From 2350f87cbba3da859d02632aa8116c1511d6d60b Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 24 九月 2025 18:54:13 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(马超所有技能;增加触发方式20 21 22;增加效果5006 6010 6011 6012 6013;修复非学习的子技能加载触发效果bug;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py | 27 ++++++++++++++++++++++----- 1 files changed, 22 insertions(+), 5 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py index 8af1cb2..e0ce407 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py @@ -63,14 +63,18 @@ effectID = effect.GetEffectID() if effectID == 0: continue - triggerWay = effect.GetTriggerWay() - triggerSrc = effect.GetTriggerSrc() - if not triggerWay: + tWay = effect.GetTriggerWay() + tSrc = effect.GetTriggerSrc() + if not tWay: continue - if triggerWay in ChConfig.TriggerWayNoLoadList: + if tWay in ChConfig.TriggerWayNoLoadList: continue - if triggerSrc != ChConfig.TriggerSrc_SkillSelf: + if tSrc != ChConfig.TriggerSrc_SkillSelf: # 仅添加本技能的 + continue + if tWay == ChConfig.TriggerWay_CalcEffValue: + tWay = "%s_%s" % (tWay, effectID) + if tWay != triggerWay: continue effIDList.append(effectID) if effIDList: @@ -468,6 +472,15 @@ return buffID = buffIDList[0] return self._buffIDDict.get(buffID, None) + def FindBuffListByState(self, state): + ## 查找某种buff状态的buff列表 + buffIDList = self._buffStateDict.get(state, []) + buffs = [] + for buffID in buffIDList: + if buffID not in self._buffIDDict: + continue + buffs.append(self._buffIDDict[buffID]) + return buffs def AddBuffState(self, state, buffID): ## 添加buff影响的状态,ChConfig.BatObjStateList @@ -503,6 +516,7 @@ self._remainTime = 0 self._batType = 0 # 战斗类型,普通、连击、反击、追击等 self._tagObjList = [] # 本次技能目标列表 [BatObj, ...] + self._killObjList = [] # 本次技能击杀目标列表 [BatObj, ...] self._hurtList = [] # 本次伤血列表,可能同一个对象有多个伤害,如弹射等 [HurtObj, ...] self._bySkill = None # 由哪个技能触发的 self._byBuff = None # 由哪个buff触发的 @@ -518,6 +532,7 @@ def ResetUseRec(self): self._batType = 0 self._tagObjList = [] + self._killObjList = [] self._bySkill = None self._byBuff = None self._afterLogicList = [] @@ -572,6 +587,8 @@ def SetByBuff(self, byBuff): self._byBuff = byBuff def GetTagObjList(self): return self._tagObjList # 技能目标列表 def SetTagObjList(self, tagObjList): self._tagObjList = tagObjList + def GetKillObjList(self): return self._killObjList # 击杀目标列表 + def SetKillObjList(self, killObjList): self._killObjList = killObjList def GetAfterLogicList(self): return self._afterLogicList def AddAfterLogic(self, logicType, logicData): '''添加技能释放后需要处理额外逻辑 -- Gitblit v1.8.0