From 21633503720673ff5d9074a3126e9ed652178594 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 13 十月 2025 15:17:47 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化战斗结算时机,修复某个阵营全部被击杀后在某些情况下不会马上结算的bug;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py | 4 ----
1 files changed, 0 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
index 04fe355..f55e6e5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -78,7 +78,6 @@
import ItemCommon
import ShareDefine
import PlayerCoat
-import PlayerGatherSoul
import PlayerRune
import IpyGameDataPY
import NPCCommon
@@ -424,9 +423,6 @@
# 符印交换
if PlayerRune.SwitchRune(curPlayer, pack_SrcBackpack, pack_DesBackPack, pack_SrcIndex, pack_DestIndex):
- return
- # 聚魂交换
- if PlayerGatherSoul.SwitchGatherSoul(curPlayer, pack_SrcBackpack, pack_DesBackPack, pack_SrcIndex, pack_DestIndex):
return
#时装
--
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