From 225c3a53759d5739989272549203d4676c666e9f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 30 一月 2026 14:08:01 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(命格buff改为只给命格自身添加;命格buff基础属性加成支持计算到武将身上;命格战斗属性支持计算到武将战斗中;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py | 70 +++++++++++++++-------------------
1 files changed, 31 insertions(+), 39 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
index 80940c1..c062c76 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
@@ -235,20 +235,8 @@
mgObj = batLineup.getMinggeObj()
if mgObj:
objName = "命格 ID:%s" % mgObj.GetID()
- GameWorld.DebugAnswer(curPlayer, "--- %s" % objName)
- skillMgr = mgObj.GetSkillManager()
- skillIDList = skillMgr.GetSkillIDList()
- GameWorld.DebugAnswer(curPlayer, "技能: %s,%s" % (len(skillIDList), skillIDList))
- buffMgr = mgObj.GetBuffManager()
- GameWorld.DebugAnswer(curPlayer, "Buff: %s" % buffMgr.GetBuffCount())
- for index in range(buffMgr.GetBuffCount()):
- buff = buffMgr.GetBuffByIndex(index)
- buffName = GameWorld.CodeToGbk(buff.GetSkillData().GetSkillName())
- GameWorld.DebugAnswer(curPlayer, "ID:%s,%s(%s),回合:%s,层:%s,V:%s,来源:%s,光环:%s"
- % (buff.GetBuffID(), buffName, buff.GetSkillID(), buff.GetRemainTime(), buff.GetLayer(),
- [buff.GetValue1(), buff.GetValue2(), buff.GetValue3()], buff.GetOwnerID(), buff.GetHaloObjIDList()
- ))
-
+ __printObj(curPlayer, mgObj, objName)
+
posObjIDDict = batLineup.getPosObjIDDict()
for posNum in posNumList:
objID = posObjIDDict.get(posNum)
@@ -256,31 +244,35 @@
continue
batObj = batObjMgr.getBatObj(objID)
objName = TurnAttack.GetObjName(batObj)
- GameWorld.DebugAnswer(curPlayer, "--- %s%s" % (objName, "" if batObj.IsAlive() else " [被击杀]"))
- GameWorld.DebugAnswer(curPlayer, "HP:%s/%s" % (batObj.GetHP(), batObj.GetMaxHP()))
- GameWorld.DebugAnswer(curPlayer, "攻:%s,防:%s,怒:%s" % (batObj.GetAtk(), batObj.GetDef(), batObj.GetXP()))
- attrStr = ""
- attrDict = batObj.GetBatAttrDict()
- attrIDList = attrDict.keys()
- attrIDList.sort()
- for attrID in attrIDList:
- attrValue = attrDict[attrID]
- if attrValue:
- attrStr += "%s=%s;" % (attrID, attrValue)
- GameWorld.DebugAnswer(curPlayer, "属性:%s" % attrStr)
- skillMgr = batObj.GetSkillManager()
- skillIDList = skillMgr.GetSkillIDList()
- GameWorld.DebugAnswer(curPlayer, "技能: %s,%s" % (len(skillIDList), skillIDList))
- buffMgr = batObj.GetBuffManager()
- GameWorld.DebugAnswer(curPlayer, "Buff: %s" % buffMgr.GetBuffCount())
- for index in range(buffMgr.GetBuffCount()):
- buff = buffMgr.GetBuffByIndex(index)
- buffName = GameWorld.CodeToGbk(buff.GetSkillData().GetSkillName())
- GameWorld.DebugAnswer(curPlayer, "ID:%s,%s(%s),回合:%s,层:%s,V:%s,来源:%s,光环:%s"
- % (buff.GetBuffID(), buffName, buff.GetSkillID(), buff.GetRemainTime(), buff.GetLayer(),
- [buff.GetValue1(), buff.GetValue2(), buff.GetValue3()], buff.GetOwnerID(), buff.GetHaloObjIDList()
- ))
-
+ __printObj(curPlayer, batObj, objName)
+
+ return
+
+def __printObj(curPlayer, batObj, objName):
+ GameWorld.DebugAnswer(curPlayer, "--- %s%s" % (objName, "" if batObj.IsAlive() else " [被击杀]"))
+ GameWorld.DebugAnswer(curPlayer, "HP:%s/%s" % (batObj.GetHP(), batObj.GetMaxHP()))
+ GameWorld.DebugAnswer(curPlayer, "攻:%s,防:%s,怒:%s" % (batObj.GetAtk(), batObj.GetDef(), batObj.GetXP()))
+ attrStr = ""
+ attrDict = batObj.GetBatAttrDict()
+ attrIDList = attrDict.keys()
+ attrIDList.sort()
+ for attrID in attrIDList:
+ attrValue = attrDict[attrID]
+ if attrValue:
+ attrStr += "%s=%s;" % (attrID, attrValue)
+ GameWorld.DebugAnswer(curPlayer, "属性:%s" % attrStr)
+ skillMgr = batObj.GetSkillManager()
+ skillIDList = skillMgr.GetSkillIDList()
+ GameWorld.DebugAnswer(curPlayer, "技能: %s,%s" % (len(skillIDList), skillIDList))
+ buffMgr = batObj.GetBuffManager()
+ GameWorld.DebugAnswer(curPlayer, "Buff: %s" % buffMgr.GetBuffCount())
+ for index in range(buffMgr.GetBuffCount()):
+ buff = buffMgr.GetBuffByIndex(index)
+ buffName = GameWorld.CodeToGbk(buff.GetSkillData().GetSkillName())
+ GameWorld.DebugAnswer(curPlayer, "ID:%s,%s(%s),回合:%s,层:%s,V:%s,来源:%s,光环:%s"
+ % (buff.GetBuffID(), buffName, buff.GetSkillID(), buff.GetRemainTime(), buff.GetLayer(),
+ [buff.GetValue1(), buff.GetValue2(), buff.GetValue3()], buff.GetOwnerID(), buff.GetHaloObjIDList()
+ ))
return
def __doFightTest(curPlayer, msgList):
--
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