From 2350f87cbba3da859d02632aa8116c1511d6d60b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 24 九月 2025 18:54:13 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(马超所有技能;增加触发方式20 21 22;增加效果5006 6010 6011 6012 6013;修复非学习的子技能加载触发效果bug;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py |   37 +++++++------------------------------
 1 files changed, 7 insertions(+), 30 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py
index f6a554e..34209f9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py
@@ -17,11 +17,8 @@
 
 import TurnSkill
 import IpyGameDataPY
-import GameWorld
-import ChConfig
 
-def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill):
-    effectID = curEffect.GetEffectID()
+def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
     skillID = curEffect.GetEffectValue(0) # 技能ID,为0时释放本技能
     if not skillID:
         passiveSkill = effSkill
@@ -29,30 +26,10 @@
         passiveSkill = IpyGameDataPY.GetIpyGameData("Skill", skillID)
     if not passiveSkill:
         return
-    passiveSkillID = passiveSkill.GetSkillID()
-    # 继承主技能目标
-    if passiveSkill.GetTagAim() == ChConfig.SkillTagAim_MainSkill:
-        happenRate = passiveSkill.GetHappenRate()
-        GameWorld.DebugLog("被动触发技能,继承主技能目标! effectID=%s,passiveSkillID=%s,happenRate=%s" % (effectID, passiveSkillID, happenRate))
-        tagObjList = [tagObj]
-        passiveTagObjList = []
-        for tagObj in tagObjList:
-            tagID = tagObj.GetID()
-            if not tagObj.IsAlive():
-                GameWorld.DebugLog("    已被击杀不触发: tagID=%s" % (tagID))
-                continue
-            if happenRate and happenRate != ChConfig.Def_MaxRateValue and not GameWorld.CanHappen(happenRate, ChConfig.Def_MaxRateValue):
-                GameWorld.DebugLog("    概率不触发: tagID=%s,happenRate=%s" % (tagID, happenRate))
-                continue
-            passiveTagObjList.append(tagObj)
-            
-        if passiveTagObjList:
-            TurnSkill.OnUseSkill(turnFight, batObj, passiveSkill, passiveTagObjList, batType=ChConfig.TurnBattleType_Passive, bySkill=connSkill)
-    else:
-        GameWorld.DebugLog("被动触发技能,重新锁定目标! effectID=%s,passiveSkillID=%s" % (effectID, passiveSkillID))
-        TurnSkill.OnUseSkill(turnFight, batObj, passiveSkill, batType=ChConfig.TurnBattleType_Passive, bySkill=connSkill)
-        
-    return
+    effectID = curEffect.GetEffectID()
+    effSkillID = effSkill.GetSkillID()
+    return TurnSkill.OnUsePassiveSkill(turnFight, batObj, tagObj, passiveSkill, connSkill, effSkillID, effectID, connBuff)
 
-def DoBuffEffectLogic(turnFight, batObj, tagObj, curBuff, curEffect, connSkill):
-    return DoSkillEffectLogic(turnFight, batObj, tagObj, None, curEffect, connSkill)
+def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs):
+    effSkill = effBuff.GetSkillData().GetIpyData()
+    return DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)

--
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