From 1ee5a1bc2efee571b23e2f4423bbd2aa94b7be75 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 14 一月 2026 10:05:48 +0800
Subject: [PATCH] 389 流向记录(调整对指定背包处理流向代码;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py |    7 ++++++-
 1 files changed, 6 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
index 0c8172e..bbbc8ca 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -29,9 +29,11 @@
 import PlayerControl
 import FunctionNPCCommon
 import PlayerActBuyCountGift
+import OpenServerActivity
 import PlayerActLoginNew
 import PlayerActTask
 import ItemControler
+import PlayerMingge
 import PlayerTravel
 import PlayerHorse
 import PlayerArena
@@ -45,6 +47,9 @@
                      ShareDefine.GameFuncID_Shop:lambda curObj:FunctionNPCCommon.DoShopOpen(curObj),
                      ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
                      ShareDefine.GameFuncID_Travel:lambda curObj:PlayerTravel.DoTravelOpen(curObj),
+                     ShareDefine.GameFuncID_Mingge:lambda curObj:PlayerMingge.DoMinggeOpen(curObj),
+                     ShareDefine.GameFuncID_OSA_MainLevel:lambda curObj:OpenServerActivity.DoOSA_MainLevel(curObj),
+                     ShareDefine.GameFuncID_OSA_HeroCall:lambda curObj:OpenServerActivity.DoOSA_HeroCall(curObj),
                      }
 
 def GetFuncOpenLVIpyData(funcID): return IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
@@ -91,7 +96,7 @@
             continue
         
         limitManLevel = ipyData.GetLimitManLevel()
-        if limitManLevel and limitManLevel < PlayerControl.GetMainLevelPassValue(curPlayer):
+        if limitManLevel and PlayerControl.GetMainLevelPassValue(curPlayer) < limitManLevel:
             continue
         
         # 先更新值再处理开启逻辑,不能可能导致在功能开启逻辑中再开启功能引发的递归死循环

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