From 225c3a53759d5739989272549203d4676c666e9f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 30 一月 2026 14:08:01 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(命格buff改为只给命格自身添加;命格buff基础属性加成支持计算到武将身上;命格战斗属性支持计算到武将战斗中;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py                       |   44 +++++++++++++-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py                |   70 ++++++++++-------------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py                      |   32 +++++++++-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py |    3 +
 4 files changed, 101 insertions(+), 48 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
index 80940c1..c062c76 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
@@ -235,20 +235,8 @@
         mgObj = batLineup.getMinggeObj()
         if mgObj:
             objName = "命格 ID:%s" % mgObj.GetID()
-            GameWorld.DebugAnswer(curPlayer, "--- %s" % objName)
-            skillMgr = mgObj.GetSkillManager()
-            skillIDList = skillMgr.GetSkillIDList()
-            GameWorld.DebugAnswer(curPlayer, "技能: %s,%s" % (len(skillIDList), skillIDList))
-            buffMgr = mgObj.GetBuffManager()
-            GameWorld.DebugAnswer(curPlayer, "Buff: %s" % buffMgr.GetBuffCount())
-            for index in range(buffMgr.GetBuffCount()):
-                buff = buffMgr.GetBuffByIndex(index)
-                buffName = GameWorld.CodeToGbk(buff.GetSkillData().GetSkillName())
-                GameWorld.DebugAnswer(curPlayer, "ID:%s,%s(%s),回合:%s,层:%s,V:%s,来源:%s,光环:%s" 
-                                      % (buff.GetBuffID(), buffName, buff.GetSkillID(), buff.GetRemainTime(), buff.GetLayer(), 
-                                         [buff.GetValue1(), buff.GetValue2(), buff.GetValue3()], buff.GetOwnerID(), buff.GetHaloObjIDList()
-                                         ))
-                
+            __printObj(curPlayer, mgObj, objName)
+            
         posObjIDDict = batLineup.getPosObjIDDict()
         for posNum in posNumList:
             objID = posObjIDDict.get(posNum)
@@ -256,31 +244,35 @@
                 continue
             batObj = batObjMgr.getBatObj(objID)
             objName = TurnAttack.GetObjName(batObj)
-            GameWorld.DebugAnswer(curPlayer, "--- %s%s" % (objName, "" if batObj.IsAlive() else " [被击杀]"))
-            GameWorld.DebugAnswer(curPlayer, "HP:%s/%s" % (batObj.GetHP(), batObj.GetMaxHP()))
-            GameWorld.DebugAnswer(curPlayer, "攻:%s,防:%s,怒:%s" % (batObj.GetAtk(), batObj.GetDef(), batObj.GetXP()))
-            attrStr = ""
-            attrDict = batObj.GetBatAttrDict()
-            attrIDList = attrDict.keys()
-            attrIDList.sort()
-            for attrID in attrIDList:
-                attrValue = attrDict[attrID]
-                if attrValue:
-                    attrStr += "%s=%s;" % (attrID, attrValue)
-            GameWorld.DebugAnswer(curPlayer, "属性:%s" % attrStr)
-            skillMgr = batObj.GetSkillManager()
-            skillIDList = skillMgr.GetSkillIDList()
-            GameWorld.DebugAnswer(curPlayer, "技能: %s,%s" % (len(skillIDList), skillIDList))
-            buffMgr = batObj.GetBuffManager()
-            GameWorld.DebugAnswer(curPlayer, "Buff: %s" % buffMgr.GetBuffCount())
-            for index in range(buffMgr.GetBuffCount()):
-                buff = buffMgr.GetBuffByIndex(index)
-                buffName = GameWorld.CodeToGbk(buff.GetSkillData().GetSkillName())
-                GameWorld.DebugAnswer(curPlayer, "ID:%s,%s(%s),回合:%s,层:%s,V:%s,来源:%s,光环:%s" 
-                                      % (buff.GetBuffID(), buffName, buff.GetSkillID(), buff.GetRemainTime(), buff.GetLayer(), 
-                                         [buff.GetValue1(), buff.GetValue2(), buff.GetValue3()], buff.GetOwnerID(), buff.GetHaloObjIDList()
-                                         ))
-                
+            __printObj(curPlayer, batObj, objName)
+            
+    return
+
+def __printObj(curPlayer, batObj, objName):
+    GameWorld.DebugAnswer(curPlayer, "--- %s%s" % (objName, "" if batObj.IsAlive() else " [被击杀]"))
+    GameWorld.DebugAnswer(curPlayer, "HP:%s/%s" % (batObj.GetHP(), batObj.GetMaxHP()))
+    GameWorld.DebugAnswer(curPlayer, "攻:%s,防:%s,怒:%s" % (batObj.GetAtk(), batObj.GetDef(), batObj.GetXP()))
+    attrStr = ""
+    attrDict = batObj.GetBatAttrDict()
+    attrIDList = attrDict.keys()
+    attrIDList.sort()
+    for attrID in attrIDList:
+        attrValue = attrDict[attrID]
+        if attrValue:
+            attrStr += "%s=%s;" % (attrID, attrValue)
+    GameWorld.DebugAnswer(curPlayer, "属性:%s" % attrStr)
+    skillMgr = batObj.GetSkillManager()
+    skillIDList = skillMgr.GetSkillIDList()
+    GameWorld.DebugAnswer(curPlayer, "技能: %s,%s" % (len(skillIDList), skillIDList))
+    buffMgr = batObj.GetBuffManager()
+    GameWorld.DebugAnswer(curPlayer, "Buff: %s" % buffMgr.GetBuffCount())
+    for index in range(buffMgr.GetBuffCount()):
+        buff = buffMgr.GetBuffByIndex(index)
+        buffName = GameWorld.CodeToGbk(buff.GetSkillData().GetSkillName())
+        GameWorld.DebugAnswer(curPlayer, "ID:%s,%s(%s),回合:%s,层:%s,V:%s,来源:%s,光环:%s" 
+                              % (buff.GetBuffID(), buffName, buff.GetSkillID(), buff.GetRemainTime(), buff.GetLayer(), 
+                                 [buff.GetValue1(), buff.GetValue2(), buff.GetValue3()], buff.GetOwnerID(), buff.GetHaloObjIDList()
+                                 ))
     return
 
 def __doFightTest(curPlayer, msgList):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py
index ebbfb19..1ca0c26 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py
@@ -102,4 +102,7 @@
         if calcType == 2: # 减少,其他默认增加
             attrValue = -attrValue
             
+        if effBuff:
+            attrValue *= max(1, effBuff.GetLayer())
+            
     return attrValue
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index 3cf34db..46afd48 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -179,12 +179,15 @@
                 continue
             buffID = buff.GetBuffID()
             nowLayerCnt = buff.GetLayer()
-            GameWorld.DebugLogEx("    已经存在该buff: buffID=%s,skillTypeID=%s,ownerID=%s,buffRepeat=%s", buffID, skillTypeID, ownerID, buffRepeat)
+            GameWorld.DebugLogEx("    已经存在该buff: buffID=%s,skillTypeID=%s,ownerID=%s,buffRepeat=%s,nowLayerCnt=%s/%s", buffID, skillTypeID, ownerID, buffRepeat, nowLayerCnt, maxLayerCnt)
             
             resetAddTiming = False # 一般只有覆盖的才重新计算回合,视为重新添加
             remainTime = buffSkill.GetLastTime()
             updLayerCnt = addLayerCnt
             if buffRepeat == 3: # 叠加层级
+                if maxLayerCnt and nowLayerCnt >= maxLayerCnt:
+                    GameWorld.DebugLogEx("    已达最大层数: nowLayerCnt=%s/%s", nowLayerCnt, maxLayerCnt)
+                    return
                 updLayerCnt = nowLayerCnt + addLayerCnt
                 if maxLayerCnt and updLayerCnt > maxLayerCnt:
                     updLayerCnt = maxLayerCnt
@@ -584,9 +587,14 @@
     befHP = batObj.GetHP()
     befMaxHP = batObj.GetMaxHP()
     
+    isMingge = batObj.GetPosNum() == ChConfig.TFPosNum_Mingge
+    mgObj = None
+    if not isMingge:
+        mgObj = batObj.GetTFBatLineup().getMinggeObj()
+    mgObjID = mgObj.GetID() if mgObj else 0
     batAttrDict = batObj.ResetBattleEffect()
-    GameWorld.DebugLogEx("RefreshBuffAttr ID:%s,atk=%s,def=%s,hp=%s/%s,batAttrDict=%s", 
-                         objID, batObj.GetAtk(), batObj.GetDef(), befHP, befMaxHP, batAttrDict)
+    GameWorld.DebugLogEx("RefreshBuffAttr ID:%s,atk=%s,def=%s,hp=%s/%s,isMingge=%s(%s),batAttrDict=%s", 
+                         objID, batObj.GetAtk(), batObj.GetDef(), befHP, befMaxHP, isMingge, mgObjID, batAttrDict)
     
     skbufAttrDict = {}
     
@@ -661,11 +669,22 @@
     
     objID = batObj.GetID()
     # 先计算百分比加成或降低的
+    mgHaveAttrPer = False # 命格加成对友军有效
     perIDList = ChConfig.AttrPerDict.values()
     for attrID, attrPerID in ChConfig.AttrPerDict.items():
-        if attrPerID not in skbufAttrDict:
+        attrPerValue = 0
+        if attrPerID in skbufAttrDict:
+            attrPerValue += skbufAttrDict[attrPerID] # 可能是负值
+        if mgObj:
+            attrPerValue += mgObj.GetBatAttrValue(attrPerID)
+            if attrPerValue:
+                GameWorld.DebugLogEx("    命格额外加成: attrID=%s,attrPerID=%s,attrPerValue=%s", attrID, attrPerID, attrPerValue)
+        elif isMingge and attrPerValue:
+            mgHaveAttrPer = True
+            batObj.SetBatAttrValue(attrPerID, attrPerValue)
+            GameWorld.DebugLogEx("    命格保存加成: attrID=%s,attrPerID=%s,attrPerValue=%s", attrID, attrPerID, attrPerValue) 
+        if not attrPerValue:
             continue
-        attrPerValue = skbufAttrDict[attrPerID] # 可能是负值
         attrValue = batObj.GetBatAttrValue(attrID, False)
         if attrValue <= 0:
             continue
@@ -697,6 +716,21 @@
             batObj.SetHP(aftHP, isNotify)
     GameWorld.DebugLogEx("    befHP=%s/%s, aftHP=%s/%s", befHP, befMaxHP, aftHP, aftMaxHP)
     GameWorld.DebugLogEx("    最终属性 ID:%s,atk=%s,def=%s,hp=%s/%s,%s", objID, batObj.GetAtk(), batObj.GetDef(), aftHP, aftMaxHP, batObj.GetBatAttrDict())
+    
+    # 命格刷属性
+    if mgHaveAttrPer and isMingge and not isInit:
+        batLineup = batObj.GetTFBatLineup()
+        batObjMgr = BattleObj.GetBatObjMgr()
+        heroObjIDList = batLineup.getBatHeroObjIDList()
+        GameWorld.DebugLogEx("命格有加成属性同步刷新本阵容武将属性: heroObjIDList=%s", heroObjIDList)
+        for heroObjID in heroObjIDList:
+            heroObj = batObjMgr.getBatObj(heroObjID)
+            if not heroObj:
+                continue
+            if not heroObj.IsAlive():
+                continue
+            RefreshBuffAttr(heroObj)
+            
     return
 
 def SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID=0, isNewAdd=False):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index d206ba3..6debe17 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -2154,6 +2154,8 @@
     pmType = GetPMType(atkObj, curSkill)
     ignoreDef = IsIgnoreDef(curSkill)
     batType = curSkill.GetBatType()
+    atkMGObj = atkObj.GetTFBatLineup().getMinggeObj()
+    defMGObj = defObj.GetTFBatLineup().getMinggeObj()
     
     changeHurtType = TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_ChangeHurtType, curSkill)
     if not changeHurtType:
@@ -2185,6 +2187,8 @@
     if not isDot:
         aMissRateDef = atkObj.GetBatAttrValue(ChConfig.AttrID_AbsoluteMissRateDef)
         dMissRate = defObj.GetBatAttrValue(ChConfig.AttrID_AbsoluteMissRate)
+        if defMGObj:
+            dMissRate += defMGObj.GetBatAttrValue(ChConfig.AttrID_AbsoluteMissRate)
         missNum = curSkill.GetTagMissNum(defID)
         if dMissRate > 0:
             missRate = eval(IpyGameDataPY.GetFuncCompileCfg("MissCfg", 1))
@@ -2213,7 +2217,8 @@
         aSuperDamPer = IpyGameDataPY.GetFuncCfg("SuperHitCfg", 2) * 10000
         aSuperDamPer += atkObj.GetBatAttrValue(ChConfig.AttrID_SuperDamPer)
         aSuperDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.AttrID_SuperDamPer, curSkill)
-        
+        if atkMGObj:
+            aSuperDamPer += atkMGObj.GetBatAttrValue(ChConfig.AttrID_SuperDamPer)
         dSuperDamPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_SuperDamPerDef)
         
     if isParry:
@@ -2242,6 +2247,9 @@
     aFinalDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddFinalDamPer, curSkill)
     aFinalDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.AttrID_FinalDamPer, curSkill)
     
+    if defMGObj:
+        dFinalDamPerDef += defMGObj.GetBatAttrValue(ChConfig.AttrID_FinalDamPerDef)
+        
     #招架  - 无视攻击方最终增伤百分比
     dZhaojia = defObj.GetBatAttrValue(ChConfig.AttrID_Zhaojia)
     aZhaojiaDef = atkObj.GetBatAttrValue(ChConfig.AttrID_ZhaojiaDef)
@@ -2289,6 +2297,8 @@
             aDOTPer += atkObj.GetBatAttrValue(ChConfig.AttrID_DOTBurnPer)
             dDOTPerDef += defObj.GetBatAttrValue(ChConfig.AttrID_DOTBurnPerDef)
             GameWorld.DebugLogEx("是灼烧: aDOTPer=%s,dDOTPerDef=%s", aDOTPer, dDOTPerDef)
+        if atkMGObj:
+            aDOTPer += atkMGObj.GetBatAttrValue(ChConfig.AttrID_DOTPer)
             
     #aAddSkillPer = 0 # 技能增伤
     dBatDamPerDef = 0 # 战斗增减伤
@@ -2296,7 +2306,9 @@
     aBatDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.AttrID_BatDamPer, curSkill)
     aBatDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddBatDamPerByTagLostHP, curSkill)
     aBatDamPer += addBatDamPer
-    
+    if atkMGObj:
+        aBatDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkMGObj, defObj, ChConfig.AttrID_BatDamPer, curSkill)
+        
     # 物法增减伤
     if pmType == IPY_GameWorld.ghtMag: # 法伤
         aPMDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_MagDamPer)
@@ -2320,12 +2332,15 @@
     if batType == ChConfig.TurnBattleType_Combo:
         aComboDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_ComboDamPer)
         dComboDamPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_ComboDamPerDef)
-        
+        if atkMGObj:
+            aComboDamPer += atkMGObj.GetBatAttrValue(ChConfig.AttrID_ComboDamPer)
     aPursueDamPer, dPursueDamPerDef = 0, 0 # 追击增伤
     if batType == ChConfig.TurnBattleType_Pursue:
         aPursueDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_PursueDamPer)
         dPursueDamPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_PursueDamPerDef)
-        
+        if atkMGObj:
+            aPursueDamPer += atkMGObj.GetBatAttrValue(ChConfig.AttrID_PursueDamPer)
+            
     aPVPDamPer, dPVPDamPerDef = 0, 0 # PVP
     if turnFight.isPVP() > 0:
         aPVPDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_PVPDamPer)
@@ -2929,6 +2944,12 @@
         connSkillTypeID = buff.GetSkillTypeID()
         damBackPer += TurnPassive.GetTriggerEffectValue(turnFight, defObj, atkObj, ChConfig.PassiveEff_AddDamBackPerByBuffLayer, connSkillTypeID=connSkillTypeID)
         
+    defMGObj = defObj.GetTFBatLineup().getMinggeObj()
+    if defMGObj:
+        mgBuffMgr = defMGObj.GetBuffManager()
+        for buff in mgBuffMgr.FindBuffListByState(ChConfig.BatObjState_DamBackShield):
+            damBackPer += buff.GetValue1() * max(1, buff.GetLayer())
+            
     if damBackPer <= 0:
         return
     
@@ -2957,7 +2978,10 @@
         # dot施法者已死亡不再吸血
         return
     
+    atkMGObj = atkObj.GetTFBatLineup().getMinggeObj()
     aSuckHPPer = atkObj.GetBatAttrValue(ChConfig.AttrID_SuckHPPer)
+    if atkMGObj:
+        aSuckHPPer += atkMGObj.GetBatAttrValue(ChConfig.AttrID_SuckHPPer)
     aCurePer = atkObj.GetBatAttrValue(ChConfig.AttrID_CurePer)
     
     dSuckHPPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_SuckHPPerDef)

--
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