From 206203b4ccec9426178e12b8d67c815c4743df54 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 01 九月 2025 15:45:06 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化主线战斗片段断点逻辑;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBFamily.py |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBFamily.py
index b7b2bfe..fee72a3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBFamily.py
@@ -302,6 +302,8 @@
         self.__memberList.append(member)
         return member
     
+    def GetMemberIDList(self): return self.__memberDict.keys()
+    
     def AddMember(self, playerID):
         member = None
         if playerID in self.__memberDict:
@@ -366,7 +368,7 @@
                 continue
             familyFightPowerTotal += member.GetFightPowerTotal()
         self.SetFightPowerTotal(familyFightPowerTotal)
-        GameWorld.DebugLog("刷新仙盟总战力! familyID=%s" % self.GetID())
+        #GameWorld.DebugLog("刷新仙盟总战力! familyID=%s" % self.GetID())
         self.__memFightPowerChange = False
         return familyFightPowerTotal
     

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