        ("DWORD", "AwakeLV", 1),
+                        ("list", "UPCostItem", 0),
+                        ),
+
+                "MainChapter":(
+                        ("BYTE", "ChapterID", 1),
+                        ("list", "DailyBootyUpperList", 0),
+                        ("list", "BootyWeightList", 0),
+                        ),
+
+                "MainLevel":(
+                        ("BYTE", "ChapterID", 1),
+                        ("BYTE", "LevelNum", 1),
+                        ("list", "WaveLineupIDList1", 0),
+                        ("list", "WaveLineupIDList2", 0),
+                        ("list", "WaveLineupIDList3", 0),
+                        ("list", "WaveLineupIDList4", 0),
+                        ("list", "WaveLineupIDList5", 0),
+                        ("list", "WaveLineupIDList6", 0),
+                        ("list", "BossLineupIDList", 0),
+                        ("list", "AwardItemList", 0),
+                        ),
+
+                "NPCLineup":(
+                        ("DWORD", "LineupID", 1),
+                        ("DWORD", "PosNPCID1", 0),
+                        ("DWORD", "PosNPCID2", 0),
+                        ("DWORD", "PosNPCID3", 0),
+                        ("DWORD", "PosNPCID4", 0),
+                        ("DWORD", "PosNPCID5", 0),
+                        ("DWORD", "PosNPCID6", 0),
+                        ("DWORD", "PosNPCID7", 0),
+                        ("DWORD", "BossID", 0),
+                        ),
+
                 "Dienstgrad":(
                         ("DWORD", "ID", 1),
                         ("WORD", "Type", 0),
@@ -599,6 +714,27 @@
                         ("DWORD", "NPCID", 1),
                         ("BYTE", "FightPowerLackAtkLimit", 0),
                         ("DWORD", "SuppressFightPower", 0),
+                        ("BYTE", "AtkDistType", 0),
+                        ("DWORD", "Atk", 0),
+                        ("DWORD", "Def", 0),
+                        ("DWORD", "MaxHP", 0),
+                        ("list", "SkillIDList", 0),
+                        ("DWORD", "FinalHurtPer", 0),
+                        ("DWORD", "FinalHurtReducePer", 0),
+                        ("DWORD", "MissRate", 0),
+                        ("DWORD", "MissDefRate", 0),
+                        ("DWORD", "SuperHitRate", 0),
+                        ("DWORD", "SuperHitRateReduce", 0),
+                        ("DWORD", "FaintRate", 0),
+                        ("DWORD", "FaintDefRate", 0),
+                        ("DWORD", "ComboRate", 0),
+                        ("DWORD", "ComboDefRate", 0),
+                        ("DWORD", "ParryRate", 0),
+                        ("DWORD", "ParryDefRate", 0),
+                        ("DWORD", "ParryDamPer", 0),
+                        ("DWORD", "SuckHPPer", 0),
+                        ("DWORD", "SuckHPDefPer", 0),
+                        ("dict", "SpecAttrInfo", 0),
                         ),
 
                 "NPCRealmStrengthen":(
@@ -2690,6 +2826,181 @@
     def GetSortReverse(self): return self.attrTuple[6] # 是否倒序 BYTE
     def GetOPLimitInAct(self): return self.attrTuple[7] # 活动期间限制队伍操作 BYTE
 
+# 武将表
+class IPY_Hero():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
+    def GetCountry(self): return self.attrTuple[1] #  国家 BYTE
+    def GetQuality(self): return self.attrTuple[2] #  品质 BYTE
+    def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE
+    def GetSkinIDList(self): return self.attrTuple[4] #  皮肤ID列表 list
+    def GetNormalSkillID(self): return self.attrTuple[5] # 普攻技能ID DWORD
+    def GetAngerSkillID(self): return self.attrTuple[6] # 怒气技能ID DWORD
+    def GetAtkInheritPer(self): return self.attrTuple[7] # 攻击继承 WORD
+    def GetDefInheritPer(self): return self.attrTuple[8] # 防御继承 WORD
+    def GetHPInheritPer(self): return self.attrTuple[9] # 生命继承 WORD
+    def GetBatAttrDict(self): return self.attrTuple[10] # 其他战斗属性字典 {"属性ID":值, ...} dict
+
+# 武将星级天赋表
+class IPY_HeroTalent():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetTalentID(self): return self.attrTuple[0] # 天赋ID DWORD
+    def GetAttrID(self): return self.attrTuple[1] #  属性ID BYTE
+    def GetAttrValue(self): return self.attrTuple[2] #  属性值 DWORD
+    def GetInitWeight(self): return self.attrTuple[3] #  初始权重 DWORD
+    def GetWashWeight(self): return self.attrTuple[4] #  洗炼权重 DWORD
+    def GetAweakWeight(self): return self.attrTuple[5] #  觉醒权重 DWORD
+
+# 武将突破潜能表
+class IPY_HeroBreak():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
+    def GetBreakLV(self): return self.attrTuple[1] #  突破等级 BYTE
+    def GetAttrIDList(self): return self.attrTuple[2] #  属性ID列表 list
+    def GetAttrValueList(self): return self.attrTuple[3] #  属性值列表 list
+    def GetSkillID(self): return self.attrTuple[4] #  激活技能ID DWORD
+
+# 武将觉醒天赋表
+class IPY_HeroAwake():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
+    def GetAwakeLV(self): return self.attrTuple[1] #  觉醒等级 BYTE
+    def GetAttrIDList(self): return self.attrTuple[2] #  属性ID列表 list
+    def GetAttrValueList(self): return self.attrTuple[3] #  属性值列表 list
+    def GetSkillID(self): return self.attrTuple[4] #  激活技能ID DWORD
+    def GetUnlockTalentSlot(self): return self.attrTuple[5] #  解锁第x槽位 BYTE
+    def GetAddStarUpper(self): return self.attrTuple[6] #  增加星级上限 BYTE
+
+# 武将羁绊表
+class IPY_HeroFetter():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetFetterID(self): return self.attrTuple[0] # 羁绊ID WORD
+    def GetHeroIDList(self): return self.attrTuple[1] #  武将ID组合列表 list
+    def GetAttrIDList(self): return self.attrTuple[2] #  属性ID列表 list
+    def GetAttrValueList(self): return self.attrTuple[3] #  属性值列表 list
+
+# 皮肤表
+class IPY_HeroSkin():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetSkinID(self): return self.attrTuple[0] # 皮肤NPCID DWORD
+    def GetWearAttrIDList(self): return self.attrTuple[1] #  穿戴属性ID列表 list
+    def GetWearAttrValueList(self): return self.attrTuple[2] #  穿戴属性值列表 list
+    def GetAllBatAttrIDList(self): return self.attrTuple[3] #  全体上阵属性ID列表 list
+    def GetAllBatAttrValueList(self): return self.attrTuple[4] #  全体上阵属性值列表 list
+
+# 武将品质表
+class IPY_HeroQuality():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+    def GetUPCostItem(self): return self.attrTuple[1] #  升级消耗道具 list
+    def GetInitTalentWeight(self): return self.attrTuple[2] #  初始天赋数权重 list
+    def GetInitStarUpper(self): return self.attrTuple[3] #  初始星级上限 BYTE
+    def GetInitAddPer(self): return self.attrTuple[4] #  上阵初始加成万分率 DWORD
+    def GetLVAddPer(self): return self.attrTuple[5] #  上阵每等级加成 DWORD
+    def GetBreakLVAddPer(self): return self.attrTuple[6] #  上阵每突破等级加成 DWORD
+    def GetStarAddPer(self): return self.attrTuple[7] #  上阵每星级加成 DWORD
+    def GetBookActAwardMoney(self): return self.attrTuple[8] #  图鉴激活奖励货币 类型|值 list
+    def GetBookInitAddPer(self): return self.attrTuple[9] #  图鉴初始加成 DWORD
+    def GetBookStarAddPer(self): return self.attrTuple[10] #  图鉴每星级加成 DWORD
+    def GetBookBreakLVAddPer(self): return self.attrTuple[11] #  图鉴每突破等级加成 DWORD
+
+# 武将品质突破表
+class IPY_HeroQualityBreak():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+    def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
+    def GetLVMax(self): return self.attrTuple[2] #  等级上限 WORD
+    def GetUPCostItem(self): return self.attrTuple[3] #  突破到下级消耗道具 list
+
+# 武将品质觉醒表
+class IPY_HeroQualityAwake():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+    def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
+    def GetUPCostItem(self): return self.attrTuple[2] #  觉醒到下级消耗道具 list
+
+# 主线章节表
+class IPY_MainChapter():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE
+    def GetDailyBootyUpperList(self): return self.attrTuple[1] #  每日战利品掉落上限,[[物品ID,每日上限], ...] list
+    def GetBootyWeightList(self): return self.attrTuple[2] #  战利品掉落权重,[[权重,物品ID,掉落个数下限, 上限], ...] list
+
+# 主线关卡表
+class IPY_MainLevel():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE
+    def GetLevelNum(self): return self.attrTuple[1] # 章节关卡编号 BYTE
+    def GetWaveLineupIDList1(self): return self.attrTuple[2] #  波1阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetWaveLineupIDList2(self): return self.attrTuple[3] #  波2阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetWaveLineupIDList3(self): return self.attrTuple[4] #  波3阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetWaveLineupIDList4(self): return self.attrTuple[5] #  波4阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetWaveLineupIDList5(self): return self.attrTuple[6] #  波5阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetWaveLineupIDList6(self): return self.attrTuple[7] #  波6阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetBossLineupIDList(self): return self.attrTuple[8] #  Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetAwardItemList(self): return self.attrTuple[9] #  过关奖励列表,[[物品ID,个数], ...] list
+
+# NPC阵容表
+class IPY_NPCLineup():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetLineupID(self): return self.attrTuple[0] # 阵容ID DWORD
+    def GetPosNPCID1(self): return self.attrTuple[1] # 1号位NPCID DWORD
+    def GetPosNPCID2(self): return self.attrTuple[2] # 2号位NPCID DWORD
+    def GetPosNPCID3(self): return self.attrTuple[3] # 3号位NPCID DWORD
+    def GetPosNPCID4(self): return self.attrTuple[4] # 4号位NPCID DWORD
+    def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD
+    def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD
+    def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD
+    def GetBossID(self): return self.attrTuple[8] #  本阵容的BossID,没有boss时为0 DWORD
+
 # 称号表
 class IPY_Dienstgrad():
     
@@ -3523,7 +3834,28 @@
         
     def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
     def GetFightPowerLackAtkLimit(self): return self.attrTuple[1] # 战力不足限制攻击 BYTE
-    def GetSuppressFightPower(self): return self.attrTuple[2] # 推荐/压制战力 DWORD
+    def GetSuppressFightPower(self): return self.attrTuple[2] # 推荐/压制战力 DWORD
+    def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE
+    def GetAtk(self): return self.attrTuple[4] # 攻击力 DWORD
+    def GetDef(self): return self.attrTuple[5] # 防御值 DWORD
+    def GetMaxHP(self): return self.attrTuple[6] # 最大生命值,可超过20E DWORD
+    def GetSkillIDList(self): return self.attrTuple[7] # 技能ID列表 list
+    def GetFinalHurtPer(self): return self.attrTuple[8] # 最终增伤 DWORD
+    def GetFinalHurtReducePer(self): return self.attrTuple[9] # 最终减伤 DWORD
+    def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD
+    def GetMissDefRate(self): return self.attrTuple[11] # 抗闪避概率 DWORD
+    def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD
+    def GetSuperHitRateReduce(self): return self.attrTuple[13] # 抗暴击概率 DWORD
+    def GetFaintRate(self): return self.attrTuple[14] # 击晕概率 DWORD
+    def GetFaintDefRate(self): return self.attrTuple[15] # 抗击晕概率 DWORD
+    def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD
+    def GetComboDefRate(self): return self.attrTuple[17] # 抗连击概率 DWORD
+    def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD
+    def GetParryDefRate(self): return self.attrTuple[19] # 抗格挡概率 DWORD
+    def GetParryDamPer(self): return self.attrTuple[20] # 格挡减伤比率 DWORD
+    def GetSuckHPPer(self): return self.attrTuple[21] # 吸血比率 DWORD
+    def GetSuckHPDefPer(self): return self.attrTuple[22] # 抗吸血比率 DWORD
+    def GetSpecAttrInfo(self): return self.attrTuple[23] # 特殊属性信息 {"属性ID":值, ...} dict
 
 # 成长型境界怪物表
 class IPY_NPCRealmStrengthen():
@@ -6699,6 +7031,18 @@
         self.__LoadFileData("DirtyList", onlyCheck)
         self.__LoadFileData("DirtyName", onlyCheck)
         self.__LoadFileData("FuncTeamSet", onlyCheck)
+        self.__LoadFileData("Hero", onlyCheck)
+        self.__LoadFileData("HeroTalent", onlyCheck)
+        self.__LoadFileData("HeroBreak", onlyCheck)
+        self.__LoadFileData("HeroAwake", onlyCheck)
+        self.__LoadFileData("HeroFetter", onlyCheck)
+        self.__LoadFileData("HeroSkin", onlyCheck)
+        self.__LoadFileData("HeroQuality", onlyCheck)
+        self.__LoadFileData("HeroQualityBreak", onlyCheck)
+        self.__LoadFileData("HeroQualityAwake", onlyCheck)
+        self.__LoadFileData("MainChapter", onlyCheck)
+        self.__LoadFileData("MainLevel", onlyCheck)
+        self.__LoadFileData("NPCLineup", onlyCheck)
         self.__LoadFileData("Dienstgrad", onlyCheck)
         self.__LoadFileData("TitleStarUp", onlyCheck)
         self.__LoadFileData("PlayerFace", onlyCheck)
@@ -7202,6 +7546,90 @@
         self.CheckLoadData("FuncTeamSet")
         return self.ipyFuncTeamSetCache[index]
 
+    def GetHeroCount(self):
+        self.CheckLoadData("Hero")
+        return self.ipyHeroLen
+    def GetHeroByIndex(self, index):
+        self.CheckLoadData("Hero")
+        return self.ipyHeroCache[index]
+
+    def GetHeroTalentCount(self):
+        self.CheckLoadData("HeroTalent")
+        return self.ipyHeroTalentLen
+    def GetHeroTalentByIndex(self, index):
+        self.CheckLoadData("HeroTalent")
+        return self.ipyHeroTalentCache[index]
+
+    def GetHeroBreakCount(self):
+        self.CheckLoadData("HeroBreak")
+        return self.ipyHeroBreakLen
+    def GetHeroBreakByIndex(self, index):
+        self.CheckLoadData("HeroBreak")
+        return self.ipyHeroBreakCache[index]
+
+    def GetHeroAwakeCount(self):
+        self.CheckLoadData("HeroAwake")
+        return self.ipyHeroAwakeLen
+    def GetHeroAwakeByIndex(self, index):
+        self.CheckLoadData("HeroAwake")
+        return self.ipyHeroAwakeCache[index]
+
+    def GetHeroFetterCount(self):
+        self.CheckLoadData("HeroFetter")
+        return self.ipyHeroFetterLen
+    def GetHeroFetterByIndex(self, index):
+        self.CheckLoadData("HeroFetter")
+        return self.ipyHeroFetterCache[index]
+
+    def GetHeroSkinCount(self):
+        self.CheckLoadData("HeroSkin")
+        return self.ipyHeroSkinLen
+    def GetHeroSkinByIndex(self, index):
+        self.CheckLoadData("HeroSkin")
+        return self.ipyHeroSkinCache[index]
+
+    def GetHeroQualityCount(self):
+        self.CheckLoadData("HeroQuality")
+        return self.ipyHeroQualityLen
+    def GetHeroQualityByIndex(self, index):
+        self.CheckLoadData("HeroQuality")
+        return self.ipyHeroQualityCache[index]
+
+    def GetHeroQualityBreakCount(self):
+        self.CheckLoadData("HeroQualityBreak")
+        return self.ipyHeroQualityBreakLen
+    def GetHeroQualityBreakByIndex(self, index):
+        self.CheckLoadData("HeroQualityBreak")
+        return self.ipyHeroQualityBreakCache[index]
+
+    def GetHeroQualityAwakeCount(self):
+        self.CheckLoadData("HeroQualityAwake")
+        return self.ipyHeroQualityAwakeLen
+    def GetHeroQualityAwakeByIndex(self, index):
+        self.CheckLoadData("HeroQualityAwake")
+        return self.ipyHeroQualityAwakeCache[index]
+
+    def GetMainChapterCount(self):
+        self.CheckLoadData("MainChapter")
+        return self.ipyMainChapterLen
+    def GetMainChapterByIndex(self, index):
+        self.CheckLoadData("MainChapter")
+        return self.ipyMainChapterCache[index]
+
+    def GetMainLevelCount(self):
+        self.CheckLoadData("MainLevel")
+        return self.ipyMainLevelLen
+    def GetMainLevelByIndex(self, index):
+        self.CheckLoadData("MainLevel")
+        return self.ipyMainLevelCache[index]
+
+    def GetNPCLineupCount(self):
+        self.CheckLoadData("NPCLineup")
+        return self.ipyNPCLineupLen
+    def GetNPCLineupByIndex(self, index):
+        self.CheckLoadData("NPCLineup")
+        return self.ipyNPCLineupCache[index]
+
     def GetDienstgradCount(self):
         self.CheckLoadData("Dienstgrad")
         return self.ipyDienstgradLen

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