From 229d066301a40c3e20a1167571c42185a4e6029b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 20 三月 2026 11:03:56 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线关卡每个房间开始战斗时补通知当前进度;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py |   18 ++++++++++++++++--
 1 files changed, 16 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 64aeebf..e54dc6f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -169,6 +169,17 @@
             deadCnt += 1
         return deadCnt
     
+    def GetBeFrozenCnt(self):
+        ## 获取本阵容累计被冰冻次数
+        totalCnt = 0
+        batObjMgr = BattleObj.GetBatObjMgr()
+        for objID in self._batHeroObjIDList:
+            batObj = batObjMgr.getBatObj(objID)
+            if not batObj:
+                continue
+            totalCnt += batObj.GetBeFrozenCnt()
+        return totalCnt
+    
 class BatFaction():
     ## 战斗阵营
     
@@ -1595,6 +1606,9 @@
         GameWorld.DebugLogEx("没有设置主阵容!", playerID)
         return
     
+    # 开始时补通知一次当前关卡进度, 原因:前端播放战报关卡进度吞包刷新问题
+    PlayerControl.SetMainLevelNowValue(curPlayer, PlayerControl.GetMainLevelNowValue(curPlayer))
+    
     strongerLV = levelIpyData.GetNPCLV()
     difficulty = levelIpyData.GetDifficulty()
     mainFightMgr = GetMainFightMgr(curPlayer)
@@ -1984,7 +1998,7 @@
         if skillData.GetSkillType() in ChConfig.Def_LstBuff_List:
             #GameWorld.DebugLogEx("    持续类buff由触发时机决定剩余时间! curID=%s,index=%s,skillID=%s,buffID=%s", curID, index, skillID, buffID)
             continue
-        if skillData.GetSkillType() == ChConfig.Def_SkillType_Halo and buff.GetOwnerID() != curID:
+        if skillData.GetSkillType() in ChConfig.Def_HaloSkill_List and buff.GetOwnerID() != curID:
             GameWorld.DebugLogEx("    光环buff非光源不处理! curID=%s,index=%s,skillID=%s,buffID=%s", curID, index, skillID, buffID)
             continue
         
@@ -2032,7 +2046,7 @@
         if skillData.GetSkillType() in ChConfig.Def_LstBuff_List:
             #GameWorld.DebugLogEx("    持续类buff由触发时机决定剩余时间! curID=%s,index=%s,skillID=%s,buffID=%s", curID, index, skillID, buffID)
             continue
-        if skillData.GetSkillType() == ChConfig.Def_SkillType_Halo and buff.GetOwnerID() != curID:
+        if skillData.GetSkillType() in ChConfig.Def_HaloSkill_List and buff.GetOwnerID() != curID:
             GameWorld.DebugLogEx("    光环buff非光源不处理! curID=%s,index=%s,skillID=%s,buffID=%s", curID, index, skillID, buffID)
             continue
         remainTime = buff.GetRemainTime()

--
Gitblit v1.8.0