From 22bb99e929439653669b8b2e14325dcc865c7fe3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 17 十月 2025 16:05:08 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(快速加入公会失败提示)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py | 36 ++++++++++++++++++++++++++++++++++++
1 files changed, 36 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
index a3b0243..a989353 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
@@ -21,6 +21,7 @@
import NetPackCommon
import TurnAttack
import BattleObj
+import TurnBuff
FactionList = [1, 2]
@@ -33,6 +34,7 @@
if not msgList:
GameWorld.DebugAnswer(curPlayer, "设置属性: TurnFight a 属性ID 值 [阵营 位置] ")
GameWorld.DebugAnswer(curPlayer, "击杀目标: TurnFight k 阵营 [位置 ...] ")
+ GameWorld.DebugAnswer(curPlayer, "添加buff: TurnFight b 阵营 位置 buff技能ID")
GameWorld.DebugAnswer(curPlayer, "输出明细: TurnFight p [阵营 位置] ")
GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
GameWorld.DebugAnswer(curPlayer, "位置: 1~6号位")
@@ -44,6 +46,8 @@
__doSetAttr(curPlayer, msgList)
elif value == "k":
__doKillObj(curPlayer, msgList)
+ elif value == "b":
+ __doAddBuff(curPlayer, msgList)
elif value == "p":
__printInfo(curPlayer, msgList)
@@ -132,6 +136,38 @@
NetPackCommon.SendFakePack(curPlayer, clientPack)
return
+def __doAddBuff(curPlayer, msgList):
+ faction = msgList[1] if len(msgList) > 1 else 2
+ posNum = msgList[2] if len(msgList) > 2 else 1
+ skillID = msgList[3] if len(msgList) > 3 else 0
+ if faction not in FactionList:
+ GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
+ return
+ mainFightMgr = TurnAttack.GetMainFightMgr(curPlayer)
+ turnFight = mainFightMgr.turnFight
+ if not turnFight.isInFight():
+ GameWorld.DebugAnswer(curPlayer, "主线非战斗中")
+ return
+
+ batObjMgr = BattleObj.GetBatObjMgr()
+ batFaction = turnFight.getBatFaction(faction)
+ batLineup = batFaction.getBatlineup(1)
+ objID = batLineup.posObjIDDict.get(posNum)
+ batObj = batObjMgr.getBatObj(objID)
+ if not batObj:
+ GameWorld.DebugAnswer(curPlayer, "不存在该战斗对象:阵营:%s,位置:%s" % (faction, posNum))
+ return
+ if not batObj.IsAlive():
+ GameWorld.DebugAnswer(curPlayer, "该对象已被击杀:阵营:%s,位置:%s" % (faction, posNum))
+ return
+
+ addBuff = TurnBuff.DoAddBuffBySkillID(turnFight, batObj, skillID)
+ if addBuff:
+ GameWorld.DebugAnswer(curPlayer, "添加buff成功! buffID=%s" % addBuff.GetBuffID())
+ else:
+ GameWorld.DebugAnswer(curPlayer, "添加buff失败")
+ return
+
def __printInfo(curPlayer, msgList):
## 输出信息
faction = msgList[1] if len(msgList) > 1 else 0
--
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