From 229d066301a40c3e20a1167571c42185a4e6029b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 20 三月 2026 11:03:56 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线关卡每个房间开始战斗时补通知当前进度;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index d4fc6e5..e54dc6f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -1606,6 +1606,9 @@
         GameWorld.DebugLogEx("没有设置主阵容!", playerID)
         return
     
+    # 开始时补通知一次当前关卡进度, 原因:前端播放战报关卡进度吞包刷新问题
+    PlayerControl.SetMainLevelNowValue(curPlayer, PlayerControl.GetMainLevelNowValue(curPlayer))
+    
     strongerLV = levelIpyData.GetNPCLV()
     difficulty = levelIpyData.GetDifficulty()
     mainFightMgr = GetMainFightMgr(curPlayer)

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