From 26958aff1b844a743a805b4f9075bee800b72a46 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 04 十一月 2025 14:35:37 +0800
Subject: [PATCH] 332 【主界面】座骑系统-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py | 128 +++++++++++++++++++++++++++++++-----------
1 files changed, 93 insertions(+), 35 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
index a3b0243..f32029a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
@@ -17,10 +17,12 @@
import ChConfig
import GameWorld
+import ChPyNetPack
import ChPyNetSendPack
import NetPackCommon
import TurnAttack
import BattleObj
+import TurnBuff
FactionList = [1, 2]
@@ -31,8 +33,10 @@
# @remarks 函数详细说明.
def OnExec(curPlayer, msgList):
if not msgList:
+ GameWorld.DebugAnswer(curPlayer, "发起战斗: TurnFight mapID [lineID 玩家ID]")
GameWorld.DebugAnswer(curPlayer, "设置属性: TurnFight a 属性ID 值 [阵营 位置] ")
GameWorld.DebugAnswer(curPlayer, "击杀目标: TurnFight k 阵营 [位置 ...] ")
+ GameWorld.DebugAnswer(curPlayer, "添加buff: TurnFight b 阵营 位置 buff技能ID")
GameWorld.DebugAnswer(curPlayer, "输出明细: TurnFight p [阵营 位置] ")
GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
GameWorld.DebugAnswer(curPlayer, "位置: 1~6号位")
@@ -44,20 +48,40 @@
__doSetAttr(curPlayer, msgList)
elif value == "k":
__doKillObj(curPlayer, msgList)
+ elif value == "b":
+ __doAddBuff(curPlayer, msgList)
elif value == "p":
__printInfo(curPlayer, msgList)
-
+ elif value > 0 and value != ChConfig.Def_FBMapID_Main:
+ __reqTurnFight(curPlayer, msgList)
+ return
+
+def __reqTurnFight(curPlayer, msgList):
+ mapID = msgList[0]
+ funcLineID = msgList[1] if len(msgList) > 1 else 0
+ tagPlayerID = msgList[2] if len(msgList) > 2 else 0
+ clientData = ChPyNetPack.tagCMTurnFight()
+ clientData.MapID = mapID
+ clientData.FuncLineID = funcLineID
+ clientData.TagType = 0 if not tagPlayerID else 1
+ clientData.TagID = tagPlayerID
+ index = curPlayer.GetIndex()
+ tick = GameWorld.GetGameWorld().GetTick()
+ if not TurnAttack.OnTurnFight(index, clientData, tick):
+ GameWorld.DebugAnswer(curPlayer, "请求失败,详见服务器日志!")
return
def __doSetAttr(curPlayer, msgList):
## 设置属性
attrID = msgList[1] if len(msgList) > 1 else 1
- attrValue = msgList[2] if len(msgList) > 2 else 1
- faction = msgList[3] if len(msgList) > 3 else 1
- posNum = msgList[4] if len(msgList) > 4 else 1
+ attrValue = msgList[2] if len(msgList) > 2 else 1
+ faction = msgList[3] if len(msgList) > 3 else 0
+ pNum = msgList[4] if len(msgList) > 4 else 0
- if faction not in FactionList:
- GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
+ factionList = [faction] if faction else FactionList
+
+ if attrID not in ChConfig.AttrIDList:
+ GameWorld.DebugAnswer(curPlayer, "不存在该属性ID:%s" % (attrID))
return
mainFightMgr = TurnAttack.GetMainFightMgr(curPlayer)
@@ -65,34 +89,35 @@
if not turnFight.isInFight():
GameWorld.DebugAnswer(curPlayer, "主线非战斗中")
return
- batFaction = turnFight.getBatFaction(faction)
- batLineup = batFaction.getBatlineup(1)
- objID = batLineup.posObjIDDict.get(posNum)
- batObj = None
+
+ GameWorld.DebugAnswer(curPlayer, "----- 设置属性 -----")
+
batObjMgr = BattleObj.GetBatObjMgr()
- if objID:
- batObj = batObjMgr.getBatObj(objID)
- if not batObj:
- GameWorld.DebugAnswer(curPlayer, "不存在该战斗对象:阵营:%s,位置:%s" % (faction, posNum))
- return
- if not batObj.IsAlive():
- GameWorld.DebugAnswer(curPlayer, "该对象已被击杀:阵营:%s,位置:%s" % (faction, posNum))
- return
-
- if attrID not in ChConfig.AttrIDList:
- GameWorld.DebugAnswer(curPlayer, "不存在该属性ID:%s" % (attrID))
- return
-
- objName = TurnAttack.GetObjName(batObj)
- GameWorld.DebugAnswer(curPlayer, "%s" % (objName))
- batObj.GMSetBatAttr(attrID, attrValue)
- if attrID == ChConfig.AttrID_HP:
- GameWorld.DebugAnswer(curPlayer, "设置生命:%s/%s" % (batObj.GetHP(), batObj.GetMaxHP()))
- elif attrID == ChConfig.AttrID_XP:
- GameWorld.DebugAnswer(curPlayer, "设置怒气:%s" % (batObj.GetXP()))
- else:
- GameWorld.DebugAnswer(curPlayer, "设置属性ID:%s,V=%s" % (attrID, attrValue))
-
+ for faction in factionList:
+ if faction not in FactionList:
+ GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
+ continue
+ batFaction = turnFight.getBatFaction(faction)
+ batLineup = batFaction.getBatlineup(1)
+ posNumList = [pNum] if pNum else batLineup.posObjIDDict.keys()
+ for posNum in posNumList:
+ objID = batLineup.posObjIDDict.get(posNum)
+ batObj = batObjMgr.getBatObj(objID)
+ if not batObj:
+ GameWorld.DebugAnswer(curPlayer, "对象不存在:阵营:%s,位置:%s" % (faction, posNum))
+ continue
+ if not batObj.IsAlive():
+ GameWorld.DebugAnswer(curPlayer, "对象已阵亡:阵营:%s,位置:%s" % (faction, posNum))
+ continue
+ objName = TurnAttack.GetObjName(batObj)
+ GameWorld.DebugAnswer(curPlayer, "%s" % (objName))
+ batObj.GMSetBatAttr(attrID, attrValue)
+ if attrID == ChConfig.AttrID_HP:
+ GameWorld.DebugAnswer(curPlayer, "设置生命:%s/%s" % (batObj.GetHP(), batObj.GetMaxHP()))
+ elif attrID == ChConfig.AttrID_XP:
+ GameWorld.DebugAnswer(curPlayer, "设置怒气:%s" % (batObj.GetXP()))
+ else:
+ GameWorld.DebugAnswer(curPlayer, "设置属性ID:%s,V=%s" % (attrID, attrValue))
return
def __doKillObj(curPlayer, msgList):
@@ -118,10 +143,10 @@
continue
batObj = batObjMgr.getBatObj(objID)
if not batObj:
- GameWorld.DebugAnswer(curPlayer, "不存在该战斗对象:阵营:%s,位置:%s" % (faction, posNum))
+ GameWorld.DebugAnswer(curPlayer, "对象不存在:阵营:%s,位置:%s" % (faction, posNum))
continue
if not batObj.IsAlive():
- GameWorld.DebugAnswer(curPlayer, "该对象已被击杀:阵营:%s,位置:%s" % (faction, posNum))
+ GameWorld.DebugAnswer(curPlayer, "对象已阵亡:阵营:%s,位置:%s" % (faction, posNum))
continue
GameWorld.DebugAnswer(curPlayer, "击杀: %s" % TurnAttack.GetObjName(batObj))
TurnAttack.SetObjKilled(turnFight, batObj)
@@ -132,6 +157,39 @@
NetPackCommon.SendFakePack(curPlayer, clientPack)
return
+def __doAddBuff(curPlayer, msgList):
+ faction = msgList[1] if len(msgList) > 1 else 2
+ posNum = msgList[2] if len(msgList) > 2 else 1
+ skillIDList = msgList[3:]
+ if faction not in FactionList:
+ GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
+ return
+ mainFightMgr = TurnAttack.GetMainFightMgr(curPlayer)
+ turnFight = mainFightMgr.turnFight
+ if not turnFight.isInFight():
+ GameWorld.DebugAnswer(curPlayer, "主线非战斗中")
+ return
+
+ batObjMgr = BattleObj.GetBatObjMgr()
+ batFaction = turnFight.getBatFaction(faction)
+ batLineup = batFaction.getBatlineup(1)
+ objID = batLineup.posObjIDDict.get(posNum)
+ batObj = batObjMgr.getBatObj(objID)
+ if not batObj:
+ GameWorld.DebugAnswer(curPlayer, "对象不存在:阵营:%s,位置:%s" % (faction, posNum))
+ return
+ if not batObj.IsAlive():
+ GameWorld.DebugAnswer(curPlayer, "对象已阵亡:阵营:%s,位置:%s" % (faction, posNum))
+ return
+
+ for skillID in skillIDList:
+ addBuff = TurnBuff.DoAddBuffBySkillID(turnFight, batObj, skillID)
+ if addBuff:
+ GameWorld.DebugAnswer(curPlayer, "添加buff成功!skillID=%s,buffID=%s" % (skillID, addBuff.GetBuffID()))
+ else:
+ GameWorld.DebugAnswer(curPlayer, "添加buff失败!skillID=%s" % (skillID))
+ return
+
def __printInfo(curPlayer, msgList):
## 输出信息
faction = msgList[1] if len(msgList) > 1 else 0
--
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