From 206203b4ccec9426178e12b8d67c815c4743df54 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 01 九月 2025 15:45:06 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化主线战斗片段断点逻辑;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBFamily.py | 4 +++- 1 files changed, 3 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBFamily.py index b7b2bfe..fee72a3 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBFamily.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBFamily.py @@ -302,6 +302,8 @@ self.__memberList.append(member) return member + def GetMemberIDList(self): return self.__memberDict.keys() + def AddMember(self, playerID): member = None if playerID in self.__memberDict: @@ -366,7 +368,7 @@ continue familyFightPowerTotal += member.GetFightPowerTotal() self.SetFightPowerTotal(familyFightPowerTotal) - GameWorld.DebugLog("刷新仙盟总战力! familyID=%s" % self.GetID()) + #GameWorld.DebugLog("刷新仙盟总战力! familyID=%s" % self.GetID()) self.__memFightPowerChange = False return familyFightPowerTotal -- Gitblit v1.8.0