From 1f982fe95cfaa236db7dcf3d94c17626cfa34ad6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 23 一月 2026 18:37:31 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(修正属性计算结果本身是整数时不再进行小数处理;小数精确2位小数;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |   14 ++++++++++----
 1 files changed, 10 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index ef02fab..b2a6ba0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -182,7 +182,9 @@
 AttrID_GuanchuanDef,                        # 抗贯穿 78
 AttrID_Zhaojia,                             # 招架 79
 AttrID_ZhaojiaDef,                          # 抗招架 80
-) = range(1, 1 + 80)
+AttrID_AbsoluteMissRate,                    # 绝对闪避 81
+AttrID_AbsoluteMissRateDef,                 # 抗绝对闪避 82
+) = range(1, 1 + 82)
 
 # 需要计算的武将战斗属性ID列表
 CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_AtkSpeed, AttrID_StunRate, AttrID_StunRateDef, 
@@ -199,6 +201,7 @@
                         AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef,
                         AttrID_ReviveHPPer, AttrID_ReviveXPPer, AttrID_DOTBurnPer, AttrID_DOTBurnPerDef,
                         AttrID_Guanchuan, AttrID_GuanchuanDef, AttrID_Zhaojia, AttrID_ZhaojiaDef,
+                        AttrID_AbsoluteMissRate, AttrID_AbsoluteMissRateDef,
                         ]
 
 # 基础三维属性ID列表
@@ -902,7 +905,8 @@
 HurtAtkType_IgnoreShield,      # 无视承伤盾 14
 HurtAtkType_Guanchuan,         # 贯穿 15
 HurtAtkType_Zhaojia,           # 招架 16
-) = range(17)
+HurtAtkType_AbsoluteMiss,      # 绝对闪避 17
+) = range(18)
 
 #伤害类型
 (
@@ -3400,7 +3404,7 @@
 Def_Player_Dict_FamilyTaofaAnger = "FamilyTaofaAnger" # 当前怒气
 Def_Player_Dict_FamilyTaofaBoxTotalGetCnt = "FamilyTaofaBoxTotalGetCnt" # 累计已领取宝箱奖励数
 Def_Player_Dict_FamilyTaofaBoxUnGetCnt = "FamilyTaofaBoxUnGetCnt" # 当前未领取的宝箱奖励数
-Def_Player_Dict_FamilyTaofaBoxLastTime = "FamilyTaofaBoxLastTime" # 上一次统计未领取宝箱时间戳,超过该时间戳的宝箱才可以再增加未领取
+Def_Player_Dict_FamilyTaofaLeaveGetCnt = "FamilyTaofaLeaveGetCnt" # 上一次离开公会时累计领取宝箱数
 Def_Player_Dict_FamilyTaofaBoxContribCnt = "FamilyTaofaBoxContribCnt" # 累计贡献的宝箱奖励数
 Def_Player_Dict_FamilyTaofaBoxHurt = "FamilyTaofaBoxHurt" # 宝箱奖励计算累计伤害,求余亿部分
 Def_Player_Dict_FamilyTaofaBoxHurtEx = "FamilyTaofaBoxHurtEx" # 宝箱奖励计算累计伤害,整除亿部分
@@ -4049,7 +4053,8 @@
 TriggerWay_EnemyBeControlledHard, # 敌方受控时(硬控) 58
 TriggerWay_PursueAtk, # 追击直接攻击时 59
 TriggerWay_Frozen, # 冰冻目标时 60
-) = range(1, 1 + 60)
+TriggerWay_AddDOTBuff, # 附加持续伤害buff时 61
+) = range(1, 1 + 61)
 
 # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
 TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
@@ -4122,6 +4127,7 @@
 SkillEff_SkillUseCntLimit = 7009 # 限制技能最多触发次数
 SkillEff_UseSkillStealBuff = 7010 # 释放技能前偷取buff
 SkillEff_ReviveNoUse = 7011 # 没有复活目标时释放其他技能
+SkillEff_LearnSkillEx = 7012 # 额外学习技能(用于拆分完全独立的技能,视为已学习)
 
 (
 TriggerType_BeSuperHit, # 被暴击触发技能 1

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