From 207fa68f5a9d50ef0bd176cf98adb81827f492f0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 04 十二月 2025 16:14:43 +0800
Subject: [PATCH] 16 卡牌服务端(分包下载奖励15支持;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py | 136 +++++++++++++++++++++++++++++++++++++++++---
1 files changed, 125 insertions(+), 11 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index d7a77ea..0b32d31 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -21,9 +21,11 @@
import IPY_GameWorld
import ItemControler
import ChPyNetSendPack
+import PlayerActivity
import NetPackCommon
import PlayerControl
import PlayerOnline
+import PlayerTask
import GameWorld
import ChConfig
@@ -38,6 +40,7 @@
def OnPlayerLogin(curPlayer):
Sync_HeroInfo(curPlayer)
Sync_PlayerHeroInfo(curPlayer)
+ Sync_LineupRecommendInfo(curPlayer)
return
def OnPlayerFirstLogin(curPlayer):
@@ -349,6 +352,9 @@
heroItem.SetUserAttr(ShareDefine.Def_IudetHeroLV, updHeroLV)
PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
+
+ PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_HeroLVUP, 1)
+ PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_HeroLVUP)
return
def GetHeroLVMax(heroItem):
@@ -442,10 +448,13 @@
return 0
InitStarUpper = qualityIpyData.GetInitStarUpper()
+ awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
+ if not awakeLV:
+ return InitStarUpper
+
addStarUpper = 0
heroAwakeIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("HeroAwake", heroID)
if heroAwakeIpyDataList:
- awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
for ipyData in heroAwakeIpyDataList:
if ipyData.GetAwakeLV() > awakeLV:
break
@@ -464,6 +473,9 @@
item.SetUserAttr(ShareDefine.Def_IudetHeroStar, updStar)
if addStar > 0:
__DoHeroStarTalentUp(item, addStar)
+ PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_HeroStarUP, addStar)
+ PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_HeroStarUP, addStar)
+
if isSync:
heroItem.Sync_Item()
@@ -478,12 +490,25 @@
def __DoHeroStarTalentUp(singleItem, addLV):
## 执行武将星级天赋等级提升
+ heroID = singleItem.GetItemTypeID()
commTalentSlot = IpyGameDataPY.GetFuncCfg("HeroStarTalent", 1) # 常规天赋槽个数
talentMaxLV = IpyGameDataPY.GetFuncCfg("HeroStarTalent", 2) # 每个天赋最大等级
+
+ maxUnlockSlot = commTalentSlot # 最大有效的已解锁槽位
+ awakeIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("HeroAwake", heroID)
+ if awakeIpyDataList:
+ awakeLV = singleItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
+ for ipyData in awakeIpyDataList[:awakeLV][::-1]: # 倒序遍历,第一个命中的就是最大的
+ unlockTalentSlot = ipyData.GetUnlockTalentSlot()
+ if unlockTalentSlot and unlockTalentSlot :
+ maxUnlockSlot = unlockTalentSlot
+ break
+
idCount = singleItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentID)
lvCount = singleItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentIDLV)
idList, lvList = [], [] # 记录在物品上的值,有顺序
unfullLVIDList = [] # 未满级的天赋ID
+ unfullLVIDListUnlock = [] # 未满级的天赋ID,仅已解锁槽位,重生可能导致觉醒已解锁槽位暂时被锁住
haveUp = False
for index in range(min(idCount, lvCount)):
talentID = singleItem.GetUserAttrByIndex(ShareDefine.Def_IudetHeroTalentID, index)
@@ -492,14 +517,16 @@
lvList.append(talentLV)
if talentLV < talentMaxLV:
unfullLVIDList.append(talentID)
-
+ if index < maxUnlockSlot:
+ unfullLVIDListUnlock.append(talentID)
+
if len(idList) < commTalentSlot:
idList += [0] * (commTalentSlot - len(idList))
lvList += [0] * (commTalentSlot - len(lvList))
GameWorld.DebugLog("执行武将星级天赋等级提升: addLV=%s" % addLV)
- GameWorld.DebugLog("当前星级天赋: idList=%s,lvList=%s" % (idList, lvList))
- GameWorld.DebugLog("未满级星级天赋ID: %s" % unfullLVIDList)
+ GameWorld.DebugLog("当前星级天赋: idList=%s,lvList=%s,maxUnlockSlot=%s" % (idList, lvList, maxUnlockSlot))
+ GameWorld.DebugLog("未满级星级天赋ID: %s,unfullLVIDListUnlock=%s" % (unfullLVIDList, unfullLVIDListUnlock))
# 有空余槽位,优先给空余槽位天赋,额外解锁的槽位是需要先选择的,所以一定不为空,故这里只判断常规槽位即可
if 0 in idList:
@@ -531,6 +558,7 @@
idList[zeroIndex] = randTalentID
lvList[zeroIndex] = 1
unfullLVIDList.append(randTalentID)
+ unfullLVIDListUnlock.append(randTalentID)
GameWorld.DebugLog("新增星级天赋ID: %s" % (randTalentID))
addLV -= 1
haveUp = True
@@ -540,9 +568,9 @@
for _ in range(addLV):
if not unfullLVIDList:
break
- randID = random.choice(unfullLVIDList)
+ # 优先随机已解锁的
+ randID = random.choice(unfullLVIDListUnlock) if unfullLVIDListUnlock else random.choice(unfullLVIDList)
if randID not in idList:
- unfullLVIDList.remove(randID)
continue
randIndex = idList.index(randID)
idLV = lvList[randIndex]
@@ -553,8 +581,11 @@
GameWorld.DebugLog("升级星级天赋ID: %s,idLV=%s,index=%s" % (randID, idLV, randIndex))
if idLV >= talentMaxLV:
- unfullLVIDList.remove(randID)
- GameWorld.DebugLog(" 移除未满级ID: %s,unfullLVIDList=%s" % (randID, unfullLVIDList))
+ if randID in unfullLVIDList:
+ unfullLVIDList.remove(randID)
+ if randID in unfullLVIDListUnlock:
+ unfullLVIDListUnlock.remove(randID)
+ GameWorld.DebugLog(" 移除满级ID: %s,unfullLVIDList=%s,unfullLVIDListUnlock=%s" % (randID, unfullLVIDList, unfullLVIDListUnlock))
haveUp = True
@@ -1031,6 +1062,20 @@
__doHeroBookAct(curPlayer, heroID)
return
+def GetHeroBookActCnt(curPlayer):
+ ## 获取武将图鉴已激活数量
+ bookCnt = 0
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for index in range(ipyDataMgr.GetHeroCount()):
+ ipyData = ipyDataMgr.GetHeroByIndex(index)
+ heroID = ipyData.GetHeroID()
+ if not ipyData.GetPlayerCanUse():
+ continue
+ if not GetHeroBookInitState(curPlayer, heroID):
+ continue
+ bookCnt += 1
+ return bookCnt
+
def __doHeroBookAct(curPlayer, heroID):
## 图鉴激活
playerID = curPlayer.GetPlayerID()
@@ -1054,11 +1099,13 @@
if awardMoneyInfo and len(awardMoneyInfo) == 2:
moneyType, moneyValue = awardMoneyInfo
if moneyType and moneyValue:
- PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, "HeroBookAct")
+ PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, "HeroBookAct", notifyAward=True)
Sync_HeroInfo(curPlayer, [heroID])
RefreshLordAttr(curPlayer)
+
+ PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_HeroBook)
return
def __doHeroBookStarLVUP(curPlayer, heroID):
@@ -1183,6 +1230,7 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, rebirthCnt + 1)
Sync_PlayerHeroInfo(curPlayer)
+ PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
return
def __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio):
@@ -1392,7 +1440,7 @@
for syncItem in syncItemDict.values():
syncItem.Sync_Item()
- lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID)
+ lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID, False)
lineup.UpdLineup(heroItemDict, shapeType)
return
@@ -1408,6 +1456,41 @@
# curPlayer.SetResetItemTick(0)
# ItemControler.ResetItem(curPlayer, ShareDefine.rptHero, 0, 0, tick)
# return
+
+def GetLineupRecommendAward(curPlayer, recommendID, index):
+ ## 领取阵容推荐奖励
+ index = GameWorld.ToIntDef(index)
+ awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroRecommend % recommendID)
+ if awardState & pow(2, index):
+ GameWorld.DebugLog("阵容推荐奖励已领取! recommendID=%s,index=%s" % (recommendID, index))
+ return
+ ipyData = IpyGameDataPY.GetIpyGameData("LineupRecommend", recommendID)
+ if not ipyData:
+ return
+ heroIDList = ipyData.GetHeroIDList()
+ if index >= len(heroIDList):
+ return
+ heroID = heroIDList[index]
+ heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
+ if not heroIpyData:
+ return
+ quality = heroIpyData.GetQuality()
+ qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
+ if not qualityIpyData:
+ return
+ awardMoneyInfo = qualityIpyData.GetRecommendAwardMoney()
+ if not awardMoneyInfo or len(awardMoneyInfo) != 2:
+ return
+ moneyType, moneyValue = awardMoneyInfo
+ if GetHeroActivite(curPlayer, heroID) != 1:
+ GameWorld.DebugLog("武将未获得过,不可激活阵容推荐! heroID=%s" % (heroID))
+ return
+ awardState |= pow(2, index)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroRecommend % recommendID, awardState)
+ GameWorld.DebugLog("阵容推荐领奖! recommendID=%s,index=%s,heroID=%s,awardState=%s" % (recommendID, index, heroID, awardState))
+ PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, "LineupRecommend", notifyAward=True)
+ Sync_LineupRecommendInfo(curPlayer, [recommendID])
+ return
def RefreshLordAttr(curPlayer):
## 刷新主公属性
@@ -1425,6 +1508,8 @@
for index in range(ipyDataMgr.GetHeroCount()):
ipyData = ipyDataMgr.GetHeroByIndex(index)
heroID = ipyData.GetHeroID()
+ if not ipyData.GetPlayerCanUse():
+ continue
if not GetHeroBookInitState(curPlayer, heroID):
# 图鉴未激活
continue
@@ -1453,6 +1538,8 @@
ipyDataMgr = IpyGameDataPY.IPY_Data()
for index in range(ipyDataMgr.GetHeroCount()):
ipyData = ipyDataMgr.GetHeroByIndex(index)
+ if not ipyData.GetPlayerCanUse():
+ continue
syncHeroIDList.append(ipyData.GetHeroID())
if not syncHeroIDList:
@@ -1495,7 +1582,7 @@
lineupList = []
olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
for lineupID in syncIDList:
- lineup = olPlayer.GetLineup(lineupID)
+ lineup = olPlayer.GetLineup(lineupID, False)
if not lineup:
continue
@@ -1528,3 +1615,30 @@
clientPack.AwakeRebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
NetPackCommon.SendFakePack(curPlayer, clientPack)
return
+
+def Sync_LineupRecommendInfo(curPlayer, syncIDList=None):
+
+ recommendList = []
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for index in range(ipyDataMgr.GetLineupRecommendCount()):
+ ipyData = ipyDataMgr.GetLineupRecommendByIndex(index)
+ recommendID = ipyData.GetRecommendID()
+ awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroRecommend % recommendID)
+ if syncIDList != None:
+ if recommendID not in syncIDList:
+ continue
+ elif not awardState:
+ continue
+ recommend = ChPyNetSendPack.tagSCLineupRecommend()
+ recommend.RecommendID = recommendID
+ recommend.AwardState = awardState
+ recommendList.append(recommend)
+
+ if not recommendList:
+ return
+
+ clientPack = ChPyNetSendPack.tagSCLineupRecommendInfo()
+ clientPack.RecommendList = recommendList
+ clientPack.Count = len(clientPack.RecommendList)
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
+ return
--
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