From 206203b4ccec9426178e12b8d67c815c4743df54 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 01 九月 2025 15:45:06 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化主线战斗片段断点逻辑;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 96 +++++++++++------------------------------------- 1 files changed, 22 insertions(+), 74 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py index 3ee73aa..6b6254a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py @@ -17,9 +17,7 @@ import SkillShell import ChConfig import PlayerHorse -import PlayerTeam import SkillCommon -import MirrorAttack import GameMap import FBLogic import GameWorldProcess @@ -35,7 +33,6 @@ import PlayerBillboard import GameServerRefresh import IPY_GameWorld -import PlayerGameWallow import ChPyNetSendPack import NetPackCommon import DataRecordPack @@ -49,13 +46,8 @@ import GameFuncComm import IpyGameDataPY import PyGameData -import PlayerMagicWeapon import PlayerFeastTravel import PlayerActTurntable -import GameLogic_SealDemon -import GameLogic_ZhuXianBoss -import GameLogic_CrossDemonKing -import PlayerVip import PlayerCostRebate import PlayerActLunhuidian import PlayerActGarbageSorting @@ -66,7 +58,6 @@ import CrossRealmPlayer import CrossPlayerData import ChNetSendPack -import PlayerAssist import PlayerState import PlayerGubao import PlayerOnline @@ -973,9 +964,6 @@ #刷新技能剩余时间 SkillCommon.RefreshAllSkillRemainTime(curPlayer, tick) - #队伍玩家退出地图 - PlayerTeam.TeamPlayerLeaveMap(curPlayer, tick, isDisconnect) - #退出采集 NPCCommon.ClearCollectNPC(curPlayer) @@ -1237,9 +1225,6 @@ NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromFBLineID, lineID) GameWorld.DebugLog("进入副本时,最后一次离开的可返回的副本ID更新!mapID=%s,lineID=%s,Pos(%s,%s)" % (mapID, lineID, posX, posY)) - # 离开地图 - PlayerAssist.OnPlayerLeaveMap(curPlayer) - # 从副本中切图 if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull: #默认回满血 @@ -1392,21 +1377,12 @@ if not FBLogic.OnEnterFBEvent(curPlayer, mapID, lineID, tick): GameWorld.DebugLog(" OnEnterFBEvent False!", curPlayer.GetPlayerID()) - if mapID in [ChConfig.Def_FBMapID_CrossBattlefield]: - NotifyCode(curPlayer, "GeRen_chenxin_268121") - else: - NotifyCode(curPlayer, "SingleEnterDefaul") + NotifyCode(curPlayer, "SingleEnterDefaul") return # 需要动态分布线路的地图,发送到跨服服务器进行分配 if mapID in ChConfig.Def_CrossDynamicLineMap: extendInfo = {} - if mapID == ChConfig.Def_FBMapID_CrossDemonKing: - bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(mapID, lineID) - if not bossID: - return - extendInfo["BossID"] = bossID - msgDict = {"PlayerID":curPlayer.GetPlayerID(), "MapID":mapID, "FuncLineID":lineID, "LV":curPlayer.GetLV()} if extendInfo: msgDict.update(extendInfo) @@ -1441,10 +1417,6 @@ tick = GameWorld.GetGameWorld().GetTick() if CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK: return -# if mapID == ChConfig.Def_FBMapID_XMZZ: -# #仙魔之争 -# GameLogic_XMZZ.XMZZStartFight(curPlayer) -# return if posX == 0 and posY == 0: ipyEnterPosInfo = FBCommon.GetFBLineEnterPosInfo(mapID, lineID, fbLineIpyData) retPos = FBLogic.OnGetFBEnterPos(curPlayer, mapID, lineID, ipyEnterPosInfo, tick) @@ -1469,26 +1441,7 @@ if isSendToGameServer or mapID in ChConfig.Def_MapID_SendToGameServer \ or mapID in ReadChConfig.GetEvalChConfig("MapID_SendToGameServer"): extendParamList = [] - if mapID == ChConfig.Def_FBMapID_SealDemon: - newbielineList = IpyGameDataPY.GetFuncEvalCfg('SealDemonNewbieLine', 1) - # 新手线路特殊处理,直接进入 - if lineID in newbielineList: - GameWorld.DebugLog("封魔坛虚拟线路只能通过自定义场景进入挑战!") - return - else: - bossID = GameLogic_SealDemon.CurFBLineBOSSID(lineID) - extendParamList = [bossID] - elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss: - bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID(lineID) - extendParamList = [bossID, -1] - enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss) - if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss): - if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt): - extendParamList = [bossID, curPlayer.GetFamilyID()] - elif mapID == ChConfig.Def_FBMapID_DemonKing: - bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(mapID, lineID) - extendParamList = [bossID] - elif mapID in ChConfig.Def_MapID_LineIDToPropertyID: + if mapID in ChConfig.Def_MapID_LineIDToPropertyID: enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID) extendParamList = [enterCnt] elif mapID in ChConfig.MirrorBattleMapIDList: @@ -1639,10 +1592,6 @@ # @return 无意义 # @remarks 刷新玩家时钟,切地图玩家时钟记录清空,处理相应逻辑 def RefreshPlayerTick(curPlayer): - tick = GameWorld.GetGameWorld().GetTick() - - #防沉迷切线时间 - PlayerGameWallow.DoLogic_WallowOnlineTime(curPlayer, tick) return @@ -2607,7 +2556,7 @@ #---钱不够 返回假如果需要提示的话 提示信息--- if needMoneyCount < Price: if needNotify and notifyCode: - NotifyCode(curPlayer, notifyCode) + pass#NotifyCode(curPlayer, notifyCode) GameWorld.DebugLog("货币不足: TYPE_Price=%s, Price=%s, curMoneyCount=%s" % (TYPE_Price, Price, needMoneyCount)) return False @@ -2656,8 +2605,8 @@ gold = curPlayer.GetGold() # 元宝 if goldPaper + gold < Price: # 钱不够 - if needNotify: - NotifyCode(curPlayer, "GoldErr") + #if needNotify: + # NotifyCode(curPlayer, "GoldErr") return [] if goldPaper >= Price: # 只用礼券就够了 @@ -2792,11 +2741,11 @@ __PayMoneyAfter(curPlayer, type_Price, lostMoney, costType, infoDict, quantity, costVIPGold) #通知客户端失去金钱 - if isNotify: - if type_Price == ShareDefine.TYPE_Price_PayCoin: - NotifyCode(curPlayer, "LostMoney", [type_Price, str(round(lostMoney/100.0, 2))]) - else: - NotifyCode(curPlayer, "LostMoney", [type_Price, lostMoney]) + #if isNotify: + # if type_Price == ShareDefine.TYPE_Price_PayCoin: + # NotifyCode(curPlayer, "LostMoney", [type_Price, str(round(lostMoney/100.0, 2))]) + # else: + # NotifyCode(curPlayer, "LostMoney", [type_Price, lostMoney]) return True ## 付款以后后续操作 @@ -2857,6 +2806,9 @@ NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntBooty % itemID, unXiantaoCntBooty + price) PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, price) + PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, price) + + unitPrice = price if quantity == 1 else int(math.ceil(price * 1.0 / quantity)) # 单价 #reason_name = "Unknown" if not costType else costType reason_name = costType @@ -3091,12 +3043,12 @@ if priceType == ShareDefine.TYPE_Price_PayCoinDay: priceType = ShareDefine.TYPE_Price_PayCoin - if isSysHint and priceType != ShareDefine.TYPE_Price_BourseMoney: - #通知客户端得到金钱 - if priceType == ShareDefine.TYPE_Price_PayCoin: - NotifyCode(curPlayer, "GetMoney", [priceType, str(round(value/100.0, 2))]) - else: - NotifyCode(curPlayer, "GetMoney", [priceType, value]) + #if isSysHint and priceType != ShareDefine.TYPE_Price_BourseMoney: + # #通知客户端得到金钱 + # if priceType == ShareDefine.TYPE_Price_PayCoin: + # NotifyCode(curPlayer, "GetMoney", [priceType, str(round(value/100.0, 2))]) + # else: + # NotifyCode(curPlayer, "GetMoney", [priceType, value]) __GiveMoneyAfter(curPlayer, priceType, value, giveType, addDataDict) if befMoney == 0: @@ -3407,10 +3359,7 @@ def GetFabaoAddPoint(curPlayer): #法宝额外增加玩家每级获得的灵根点 - mwID = IpyGameDataPY.GetFuncCfg('FabaoAddPoint', 1) - if not PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID, lv=1): - return 0 - return IpyGameDataPY.GetFuncCfg('FabaoAddPoint', 2) + return 0 def DoAddPointOpen(curPlayer): '''加点功能开启''' @@ -3860,8 +3809,6 @@ DoPlayerDead(curPlayer) GameObj.ClearPyPlayerState(curPlayer) - - MirrorAttack.OnPlayerDead(curPlayer) return @@ -4298,7 +4245,6 @@ def Sync_ExpRateChange(curPlayer): totalExpRate = GetPlayerExpRate(curPlayer) fightExpRate = curPlayer.GetFightExpRate() # 系统及功能累加 - fightExpRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FightExpRate) # VIP加成 fightExpRate += PlayerGoldInvest.GetAddFightExpRate(curPlayer) actExpRateInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_ExpRate, {})# 多倍经验活动加成 @@ -4465,6 +4411,8 @@ # @param wave: 第x波 value = ComMainLevelValue(chapterID, levelNum, wave) SetMainLevelPassValue(curPlayer, value) + if wave == 0: + PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevel) return value def GetMainLevelPassInfo(curPlayer): ## 获取主线关卡过关进度信息 -- Gitblit v1.8.0