From 1d236490e8865fcb7af9eade85b4516e1904b414 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 06 一月 2026 20:16:35 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(增加属性ID 77贯穿、78抗贯穿、79招架、80抗招架属性支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |   67 +++++++++++++++++++++++++++------
 1 files changed, 54 insertions(+), 13 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 378f9ed..d6437de 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -178,7 +178,11 @@
 AttrID_ReviveXPPer,                         # 复活怒气加成 74
 AttrID_DOTBurnPer,                          # 灼烧增伤 75
 AttrID_DOTBurnPerDef,                       # 灼烧减伤 76
-) = range(1, 1 + 76)
+AttrID_Guanchuan,                           # 贯穿 77
+AttrID_GuanchuanDef,                        # 抗贯穿 78
+AttrID_Zhaojia,                             # 招架 79
+AttrID_ZhaojiaDef,                          # 抗招架 80
+) = range(1, 1 + 80)
 
 # 需要计算的武将战斗属性ID列表
 CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef, 
@@ -194,6 +198,7 @@
                         AttrID_BatDamPer, AttrID_BatDamPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
                         AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef,
                         AttrID_ReviveHPPer, AttrID_ReviveXPPer, AttrID_DOTBurnPer, AttrID_DOTBurnPerDef,
+                        AttrID_Guanchuan, AttrID_GuanchuanDef, AttrID_Zhaojia, AttrID_ZhaojiaDef,
                         ]
 
 # 基础三维属性ID列表
@@ -474,7 +479,6 @@
 # 直接转换为对应数值的物品ID列表
 Def_ItemID_GoldMoney = 1               # 直接给仙玉/元宝
 Def_ItemID_SilverMoney = 22               # 直接给铜钱
-Def_ItemID_FamilyContribution = 26               # 直接给战盟贡献点
 Def_ItemID_SP = 29               # 直接给sp
 Def_ItemID_GoldPaper = 30               # 直接给绑玉/灵石
 Def_ItemID_RealmPoint = 24               # 直接给修行点
@@ -491,7 +495,7 @@
 Def_ItemID_GongdePoint = 530               # 直接给功德点
 Def_ItemID_FamilyFlagWarPoint = 540       # 直接给万界积分
 Def_ItemID_TongTianPoint = 720               # 直接给通天令经验点
-Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_SP, Def_ItemID_GoldPaper, 
+Def_TransformItemIDList = [Def_ItemID_SP, Def_ItemID_GoldPaper, 
                            Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
                            Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
                            Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
@@ -935,7 +939,9 @@
 HurtAtkType_HarmSelf,          # 自残 12
 HurtAtkType_CaorenProtect,     # 本次伤害有受曹仁防护标记 13
 HurtAtkType_IgnoreShield,      # 无视承伤盾 14
-) = range(15)
+HurtAtkType_Guanchuan,         # 贯穿 15
+HurtAtkType_Zhaojia,           # 招架 16
+) = range(17)
 
 #伤害类型
 (
@@ -1356,7 +1362,9 @@
 SkillTagAim_MainSkillFriend, # 继承主技能友军 8
 SkillTagAim_Male, # 男性 9
 SkillTagAim_Female, # 女性 10
-) = range(11)
+SkillTagAim_MainSkillRow, # 继承主技能目标同横排 11
+SkillTagAim_MainSkillCol, # 继承主技能目标同纵排 12
+) = range(13)
 
 # 技能目标 - 细分
 (
@@ -1370,7 +1378,8 @@
 SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7
 SkillTagAffect_DamShield, # 承伤盾目标优先 8
 SkillTagAffect_Bleeding, # 仅流血目标 9
-) = range(10)
+SkillTagAffect_HPPerLowest, # 血量百分比最低 10
+) = range(11)
 
 #技能施法目标
 Def_UseSkillAim_Type = 3
@@ -1895,9 +1904,10 @@
 
 Def_FBMapID_Zhanchui = 30010 # 白骨盈野/战锤秘境
 Def_FBMapID_Tianzi = 30020 # 天子考验
+Def_FBMapID_Dingjunge = 30030 # 定军阁
 
 #线路未过关时免费的地图
-UnPassFreeMapIDList = [Def_FBMapID_Zhanchui]
+UnPassFreeMapIDList = [Def_FBMapID_Zhanchui, Def_FBMapID_Dingjunge]
 #按星级记录过关的地图
 PassByStarMapIDList = []
 #扫荡不需要检查是否已过关的地图
@@ -1905,7 +1915,7 @@
 #固定玩家获胜的地图
 PlayerWinMapIDList = [Def_FBMapID_Tianzi]
 #需要汇报中心副本过关进度的地图
-ReportCenterMapIDList = [Def_FBMapID_Zhanchui]
+ReportCenterMapIDList = [Def_FBMapID_Zhanchui, Def_FBMapID_Dingjunge]
 
 #注册上传跨服服务器数据后直接进入跨服服务器的地图
 RegisterEnter_CrossServerMapIDList = []
@@ -1979,6 +1989,7 @@
                 'Arena':[Def_FBMapID_ArenaBattle],
                 'Zhanchui':[Def_FBMapID_Zhanchui],
                 'Tianzi':[Def_FBMapID_Tianzi],
+                'Dingjunge':[Def_FBMapID_Dingjunge],
                 }
 
 #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -3007,6 +3018,11 @@
     BatObjState_Link, # 链接(董白) 29
 ) = range(1 + 29)
 
+BatObjState_Nuhuo = 43 # 怒火(张飞),仅免疫伤害
+
+#免疫伤害的状态
+ImmuneHurtStateList = [BatObjState_Wudi, BatObjState_Nuhuo]
+
 #属于灼烧状态的
 BurnStateList = [BatObjState_Burn, BatObjState_BurnPlus]
 
@@ -3202,6 +3218,7 @@
 
 Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap"  #跨服注册活动地图, dataMapID
 
+Def_Player_Dict_FixVersion = "FixVersion"    #修正内容版本号
 Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33"     #RouteServer初始化成功(仅登陆一次)
 Def_Player_Dict_Wallow_LV = "GameWallowLV_34"    #防沉迷等级
 Def_Player_Dict_Wallow_OfflineTime = "GameWallowOfflineTime_35"    #防沉迷离线累积时间
@@ -3280,7 +3297,10 @@
 Def_PDict_TreasureLuck = "TreasureLuck_%s"  # 寻宝当前幸运值, 参数(寻宝类型)
 Def_PDict_TreasureCntAward = "TreasureCntAward_%s"  # 累计寻宝次数对应物品奖励领奖状态, 参数(寻宝类型)
 Def_PDict_TreasureGridCnt = "TreasureGridCnt_%s_%s"  # 格子对应累计产出次数, 参数(寻宝类型, 格子编号)
-Def_PDict_TreasureWish = "TreasureWish_%s_%s_%s"  # 心愿物品产出次数, 参数(寻宝类型, 库ID, 选择编号索引)  WishID*100+已产出次数
+Def_PDict_TreasureWishSelect = "TreasureWSel_%s_%s_%s"  # 心愿物品选择记录, 参数(寻宝类型, 库ID, index) 已选择心愿物品ID
+Def_PDict_TreasureWishOut = "TreasureWOut_%s_%s"  # 心愿物品已产出次数, 参数(寻宝类型, WishID)
+Def_PDict_TreasureWishLibOut = "TreasureWLibOut_%s_%s"  # 心愿物品库已产出总次数, 参数(寻宝类型, 库ID) 
+Def_PDict_TreasureWishUseItem = "TreasureWUItem_%s_%s"  # 心愿物品库是否已启用, 参数(寻宝类型, 库ID) 
 
 Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s"   #上一次自动购买的tick<背包类型>
 
@@ -3537,7 +3557,7 @@
 Def_PDict_TravelEnergy = "TravelEnergy"  # 剩余体力
 Def_PDict_TravelEnergyTime = "TravelEnergyTime"  # 上次恢复体力时间戳
 Def_PDict_TravelCnt = "TravelCnt"  # 累计游历次数
-Def_PDict_TravelScenery = "TravelScenery"  # 景观信息,景观左上角所在格子索引 * 10 + 景观类型
+Def_PDict_TravelSceneryState = "TravelScenery"  # 景观状态信息,是否已被找到 * 1000 + 景观左上角所在格子行 * 100 + 列 * 10 + 景观类型
 Def_PDict_TravelSceneryLVInfo = "TravelSceneryLVInfo"  # 景观等级信息,个位数-第1次升级成功与否,1-成功,2-失败;十位-第2次 ...
 Def_PDict_TravelGridInfo = "TravelGridInfo_%s_%s"  # 格子信息,参数(行, 列) 事件ID*100+是否双倍*10+开启状态
 Def_PDict_TravelState = "TravelState"  # 本盘游历记录,1-已领取景观奖励
@@ -3874,6 +3894,15 @@
 Def_PDict_TianziHisHurtEx = "TianziHisHurtEx_%s" # 历史最高伤害,整除亿部分,参数(bossID)
 Def_PDict_TianziTodayHurt = "TianziTodayHurt" # 今日最高伤害,求余亿部分
 Def_PDict_TianziTodayHurtEx = "TianziTodayHurtEx" # 今日最高伤害,整除亿部分
+
+#定军阁
+Def_PDict_DJGLineID = "DJGLineID"  # 今日已过关的线路ID 层 * 100 + 关卡编号
+Def_PDict_DJGEffect = "DJGEff_%s"  # 已生效的加成效果,参数(index)  effID * 100 + 效果等级
+Def_PDict_DJGSelectEffect = "DJGSelectEff_%s"  # 当前待选择的加成效果,参数(index) effID
+Def_PDict_DJGUnSelectCnt = "DJGUnSelectCnt"  # 还有几个未选择的效果
+Def_PDict_DJGEffAuto = "DJGEffAuto"  # 是否自动选择效果
+Def_PDict_DJGEffSet = "DJGEffSet_%s"  # 预设优先选择属性ID,参数(优先index)
+
 #-------------------------------------------------------------------------------
 
 #物品效果(ID或指定类型)对应的属性计算信息 {效果(ID/指定类型):[[属性索引, ...], 是否基础属性,(非)线性]}
@@ -4030,7 +4059,12 @@
 TriggerWay_FriendAttackOverDirectOneNoSelf, # 友方使用技能后(多目标仅触发一次,不含自己) 51
 TriggerWay_DOTHurt, # 造成持续伤害时 52
 TriggerWay_FriendDotHurt, # 友方造成持续伤害时(多目标仅触发一次,包含自己) 53
-) = range(1, 1 + 53)
+TriggerWay_NoDead, # 不时死(有配置该触发方式的视为有不死,触发死亡时不死保留1点血量) 54
+TriggerWay_ImmuneHurt, # 免疫伤害时 55
+TriggerWay_BeSuckHP, # 被吸血时 56
+TriggerWay_SuckHPOne, # 吸血时(多目标仅触发一次) 57
+TriggerWay_EnemyBeControlledHard, # 敌方受控时(硬控) 58
+) = range(1, 1 + 58)
 
 # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
 TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
@@ -4052,7 +4086,7 @@
 PassiveEff_AddSkillPerByJob = 6006 # 增加本次技能万分比(验证目标职业)
 PassiveEff_AddSkillTagCnt = 6007 # 增加技能目标数
 PassiveEff_ImmuneControlBuff = 6008 # 生命值低于x%时免疫控制效果
-PassiveEff_MustSuperHit = 6009 # 生命值低于x%时必定暴击
+PassiveEff_MustSuperHit = 6009 # 必定暴击
 PassiveEff_AddSkillPerByHP = 6010 # 增加本次技能万分比(验证当前生命)
 PassiveEff_AddSkillPerByBuffLayer = 6011 # 增加本次技能万分比(根据buff层级)
 PassiveEff_AddBuffLayerMax = 6012 # 添加buff层级上限:  数值1-增加层级上限
@@ -4075,10 +4109,16 @@
 PassiveEff_AddBatDamPerByLayer = 6029 # 提升技能战斗伤害(根据身上buff状态层数)
 PassiveEff_LostHPProtect = 6030 # 掉血上限保护
 PassiveEff_ImmuneControlDepBuff = 6031 # 某种buff状态层达到x时免疫减益控制效果
+PassiveEff_AddCureMultiBySkillType = 6032 # 提升治疗技能最终治疗效果(根据目标buff类型层数)
+PassiveEff_ImmuneBadBuff = 6033 # 概率免疫buff类型(免疫添加,针对减益、控制、dot类)
+PassiveEff_IgnoreSex = 6034 # 去除性别验证
+PassiveEff_AddBuffTime = 6035 # 增加buff持续时间
+PassiveEff_AddSkillUseCntLimit = 6036 # 增加7009回合数
+PassiveEff_AddDamBackPerByBuffLayer = 6037 # 增加反弹伤害万分比(根据buff层级)
 
 # 被动效果ID有触发值时就返回的
 PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid, 
-                             PassiveEff_IgnoreShield]
+                             PassiveEff_IgnoreShield, PassiveEff_ImmuneBadBuff, PassiveEff_IgnoreSex]
 # 被动效果ID触发值取最大值的
 PassiveEffValueMaxList = [PassiveEff_ChangeHurtMulti]
 # 被动效果ID触发值取最小值的
@@ -4785,6 +4825,7 @@
 HeroID_Dongbai = 540009 # 董白
 
 # 部分技能ID
+SkillID_CaorenProtect = 1015070 # 承殇
 SkillID_SmyFanzhao = 1012050 # 返照
 SkillID_DongbaiRevive = 4009240 # 董白 - 复活
 

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