From 256fb6df5072850105da4b381f8ce1896c168ac1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 17 三月 2026 10:54:32 +0800
Subject: [PATCH] 16 卡牌服务端(自动开服清档增加清除榜单、通用记录;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |   63 ++++++++++++++++++++++++++-----
 1 files changed, 53 insertions(+), 10 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index b85a86e..7870c7f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -241,12 +241,14 @@
 Def_CalcAttr_Beauty, # 红颜 7
 Def_CalcAttr_Dingjunge, # 定军阁 8
 Def_CalcAttr_Mingge, # 命格 9
-) = range(10)
+Def_CalcAttr_HeroSkin, # 武将时装 10
+) = range(11)
 
 CalcAttrName = {
                 Def_CalcAttr_LV:"主公等级",
                 Def_CalcAttr_MainEquip:"主装备",
                 Def_CalcAttr_HeroFates:"武将宿缘",
+                Def_CalcAttr_HeroSkin:"武将时装",
                 Def_CalcAttr_Realm:"官职",
                 Def_CalcAttr_Gubao:"古宝",
                 Def_CalcAttr_HJG:"幻境阁",
@@ -651,7 +653,7 @@
 Def_Effect_EmojiPack = 276   #表情包物品;A值-表情包ID
 Def_Effect_RecycleItemMoney = 277   #回收物品转化为货币; A值-直接给货币物品ID;B值-货币数量
 Def_Effect_FamilyEmblem = 278   #激活仙盟徽章; A值-徽章ID;
-Def_Effect_HeroSkin = 279   #激活武将皮肤; A值-武将ID;B值-皮肤索引
+#Def_Effect_HeroSkin = 279   #激活武将皮肤; A值-武将ID;B值-皮肤索引 废弃,直接按物品ID处理
 Def_Effect_FamilyTaofaCnt = 280   #增加公会讨伐次数; A值-讨伐次数
 Def_Effect_AddActivity = 281   #给活跃度
 
@@ -1456,13 +1458,14 @@
    Def_SkillType_Passive      ,  #被动技能(与被动BUFF无直接关系)   7
    Def_SkillType_Revive       ,  #复活     8
    Def_SkillType_Increment    ,  #增值技能(不可清除)9  
-   Def_SkillType_Halo         ,  #光环技能  10
+   Def_SkillType_HaloPls      ,  #增益光环  10
    Def_SkillType_AtkEx        ,  #额外攻击  (一般用于额外造成的伤害,区分直接攻击)11
    Def_SkillType_Area         ,  #场景技能(buff)  12
    Def_SkillType_Summon       ,  #召唤  13
    Def_SkillType_Action       ,  #影响行为BUFF 14
    Def_SkillType_CleanBuff    ,  #清除buff类(如净化等) 15
-) = range(0, 1 + 15)
+   Def_SkillType_HaloDep      ,  #减益光环  16
+) = range(0, 1 + 16)
 
 # 以下废弃
 Def_SkillType_Aura = 10 #光环技能,旧命名  10
@@ -1490,7 +1493,8 @@
                        Def_SkillType_PassiveBuff    : IPY_GameWorld.btPassiveBuf,  # 被动技能 7 (废弃,无此定义分散为其他buff)
                        #Def_SkillType_Revive     : IPY_GameWorld.bfIncBuff,  #复活     8
                        Def_SkillType_Increment  : IPY_GameWorld.bfIncBuff,  #增值技能(不可清除)9
-                       Def_SkillType_Aura       : IPY_GameWorld.bfAura   ,  #光环技能  10
+                       Def_SkillType_HaloPls       : IPY_GameWorld.bfAura   ,  #增益光环  10
+                       Def_SkillType_HaloDep       : IPY_GameWorld.bfAura   ,  #减益光环  10
                        #Def_SkillType_Equip      : IPY_GameWorld.bfEquipBuff,#装备技能  11
                        Def_SkillType_Area       : IPY_GameWorld.bfMapBuff , #场景技能(buff)  12
                        Def_SkillType_Action     : IPY_GameWorld.bfActionBuff , #影响行为BUFF 14
@@ -1503,6 +1507,9 @@
                        Def_SkillType_PassiveLstPlsBuffAtk : IPY_GameWorld.bfProcessBuff   ,  #持续增益BUFF  3
                        
                      }
+
+# 光环技能类型
+Def_HaloSkill_List = [Def_SkillType_HaloPls, Def_SkillType_HaloDep]
 
 # 伤害型技能
 Def_HurtSkill_List = [Def_SkillType_Atk, Def_SkillType_AtkEx, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk]
@@ -1882,9 +1889,12 @@
 Def_FBMapID_MainBoss = 2 # 主线Boss
 Def_FBMapID_ArenaBattle = 3 # 演武场
 
+Def_FBMapID_HeroBatView = 30000 # 武将战斗预览
 Def_FBMapID_Zhanchui = 30010 # 白骨盈野/战锤秘境
 Def_FBMapID_Tianzi = 30020 # 天子考验
 Def_FBMapID_Dingjunge = 30030 # 定军阁
+
+Def_FBMapID_Qunying = 32000 # 群英榜
 
 #线路未过关时免费的地图
 UnPassFreeMapIDList = [Def_FBMapID_Zhanchui, Def_FBMapID_Dingjunge]
@@ -1900,7 +1910,9 @@
 ExclusiveBatAttrMapIDList = [Def_FBMapID_Dingjunge]
 #地图功能专用预设方案,如果没有配置的功能则默认使用主线方案
 MapAtkBatPresetTypeDict = {}
-MapDefBatPresetTypeDict = {Def_FBMapID_ArenaBattle:ShareDefine.BatPreset_ArenaDef}
+MapDefBatPresetTypeDict = {Def_FBMapID_ArenaBattle:ShareDefine.BatPreset_ArenaDef, 
+                           Def_FBMapID_Qunying:ShareDefine.BatPreset_QunyingDef,
+                           }
 
 #注册上传跨服服务器数据后直接进入跨服服务器的地图
 RegisterEnter_CrossServerMapIDList = []
@@ -1975,6 +1987,7 @@
                 'Zhanchui':[Def_FBMapID_Zhanchui],
                 'Tianzi':[Def_FBMapID_Tianzi],
                 'Dingjunge':[Def_FBMapID_Dingjunge],
+                'Qunying':[Def_FBMapID_Qunying],
                 }
 
 #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -3277,6 +3290,7 @@
 Def_PDict_TreasureCountToday = "TreasureCountToday_%s"  # 今日寻宝次数, 参数(寻宝类型)
 Def_PDict_TreasureCountTodayGold = "TreasureCountTodayG_%s"  # 今日元宝寻宝次数, 参数(寻宝类型)
 Def_PDict_TreasureLuck = "TreasureLuck_%s"  # 寻宝当前幸运值, 参数(寻宝类型)
+Def_PDict_TreasureAtleastCnt = "TreasureAtleast_%s_%s"  # 至少寻宝次数限制统计, 参数(寻宝类型, 格子)
 Def_PDict_TreasureCntAward = "TreasureCntAward_%s"  # 累计寻宝次数对应物品奖励领奖状态, 参数(寻宝类型)
 Def_PDict_TreasureGridCnt = "TreasureGridCnt_%s_%s"  # 格子对应累计产出次数, 参数(寻宝类型, 格子编号)
 Def_PDict_TreasureWishSelect = "TreasureWSel_%s_%s_%s"  # 心愿物品选择记录, 参数(寻宝类型, 库ID, index) 已选择心愿物品ID
@@ -3444,6 +3458,7 @@
 # 称号
 Def_PDict_TitleState = "TitleState_%s"  # 称号状态,参数(key编号)
 Def_PDict_TitleEndTime = "TitleEndTime_%s"  # 称号到期时间戳,0为永久,参数(称号ID)
+Def_PDict_TitleGoldRewardTime = "TitleGRewardTime_%s"  # 称号每日俸禄上次发放时间戳,参数(称号ID)
 Def_PDict_TitleStar = "TitleStar_%s"  # 称号星级,参数(称号ID)
 
 # 形象
@@ -3582,6 +3597,10 @@
 Def_PDict_SuccessValue = "Succ_%s_%s" # 当前次数值,参数(成就类型、条件)
 Def_PDict_SuccessAward = "Succ_Award_%s" # 成就领奖记录,按成就ID位存储0-未领,1-已领,参数(key编号)
 
+# 开服冲榜
+Def_PDict_OSAValue = "OSAValue_%s" # 冲榜活动值,参数(冲榜类型)
+Def_PDict_OSABillValue = "OSABillValue_%s" # 冲榜上榜值,用于判断上榜,参数(冲榜类型)
+
 # 开服庆典
 Def_PDict_OSACelebrationPoint = "OSACelebrationPoint" # 开服庆典累计积分
 Def_PDict_OSACelebrationAward = "OSACelebrationAward" # 开服庆典累计积分阶段奖励领奖状态,按积分排序后的索引位记录是否已领取
@@ -3618,6 +3637,12 @@
 #竞技场
 Def_PDict_ArenaScore = "ArenaScore" # 当前积分
 Def_PDict_ArenaWinCnt = "ArenaWinCnt" # 累计胜利次数
+
+#群英榜
+Def_PDict_QunyingRefreshCnt = "QunyingRefreshCnt" # 本周已刷新匹配次数
+Def_PDict_QunyingRecoverTime = "QunyingRecoverTime" # 上次恢复挑战令时间戳
+Def_PDict_QunyingRankHighest = "QunyingRankHighest" # 历史最高名次
+Def_PDict_QunyingRankSuccAward = "QunyingRankSuccAward" # 历史最高名次成就领奖记录
 
 #古宝
 Def_PDict_GubaoInfo = "Gubao_%s"  # 古宝信息,参数(古宝ID),特殊效果层*100000 + 等级*100 + 星级
@@ -3663,9 +3688,8 @@
 Def_PDict_GoldRushAutoEndTime = "GoldRushAutoEndTime" # 自动淘金到期时间戳
 
 #武将
-Def_PDict_HeroSkin = "HeroSkin_%s" # 武将皮肤解锁状态,按皮肤索引二进制存储,参数(武将ID)
+Def_PDict_HeroSkinInfo = "HeroSkinInfo_%s" # 武将皮肤,参数(武将ID) 皮肤星级*10 + 是否解锁
 Def_PDict_HeroBook = "HeroBook_%s" # 武将图鉴激活等级,参数(武将ID) cccbbba a-初始激活状态1-英雄激活,2-初始图鉴激活; bbb-存星级图鉴激活等级;ccc-存突破图鉴激活等级
-Def_PDict_HeroBookH = "HeroBookH_%s" # 武将图鉴历史最高等级,参数(武将ID) cccbbba: bbb-存星级图鉴最高等级;ccc-存突破图鉴最高等级
 Def_PDict_HeroAwakeRebirthCnt = "HeroAwakeRebirthCnt" # 已觉醒过的武将今日已重生次数,共享次数
 Def_PDict_HeroRecommend = "HeroRecommend_%s" # 阵容推荐领奖状态,参数(推荐ID) 根据武将ID所在索引位记录是否领取
 Def_PDict_HeroFatesInfo = "HeroFatesInfo_%s" # 武将宿缘信息,参数(宿缘ID) 宿缘等级*10 + 宿缘状态
@@ -3867,7 +3891,11 @@
 TriggerWay_PursueAtk, # 追击直接攻击时 59
 TriggerWay_Frozen, # 冰冻目标时 60
 TriggerWay_AddDOTBuff, # 附加持续伤害buff时 61
-) = range(1, 1 + 61)
+TriggerWay_FriendComboHurt, # 友军连击时(包含自己)伤害类 62
+TriggerWay_FriendPursueHurt, # 友军追击时(包含自己)伤害类 63
+TriggerWay_FriendCausesFrozen, # 友方造成冰冻时(包含自己,多目标仅触发一次) 64
+TriggerWay_ComboOne, # 连击时 65
+) = range(1, 1 + 65)
 
 # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
 TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
@@ -3919,6 +3947,7 @@
 PassiveEff_AddBuffTime = 6035 # 增加buff持续时间
 PassiveEff_AddSkillUseCntLimit = 6036 # 增加7009回合数
 PassiveEff_AddDamBackPerByBuffLayer = 6037 # 增加反弹伤害万分比(根据buff层级)
+PassiveEff_AddSkillPerByBeFrozenCnt = 6038 # 增加本次技能万分比(按敌方全体本场战斗累计被冰冻次数)
 
 # 被动效果ID有触发值时就返回的
 PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid, 
@@ -4545,6 +4574,11 @@
 ntMax
 ) = range(27)
 
+# 机器人功能模版
+(
+RobotTempNum_Comm, # 通用模版 0
+RobotTempNum_Qunying, # 群英榜专用 1
+) = range(2)
 
 # 回合卡牌
 (
@@ -4668,7 +4702,7 @@
 Def_RewardType_LineupRecommend,  # 阵容推荐奖励 4
 Def_RewardType_LVAward,  # 玩家等级奖励5
 Def_RewardType_BeautyLVAward, # 红颜等级奖励 6
-Def_RewardType_7, # 每日任务修行点奖励7
+Def_RewardType_QunyingRankHighest, # 群英榜历史最高名次奖励 7
 Def_RewardType_FirstCharge, # 首充礼包奖励8
 Def_RewardType_OSACelebrationPointAward, # 开服庆典积分阶段奖励 9
 Def_RewardType_ActHeroAppearStarFreeAward, # 武将登场升星计划免费奖励 10
@@ -4890,3 +4924,12 @@
 CoinType_ExchangePayCoin, # 代表转换 6
 CoinType_PayCoin, # 代币充值 7
 ) = range(8)
+
+# 物品产出来源特殊标记
+(
+ItemSrcSign_Default, # 无
+ItemSrcSign_GubaoEff, # 古宝效果额外产出 1
+ItemSrcSign_BeautyEff, # 红颜效果额外产出 2
+ItemSrcSign_TitleEff, # 称号效果额外产出 3
+ItemSrcSign_HeroSkinChange, # 武将时装转化 4
+) = range(1 + 4)

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