From 20bfd7a881b6855e93890019eb7aa1caf842c55b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 26 十二月 2025 14:39:09 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落支持未击杀结算未处理掉落;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldRush.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldRush.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldRush.py
index 6861b51..7ae652f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldRush.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldRush.py
@@ -437,7 +437,7 @@
getList = []
if isAll:
spaceList = IpyGameDataPY.GetFuncEvalCfg("GoldRush", 1)
- maxSpace = sum(spaceList) if GoldRushAutoCanUse(curPlayer) else spaceList[0]
+ maxSpace = sum(spaceList)
for index in range(maxSpace):
goldID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoldRushWarehouse % index)
if not goldID:
--
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