From 21633503720673ff5d9074a3126e9ed652178594 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 13 十月 2025 15:17:47 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化战斗结算时机,修复某个阵营全部被击杀后在某些情况下不会马上结算的bug;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearOpenServerDay.py |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearOpenServerDay.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearOpenServerDay.py
index 834e883..cbe9b1e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearOpenServerDay.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearOpenServerDay.py
@@ -18,6 +18,7 @@
 import GameWorld
 import ShareDefine
 import GameWorldEvent
+import PlayerSignDay
 import DBDataMgr
 import ChPlayer
 
@@ -46,6 +47,7 @@
         MixDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_MixServerDay) + 1
         OpenWeekday = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_OpenServerWeekday)
         GameWorld.DebugAnswer(curPlayer, '开服星期%s, 天数:%s 是否合服:%s, 合服天数:%s' % (OpenWeekday, ServerDay, IsMixServer, MixDay))
+        PlayerSignDay.ResetDaySign(curPlayer)
         
     # 暂时同步GameServer,之后可去除
     return True

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