From 1fb002af86296eeb89a18cc2a3eba4d090d1e94b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 09 一月 2026 15:52:04 +0800
Subject: [PATCH] 271 【内政】古宝系统-服务端(修复古宝共鸣存在未激活古宝时激活共鸣0星属性bug;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py |   34 ++++++++++++++++------------------
 1 files changed, 16 insertions(+), 18 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
index 67867c2..7a2442a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
@@ -16,9 +16,12 @@
 #-------------------------------------------------------------------------------
 
 import GameWorld
+import PlayerGubao
 import ItemControler
 import PlayerBeauty
 import FBCommon
+import PlayerSuccess
+import ShareDefine
 import PlayerTask
 import ChConfig
 
@@ -31,13 +34,12 @@
     
     return True, funcLineID
 
-def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
-    ## 回合战斗结束
-    
+def OnTurnFightAward(curPlayer, guid, mapID, funcLineID, winFaction, statMsg, dateStr, reqData, awardDict):
+    ## 回合战斗结算奖励
     if not curPlayer:
         return
     
-    isWin = turnFight.isWin
+    isWin = winFaction == ChConfig.Def_FactionA
     
     if not isWin:
         return
@@ -48,20 +50,7 @@
     
     itemList = FBCommon.GetPassAwardList(mapID, funcLineID)
     GameWorld.DebugLog("过关奖励: mapID=%s,funcLineID=%s,itemList=%s" % (mapID, funcLineID, itemList))
-    overMsg.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList)})
-    
-    turnFight.awardData = [itemList]
-    return
-
-def OnTurnFightAward(curPlayer, turnFight, mapID, funcLineID, awardData):
-    ## 回合战斗结算奖励
-    if not curPlayer:
-        return
-    
-    if not awardData:
-        return
-    
-    itemList = awardData[0]
+    awardDict.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList)})
     
     # 首通不扣次数
     FBCommon.AddEnterFBCount(curPlayer, mapID, isFree=True)
@@ -69,6 +58,8 @@
     ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Zhanchui", False, {}], isNotifyAward=False)
     
     PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_FBZhanchui)
+    #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAFBZhanchui, 1)
+    __onFBAward(curPlayer)
     return
     
 def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, dataEx):
@@ -100,4 +91,11 @@
     overDict = {FBCommon.Over_itemInfo:jsonItemList, FBCommon.Over_isSweep:1}
     FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
     
+    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAFBZhanchui, 1)
+    __onFBAward(curPlayer)
     return True
+
+def __onFBAward(curPlayer):
+    ## 过关、扫荡都算
+    PlayerGubao.AddGubaoSpecEffLayer(curPlayer, PlayerGubao.GubaoEffType_Zhanchui, 1)
+    return

--
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