From 2350f87cbba3da859d02632aa8116c1511d6d60b Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 24 九月 2025 18:54:13 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(马超所有技能;增加触发方式20 21 22;增加效果5006 6010 6011 6012 6013;修复非学习的子技能加载触发效果bug;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 15 +++++++++------ 1 files changed, 9 insertions(+), 6 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py index bd8ae78..b319418 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py @@ -74,16 +74,21 @@ return False buffValueList = GetAddBuffValue(turnFight, buffOwner, batObj, buffSkill) - GameWorld.DebugLog("OnAddBuff: curID=%s,skillID=%s,atkType=%s,buffValueList=%s,ownerID=%s,relatedSkillID=%s" - % (curID, skillID, buffSkill.GetAtkType(), buffValueList, ownerID, relatedSkillID)) skillTypeID = buffSkill.GetSkillTypeID() buffRepeat = buffSkill.GetBuffRepeat() addLayerCnt = buffSkill.GetLayerCnt() addLayerEff = buffSkill.GetEffectByID(ChConfig.PassiveEff_AddBuffLayerByWeight) if addLayerEff: - addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt) + # 可指定来源技能技能才生效,不指定的话默认生效 + if not addLayerEff.GetTriggerSrc() or addLayerEff.GetTriggerSrc() == relatedSkillID: + addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt) + maxLayerCnt = buffSkill.GetLayerMax() + if maxLayerCnt: + maxLayerCnt += TurnPassive.GetTriggerEffectValue(turnFight, buffOwner, batObj, ChConfig.PassiveEff_AddBuffLayerMax, buffSkill) + GameWorld.DebugLog("OnAddBuff: curID=%s,skillID=%s,atkType=%s,buffValueList=%s,addLayerCnt=%s/%s,ownerID=%s,relatedSkillID=%s" + % (curID, skillID, buffSkill.GetAtkType(), buffValueList, addLayerCnt, maxLayerCnt, ownerID, relatedSkillID)) #buff重复获得时的叠加规则 #以下规则默认针对的是相同施法者,即相同来源的处理 #如果有针对不同施法者的规则会说明 @@ -97,7 +102,6 @@ buffMgr = batObj.GetBuffManager() if buffRepeat == 4: # 4 独立:回合、效果独立计算 - maxLayerCnt = buffSkill.GetLayerMax() # 如果有限制最大层数,达到上限时如果有新的层数进来,就替换掉持续时间最短的,只算相同来源 if maxLayerCnt: buffList = buffMgr.FindBuffListBySkillTypeID(skillTypeID) @@ -136,11 +140,10 @@ updLayerCnt = addLayerCnt if buffRepeat == 3: # 叠加层级 - maxLayerCnt = buffSkill.GetLayerMax() updLayerCnt = nowLayerCnt + addLayerCnt if maxLayerCnt and updLayerCnt > maxLayerCnt: updLayerCnt = maxLayerCnt - GameWorld.DebugLog(" 叠加层级: nowLayerCnt=%s,addLayerCnt=%s,updLayerCnt=%s" % (nowLayerCnt, addLayerCnt, updLayerCnt)) + GameWorld.DebugLog(" 叠加层级: nowLayerCnt=%s,addLayerCnt=%s,updLayerCnt=%s,maxLayerCnt=%s" % (nowLayerCnt, addLayerCnt, updLayerCnt, maxLayerCnt)) else: GameWorld.DebugLog(" 默认覆盖") -- Gitblit v1.8.0