From 207fa68f5a9d50ef0bd176cf98adb81827f492f0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 04 十二月 2025 16:14:43 +0800
Subject: [PATCH] 16 卡牌服务端(分包下载奖励15支持;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 23 ++++++++++++++++++-----
1 files changed, 18 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 39a115b..d35886c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -93,6 +93,12 @@
Def_BuffValue_Count = 3 # buff记录的value个数
+# buff保留类型定义
+(
+BuffRetainType_Dead, # 死亡保留 1
+BuffRetainType_Revive, # 复活保留 2
+) = range(1, 1 + 2)
+
#游戏对象属性--------------------------------------------
# 属性ID列表,所有对象类型通用,如Player、NPC
AttrIDList = (
@@ -168,7 +174,9 @@
AttrID_ComboDamPerDef, # 连击减伤 70
AttrID_PVPDamPer, # PVP增伤 71
AttrID_PVPDamPerDef, # PVP减伤 72
-) = range(1, 1 + 72)
+AttrID_ReviveHPPer, # 复活生命加成 73
+AttrID_ReviveXPPer, # 复活怒气加成 74
+) = range(1, 1 + 74)
# 需要计算的武将战斗属性ID列表
CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef,
@@ -182,7 +190,8 @@
AttrID_WeiFinalDamPer, AttrID_WeiFinalDamPerDef, AttrID_ShuFinalDamPer, AttrID_ShuFinalDamPerDef,
AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
AttrID_BatDamPer, AttrID_BatDamPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
- AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef
+ AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef,
+ AttrID_ReviveHPPer, AttrID_ReviveXPPer,
]
# 基础三维属性ID列表
@@ -3075,7 +3084,6 @@
Def_PlayerKey_Frist_Lock = "Frist_Lock" # 是否接受了任务1
Def_PlayerKey_TaskExpRewardMultiple = "TaskExpRewardMultiple" # 任务经验奖励倍值
Def_PlayerKey_BuyItemCnt = "BuyItemCnt" # 购买物品数量
-Def_PlayerKey_QueryOpenServerAwardState = "QueryOpenServerAwardState" # 查询开服奖励状态
Def_PlayerKey_QueryMarkIdCardIndex = 'QueryMarkIdCardIndex' # 指定账号生成卡类型
Def_PlayerKey_QueryNewGuyCardType = 'QueryNewGuyCardType' # 查询的新手卡类型
@@ -3324,6 +3332,8 @@
Def_PDict_SplitExpLVCnt = "SplitExpLVCnt_%s" # 单位等级经验已拆分过的等级数, 参数为实际等级
Def_PDict_IsAddReviveTired = "IsAddReviveTired" # 死亡是否增加复活疲劳
+
+Def_PDict_DownloadAwardState = "DownloadAwardState" # 分包包下载奖励状态 0-未领 >0-已领奖励编号
Def_PDict_ChestsOpenCount = "ChestsOpenCount_%s" # 宝箱已开启次数, 参数(宝箱ID), 只有有开启次数额外奖励的才会记录
@@ -3997,10 +4007,13 @@
TriggerWay_BeAtkBack, # 被反击时 39
TriggerWay_InBattlefield, # 在场时 40
TriggerWay_Revive, # 复活时 41
-) = range(1, 1 + 41)
+TriggerWay_BigTurnStartByDead, # 大回合开始时(死亡后有效) 42
+) = range(1, 1 + 42)
# 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
+# 死亡可以触发的方式
+DeadCanTriggerWayList = [TriggerWay_BigTurnStartByDead]
# 被动触发有效来源
TriggerSrc_Skill = 1 # 身上技能有效
@@ -4791,7 +4804,7 @@
Def_RewardType_BossReborn, # BOSS复活12
Def_RewardType_FCRecharge, # 仙界盛典充值大礼13
Def_RewardType_FCParty, # 仙界盛典全民来嗨14
-Def_RewardType_15, # 分包下载奖励15
+Def_RewardType_DownLoad, # 分包下载奖励15
Def_RewardType_WishingWell, # 许愿池奖励16
Def_RewardType_OpenFunc, # 功能开启奖励17
Def_RewardType_TotalRecharge, # 累计充值奖励18
--
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