From 24bac6db1ab91c1c81322bc94b033a753c4394c8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 30 一月 2026 17:06:50 +0800
Subject: [PATCH] 412 【挑战】定军阁-服务端(修复开启自动一键选择时如果只剩下当前未选择的时候无法自动选择的bug;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py | 11 ++++++-----
1 files changed, 6 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py
index 99f11e5..f45f86a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py
@@ -318,7 +318,7 @@
GameWorld.DebugLog("执行一键选择加成效果: unSelectCnt=%s,effHoleCnt=%s,selectSetAttrIDList=%s" % (unSelectCnt, effHoleCnt, selectSetAttrIDList))
randEffCnt = IpyGameDataPY.GetFuncCfg("DingjungeEff", 3)
- for _ in range(unSelectCnt):
+ for _ in range(unSelectCnt + 1): # 多执行一次+1是因为可能存在未选择的视为1次,内层有验证剩余未选择数,所以多执行一次没关系
effIDList = __randSelectEff(curPlayer, randEffCnt)
if not effIDList:
break
@@ -351,10 +351,6 @@
for sIndex in range(randEffCnt):
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DJGSelectEffect % sIndex, 0)
- unSelectCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DJGUnSelectCnt)
- if unSelectCnt <= 0:
- GameWorld.DebugLog("没有未处理的加成效果次数了")
- return
effIDList = []
if isReset:
pass
@@ -368,6 +364,11 @@
#GameWorld.DebugLog("已存在未选择的加成效果等选择后再生成: effIDList=%s,unSelectCnt=%s" % (effIDList, unSelectCnt))
return effIDList
+ unSelectCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DJGUnSelectCnt)
+ if unSelectCnt <= 0:
+ GameWorld.DebugLog("没有未处理的加成效果次数了")
+ return []
+
fullLVEffIDList = [] # 已满级的效果ID列表
effMaxLV = IpyGameDataPY.GetFuncCfg("DingjungeEff", 2)
for eIndex in range(len(IpyGameDataPY.GetFuncEvalCfg("DingjungeEff", 1))):
--
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