From 1dd273126494e6f8ffd7a994b637f45ad1128191 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 03 十二月 2025 19:55:27 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(战报改为存储B430包Buffer;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py | 75 +++++++++++++++++++++++++++++++++----
1 files changed, 66 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
index c068b95..ca053c1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
@@ -19,12 +19,15 @@
import IpyGameDataPY
import PlayerControl
import NetPackCommon
+import PlayerGoldRush
import ChPyNetSendPack
import ItemControler
import IPY_GameWorld
import GameFuncComm
import ShareDefine
+import PlayerHero
import ChConfig
+import FBCommon
def GetTaskIDList(taskGroup):
## 获取某个任务分组所有任务ID列表
@@ -144,18 +147,63 @@
if taskType == ChConfig.TaskType_LV:
taskValue = curPlayer.GetLV()
- elif taskType == ChConfig.TaskType_FBPass:
- if len(conds) != 2:
+ elif taskType == ChConfig.TaskType_MainLevel:
+ if not conds:
return 0
- mapID, lineID = conds
- passLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)
- taskValue = 1 if passLineID >= lineID else 0
+ mapID = ChConfig.Def_FBMapID_Main
+ lineID = conds[0]
+ taskValue = 1 if FBCommon.IsFBPass(curPlayer, mapID, lineID) else 0
+
+ # 挑战主线关
+ elif taskType == ChConfig.TaskType_MainLevelChallenge:
+ if not conds:
+ return 0
+ mapID = ChConfig.Def_FBMapID_Main
+ lvID = conds[0]
+ taskValue = 1 if PlayerControl.IsMainLevelPass(curPlayer, lvID) else 0
+ if not taskValue:
+ challengeLVID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChallengeLVID)
+ taskValue = 1 if challengeLVID >= lvID else 0
+
+ elif taskType == ChConfig.TaskType_FBZhanchui:
+ if not conds:
+ return 0
+ mapID = ChConfig.Def_FBMapID_Zhanchui
+ lineID = conds[0]
+ taskValue = 1 if FBCommon.IsFBPass(curPlayer, mapID, lineID) else 0
+
+ elif taskType == ChConfig.TaskType_GoldRushWorkers:
+ taskValue = PlayerGoldRush.GetWorkerTotal(curPlayer)
+
+ elif taskType == ChConfig.TaskType_ReqOrJoinFamily:
+ taskValue = 1 if curPlayer.GetFamilyID() else 0
elif taskType == ChConfig.TaskType_TreeLV:
taskValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
elif taskType == ChConfig.TaskType_RealmLV:
taskValue = curPlayer.GetOfficialRank()
+
+ elif taskType == ChConfig.TaskType_HeroBook:
+ taskValue = PlayerHero.GetHeroBookActCnt(curPlayer)
+
+ elif taskType == ChConfig.TaskType_EquipColor:
+ if not conds:
+ return 0
+ needColor = conds[0]
+ equipCnt = 0
+ equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+ for equipPlace in ChConfig.Def_MainEquipPlaces:
+ equipIndex = equipPlace - 1
+ if equipIndex < 0 or equipIndex >= equipPack.GetCount():
+ continue
+ curEquip = equipPack.GetAt(equipIndex)
+ if not curEquip or curEquip.IsEmpty():
+ continue
+ itemColor = curEquip.GetItemColor()
+ if itemColor >= needColor:
+ equipCnt += 1
+ taskValue = equipCnt
return taskValue
@@ -287,13 +335,22 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskValue % taskGroup, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskState % taskGroup, 0)
- for itemID, itemCount, isAuctionItem in awardItemList:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
-
+ # 支持定制属性物品
+ isAuctionItem = 0
+ notifyAwardList = []
+ appointInfo = {}
+ for itemID, itemCount, appointID in awardItemList:
+ setAttrDict = {ShareDefine.Def_CItemKey_AppointID:appointID} if appointID else {}
+ if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, event=["Task", False, {}], setAttrDict=setAttrDict):
+ continue
+ notifyAwardList.append([itemID, itemCount, isAuctionItem])
+ appointInfo[itemID] = appointID
+ ItemControler.NotifyGiveAwardInfo(curPlayer, notifyAwardList, "Task", dataEx={"appointInfo":appointInfo})
+
if not __giveNewTask(curPlayer, taskGroup):
SyncTaskInfo(curPlayer, [taskGroup])
- GameFuncComm.DoFuncOpenLogic(curPlayer, [taskID])
+ GameFuncComm.DoFuncOpenLogic(curPlayer)
return
def SyncTaskInfo(curPlayer, taskGroupList=None):
--
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