From 1f982fe95cfaa236db7dcf3d94c17626cfa34ad6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 23 一月 2026 18:37:31 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(修正属性计算结果本身是整数时不再进行小数处理;小数精确2位小数;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 8b990af..7340f58 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1848,6 +1848,10 @@
     #0通哟  1 PVP类型  2PVE类型  
     return curSkill.GetHurtType() % 10
 
+def GetSkillIDBySkillTypeID(skillTypeID, skillLV=1):
+    skillID = skillTypeID + skillLV - 1
+    return skillID
+
 def isDamageShieldSkill(skillData):
     ## 是否承伤盾技能
     return skillData.GetAtkType() == ChConfig.BuffAtkType_DamageShield

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