From 207fa68f5a9d50ef0bd176cf98adb81827f492f0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 04 十二月 2025 16:14:43 +0800
Subject: [PATCH] 16 卡牌服务端(分包下载奖励15支持;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py | 38 +++++++++++++++++++-------------------
1 files changed, 19 insertions(+), 19 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
index 482b25c..91fe638 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -29,11 +29,11 @@
import PlayerControl
import FunctionNPCCommon
import PlayerActBuyCountGift
+import OpenServerActivity
import PlayerActLoginNew
import PlayerActTask
-import IPY_GameWorld
-import ItemCommon
import ItemControler
+import PlayerTravel
import PlayerHorse
import PlayerArena
import PlayerTask
@@ -45,11 +45,14 @@
ShareDefine.GameFuncID_Arena:lambda curObj:PlayerArena.DoArenaOpen(curObj),
ShareDefine.GameFuncID_Shop:lambda curObj:FunctionNPCCommon.DoShopOpen(curObj),
ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
+ ShareDefine.GameFuncID_Travel:lambda curObj:PlayerTravel.DoTravelOpen(curObj),
+ ShareDefine.GameFuncID_OSA_MainLevel:lambda curObj:OpenServerActivity.DoOSA_MainLevel(curObj),
+ ShareDefine.GameFuncID_OSA_HeroCall:lambda curObj:OpenServerActivity.DoOSA_HeroCall(curObj),
}
def GetFuncOpenLVIpyData(funcID): return IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
-def DoFuncOpenLogic(curPlayer):
+def DoFuncOpenLogic(curPlayer, checkServerDay=True):
'''执行触发功能开启逻辑
@param finishMissionIDList: 完成的任务ID列表
'''
@@ -87,7 +90,11 @@
continue
limitOpenDay = ipyData.GetLimitOpenDay()
- if limitOpenDay and serverDay < limitOpenDay:
+ if limitOpenDay and serverDay < limitOpenDay and checkServerDay:
+ continue
+
+ limitManLevel = ipyData.GetLimitManLevel()
+ if limitManLevel and PlayerControl.GetMainLevelPassValue(curPlayer) < limitManLevel:
continue
# 先更新值再处理开启逻辑,不能可能导致在功能开启逻辑中再开启功能引发的递归死循环
@@ -128,29 +135,22 @@
def GetFuncOpenAward(curPlayer, funcID):
## 领取功能开启奖励
- ipyData = IpyGameDataPY.GetIpyGameData('FunctionForecast', funcID)
+ ipyData = IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
if not ipyData:
return
getState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncAwardState, funcID)
if getState:
+ GameWorld.DebugLog("功能开启奖励已领取! funcID=%s" % funcID)
return
- awardDict = ipyData.GetAward()
- job = curPlayer.GetJob()
- itemList = awardDict.get(str(job))
+ openState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch, funcID)
+ if not openState:
+ GameWorld.DebugLog("功能未开启无法领取! funcID=%s" % funcID)
+ return
+ itemList = ipyData.GetAwardList()
if not itemList:
return
- # 检查背包
- needSpace = len(itemList)
- packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
- if needSpace > packSpace:
- PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
- return
GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncAwardState, funcID, 1)
-
- # 给物品
- for itemID, itemCount in itemList:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
- ItemControler.NotifyGiveAwardInfo(curPlayer, itemList, "FuncOpenAward")
+ ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["FuncOpenAward", False, {}])
Sync_FuncOpenState(curPlayer, [funcID])
return
--
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