From 26958aff1b844a743a805b4f9075bee800b72a46 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 04 十一月 2025 14:35:37 +0800
Subject: [PATCH] 332 【主界面】座骑系统-服务端

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 4494 ++++++++++++++++++++---------------------------------------
 1 files changed, 1,532 insertions(+), 2,962 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 0a9894f..6ae847e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -56,62 +56,352 @@
                         ("BYTE", "OPLimitInAct", 0),
                         ),
 
-                "Dienstgrad":(
-                        ("DWORD", "ID", 1),
-                        ("WORD", "Type", 0),
-                        ("DWORD", "ExpireTime", 0),
-                        ("list", "LightType", 0),
-                        ("list", "LightAttribute", 0),
-                        ("list", "Skills", 0),
-                        ("DWORD", "InitFightPower", 0),
+                "NPC":(
+                        ("DWORD", "NPCID", 1),
+                        ("char", "NPCName", 0),
+                        ("DWORD", "RelatedHeroID", 0),
+                        ("WORD", "LV", 0),
+                        ("BYTE", "BossType", 0),
+                        ("DWORD", "Atk", 0),
+                        ("DWORD", "Def", 0),
+                        ("DWORD", "MaxHP", 0),
+                        ("DWORD", "FinalDamPer", 0),
+                        ("DWORD", "FinalDamPerDef", 0),
+                        ("DWORD", "MissRate", 0),
+                        ("DWORD", "MissRateDef", 0),
+                        ("DWORD", "SuperHitRate", 0),
+                        ("DWORD", "SuperHitRateDef", 0),
+                        ("DWORD", "StunRate", 0),
+                        ("DWORD", "StunRateDef", 0),
+                        ("DWORD", "ComboRate", 0),
+                        ("DWORD", "ComboRateDef", 0),
+                        ("DWORD", "ParryRate", 0),
+                        ("DWORD", "ParryRateDef", 0),
+                        ("DWORD", "SuckHPPer", 0),
+                        ("DWORD", "SuckHPPerDef", 0),
+                        ("dict", "SpecAttrInfo", 0),
                         ),
 
-                "TitleStarUp":(
+                "NPCStronger":(
+                        ("DWORD", "NPCID", 1),
+                        ("float", "AtkRatio", 0),
+                        ("float", "DefRatio", 0),
+                        ("float", "MaxHPRatio", 0),
+                        ("float", "StunRateRatio", 0),
+                        ("float", "SuperHitRateRatio", 0),
+                        ("float", "ComboRateRatio", 0),
+                        ("float", "MissRateRatio", 0),
+                        ("float", "ParryRateRatio", 0),
+                        ("float", "SuckHPPerRatio", 0),
+                        ("float", "StunRateDefRatio", 0),
+                        ("float", "SuperHitRateDefRatio", 0),
+                        ("float", "ComboRateDefRatio", 0),
+                        ("float", "MissRateDefRatio", 0),
+                        ("float", "ParryRateDefRatio", 0),
+                        ("float", "SuckHPPerDefRatio", 0),
+                        ),
+
+                "Skill":(
+                        ("DWORD", "SkillID", 1),
+                        ("DWORD", "SkillTypeID", 0),
+                        ("WORD", "SkillLV", 0),
+                        ("WORD", "SkillMaxLV", 0),
+                        ("char", "SkillName", 0),
+                        ("BYTE", "FuncType", 0),
+                        ("BYTE", "SkillType", 0),
+                        ("BYTE", "HurtType", 0),
+                        ("BYTE", "AtkType", 0),
+                        ("BYTE", "TagAim", 0),
+                        ("BYTE", "TagFriendly", 0),
+                        ("BYTE", "TagAffect", 0),
+                        ("BYTE", "TagCount", 0),
+                        ("BYTE", "CalcType", 0),
+                        ("WORD", "SkillPer", 0),
+                        ("DWORD", "SkillValue", 0),
+                        ("DWORD", "HurtAtkPerMax", 0),
+                        ("WORD", "HappenRate", 0),
+                        ("DWORD", "EffectID1", 0),
+                        ("list", "EffectValues1", 0),
+                        ("BYTE", "TriggerWay1", 0),
+                        ("BYTE", "TriggerSrc1", 0),
+                        ("DWORD", "EffectID2", 0),
+                        ("list", "EffectValues2", 0),
+                        ("BYTE", "TriggerWay2", 0),
+                        ("BYTE", "TriggerSrc2", 0),
+                        ("DWORD", "EffectID3", 0),
+                        ("list", "EffectValues3", 0),
+                        ("BYTE", "TriggerWay3", 0),
+                        ("BYTE", "TriggerSrc3", 0),
+                        ("WORD", "CoolDownInit", 0),
+                        ("WORD", "CoolDownTime", 0),
+                        ("list", "BuffStateLimit", 0),
+                        ("BYTE", "CurBuffState", 0),
+                        ("WORD", "LastTime", 0),
+                        ("BYTE", "LayerCnt", 0),
+                        ("BYTE", "LayerMax", 0),
+                        ("DWORD", "BuffRepeat", 0),
+                        ("BYTE", "DispersedLimit", 0),
+                        ("DWORD", "FightPower", 0),
+                        ),
+
+                "Hero":(
+                        ("DWORD", "HeroID", 1),
+                        ("char", "Name", 0),
+                        ("BYTE", "PlayerCanUse", 0),
+                        ("BYTE", "Country", 0),
+                        ("BYTE", "Quality", 0),
+                        ("BYTE", "AtkDistType", 0),
+                        ("BYTE", "Sex", 0),
+                        ("BYTE", "Job", 0),
+                        ("list", "SkinIDList", 0),
+                        ("DWORD", "NormalSkillID", 0),
+                        ("DWORD", "AngerSkillID", 0),
+                        ("WORD", "AtkInheritPer", 0),
+                        ("WORD", "DefInheritPer", 0),
+                        ("WORD", "HPInheritPer", 0),
+                        ("dict", "BatAttrDict", 0),
+                        ("list", "FetterIDList", 0),
+                        ("BYTE", "RecruitBySelf", 0),
+                        ("BYTE", "Specialty", 0),
+                        ),
+
+                "HeroTalent":(
+                        ("DWORD", "TalentID", 1),
+                        ("BYTE", "AttrID", 0),
+                        ("DWORD", "AttrValue", 0),
+                        ("DWORD", "InitWeight", 0),
+                        ("DWORD", "WashWeight", 0),
+                        ("DWORD", "AweakWeight", 0),
+                        ),
+
+                "HeroBreak":(
+                        ("DWORD", "HeroID", 1),
+                        ("BYTE", "BreakLV", 0),
+                        ("list", "AttrIDList", 0),
+                        ("list", "AttrValueList", 0),
+                        ("DWORD", "SkillID", 0),
+                        ),
+
+                "HeroAwake":(
+                        ("DWORD", "HeroID", 1),
+                        ("BYTE", "AwakeLV", 0),
+                        ("list", "AttrIDList", 0),
+                        ("list", "AttrValueList", 0),
+                        ("DWORD", "SkillID", 0),
+                        ("BYTE", "UnlockTalentSlot", 0),
+                        ("BYTE", "AddStarUpper", 0),
+                        ),
+
+                "HeroFetter":(
+                        ("WORD", "FetterID", 1),
+                        ("list", "HeroIDList", 0),
+                        ("list", "AttrIDList", 0),
+                        ("list", "AttrValueList", 0),
+                        ),
+
+                "HeroLineupHalo":(
+                        ("WORD", "Country", 1),
+                        ("BYTE", "NeedHeroCount", 0),
+                        ("list", "AttrIDList", 0),
+                        ("list", "AttrValueList", 0),
+                        ),
+
+                "HeroSkin":(
+                        ("DWORD", "SkinID", 1),
+                        ("list", "WearAttrIDList", 0),
+                        ("list", "WearAttrValueList", 0),
+                        ("list", "AllBatAttrIDList", 0),
+                        ("list", "AllBatAttrValueList", 0),
+                        ),
+
+                "HeroQuality":(
+                        ("DWORD", "Quality", 1),
+                        ("list", "InitTalentWeight", 0),
+                        ("BYTE", "InitStarUpper", 0),
+                        ("DWORD", "InitAddPer", 0),
+                        ("DWORD", "LVAddPer", 0),
+                        ("DWORD", "BreakLVAddPer", 0),
+                        ("DWORD", "StarAddPer", 0),
+                        ("list", "BookActAwardMoney", 0),
+                        ("DWORD", "BookInitAddPer", 0),
+                        ("DWORD", "BookStarAddPer", 0),
+                        ("DWORD", "BookBreakLVAddPer", 0),
+                        ("list", "DismissReturnItems", 0),
+                        ("list", "RecommendAwardMoney", 0),
+                        ),
+
+                "HeroQualityBreak":(
+                        ("DWORD", "Quality", 1),
+                        ("DWORD", "BreakLV", 1),
+                        ("WORD", "LVMax", 0),
+                        ("list", "UPCostItem", 0),
+                        ),
+
+                "HeroQualityAwake":(
+                        ("DWORD", "Quality", 1),
+                        ("DWORD", "AwakeLV", 1),
+                        ("list", "UPCostItem", 0),
+                        ("DWORD", "RebirthCostMoney", 0),
+                        ),
+
+                "HeroQualityLV":(
+                        ("DWORD", "Quality", 1),
+                        ("DWORD", "HeroLV", 1),
+                        ("list", "UPCostItem", 0),
+                        ),
+
+                "LineupRecommend":(
+                        ("DWORD", "RecommendID", 1),
+                        ("list", "HeroIDList", 0),
+                        ),
+
+                "PlayerAttr":(
+                        ("DWORD", "AttrID", 1),
+                        ("char", "Parameter", 0),
+                        ),
+
+                "FightPowerRatio":(
+                        ("DWORD", "RealmLV", 1),
+                        ("float", "AtkRatio", 0),
+                        ("float", "MaxHPRatio", 0),
+                        ("float", "DefRatio", 0),
+                        ("float", "StunRateRatio", 0),
+                        ("float", "SuperHitRateRatio", 0),
+                        ("float", "ComboRateRatio", 0),
+                        ("float", "MissRateRatio", 0),
+                        ("float", "ParryRateRatio", 0),
+                        ("float", "SuckHPPerRatio", 0),
+                        ("float", "StunRateDefRatio", 0),
+                        ("float", "SuperHitRateDefRatio", 0),
+                        ("float", "ComboRateDefRatio", 0),
+                        ("float", "MissRateDefRatio", 0),
+                        ("float", "ParryRateDefRatio", 0),
+                        ("float", "SuckHPPerDefRatio", 0),
+                        ("float", "FinalDamPerRatio", 0),
+                        ("float", "FinalDamPerDefRatio", 0),
+                        ("float", "PhyDamPerRatio", 0),
+                        ("float", "PhyDamPerDefRatio", 0),
+                        ("float", "MagDamPerRatio", 0),
+                        ("float", "MagDamPerDefRatio", 0),
+                        ("float", "NormalSkillPerRatio", 0),
+                        ("float", "NormalSkillPerDefRatio", 0),
+                        ("float", "AngerSkillPerRatio", 0),
+                        ("float", "AngerSkillPerDefRatio", 0),
+                        ("float", "SuperDamPerRatio", 0),
+                        ("float", "SuperDamPerDefRatio", 0),
+                        ("float", "CurePerRatio", 0),
+                        ("float", "CurePerDefRatio", 0),
+                        ("float", "ShieldPerRatio", 0),
+                        ("float", "ShieldPerDefRatio", 0),
+                        ("float", "DOTPerRatio", 0),
+                        ("float", "DOTPerDefRatio", 0),
+                        ("float", "WeiFinalDamPerRatio", 0),
+                        ("float", "WeiFinalDamPerDefRatio", 0),
+                        ("float", "ShuFinalDamPerRatio", 0),
+                        ("float", "ShuFinalDamPerDefRatio", 0),
+                        ("float", "WuFinalDamPerRatio", 0),
+                        ("float", "WuFinalDamPerDefRatio", 0),
+                        ("float", "QunFinalDamPerRatio", 0),
+                        ("float", "QunFinalDamPerDefRatio", 0),
+                        ),
+
+                "MainChapter":(
+                        ("BYTE", "ChapterID", 1),
+                        ("list", "DailyBootyUpperList", 0),
+                        ),
+
+                "MainLevel":(
+                        ("BYTE", "ChapterID", 1),
+                        ("BYTE", "LevelNum", 1),
+                        ("list", "WaveLineupIDList1", 0),
+                        ("list", "WaveLineupIDList2", 0),
+                        ("list", "WaveLineupIDList3", 0),
+                        ("list", "WaveLineupIDList4", 0),
+                        ("list", "WaveLineupIDList5", 0),
+                        ("list", "WaveLineupIDList6", 0),
+                        ("list", "BossLineupIDList", 0),
+                        ("list", "AwardItemList", 0),
+                        ("WORD", "NPCLV", 0),
+                        ("float", "Difficulty", 0),
+                        ),
+
+                "NPCLineup":(
+                        ("DWORD", "LineupID", 1),
+                        ("DWORD", "PosNPCID1", 0),
+                        ("DWORD", "PosNPCID2", 0),
+                        ("DWORD", "PosNPCID3", 0),
+                        ("DWORD", "PosNPCID4", 0),
+                        ("DWORD", "PosNPCID5", 0),
+                        ("DWORD", "PosNPCID6", 0),
+                        ("DWORD", "BossID", 0),
+                        ("BYTE", "BossPosView", 0),
+                        ("list", "SkillIDExList", 0),
+                        ("BYTE", "SkillExCnt", 0),
+                        ),
+
+                "Title":(
                         ("DWORD", "TitleID", 1),
-                        ("BYTE", "TitleStar", 1),
-                        ("list", "StarUpNeedItemList", 0),
-                        ("list", "StarAttrType", 0),
-                        ("list", "StarAttrValue", 0),
+                        ("DWORD", "ExpireMinutes", 0),
+                        ("BYTE", "UnlockWay", 0),
+                        ("DWORD", "UnlockValue", 0),
+                        ("BYTE", "UnlockNeedCnt", 0),
+                        ("BYTE", "UpNeedCnt", 0),
+                        ("BYTE", "StarMax", 0),
+                        ("list", "AttrIDList", 0),
+                        ("list", "InitAttrValueList", 0),
+                        ("list", "AttrPerStarAddList", 0),
+                        ),
+
+                "Model":(
+                        ("DWORD", "ModelID", 1),
+                        ("DWORD", "ExpireMinutes", 0),
+                        ("BYTE", "UnlockWay", 0),
+                        ("DWORD", "UnlockValue", 0),
+                        ("BYTE", "UnlockNeedCnt", 0),
+                        ("BYTE", "UpNeedCnt", 0),
+                        ("BYTE", "StarMax", 0),
+                        ("list", "AttrIDList", 0),
+                        ("list", "InitAttrValueList", 0),
+                        ("list", "AttrPerStarAddList", 0),
                         ),
 
                 "PlayerFace":(
                         ("DWORD", "FaceID", 1),
-                        ("BYTE", "UnlockDefault", 0),
                         ("DWORD", "ExpireMinutes", 0),
-                        ("DWORD", "CustomPlayerID", 0),
-                        ("list", "LightAttrType", 0),
-                        ("list", "LightAttrValue", 0),
-                        ("DWORD", "LightFightPower", 0),
-                        ),
-
-                "PlayerFaceStar":(
-                        ("DWORD", "FaceID", 1),
-                        ("BYTE", "FaceStar", 1),
-                        ("list", "StarUpNeedItemList", 0),
-                        ("list", "StarAttrType", 0),
-                        ("list", "StarAttrValue", 0),
+                        ("BYTE", "UnlockWay", 0),
+                        ("DWORD", "UnlockValue", 0),
+                        ("BYTE", "UnlockNeedCnt", 0),
+                        ("BYTE", "UpNeedCnt", 0),
+                        ("BYTE", "StarMax", 0),
+                        ("list", "AttrIDList", 0),
+                        ("list", "InitAttrValueList", 0),
+                        ("list", "AttrPerStarAddList", 0),
                         ),
 
                 "PlayerFacePic":(
                         ("DWORD", "FacePicID", 1),
-                        ("BYTE", "UnlockDefault", 0),
                         ("DWORD", "ExpireMinutes", 0),
-                        ("list", "LightAttrType", 0),
-                        ("list", "LightAttrValue", 0),
-                        ("DWORD", "LightFightPower", 0),
+                        ("BYTE", "UnlockWay", 0),
+                        ("DWORD", "UnlockValue", 0),
+                        ("BYTE", "UnlockNeedCnt", 0),
+                        ("BYTE", "UpNeedCnt", 0),
+                        ("BYTE", "StarMax", 0),
+                        ("list", "AttrIDList", 0),
+                        ("list", "InitAttrValueList", 0),
+                        ("list", "AttrPerStarAddList", 0),
                         ),
 
-                "PlayerFacePicStar":(
-                        ("DWORD", "FacePicID", 1),
-                        ("BYTE", "FacePicStar", 1),
-                        ("list", "StarUpNeedItemList", 0),
-                        ("list", "StarAttrType", 0),
-                        ("list", "StarAttrValue", 0),
-                        ),
-
-                "SkillMatch":(
-                        ("BYTE", "IDIndex", 1),
-                        ("list", "Skills", 0),
+                "ChatBox":(
+                        ("BYTE", "BoxID", 1),
+                        ("DWORD", "ExpireMinutes", 0),
+                        ("BYTE", "UnlockWay", 0),
+                        ("DWORD", "UnlockValue", 0),
+                        ("BYTE", "UnlockNeedCnt", 0),
+                        ("BYTE", "UpNeedCnt", 0),
+                        ("BYTE", "StarMax", 0),
+                        ("list", "AttrIDList", 0),
+                        ("list", "InitAttrValueList", 0),
+                        ("list", "AttrPerStarAddList", 0),
                         ),
 
                 "RolePoint":(
@@ -166,11 +456,6 @@
                         ("DWORD", "LVMax", 0),
                         ("list", "AddAttrType", 0),
                         ("list", "AddAttrNum", 0),
-                        ("DWORD", "BuffID", 0),
-                        ("DWORD", "ExpRate", 0),
-                        ("DWORD", "ExpLimit", 0),
-                        ("dict", "LearnSkillIDInfo", 0),
-                        ("BYTE", "AddFreePoint", 0),
                         ),
 
                 "RealmLVUPTask":(
@@ -179,13 +464,6 @@
                         ("BYTE", "TaskType", 0),
                         ("list", "NeedValueList", 0),
                         ("list", "AwardItemList", 0),
-                        ),
-
-                "RealmTower":(
-                        ("DWORD", "FloorID", 1),
-                        ("WORD", "NeedRealmLV", 0),
-                        ("DWORD", "BossID", 0),
-                        ("list", "RewardItemList", 0),
                         ),
 
                 "LianTi":(
@@ -202,16 +480,6 @@
                         ("DWORD", "ActivateSkillID", 0),
                         ),
 
-                "GodWeapon":(
-                        ("WORD", "Type", 1),
-                        ("WORD", "LV", 1),
-                        ("DWORD", "Exp", 0),
-                        ("list", "AttrType", 0),
-                        ("list", "AttrNum", 0),
-                        ("DWORD", "SkillID", 0),
-                        ("char", "SysMark", 0),
-                        ),
-
                 "FuncConfig":(
                         ("char", "Key", 1),
                         ("char", "Numerical1", 0),
@@ -224,18 +492,14 @@
                 "FuncOpenLV":(
                         ("DWORD", "FuncId", 1),
                         ("DWORD", "LimitLV", 0),
-                        ("DWORD", "LimitMagicWeapon", 0),
                         ("WORD", "LimiRealmLV", 0),
                         ("DWORD", "LimitMissionID", 0),
-                        ("BYTE", "LimitVIPLV", 0),
                         ("char", "MailKey", 0),
                         ),
 
                 "ItemCompound":(
                         ("WORD", "ID", 1),
-                        ("BYTE", "ComposeGroup", 0),
                         ("list", "MakeID", 0),
-                        ("BYTE", "IsFirstSuccMakeJobItem", 0),
                         ("list", "UnfixedItemID", 0),
                         ("BYTE", "UnfixedItemCount", 0),
                         ("list", "FixedItemID", 0),
@@ -244,7 +508,6 @@
                         ("WORD", "SuccessRate", 0),
                         ("WORD", "SuccessRateMax", 0),
                         ("list", "SuccessRateIncrease", 0),
-                        ("BYTE", "AddonsCountMax", 0),
                         ("char", "SysMark", 0),
                         ("BYTE", "SysMarkParamType", 0),
                         ),
@@ -282,6 +545,34 @@
                         ("BYTE", "StarsNeed", 1),
                         ("list", "AttrType", 0),
                         ("list", "AttrValue", 0),
+                        ),
+
+                "EquipColor":(
+                        ("BYTE", "ItemColor", 1),
+                        ("DWORD", "AtkStep", 0),
+                        ("DWORD", "DefStep", 0),
+                        ("DWORD", "HPStep", 0),
+                        ("list", "AttrLibCntList", 0),
+                        ("list", "AttrRange", 0),
+                        ("dict", "AttrRangeDict", 0),
+                        ),
+
+                "EquipPlace":(
+                        ("BYTE", "EquipPlace", 1),
+                        ("float", "BaseAttrProportion", 0),
+                        ("list", "AttrLib1", 0),
+                        ("list", "AttrLib2", 0),
+                        ("list", "AttrLib3", 0),
+                        ),
+
+                "AppointItem":(
+                        ("DWORD", "ID", 1),
+                        ("BYTE", "CancelUseLimit", 0),
+                        ("WORD", "ItemLV", 0),
+                        ("list", "BaseAttrID", 0),
+                        ("list", "BaseAttrValue", 0),
+                        ("list", "LegendAttrID", 0),
+                        ("list", "LegendAttrValue", 0),
                         ),
 
                 "EquipLegendAttrCount":(
@@ -433,61 +724,45 @@
                         ("DWORD", "UpEatItemPerCount", 0),
                         ),
 
-                "HorseLVUp":(
-                        ("BYTE", "HorseLV", 1),
-                        ("DWORD", "HorseSkinID", 0),
-                        ("WORD", "NeedEatCount", 0),
-                        ("list", "LVAttrType", 0),
-                        ("list", "LVAttrValue", 0),
-                        ("list", "UpItemAttrType", 0),
-                        ("list", "UpItemAttrValue", 0),
-                        ("DWORD", "UpEatItemPerCount", 0),
+                "HorseClass":(
+                        ("BYTE", "ClassLV", 1),
+                        ("WORD", "MaxHorseLV", 0),
+                        ("WORD", "LVUPItemCnt", 0),
+                        ("WORD", "ClassUPItemCnt", 0),
+                        ("list", "ClassSpecAttrIDList", 0),
+                        ("list", "ClassSpecAttrValueList", 0),
+                        ("list", "AttrIDList", 0),
+                        ("list", "ClassAttrValueList", 0),
+                        ("list", "PerLVAttrValueList", 0),
                         ),
 
-                "HorseTrain":(
-                        ("BYTE", "TrainType", 1),
-                        ("BYTE", "TrainLV", 1),
-                        ("WORD", "NeedRealmLV", 0),
-                        ("DWORD", "EatCntTotal", 0),
-                        ("DWORD", "EatCntEverytime", 0),
-                        ("list", "EatItemAttrTypeList", 0),
-                        ("list", "EatItemAttrValueList", 0),
-                        ("list", "LVAttrTypeList", 0),
-                        ("list", "LVAttrValueList", 0),
-                        ),
-
-                "HorseSkinPlus":(
-                        ("BYTE", "ID", 1),
-                        ("DWORD", "HorseSkinPlusID", 0),
-                        ("DWORD", "UnlockItemID", 0),
-                        ("BYTE", "UnlockItemCnt", 0),
-                        ("list", "AttrType", 0),
-                        ("list", "AttrValue", 0),
-                        ("DWORD", "InitFightPower", 0),
-                        ("DWORD", "HorseID", 0),
-                        ("DWORD", "SkinValidTime", 0),
-                        ),
-
-                "Horse":(
-                        ("DWORD", "HorseID", 1),
-                        ("DWORD", "HorseSkinID", 0),
-                        ("BYTE", "Quality", 0),
-                        ),
-
-                "HorseStarUp":(
-                        ("DWORD", "HorseID", 1),
-                        ("BYTE", "HorseStar", 1),
-                        ("list", "StarUpNeedItemList", 0),
-                        ("list", "StarAttrType", 0),
-                        ("list", "StarAttrValue", 0),
+                "HorseSkin":(
+                        ("DWORD", "SkinID", 1),
+                        ("DWORD", "ExpireMinutes", 0),
+                        ("BYTE", "UnlockWay", 0),
+                        ("DWORD", "UnlockValue", 0),
+                        ("BYTE", "UnlockNeedCnt", 0),
+                        ("BYTE", "UpNeedCnt", 0),
+                        ("BYTE", "StarMax", 0),
+                        ("list", "AttrIDList", 0),
+                        ("list", "InitAttrValueList", 0),
+                        ("list", "AttrPerStarAddList", 0),
                         ),
 
                 "Gubao":(
                         ("WORD", "GubaoID", 1),
-                        ("BYTE", "GubaoType", 0),
                         ("BYTE", "GubaoQuality", 0),
                         ("DWORD", "UnlockItemID", 0),
                         ("BYTE", "UnlockItemCnt", 0),
+                        ("list", "BaseAttrIDList", 0),
+                        ("list", "BaseAttrValueList", 0),
+                        ("list", "BaseAttrPerStarAddList", 0),
+                        ("BYTE", "SpecEffType", 0),
+                        ("BYTE", "SpecEffLayerMax", 0),
+                        ("BYTE", "SpecAttrID", 0),
+                        ("DWORD", "SpecAttrValue", 0),
+                        ("DWORD", "SpecAttrPerLVAdd", 0),
+                        ("DWORD", "SpecAttrPerStarAdd", 0),
                         ),
 
                 "GubaoResonanceAttr":(
@@ -503,35 +778,16 @@
                         ),
 
                 "GubaoStar":(
-                        ("WORD", "GubaoID", 1),
-                        ("BYTE", "GubaoStar", 1),
-                        ("list", "StarUPNeedItemInfo", 0),
-                        ("list", "StarUPNeedQualityPiece", 0),
-                        ("list", "StarAttrIDList", 0),
-                        ("list", "StarAttrValueList", 0),
-                        ("list", "StarEffIDList", 0),
-                        ),
-
-                "GubaoEffAttr":(
-                        ("DWORD", "GubaoEffID", 1),
-                        ("BYTE", "GubaoEffType", 0),
-                        ("DWORD", "EffCond", 0),
-                        ("DWORD", "EffCond2", 0),
-                        ("DWORD", "EffCond3", 0),
-                        ("BYTE", "IsPer", 0),
-                        ("list", "EffFuncAttrIDList", 0),
-                        ("DWORD", "EffAttrID", 0),
-                        ("DWORD", "EffAttrValue", 0),
-                        ("list", "EffItemAwardList", 0),
+                        ("BYTE", "GubaoQuality", 1),
+                        ("BYTE", "GubaoStar", 0),
+                        ("BYTE", "StarUPNeedSelfCnt", 0),
+                        ("list", "StarUPNeedItemList", 0),
                         ),
 
                 "GubaoLV":(
-                        ("BYTE", "GubaoType", 1),
                         ("BYTE", "GubaoQuality", 1),
-                        ("BYTE", "GubaoLV", 1),
+                        ("BYTE", "LessEqualLV", 0),
                         ("list", "LVUPNeedItemInfo", 0),
-                        ("list", "LVAttrTypeList", 0),
-                        ("list", "LVAttrValueList", 0),
                         ),
 
                 "Shentong":(
@@ -552,35 +808,27 @@
 
                 "PlayerLV":(
                         ("WORD", "LV", 1),
-                        ("DWORD", "ExpPoint", 0),
                         ("DWORD", "Exp", 0),
-                        ("BYTE", "TalentPoint", 0),
-                        ("DWORD", "ReExp", 0),
-                        ("DWORD", "ReMaxHP", 0),
+                        ("DWORD", "MaxHP", 0),
+                        ("DWORD", "Atk", 0),
+                        ("DWORD", "Def", 0),
+                        ("BYTE", "ReHeroBreakLV", 0),
+                        ("BYTE", "ReHeroAwakeLV", 0),
                         ("DWORD", "ReAtk", 0),
                         ("DWORD", "ReDef", 0),
-                        ("DWORD", "ReHit", 0),
-                        ("DWORD", "ReMiss", 0),
-                        ("DWORD", "ReAtkSpeed", 0),
-                        ("DWORD", "ReSkillAtkRate", 0),
-                        ("DWORD", "ReDamagePer", 0),
-                        ("DWORD", "ReDamReduce", 0),
-                        ("DWORD", "ReIgnoreDefRate", 0),
-                        ("DWORD", "ReLuckyHitRate", 0),
-                        ("DWORD", "ReLuckyHit", 0),
-                        ("DWORD", "ReBleedDamage", 0),
-                        ("DWORD", "ReIceAtk", 0),
-                        ("DWORD", "ReIceDef", 0),
-                        ("DWORD", "RePetAtk", 0),
-                        ("DWORD", "RePetSkillAtkRate", 0),
-                        ("DWORD", "RePetDamPer", 0),
-                        ("DWORD", "ReFinalHurt", 0),
-                        ("DWORD", "ReFinalHurtReduce", 0),
-                        ("DWORD", "RePotionReply", 0),
-                        ("DWORD", "RePotionCD", 0),
-                        ("DWORD", "AttackEff", 0),
-                        ("DWORD", "ReFightPower", 0),
-                        ("DWORD", "IceLodeFightPower", 0),
+                        ("DWORD", "ReMaxHP", 0),
+                        ("DWORD", "ReStunRate", 0),
+                        ("DWORD", "ReSuperHitRate", 0),
+                        ("DWORD", "ReComboRate", 0),
+                        ("DWORD", "ReMissRate", 0),
+                        ("DWORD", "ReParryRate", 0),
+                        ("DWORD", "ReSuckHPPer", 0),
+                        ("DWORD", "ReStunRateDef", 0),
+                        ("DWORD", "ReSuperHitRateDef", 0),
+                        ("DWORD", "ReComboRateDef", 0),
+                        ("DWORD", "ReMissRateDef", 0),
+                        ("DWORD", "ReParryRateDef", 0),
+                        ("DWORD", "ReSuckHPPerDef", 0),
                         ),
 
                 "SpecMapPlayerAttrFormat":(
@@ -598,165 +846,6 @@
                         ("float", "AttrPer", 0),
                         ("dict", "AttrSpecDict", 0),
                         ("dict", "AttrExDict", 0),
-                        ),
-
-                "NPCEx":(
-                        ("DWORD", "NPCID", 1),
-                        ("BYTE", "FightPowerLackAtkLimit", 0),
-                        ("DWORD", "SuppressFightPower", 0),
-                        ),
-
-                "NPCRealmStrengthen":(
-                        ("DWORD", "NPCID", 1),
-                        ("BYTE", "RealmDifficulty", 1),
-                        ("DWORD", "MapID", 0),
-                        ("DWORD", "LV", 0),
-                        ("DWORD", "Exp", 0),
-                        ("WORD", "MaxDrapLV", 0),
-                        ("BYTE", "EquipClassLV", 0),
-                        ("DWORD", "DropMoneyMin", 0),
-                        ("DWORD", "DropMoneyMax", 0),
-                        ("WORD", "LowLV", 0),
-                        ("WORD", "HighestLV", 0),
-                        ("DWORD", "Defense", 0),
-                        ("DWORD", "MDef", 0),
-                        ("DWORD", "FireDef", 0),
-                        ("DWORD", "SP", 0),
-                        ),
-
-                "NPCStrengthen":(
-                        ("DWORD", "NPCID", 1),
-                        ("BYTE", "IsStrengthenByPlayerCount", 0),
-                        ("BYTE", "LVStrengthenMark", 0),
-                        ("BYTE", "LVStrengthenType", 0),
-                        ("BYTE", "CmpNPCBaseLV", 0),
-                        ("DWORD", "HitTime", 0),
-                        ("DWORD", "DefCoefficient", 0),
-                        ("DWORD", "AtkCoefficient", 0),
-                        ("DWORD", "AdjustCoefficient", 0),
-                        ("DWORD", "AtkInterval", 0),
-                        ("DWORD", "HitRate", 0),
-                        ("DWORD", "MissRate", 0),
-                        ("DWORD", "MonterNum", 0),
-                        ("DWORD", "IceAtkCoefficient", 0),
-                        ("DWORD", "IceDefCoefficient", 0),
-                        ("DWORD", "MaxEnduranceTime", 0),
-                        ("DWORD", "FightPowerCoefficient", 0),
-                        ),
-
-                "NPCTimeLostHP":(
-                        ("DWORD", "NPCID", 1),
-                        ("DWORD", "LostHPPerSecond", 0),
-                        ("BYTE", "MaxPlayerCount", 0),
-                        ("DWORD", "LostHPPerSecondEx", 0),
-                        ("BYTE", "FightPowerMinByLV", 0),
-                        ("DWORD", "FightPowerMin", 0),
-                        ("DWORD", "FightPowerMax", 0),
-                        ("DWORD", "EveryFightPower", 0),
-                        ("DWORD", "EveryFightPowerLostHPEx", 0),
-                        ),
-
-                "EquipSuitAttr":(
-                        ("WORD", "SuiteID", 1),
-                        ("BYTE", "SuiteCnt", 0),
-                        ("BYTE", "Star", 0),
-                        ("dict", "AttrInfo", 0),
-                        ("DWORD", "SkillID", 0),
-                        ("BYTE", "IsNotify", 0),
-                        ("WORD", "ActivateIndex", 0),
-                        ),
-
-                "WingRefineAttr":(
-                        ("BYTE", "WingClassLV", 1),
-                        ("dict", "AttrInfo", 0),
-                        ("dict", "ItemColorInfo", 0),
-                        ("DWORD", "MaxRefineExp", 0),
-                        ),
-
-                "WingRefineExp":(
-                        ("DWORD", "ItemID", 1),
-                        ("DWORD", "RandExpMin", 0),
-                        ("DWORD", "RandExpMax", 0),
-                        ("dict", "ExpMaterial", 0),
-                        ),
-
-                "FamilyTech":(
-                        ("DWORD", "TechID", 1),
-                        ("BYTE", "AttrType", 0),
-                        ("DWORD", "AttrValue", 0),
-                        ("DWORD", "Contribution", 0),
-                        ("DWORD", "PowerEx", 0),
-                        ),
-
-                "FightPowerParam":(
-                        ("WORD", "LV", 1),
-                        ("DWORD", "CftHit", 0),
-                        ("DWORD", "CftMiss", 0),
-                        ("DWORD", "CftIgnoreDefRate", 0),
-                        ("DWORD", "CftDamChanceDef", 0),
-                        ("DWORD", "CftFaintRate", 0),
-                        ("DWORD", "CftSuperHitRateReduce", 0),
-                        ("DWORD", "CftSuperHitRate", 0),
-                        ("DWORD", "CftLuckyHitRate", 0),
-                        ("DWORD", "CftLuckyHitRateReduce", 0),
-                        ("DWORD", "CftSkillAtkRate", 0),
-                        ("DWORD", "CftSkillAtkRateReduce", 0),
-                        ("DWORD", "CftFinalHurtPer", 0),
-                        ("DWORD", "CftFinalHurtReducePer", 0),
-                        ("DWORD", "CftDamagePerPVP", 0),
-                        ("DWORD", "CftDamagePerPVPReduce", 0),
-                        ("DWORD", "CftNPCHurtAddPer", 0),
-                        ("DWORD", "CftNormalHurtPer", 0),
-                        ("DWORD", "CftFabaoHurtPer", 0),
-                        ("DWORD", "CftDamBackPer", 0),
-                        ("DWORD", "CftIgnoreDefRateReduce", 0),
-                        ("DWORD", "CftFaintDefRate", 0),
-                        ("DWORD", "CftAtkSpeed", 0),
-                        ("DWORD", "CftJobAHurtAddPer", 0),
-                        ("DWORD", "CftJobBHurtAddPer", 0),
-                        ("DWORD", "CftJobCHurtAddPer", 0),
-                        ("DWORD", "CftJobAAtkReducePer", 0),
-                        ("DWORD", "CftJobBAtkReducePer", 0),
-                        ("DWORD", "CftJobCAtkReducePer", 0),
-                        ("DWORD", "CftAffairSpeedPer", 0),
-                        ("DWORD", "CftFamilyBossHurtPer", 0),
-                        ("DWORD", "CftFamilyWarHPPer", 0),
-                        ("DWORD", "CftFamilyWarAtkPer", 0),
-                        ("DWORD", "CftFamilySitExpPer", 0),
-                        ("DWORD", "CftBossFinalHurtPer", 0),
-                        ),
-
-                "NPCDropItem":(
-                        ("DWORD", "NPCID", 1),
-                        ("WORD", "MaxWorldLV", 0),
-                        ("WORD", "MaxDropLV", 0),
-                        ("BYTE", "CanDropRatePlus", 0),
-                        ("BYTE", "IsDropJobSelf", 0),
-                        ("list", "PieRateDrop", 0),
-                        ("BYTE", "PieRateDoCnt", 0),
-                        ("dict", "IndepRateDrop", 0),
-                        ("BYTE", "IndepRateDoCnt", 0),
-                        ("dict", "EquipColorMaxDropCount", 0),
-                        ("list", "TianxuanEquipRateList", 0),
-                        ("dict", "EquipColorSuitInfo", 0),
-                        ("dict", "EquipPartKeyRateInfo", 0),
-                        ("BYTE", "ColorSuitPartOptimization", 0),
-                        ("dict", "KillCountDropEquipPub", 0),
-                        ("dict", "ItemIDDropRate", 0),
-                        ("dict", "TianxuanItemIDRate", 0),
-                        ("dict", "ItemIDMaxDropCount", 0),
-                        ("dict", "ItemKeyDropRate", 0),
-                        ("dict", "ItemKeyDropRateJob", 0),
-                        ("dict", "TianxuanItemKeyRate", 0),
-                        ("dict", "ItemKeyMaxDropCount", 0),
-                        ("BYTE", "DropMoneyDoCnt", 0),
-                        ("WORD", "DropMoneyRate", 0),
-                        ("WORD", "DropMoneyMin", 0),
-                        ("WORD", "DropMoneyMax", 0),
-                        ("dict", "KillCountDropPub", 0),
-                        ("list", "KillCountDropPri", 0),
-                        ("list", "PriItemIDDrop", 0),
-                        ("BYTE", "AucionItemCanSell", 0),
                         ),
 
                 "RuneTower":(
@@ -781,152 +870,45 @@
                 "FBFunc":(
                         ("DWORD", "DataMapID", 1),
                         ("BYTE", "DayTimes", 0),
-                        ("BYTE", "DayResetType", 0),
-                        ("BYTE", "WeekTimes", 0),
-                        ("BYTE", "WeekResetType", 0),
-                        ("list", "RewardRate", 0),
-                        ("DWORD", "BuyTimesVIPPriID", 0),
-                        ("DWORD", "ExtraTimesVIPPriID", 0),
-                        ("DWORD", "ExtraTimesMWPriID", 0),
-                        ("BYTE", "GuardPick", 0),
-                        ("WORD", "OfflineTime", 0),
-                        ("WORD", "FBPoint", 0),
-                        ("WORD", "HelpPoint", 0),
-                        ("BYTE", "DayHelpCountMax", 0),
+                        ("BYTE", "PayCntMax", 0),
+                        ("BYTE", "PayMoneyType", 0),
+                        ("list", "PayMoneyValues", 0),
                         ),
 
                 "FBLine":(
                         ("DWORD", "DataMapID", 1),
                         ("BYTE", "LineID", 1),
-                        ("DWORD", "MapID", 0),
                         ("WORD", "LVLimitMin", 0),
-                        ("WORD", "LVLimitMax", 0),
-                        ("DWORD", "TicketID", 0),
-                        ("list", "TicketCostCnt", 0),
-                        ("WORD", "TicketPrice", 0),
-                        ("WORD", "SweepLVLimit", 0),
-                        ("DWORD", "SweepItemID", 0),
-                        ("BYTE", "SweepCostCnt", 0),
-                        ("eval", "EnterPosInfo", 0),
-                        ("eval", "StepTime", 0),
-                        ("eval", "RefreshNPC", 0),
-                        ("eval", "GradeInfo", 0),
-                        ("eval", "RewardInfo", 0),
+                        ("list", "PassAwardList", 0),
+                        ("list", "SweepAwardList", 0),
+                        ("list", "LineupIDList", 0),
+                        ("WORD", "NPCLV", 0),
+                        ("float", "Difficulty", 0),
                         ),
 
-                "FBGeneralTrain":(
-                        ("DWORD", "DataMapID", 1),
-                        ("BYTE", "LineID", 1),
-                        ("WORD", "LVLimit", 0),
-                        ("WORD", "RealmLimit", 0),
-                        ("DWORD", "BossNPCID", 0),
-                        ("list", "OtherNPCIDList", 0),
-                        ("list", "PassAwardItemList", 0),
+                "Tianzi":(
+                        ("DWORD", "BossID", 1),
+                        ("BYTE", "HPNum", 0),
+                        ("DWORD", "Atk", 0),
+                        ("DWORD", "Def", 0),
+                        ("DWORD", "MaxHP", 0),
+                        ("dict", "OtherAttrDict", 0),
+                        ("list", "RandWeightItemList", 0),
                         ),
 
-                "FBHelpBattle":(
-                        ("DWORD", "DataMapID", 1),
-                        ("BYTE", "LineID", 1),
-                        ("DWORD", "FightPowerMin", 0),
-                        ("DWORD", "RobotFightPower", 0),
-                        ("WORD", "RobotLV", 0),
-                        ("DWORD", "RobotBaseHurt", 0),
-                        ("WORD", "RobotHPCoefficient", 0),
-                        ("dict", "RobotSkillsDict", 0),
-                        ),
-
-                "NPCCustomRefresh":(
-                        ("DWORD", "ID", 1),
-                        ("list", "RefreshMarkInfo", 0),
-                        ("DWORD", "RefreshNPCID", 0),
-                        ("list", "RandNPCIDList", 0),
-                        ("list", "NPCIDCountList", 0),
-                        ("WORD", "MaxCount", 0),
-                        ("WORD", "TotalMaxCount", 0),
-                        ("BYTE", "IsLineOneOnly", 0),
-                        ("DWORD", "RefreshTick", 0),
-                        ("BYTE", "IsRepeat", 0),
-                        ),
-
-                "DailyAction":(
-                        ("DWORD", "DailyID", 1),
-                        ("dict", "OpenTimeDict", 0),
-                        ("DWORD", "Duration", 0),
-                        ("DWORD", "DayTimes", 0),
-                        ("DWORD", "DayBuyTimes", 0),
-                        ("BYTE", "BuyTimesPrivilegeID", 0),
-                        ("BYTE", "MoneyType", 0),
-                        ("list", "BuyNeedMoney", 0),
-                        ("DWORD", "DayItemAddTimes", 0),
-                        ("DWORD", "DayItemID", 0),
-                        ("BYTE", "DayResetType", 0),
-                        ("DWORD", "WeekTimes", 0),
-                        ("BYTE", "WeekResetType", 0),
-                        ),
-
-                "EquipGSParam":(
-                        ("BYTE", "ClassLV", 1),
-                        ("BYTE", "EquipColor", 1),
-                        ("BYTE", "IsSuit", 1),
-                        ("BYTE", "ItemQuality", 1),
-                        ("DWORD", "BaseEquipMaxHPAddPerC", 0),
-                        ("DWORD", "BaseEquipAtkAddPerC", 0),
-                        ("DWORD", "SuperHitC", 0),
-                        ("DWORD", "SuperHitPerC", 0),
-                        ("DWORD", "LuckyHitRateC", 0),
-                        ("DWORD", "LuckyHitRateReduceC", 0),
-                        ("DWORD", "LuckPerC", 0),
-                        ("DWORD", "PerLVAtkC", 0),
-                        ("DWORD", "PerLVMaxHPC", 0),
-                        ("DWORD", "DropMoneyPerC", 0),
-                        ("DWORD", "SuperHitReduceC", 0),
-                        ("DWORD", "SuperHitRateReduceC", 0),
-                        ("DWORD", "HitC", 0),
-                        ("DWORD", "MissC", 0),
-                        ("DWORD", "PetDamPerC", 0),
-                        ("DWORD", "MaxHPPerC", 0),
-                        ("DWORD", "AtkPerC", 0),
-                        ("DWORD", "SkillAtkRateC", 0),
-                        ("DWORD", "SkillAtkRateReduceC", 0),
-                        ("DWORD", "SkillAddPer1C", 0),
-                        ("DWORD", "SkillAddPer2C", 0),
-                        ("DWORD", "SkillAddPer3C", 0),
-                        ("DWORD", "SkillAddPer4C", 0),
-                        ("DWORD", "SkillAddPer5C", 0),
-                        ("DWORD", "SkillAddPer6C", 0),
-                        ("DWORD", "SkillAddPer7C", 0),
-                        ("DWORD", "SkillReducePer1C", 0),
-                        ("DWORD", "SkillReducePer2C", 0),
-                        ("DWORD", "SkillReducePer3C", 0),
-                        ("DWORD", "SkillReducePer4C", 0),
-                        ("DWORD", "SkillReducePer5C", 0),
-                        ("DWORD", "SkillReducePer6C", 0),
-                        ("DWORD", "SkillReducePer7C", 0),
-                        ("DWORD", "ReduceSkillCDPerC", 0),
-                        ("DWORD", "LuckyHitPerC", 0),
-                        ("DWORD", "FaintDefRateC", 0),
-                        ("DWORD", "SuperHitRateC", 0),
-                        ("DWORD", "IgnoreDefRateC", 0),
-                        ("DWORD", "IgnoreDefRateReduceC", 0),
-                        ("DWORD", "ProDefPerC", 0),
-                        ("DWORD", "FinalHurtPerC", 0),
-                        ("DWORD", "FinalHurtReducePerC", 0),
+                "ADAward":(
+                        ("DWORD", "ADID", 1),
+                        ("BYTE", "ADCntMax", 0),
+                        ("list", "ADAwardItemList", 0),
+                        ("DWORD", "ADMapID", 0),
                         ),
 
                 "Success":(
-                        ("DWORD", "ID", 1),
-                        ("WORD", "Type", 0),
+                        ("DWORD", "SuccID", 0),
+                        ("WORD", "SuccType", 1),
                         ("DWORD", "NeedCnt", 0),
                         ("list", "Condition", 0),
-                        ("list", "PreSuccess", 0),
-                        ("dict", "AwardItem", 0),
-                        ("dict", "AwardItem2", 0),
-                        ("dict", "Money", 0),
-                        ("DWORD", "Exp", 0),
-                        ("dict", "AwardAttr", 0),
-                        ("DWORD", "RedPacketID", 0),
-                        ("DWORD", "MagicWeaponID", 0),
-                        ("DWORD", "MagicWeaponExp", 0),
+                        ("list", "AwardItemList", 0),
                         ),
 
                 "TongTianLV":(
@@ -964,21 +946,9 @@
                         ("DWORD", "PowerEx", 0),
                         ),
 
-                "ContineSignAward":(
-                        ("BYTE", "ContineDay", 1),
-                        ("list", "ItemID", 0),
-                        ("BYTE", "IsBind", 0),
-                        ("list", "ItemNum", 0),
-                        ("list", "JobItemList", 0),
-                        ),
-
-                "SignAward":(
-                        ("BYTE", "RewardID", 1),
-                        ("list", "ItemID", 0),
-                        ("BYTE", "IsBind", 0),
-                        ("BYTE", "VipLv", 0),
-                        ("list", "OrdinaryNum", 0),
-                        ("BYTE", "VipMultiple", 0),
+                "SignIn":(
+                        ("BYTE", "SignDay", 1),
+                        ("list", "AwardItemList", 0),
                         ),
 
                 "VIPAward":(
@@ -986,17 +956,6 @@
                         ("dict", "ItemID", 0),
                         ("WORD", "Price", 0),
                         ("WORD", "OldPrice", 0),
-                        ),
-
-                "AppointItem":(
-                        ("DWORD", "ID", 1),
-                        ("BYTE", "CancelUseLimit", 0),
-                        ("list", "LegendAttrID", 0),
-                        ("list", "LegendAttrValue", 0),
-                        ),
-
-                "AuctionItem":(
-                        ("DWORD", "AuctionItemID", 1),
                         ),
 
                 "VipPrivilege":(
@@ -1022,25 +981,16 @@
                 "Store":(
                         ("DWORD", "ID", 1),
                         ("DWORD", "ShopType", 0),
-                        ("BYTE", "OperationActionShop", 0),
                         ("DWORD", "ItemID", 0),
                         ("WORD", "ItemCnt", 0),
-                        ("BYTE", "IsBind", 0),
                         ("list", "ItemListEx", 0),
-                        ("DWORD", "MainItemID", 0),
-                        ("list", "JobItem", 0),
-                        ("BYTE", "RefreshLimit", 0),
-                        ("BYTE", "RefreshType", 0),
-                        ("list", "LimitVIPLV", 0),
-                        ("DWORD", "LimitLV", 0),
-                        ("list", "LimitCnt", 0),
-                        ("DWORD", "ServerLimitCnt", 0),
+                        ("BYTE", "ResetType", 0),
+                        ("DWORD", "LimitCnt", 0),
                         ("BYTE", "MoneyType", 0),
                         ("DWORD", "MoneyNum", 0),
                         ("DWORD", "MoneyOriginal", 0),
-                        ("DWORD", "LimitValue", 0),
-                        ("char", "NotifyMark", 0),
-                        ("char", "MailKey", 0),
+                        ("BYTE", "UnlockType", 0),
+                        ("DWORD", "UnlockValue", 0),
                         ),
 
                 "ActSpringSale":(
@@ -1057,62 +1007,18 @@
                         ("list", "MailItemPrize", 0),
                         ),
 
-                "TaskList":(
-                        ("DWORD", "TaskID", 1),
-                        ),
-
-                "DailyQuest":(
-                        ("DWORD", "ID", 1),
-                        ("BYTE", "RelatedType", 0),
-                        ("DWORD", "RelatedID", 0),
-                        ("WORD", "UnLockFuncID", 0),
-                        ("BYTE", "OnceActivityTime", 0),
-                        ("BYTE", "OnceActivity", 0),
-                        ("WORD", "TotalActiveValue", 0),
+                "DailyTask":(
+                        ("WORD", "TaskID", 0),
+                        ("BYTE", "TaskType", 1),
+                        ("list", "TaskConds", 0),
+                        ("DWORD", "NeedValue", 0),
+                        ("BYTE", "AwardLiveness", 0),
                         ),
 
                 "DailyLivenessReward":(
-                        ("BYTE", "ID", 1),
-                        ("WORD", "Liveness", 0),
-                        ("list", "StageLV", 0),
-                        ("list", "ItemID", 0),
-                        ("list", "ItemCount", 0),
-                        ("list", "ItemBind", 0),
-                        ),
-
-                "ActivityPlaceReward":(
-                        ("BYTE", "ID", 1),
-                        ("BYTE", "PlaceCount", 0),
-                        ("WORD", "PlaceMaxLV", 0),
-                        ("list", "FixedItemRewardList", 0),
-                        ("BYTE", "RandItemCountA", 0),
-                        ("list", "RandItemRewardListA", 0),
-                        ("BYTE", "RandItemCountB", 0),
-                        ("list", "RandItemRewardListB", 0),
-                        ),
-
-                "RefineStove":(
-                        ("BYTE", "StoveLV", 1),
-                        ("DWORD", "UpNeedExp", 0),
-                        ),
-
-                "Alchemy":(
-                        ("DWORD", "ID", 1),
-                        ("DWORD", "AlchemItemID", 0),
-                        ("BYTE", "AlchemType", 0),
-                        ("BYTE", "AlchemyQuality", 0),
-                        ("DWORD", "LearnNeedItemID", 0),
-                        ("BYTE", "LearnNeedAlchemLV", 0),
-                        ("WORD", "LearnNeedLingGenPoint", 0),
-                        ("WORD", "NeedTime", 0),
-                        ("WORD", "AlchemyExp", 0),
-                        ("dict", "Material", 0),
-                        ),
-
-                "AlchemyResult":(
-                        ("BYTE", "AlchemyQuality", 1),
-                        ("DWORD", "LuckValue", 0),
-                        ("list", "CntRateList", 0),
+                        ("BYTE", "AwardID", 1),
+                        ("WORD", "NeedLiveness", 0),
+                        ("list", "AwardItemList", 0),
                         ),
 
                 "BOSSInfo":(
@@ -1134,37 +1040,6 @@
                         ("list", "PersonFirstKillAward", 0),
                         ),
 
-                "ElderGodArea":(
-                        ("DWORD", "NPCID", 1),
-                        ("BYTE", "MonsterAnger", 0),
-                        ),
-
-                "PersonalBoss":(
-                        ("DWORD", "NPCID", 0),
-                        ("DWORD", "FuncLineID", 1),
-                        ),
-
-                "FamilyActivity":(
-                        ("DWORD", "ID", 1),
-                        ("WORD", "UnLockFuncID", 0),
-                        ("BYTE", "TotalActivityTime", 0),
-                        ("WORD", "SingleTimes", 0),
-                        ("WORD", "SingleActiveValue", 0),
-                        ),
-
-                "FamilyRedPack":(
-                        ("WORD", "ID", 1),
-                        ("WORD", "GetType", 0),
-                        ("WORD", "MoneyNum", 0),
-                        ("BYTE", "MoneyType", 0),
-                        ("BYTE", "PacketCnt", 0),
-                        ),
-
-                "ActFeastRedPacketSucc":(
-                        ("BYTE", "FeastDay", 1),
-                        ("list", "FeastSuccIDList", 0),
-                        ),
-
                 "NPCShow":(
                         ("DWORD", "NPCID", 1),
                         ("DWORD", "MapID", 1),
@@ -1172,19 +1047,6 @@
                         ("DWORD", "ProtectTime", 0),
                         ("DWORD", "BindMissionID", 0),
                         ("BYTE", "ShowType", 0),
-                        ),
-
-                "SealDemon":(
-                        ("DWORD", "NPCID", 1),
-                        ("BYTE", "LineID", 0),
-                        ("list", "OwnerAwardItemEx", 0),
-                        ),
-
-                "FbEncourage":(
-                        ("DWORD", "DataMapID", 1),
-                        ("BYTE", "InspireType", 1),
-                        ("WORD", "InspireMaxLV", 0),
-                        ("char", "MoneyCount", 0),
                         ),
 
                 "MapRefreshNPC":(
@@ -1231,25 +1093,12 @@
                         ("BYTE", "CanBreakCollect", 0),
                         ),
 
-                "TreasureNPC":(
-                        ("DWORD", "NPCID", 1),
-                        ("dict", "AttackCountDropWeightInfo", 0),
-                        ("list", "AttackDropWeightList", 0),
-                        ("list", "AttackDropWeightListEx", 0),
-                        ("BYTE", "DropCountEx", 0),
-                        ("BYTE", "AlchemyDiffLV", 0),
-                        ("char", "NotDropNotify", 0),
-                        ),
-
                 "Chests":(
                         ("DWORD", "ChestsItemID", 1),
                         ("DWORD", "CostItemID", 0),
                         ("BYTE", "CostItemCount", 0),
-                        ("WORD", "CostGold", 0),
-                        ("BYTE", "ShowType", 0),
-                        ("BYTE", "IsBind", 0),
-                        ("BYTE", "AucionItemCanSell", 0),
-                        ("list", "AucionItemDiffSellIDList", 0),
+                        ("BYTE", "CostMoneyType", 0),
+                        ("WORD", "CostMoneyValue", 0),
                         ),
 
                 "ChestsAward":(
@@ -1283,27 +1132,8 @@
                         ("DWORD", "AddMaxAtk", 0),
                         ),
 
-                "OSCBillRankAward":(
-                        ("BYTE", "OSCBillType", 1),
-                        ("BYTE", "RankA", 0),
-                        ("BYTE", "RankB", 0),
-                        ("dict", "RankAward", 0),
-                        ),
-
-                "OSCBillTagAward":(
-                        ("BYTE", "OSCBillType", 1),
-                        ("WORD", "TagCondition", 0),
-                        ("dict", "TagAward", 0),
-                        ),
-
                 "LoginDayAward":(
                         ("BYTE", "DayID", 1),
-                        ("dict", "Reward", 0),
-                        ),
-
-                "OnlineAwardNew":(
-                        ("BYTE", "DayID", 1),
-                        ("list", "StageTime", 0),
                         ("dict", "Reward", 0),
                         ),
 
@@ -1350,10 +1180,12 @@
                         ("BYTE", "IsAuctionItem", 0),
                         ),
 
-                "FirstGold":(
-                        ("BYTE", "Day", 1),
-                        ("dict", "JobItemInfo", 0),
-                        ("list", "CommItemList", 0),
+                "FirstCharge":(
+                        ("BYTE", "FirstID", 1),
+                        ("WORD", "NeedCTGID", 0),
+                        ("list", "AwardListDay1", 0),
+                        ("list", "AwardListDay2", 0),
+                        ("list", "AwardListDay3", 0),
                         ),
 
                 "LVAward":(
@@ -1399,7 +1231,6 @@
                         ("list", "CostMoneyList", 0),
                         ("WORD", "EnsureCount", 0),
                         ("BYTE", "OnceLucky", 0),
-                        ("WORD", "FullLucky", 0),
                         ("char", "LuckyRateFormat", 0),
                         ("BYTE", "LuckyGridNum", 0),
                         ("dict", "GridNumMaxLimitInfo", 0),
@@ -1419,7 +1250,8 @@
                         ("list", "GridItemRateList1", 0),
                         ("list", "GridItemRateList2", 0),
                         ("dict", "GridItemRateList3", 0),
-                        ("list", "LuckyItemRateList", 0),
+                        ("list", "GridItemRateList4", 0),
+                        ("dict", "LuckyItemRateInfo", 0),
                         ),
 
                 "TreasureItemLib":(
@@ -1563,88 +1395,6 @@
                         ("BYTE", "NeedNotify", 0),
                         ),
 
-                "ActGarbageSorting":(
-                        ("DWORD", "CfgID", 1),
-                        ("char", "StartDate", 0),
-                        ("char", "EndDate", 0),
-                        ("BYTE", "ResetType", 0),
-                        ("WORD", "LVLimit", 0),
-                        ("BYTE", "CTGTypeEffValue", 0),
-                        ),
-
-                "ActGarbageTask":(
-                        ("DWORD", "GarbageTasklD", 1),
-                        ("DWORD", "FinishNeedValue", 0),
-                        ("DWORD", "FinishTimeMax", 0),
-                        ("BYTE", "AutoProduce", 0),
-                        ("list", "ProduceGarbageRateList", 0),
-                        ),
-
-                "ActBossTrial":(
-                        ("DWORD", "CfgID", 1),
-                        ("char", "StartDate", 0),
-                        ("char", "EndDate", 0),
-                        ("char", "JoinStartTime", 0),
-                        ("char", "JoinEndTime", 0),
-                        ("WORD", "LVLimit", 0),
-                        ("BYTE", "IsDayReset", 0),
-                        ("BYTE", "ResetType", 0),
-                        ("dict", "SubmitItemAwardInfo", 0),
-                        ("BYTE", "SubmitAwardResetType", 0),
-                        ("WORD", "ActShopType", 0),
-                        ("list", "TemplateIDList", 0),
-                        ("list", "FamilyTemplateIDList", 0),
-                        ),
-
-                "ActBossTrialTemplate":(
-                        ("DWORD", "TemplateID", 1),
-                        ("BYTE", "Rank", 0),
-                        ("list", "AwardItemList", 0),
-                        ("list", "MemAwardItemList", 0),
-                        ("DWORD", "NeedScore", 0),
-                        ("dict", "ScoreAwardEx", 0),
-                        ),
-
-                "ActHorsePetTrain":(
-                        ("DWORD", "CfgID", 1),
-                        ("char", "StartDate", 0),
-                        ("char", "EndDate", 0),
-                        ("char", "JoinStartTime", 0),
-                        ("char", "JoinEndTime", 0),
-                        ("WORD", "LVLimit", 0),
-                        ("WORD", "ActShopType", 0),
-                        ("WORD", "PersonalTemplateID", 0),
-                        ("BYTE", "IsRelationCrossAct", 0),
-                        ),
-
-                "ActHorsePetTrainBillTemp":(
-                        ("DWORD", "TemplateID", 1),
-                        ("BYTE", "Rank", 0),
-                        ("list", "AwardItemList", 0),
-                        ("DWORD", "NeedScore", 0),
-                        ("dict", "ScoreAwardEx", 0),
-                        ),
-
-                "ActGubao":(
-                        ("DWORD", "CfgID", 1),
-                        ("char", "StartDate", 0),
-                        ("char", "EndDate", 0),
-                        ("char", "JoinStartTime", 0),
-                        ("char", "JoinEndTime", 0),
-                        ("WORD", "LVLimit", 0),
-                        ("WORD", "ActShopType", 0),
-                        ("WORD", "PersonalTemplateID", 0),
-                        ("BYTE", "IsRelationCrossAct", 0),
-                        ),
-
-                "ActGubaoBillTemp":(
-                        ("DWORD", "TemplateID", 1),
-                        ("BYTE", "Rank", 0),
-                        ("list", "AwardItemList", 0),
-                        ("DWORD", "NeedScore", 0),
-                        ("dict", "ScoreAwardEx", 0),
-                        ),
-
                 "ActLianqiBillTemp":(
                         ("DWORD", "TemplateID", 1),
                         ("BYTE", "Rank", 0),
@@ -1661,42 +1411,6 @@
                         ("list", "GridWeightItemList", 0),
                         ("list", "LayerAwardItemList", 0),
                         ("list", "LayerWeightItemList", 0),
-                        ),
-
-                "ActXianXiaMJ":(
-                        ("DWORD", "CfgID", 1),
-                        ("char", "StartDate", 0),
-                        ("char", "EndDate", 0),
-                        ("char", "JoinStartTime", 0),
-                        ("char", "JoinEndTime", 0),
-                        ("BYTE", "IsDayReset", 0),
-                        ("WORD", "LVLimit", 0),
-                        ("DWORD", "UseItemID", 0),
-                        ("list", "UseMoneyInfo", 0),
-                        ("BYTE", "TemplateID", 0),
-                        ("WORD", "PersonalTemplateID", 0),
-                        ("WORD", "LotteryAddScore", 0),
-                        ("WORD", "LayerAddScore", 0),
-                        ("BYTE", "IsRelationCrossAct", 0),
-                        ),
-
-                "ActXianXiaMJBillTemp":(
-                        ("DWORD", "TemplateID", 1),
-                        ("BYTE", "Rank", 0),
-                        ("list", "AwardItemList", 0),
-                        ("DWORD", "NeedScore", 0),
-                        ("dict", "ScoreAwardEx", 0),
-                        ),
-
-                "ActXianXiaMJAward":(
-                        ("DWORD", "TemplateID", 1),
-                        ("BYTE", "AwardLibType", 0),
-                        ("list", "AwardItemCountList", 0),
-                        ("list", "UnlockAwardLimitTimesList", 0),
-                        ("list", "AwardLibWeightList", 0),
-                        ("dict", "LibItemInfo", 0),
-                        ("dict", "ItemLayerLimitInfo", 0),
-                        ("dict", "ItemAwardTimesTotalInfo", 0),
                         ),
 
                 "ActGodGift":(
@@ -1721,15 +1435,6 @@
                         ("BYTE", "ChooseItemCount", 0),
                         ("dict", "LibItemInfo", 0),
                         ("list", "NotifyItemNumList", 0),
-                        ),
-
-                "ActHorsePetFeast":(
-                        ("DWORD", "CfgID", 1),
-                        ("char", "StartDate", 0),
-                        ("char", "EndDate", 0),
-                        ("list", "StartTimeList", 0),
-                        ("list", "EndTimeList", 0),
-                        ("WORD", "LVLimit", 0),
                         ),
 
                 "ActBossReborn":(
@@ -1786,12 +1491,6 @@
                         ("DWORD", "Defense", 0),
                         ),
 
-                "TalentSkill":(
-                        ("DWORD", "SkillID", 1),
-                        ("BYTE", "TalentType", 0),
-                        ("BYTE", "Series", 0),
-                        ),
-
                 "ActFlashSale":(
                         ("DWORD", "CfgID", 1),
                         ("char", "StartDate", 0),
@@ -1831,25 +1530,6 @@
                 "FunctionForecast":(
                         ("DWORD", "FuncID", 1),
                         ("dict", "Award", 0),
-                        ),
-
-                "ChatBubbleBox":(
-                        ("BYTE", "BoxID", 1),
-                        ("WORD", "NeedLV", 0),
-                        ("BYTE", "NeedVIPLVGift", 0),
-                        ("BYTE", "UnlockDefault", 0),
-                        ("DWORD", "ExpireMinutes", 0),
-                        ("list", "LightAttrType", 0),
-                        ("list", "LightAttrValue", 0),
-                        ("DWORD", "LightFightPower", 0),
-                        ),
-
-                "ChatBubbleBoxStar":(
-                        ("BYTE", "BoxID", 1),
-                        ("BYTE", "BoxStar", 1),
-                        ("list", "StarUpNeedItemList", 0),
-                        ("list", "StarAttrType", 0),
-                        ("list", "StarAttrValue", 0),
                         ),
 
                 "EmojiPack":(
@@ -1973,14 +1653,6 @@
                         ("char", "NotifyKey", 0),
                         ),
 
-                "MagicWeaponFB":(
-                        ("DWORD", "MWID", 1),
-                        ("BYTE", "LineID", 0),
-                        ("BYTE", "Level", 1),
-                        ("list", "RefreshNPC", 0),
-                        ("dict", "AttrDict", 0),
-                        ),
-
                 "IceLodeStarAward":(
                         ("BYTE", "Index", 1),
                         ("BYTE", "Star", 0),
@@ -2050,53 +1722,6 @@
                         ("BYTE", "CopyMapID", 1),
                         ("WORD", "PosX", 0),
                         ("WORD", "PosY", 0),
-                        ),
-
-                "GatherTheSoul":(
-                        ("DWORD", "SoulID", 1),
-                        ("DWORD", "PieceItemID", 0),
-                        ("BYTE", "HoleNum", 0),
-                        ("BYTE", "SoulColor", 0),
-                        ("DWORD", "SoulSkillTypeID", 0),
-                        ("list", "SoulSkillLVList", 0),
-                        ),
-
-                "GatherTheSoulLV":(
-                        ("DWORD", "SoulID", 1),
-                        ("WORD", "SoulLV", 1),
-                        ("WORD", "NeedPiece", 0),
-                        ("DWORD", "NeedSoulValue", 0),
-                        ("list", "LVAttrTypeList", 0),
-                        ("list", "LVAttrValueList", 0),
-                        ),
-
-                "GatherSoul":(
-                        ("DWORD", "ItemID", 1),
-                        ("list", "AttrType", 0),
-                        ("BYTE", "SoulGrade", 0),
-                        ),
-
-                "GatherSoulCompound":(
-                        ("DWORD", "TagItemID", 1),
-                        ("WORD", "NeedLV", 0),
-                        ("list", "NeedItem", 0),
-                        ("WORD", "NeedSoulSplinters", 0),
-                        ("WORD", "NeedSoulCore", 0),
-                        ),
-
-                "GatherSoulAttr":(
-                        ("WORD", "AttrType", 1),
-                        ("char", "AttrInfo1", 0),
-                        ("dict", "AttrInfo2", 0),
-                        ("dict", "AttrInfo3", 0),
-                        ("dict", "AttrInfo4", 0),
-                        ("dict", "AttrInfo5", 0),
-                        ),
-
-                "MagicWeaponOfKing":(
-                        ("DWORD", "MWID", 1),
-                        ("BYTE", "AwardMark", 1),
-                        ("dict", "AddAttr", 0),
                         ),
 
                 "Coat":(
@@ -2307,13 +1932,6 @@
                         ("list", "TravelAwardInfo", 0),
                         ),
 
-                "ZhuXianBoss":(
-                        ("DWORD", "NPCID", 0),
-                        ("BYTE", "LineID", 1),
-                        ("WORD", "RealmLV", 0),
-                        ("DWORD", "ZhuXianScore", 0),
-                        ),
-
                 "ActFeastWeekParty":(
                         ("DWORD", "CfgID", 1),
                         ("char", "StartDate", 0),
@@ -2382,11 +2000,6 @@
                         ("list", "AwardItemList", 0),
                         ),
 
-                "MysteryShop":(
-                        ("list", "LVRange", 0),
-                        ("DWORD", "GoodsID", 0),
-                        ),
-
                 "EquipPlaceIndexMap":(
                         ("DWORD", "GridIndex", 0),
                         ("DWORD", "ClassLV", 1),
@@ -2434,21 +2047,6 @@
                         ("dict", "Attr", 0),
                         ),
 
-                "FamilyBossAward":(
-                        ("DWORD", "BossID", 1),
-                        ("list", "WorldLV", 0),
-                        ("list", "Rank", 0),
-                        ("list", "Award1", 0),
-                        ("dict", "Award2", 0),
-                        ),
-
-                "FamilyBossHurtAward":(
-                        ("BYTE", "AwardType", 1),
-                        ("BYTE", "RecordIndex", 1),
-                        ("DWORD", "NeedHurtTotal", 0),
-                        ("list", "AwardItemList", 0),
-                        ),
-
                 "Family":(
                         ("BYTE", "FamilyLV", 1),
                         ("BYTE", "MemberMax", 0),
@@ -2465,6 +2063,14 @@
                         ("DWORD", "CustomFamilyID", 0),
                         ),
 
+                "FamilyDonate":(
+                        ("BYTE", "DonateType", 1),
+                        ("BYTE", "DailyCnt", 0),
+                        ("BYTE", "MoneyType", 0),
+                        ("DWORD", "MoneyValue", 0),
+                        ("list", "AwardItemList", 0),
+                        ),
+
                 "FamilyZhenbaogeCut":(
                         ("BYTE", "CutNum", 1),
                         ("DWORD", "CutWeight", 0),
@@ -2478,64 +2084,10 @@
                         ("list", "ItemList", 0),
                         ),
 
-                "FamilyZhenfa":(
-                        ("BYTE", "ZhenfaType", 1),
-                        ("WORD", "ZhenfaLV", 1),
-                        ("DWORD", "LVUpNeedExp", 0),
-                        ("list", "LVAttrType", 0),
-                        ("list", "LVAttrValue", 0),
-                        ),
-
                 "ItemWashMax":(
                         ("BYTE", "Type", 1),
                         ("BYTE", "Star", 1),
                         ("WORD", "LevelMax", 0),
-                        ),
-
-                "HorsePetBossAward":(
-                        ("BYTE", "LineID", 1),
-                        ("list", "WorldLV", 0),
-                        ("list", "Rank", 0),
-                        ("list", "Award1", 0),
-                        ("list", "Award2", 0),
-                        ),
-
-                "FairyDomain":(
-                        ("WORD", "ID", 1),
-                        ("BYTE", "EventType", 0),
-                        ("DWORD", "MapID", 0),
-                        ("BYTE", "LineID", 0),
-                        ("DWORD", "BossID", 0),
-                        ("BYTE", "EventFBType", 0),
-                        ("BYTE", "CostEnergy", 0),
-                        ("BYTE", "NeedAlchemyLV", 0),
-                        ("list", "NeedLV", 0),
-                        ("DWORD", "Weight", 0),
-                        ("DWORD", "HourCntPriLimit", 0),
-                        ("DWORD", "DayCntPriLimit", 0),
-                        ),
-
-                "FairyAdventures":(
-                        ("WORD", "ID", 1),
-                        ("DWORD", "OpenServerDay", 0),
-                        ("BYTE", "EventID", 0),
-                        ("list", "Condition", 0),
-                        ("list", "GearAward", 0),
-                        ("list", "BasicAward", 0),
-                        ),
-
-                "FairyDomainAppoint":(
-                        ("WORD", "Cnt", 1),
-                        ("DWORD", "EventID", 0),
-                        ("list", "Award", 0),
-                        ("list", "RandomAward", 0),
-                        ),
-
-                "FBBuyBuff":(
-                        ("DWORD", "MapId", 1),
-                        ("WORD", "MoneyCnt", 1),
-                        ("DWORD", "BuffID", 0),
-                        ("WORD", "BuffCD", 0),
                         ),
 
                 "SkillElement":(
@@ -2543,21 +2095,6 @@
                         ("BYTE", "ElementSkillNum", 0),
                         ("DWORD", "MainSkillID", 0),
                         ("DWORD", "NeedLV", 0),
-                        ),
-
-                "SkyTower":(
-                        ("DWORD", "FloorID", 1),
-                        ("DWORD", "BossID", 0),
-                        ("dict", "Reward", 0),
-                        ("WORD", "NeedLV", 0),
-                        ("DWORD", "FightPower", 0),
-                        ("BYTE", "IsNotify", 0),
-                        ),
-
-                "SkyTowerServerChallenge":(
-                        ("DWORD", "FloorID", 1),
-                        ("dict", "PassRankRewardInfo", 0),
-                        ("dict", "ServerRewardInfo", 0),
                         ),
 
                 "LingGenEffect":(
@@ -2654,7 +2191,44 @@
                         ("DWORD", "LVUPNeedMoney", 0),
                         ("DWORD", "LVUPNeedTime", 0),
                         ("list", "EquipColorRateList", 0),
-                        ("list", "ExAwardItemRateList", 0),
+                        ("list", "EquipColorRateList1", 0),
+                        ("list", "EquipColorRateList2", 0),
+                        ),
+
+                "LLMJ":(
+                        ("BYTE", "MJLV", 1),
+                        ("DWORD", "CostWarhammer", 0),
+                        ("BYTE", "ExpAddPer", 0),
+                        ("DWORD", "ExpExUpper", 0),
+                        ("BYTE", "DecomposeAddPer", 0),
+                        ("DWORD", "DecomposeExUpper", 0),
+                        ),
+
+                "GoldRushCamp":(
+                        ("BYTE", "CampID", 1),
+                        ("WORD", "PanningUnlock", 0),
+                        ("list", "MoneyUnlock", 0),
+                        ),
+
+                "GoldRushWorker":(
+                        ("BYTE", "WorkerID", 1),
+                        ("WORD", "PlayerLVUnlock", 0),
+                        ("list", "MoneyUnlock", 0),
+                        ),
+
+                "GoldRushItem":(
+                        ("BYTE", "GoldID", 1),
+                        ("DWORD", "ItemID", 0),
+                        ("BYTE", "ItemLV", 0),
+                        ("DWORD", "ItemCount", 0),
+                        ("DWORD", "RefreshWeight", 0),
+                        ("BYTE", "WorkerMax", 0),
+                        ("BYTE", "NeedSeconds", 0),
+                        ),
+
+                "Robot":(
+                        ("DWORD", "ID", 1),
+                        ("char", "ViewCache", 0),
                         ),
                 }
 
@@ -2695,33 +2269,424 @@
     def GetSortReverse(self): return self.attrTuple[6] # 是否倒序 BYTE
     def GetOPLimitInAct(self): return self.attrTuple[7] # 活动期间限制队伍操作 BYTE
 
-# 称号表
-class IPY_Dienstgrad():
+# NPC表
+class IPY_NPC():
     
     def __init__(self):
         self.attrTuple = None
         return
         
-    def GetID(self): return self.attrTuple[0] # 头衔id DWORD
-    def GetType(self): return self.attrTuple[1] # 头衔类型 WORD
-    def GetExpireTime(self): return self.attrTuple[2] # 有效时间 DWORD
-    def GetLightType(self): return self.attrTuple[3] # 点亮属性类型 list
-    def GetLightAttribute(self): return self.attrTuple[4] # 点亮属性值 list
-    def GetSkills(self): return self.attrTuple[5] # 被动技能 list
-    def GetInitFightPower(self): return self.attrTuple[6] # 初始战力 DWORD
+    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
+    def GetNPCName(self): return self.attrTuple[1] # 名称 char
+    def GetRelatedHeroID(self): return self.attrTuple[2] # 关联武将ID DWORD
+    def GetLV(self): return self.attrTuple[3] # 等级 WORD
+    def GetBossType(self): return self.attrTuple[4] # Boss类型 BYTE
+    def GetAtk(self): return self.attrTuple[5] # 攻击力 DWORD
+    def GetDef(self): return self.attrTuple[6] # 防御值 DWORD
+    def GetMaxHP(self): return self.attrTuple[7] # 最大生命值,可超过20E DWORD
+    def GetFinalDamPer(self): return self.attrTuple[8] # 最终增伤 DWORD
+    def GetFinalDamPerDef(self): return self.attrTuple[9] # 最终减伤 DWORD
+    def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD
+    def GetMissRateDef(self): return self.attrTuple[11] # 抗闪避概率 DWORD
+    def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD
+    def GetSuperHitRateDef(self): return self.attrTuple[13] # 抗暴击概率 DWORD
+    def GetStunRate(self): return self.attrTuple[14] # 击晕概率 DWORD
+    def GetStunRateDef(self): return self.attrTuple[15] # 抗击晕概率 DWORD
+    def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD
+    def GetComboRateDef(self): return self.attrTuple[17] # 抗连击概率 DWORD
+    def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD
+    def GetParryRateDef(self): return self.attrTuple[19] # 抗格挡概率 DWORD
+    def GetSuckHPPer(self): return self.attrTuple[20] # 吸血比率 DWORD
+    def GetSuckHPPerDef(self): return self.attrTuple[21] # 抗吸血比率 DWORD
+    def GetSpecAttrInfo(self): return self.attrTuple[22] # 特殊属性信息 {"属性ID":值, ...} dict
 
-# 称号升星表
-class IPY_TitleStarUp():
+# NPC成长表
+class IPY_NPCStronger():
     
     def __init__(self):
         self.attrTuple = None
         return
         
-    def GetTitleID(self): return self.attrTuple[0] # 称号NPCID DWORD
-    def GetTitleStar(self): return self.attrTuple[1] # 称号星级 BYTE
-    def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升下一星所需道具 [[物品ID,个数], ...] list
-    def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
-    def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
+    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
+    def GetAtkRatio(self): return self.attrTuple[1] # 攻击系数 float
+    def GetDefRatio(self): return self.attrTuple[2] # 防御系数 float
+    def GetMaxHPRatio(self): return self.attrTuple[3] # 生命系数 float
+    def GetStunRateRatio(self): return self.attrTuple[4] # float
+    def GetSuperHitRateRatio(self): return self.attrTuple[5] # float
+    def GetComboRateRatio(self): return self.attrTuple[6] # float
+    def GetMissRateRatio(self): return self.attrTuple[7] # float
+    def GetParryRateRatio(self): return self.attrTuple[8] # float
+    def GetSuckHPPerRatio(self): return self.attrTuple[9] # float
+    def GetStunRateDefRatio(self): return self.attrTuple[10] # float
+    def GetSuperHitRateDefRatio(self): return self.attrTuple[11] # float
+    def GetComboRateDefRatio(self): return self.attrTuple[12] # float
+    def GetMissRateDefRatio(self): return self.attrTuple[13] # float
+    def GetParryRateDefRatio(self): return self.attrTuple[14] # float
+    def GetSuckHPPerDefRatio(self): return self.attrTuple[15] # float
+
+# 技能表
+class IPY_Skill():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD
+    def GetSkillTypeID(self): return self.attrTuple[1] # 技能TypeID DWORD
+    def GetSkillLV(self): return self.attrTuple[2] # 当前等级 WORD
+    def GetSkillMaxLV(self): return self.attrTuple[3] # 最高等级 WORD
+    def GetSkillName(self): return self.attrTuple[4] # 技能名 char
+    def GetFuncType(self): return self.attrTuple[5] # 功能分类 BYTE
+    def GetSkillType(self): return self.attrTuple[6] # 技能类型 BYTE
+    def GetHurtType(self): return self.attrTuple[7] # 伤害类型 BYTE
+    def GetAtkType(self): return self.attrTuple[8] # 释放方式 BYTE
+    def GetTagAim(self): return self.attrTuple[9] # 瞄准位置 BYTE
+    def GetTagFriendly(self): return self.attrTuple[10] # 敌我目标 BYTE
+    def GetTagAffect(self): return self.attrTuple[11] # 目标细分 BYTE
+    def GetTagCount(self): return self.attrTuple[12] # 目标个数 BYTE
+    def GetCalcType(self): return self.attrTuple[13] # 计算方式 BYTE
+    def GetSkillPer(self): return self.attrTuple[14] # 技能万分比 WORD
+    def GetSkillValue(self): return self.attrTuple[15] # 技能固定值 DWORD
+    def GetHurtAtkPerMax(self): return self.attrTuple[16] # 最大万分比,限制最终伤害不超过攻击力万分率 DWORD
+    def GetHappenRate(self): return self.attrTuple[17] # 释放或添加几率 WORD
+    def GetEffectID1(self): return self.attrTuple[18] # 效果ID1 DWORD
+    def GetEffectValues1(self): return self.attrTuple[19] # 效果值列表1 list
+    def GetTriggerWay1(self): return self.attrTuple[20] # 触发方式 BYTE
+    def GetTriggerSrc1(self): return self.attrTuple[21] # 有效来源 BYTE
+    def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD
+    def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list
+    def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE
+    def GetTriggerSrc2(self): return self.attrTuple[25] # 有效来源 BYTE
+    def GetEffectID3(self): return self.attrTuple[26] # 效果ID3 DWORD
+    def GetEffectValues3(self): return self.attrTuple[27] # 效果值列表3 list
+    def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
+    def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
+    def GetCoolDownInit(self): return self.attrTuple[30] # 初始冷却时间 WORD
+    def GetCoolDownTime(self): return self.attrTuple[31] # 技能冷却时间 WORD
+    def GetBuffStateLimit(self): return self.attrTuple[32] # Buff状态限制组 list
+    def GetCurBuffState(self): return self.attrTuple[33] # Buff状态值 BYTE
+    def GetLastTime(self): return self.attrTuple[34] # 持续时间 WORD
+    def GetLayerCnt(self): return self.attrTuple[35] # Buff层数 BYTE
+    def GetLayerMax(self): return self.attrTuple[36] # 最大层数 BYTE
+    def GetBuffRepeat(self): return self.attrTuple[37] # Buff叠加规则 DWORD
+    def GetDispersedLimit(self): return self.attrTuple[38] # 驱散限制 BYTE
+    def GetFightPower(self): return self.attrTuple[39] # 技能战斗力 DWORD
+
+# 武将表
+class IPY_Hero():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
+    def GetName(self): return self.attrTuple[1] # 名称 char
+    def GetPlayerCanUse(self): return self.attrTuple[2] # 玩家可用 BYTE
+    def GetCountry(self): return self.attrTuple[3] #  国家 BYTE
+    def GetQuality(self): return self.attrTuple[4] #  品质 BYTE
+    def GetAtkDistType(self): return self.attrTuple[5] # 远近类型;1-近战;2-远程 BYTE
+    def GetSex(self): return self.attrTuple[6] # 性别;1-男,2-女 BYTE
+    def GetJob(self): return self.attrTuple[7] # 职业 BYTE
+    def GetSkinIDList(self): return self.attrTuple[8] #  皮肤ID列表 list
+    def GetNormalSkillID(self): return self.attrTuple[9] # 普攻技能ID DWORD
+    def GetAngerSkillID(self): return self.attrTuple[10] # 怒气技能ID DWORD
+    def GetAtkInheritPer(self): return self.attrTuple[11] # 攻击继承 WORD
+    def GetDefInheritPer(self): return self.attrTuple[12] # 防御继承 WORD
+    def GetHPInheritPer(self): return self.attrTuple[13] # 生命继承 WORD
+    def GetBatAttrDict(self): return self.attrTuple[14] # 其他战斗属性字典 {"属性ID":值, ...} dict
+    def GetFetterIDList(self): return self.attrTuple[15] # 羁绊ID列表 list
+    def GetRecruitBySelf(self): return self.attrTuple[16] #  招募需要本体 BYTE
+    def GetSpecialty(self): return self.attrTuple[17] #  武将特长 BYTE
+
+# 武将星级天赋表
+class IPY_HeroTalent():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetTalentID(self): return self.attrTuple[0] # 天赋ID DWORD
+    def GetAttrID(self): return self.attrTuple[1] #  属性ID BYTE
+    def GetAttrValue(self): return self.attrTuple[2] #  属性值 DWORD
+    def GetInitWeight(self): return self.attrTuple[3] #  初始权重 DWORD
+    def GetWashWeight(self): return self.attrTuple[4] #  洗炼权重 DWORD
+    def GetAweakWeight(self): return self.attrTuple[5] #  觉醒权重 DWORD
+
+# 武将突破潜能表
+class IPY_HeroBreak():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
+    def GetBreakLV(self): return self.attrTuple[1] #  突破等级 BYTE
+    def GetAttrIDList(self): return self.attrTuple[2] #  属性ID列表 list
+    def GetAttrValueList(self): return self.attrTuple[3] #  属性值列表 list
+    def GetSkillID(self): return self.attrTuple[4] #  激活技能ID DWORD
+
+# 武将觉醒天赋表
+class IPY_HeroAwake():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
+    def GetAwakeLV(self): return self.attrTuple[1] #  觉醒等级 BYTE
+    def GetAttrIDList(self): return self.attrTuple[2] #  属性ID列表 list
+    def GetAttrValueList(self): return self.attrTuple[3] #  属性值列表 list
+    def GetSkillID(self): return self.attrTuple[4] #  激活技能ID DWORD
+    def GetUnlockTalentSlot(self): return self.attrTuple[5] #  解锁第x槽位 BYTE
+    def GetAddStarUpper(self): return self.attrTuple[6] #  增加星级上限 BYTE
+
+# 武将羁绊表
+class IPY_HeroFetter():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetFetterID(self): return self.attrTuple[0] # 羁绊ID WORD
+    def GetHeroIDList(self): return self.attrTuple[1] #  武将ID组合列表 list
+    def GetAttrIDList(self): return self.attrTuple[2] #  属性ID列表 list
+    def GetAttrValueList(self): return self.attrTuple[3] #  属性值列表 list
+
+# 阵容光环表
+class IPY_HeroLineupHalo():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetCountry(self): return self.attrTuple[0] # 国家 WORD
+    def GetNeedHeroCount(self): return self.attrTuple[1] #  所需武将数 BYTE
+    def GetAttrIDList(self): return self.attrTuple[2] #  属性ID列表 list
+    def GetAttrValueList(self): return self.attrTuple[3] #  属性值列表 list
+
+# 皮肤表
+class IPY_HeroSkin():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetSkinID(self): return self.attrTuple[0] # 皮肤NPCID DWORD
+    def GetWearAttrIDList(self): return self.attrTuple[1] #  穿戴属性ID列表 list
+    def GetWearAttrValueList(self): return self.attrTuple[2] #  穿戴属性值列表 list
+    def GetAllBatAttrIDList(self): return self.attrTuple[3] #  全体上阵属性ID列表 list
+    def GetAllBatAttrValueList(self): return self.attrTuple[4] #  全体上阵属性值列表 list
+
+# 武将品质表
+class IPY_HeroQuality():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+    def GetInitTalentWeight(self): return self.attrTuple[1] #  初始天赋数权重 list
+    def GetInitStarUpper(self): return self.attrTuple[2] #  初始星级上限 BYTE
+    def GetInitAddPer(self): return self.attrTuple[3] #  上阵初始加成万分率 DWORD
+    def GetLVAddPer(self): return self.attrTuple[4] #  上阵每等级加成 DWORD
+    def GetBreakLVAddPer(self): return self.attrTuple[5] #  上阵每突破等级加成 DWORD
+    def GetStarAddPer(self): return self.attrTuple[6] #  上阵每星级加成 DWORD
+    def GetBookActAwardMoney(self): return self.attrTuple[7] #  图鉴激活奖励货币 类型|值 list
+    def GetBookInitAddPer(self): return self.attrTuple[8] #  图鉴初始加成 DWORD
+    def GetBookStarAddPer(self): return self.attrTuple[9] #  图鉴每星级加成 DWORD
+    def GetBookBreakLVAddPer(self): return self.attrTuple[10] #  图鉴每突破等级加成 DWORD
+    def GetDismissReturnItems(self): return self.attrTuple[11] #  遣散每星返还道具 [[物品ID,个数], ...] list
+    def GetRecommendAwardMoney(self): return self.attrTuple[12] #  阵容推荐激活奖励货币 类型|值 list
+
+# 武将品质突破表
+class IPY_HeroQualityBreak():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+    def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
+    def GetLVMax(self): return self.attrTuple[2] #  等级上限 WORD
+    def GetUPCostItem(self): return self.attrTuple[3] #  突破到下级消耗道具 list
+
+# 武将品质觉醒表
+class IPY_HeroQualityAwake():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+    def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
+    def GetUPCostItem(self): return self.attrTuple[2] #  觉醒到下级消耗道具 list
+    def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD
+
+# 品质武将升级表
+class IPY_HeroQualityLV():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+    def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
+    def GetUPCostItem(self): return self.attrTuple[2] #  升级到下级消耗道具 list
+
+# 推荐阵容表
+class IPY_LineupRecommend():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetRecommendID(self): return self.attrTuple[0] # 推荐ID DWORD
+    def GetHeroIDList(self): return self.attrTuple[1] #  推荐武将ID列表 list
+
+# 属性条目表
+class IPY_PlayerAttr():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetAttrID(self): return self.attrTuple[0] # 属性ID DWORD
+    def GetParameter(self): return self.attrTuple[1] # 属性名、参数名 char
+
+# 战力系数
+class IPY_FightPowerRatio():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetRealmLV(self): return self.attrTuple[0] # 境界等级 DWORD
+    def GetAtkRatio(self): return self.attrTuple[1] # 攻击系数 float
+    def GetMaxHPRatio(self): return self.attrTuple[2] # float
+    def GetDefRatio(self): return self.attrTuple[3] # float
+    def GetStunRateRatio(self): return self.attrTuple[4] # float
+    def GetSuperHitRateRatio(self): return self.attrTuple[5] # float
+    def GetComboRateRatio(self): return self.attrTuple[6] # float
+    def GetMissRateRatio(self): return self.attrTuple[7] # float
+    def GetParryRateRatio(self): return self.attrTuple[8] # float
+    def GetSuckHPPerRatio(self): return self.attrTuple[9] # float
+    def GetStunRateDefRatio(self): return self.attrTuple[10] # float
+    def GetSuperHitRateDefRatio(self): return self.attrTuple[11] # float
+    def GetComboRateDefRatio(self): return self.attrTuple[12] # float
+    def GetMissRateDefRatio(self): return self.attrTuple[13] # float
+    def GetParryRateDefRatio(self): return self.attrTuple[14] # float
+    def GetSuckHPPerDefRatio(self): return self.attrTuple[15] # float
+    def GetFinalDamPerRatio(self): return self.attrTuple[16] # float
+    def GetFinalDamPerDefRatio(self): return self.attrTuple[17] # float
+    def GetPhyDamPerRatio(self): return self.attrTuple[18] # float
+    def GetPhyDamPerDefRatio(self): return self.attrTuple[19] # float
+    def GetMagDamPerRatio(self): return self.attrTuple[20] # float
+    def GetMagDamPerDefRatio(self): return self.attrTuple[21] # float
+    def GetNormalSkillPerRatio(self): return self.attrTuple[22] # float
+    def GetNormalSkillPerDefRatio(self): return self.attrTuple[23] # float
+    def GetAngerSkillPerRatio(self): return self.attrTuple[24] # float
+    def GetAngerSkillPerDefRatio(self): return self.attrTuple[25] # float
+    def GetSuperDamPerRatio(self): return self.attrTuple[26] # float
+    def GetSuperDamPerDefRatio(self): return self.attrTuple[27] # float
+    def GetCurePerRatio(self): return self.attrTuple[28] # float
+    def GetCurePerDefRatio(self): return self.attrTuple[29] # float
+    def GetShieldPerRatio(self): return self.attrTuple[30] # float
+    def GetShieldPerDefRatio(self): return self.attrTuple[31] # float
+    def GetDOTPerRatio(self): return self.attrTuple[32] # float
+    def GetDOTPerDefRatio(self): return self.attrTuple[33] # float
+    def GetWeiFinalDamPerRatio(self): return self.attrTuple[34] # float
+    def GetWeiFinalDamPerDefRatio(self): return self.attrTuple[35] # float
+    def GetShuFinalDamPerRatio(self): return self.attrTuple[36] # float
+    def GetShuFinalDamPerDefRatio(self): return self.attrTuple[37] # float
+    def GetWuFinalDamPerRatio(self): return self.attrTuple[38] # float
+    def GetWuFinalDamPerDefRatio(self): return self.attrTuple[39] # float
+    def GetQunFinalDamPerRatio(self): return self.attrTuple[40] # float
+    def GetQunFinalDamPerDefRatio(self): return self.attrTuple[41] # float
+
+# 主线章节表
+class IPY_MainChapter():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE
+    def GetDailyBootyUpperList(self): return self.attrTuple[1] #  每日战利品掉落上限,[[物品ID,每日上限], ...] list
+
+# 主线关卡表
+class IPY_MainLevel():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE
+    def GetLevelNum(self): return self.attrTuple[1] # 章节关卡编号 BYTE
+    def GetWaveLineupIDList1(self): return self.attrTuple[2] #  波1阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetWaveLineupIDList2(self): return self.attrTuple[3] #  波2阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetWaveLineupIDList3(self): return self.attrTuple[4] #  波3阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetWaveLineupIDList4(self): return self.attrTuple[5] #  波4阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetWaveLineupIDList5(self): return self.attrTuple[6] #  波5阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetWaveLineupIDList6(self): return self.attrTuple[7] #  波6阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetBossLineupIDList(self): return self.attrTuple[8] #  Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetAwardItemList(self): return self.attrTuple[9] #  过关奖励列表,[[物品ID,个数], ...] list
+    def GetNPCLV(self): return self.attrTuple[10] # NPC等级 WORD
+    def GetDifficulty(self): return self.attrTuple[11] # 难度系数 float
+
+# NPC阵容表
+class IPY_NPCLineup():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetLineupID(self): return self.attrTuple[0] # 阵容ID DWORD
+    def GetPosNPCID1(self): return self.attrTuple[1] # 1号位NPCID DWORD
+    def GetPosNPCID2(self): return self.attrTuple[2] # 2号位NPCID DWORD
+    def GetPosNPCID3(self): return self.attrTuple[3] # 3号位NPCID DWORD
+    def GetPosNPCID4(self): return self.attrTuple[4] # 4号位NPCID DWORD
+    def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD
+    def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD
+    def GetBossID(self): return self.attrTuple[7] #  本阵容的BossID,没有boss时为0 DWORD
+    def GetBossPosView(self): return self.attrTuple[8] # Boss通知站位 BYTE
+    def GetSkillIDExList(self): return self.attrTuple[9] #  boss附加技能列表 list
+    def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE
+
+# 称号表
+class IPY_Title():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetTitleID(self): return self.attrTuple[0] # 称号ID DWORD
+    def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
+    def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+    def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+    def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+    def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+    def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+    def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+    def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+    def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
+
+# 形象表
+class IPY_Model():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetModelID(self): return self.attrTuple[0] # 形象ID DWORD
+    def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
+    def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+    def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+    def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+    def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+    def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+    def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+    def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+    def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
 
 # 头像表
 class IPY_PlayerFace():
@@ -2731,25 +2696,15 @@
         return
         
     def GetFaceID(self): return self.attrTuple[0] # 头像ID DWORD
-    def GetUnlockDefault(self): return self.attrTuple[1] # 是否默认激活 BYTE
-    def GetExpireMinutes(self): return self.attrTuple[2] # 时效分钟,0永久 DWORD
-    def GetCustomPlayerID(self): return self.attrTuple[3] # 定制玩家ID DWORD
-    def GetLightAttrType(self): return self.attrTuple[4] # 点亮属性类型 list
-    def GetLightAttrValue(self): return self.attrTuple[5] # 点亮属性值 list
-    def GetLightFightPower(self): return self.attrTuple[6] # 点亮附加战力 DWORD
-
-# 头像升星表
-class IPY_PlayerFaceStar():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetFaceID(self): return self.attrTuple[0] # 头像ID DWORD
-    def GetFaceStar(self): return self.attrTuple[1] # 头像星级 BYTE
-    def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升该星所需物品 [[物品ID,个数], ...] list
-    def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
-    def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
+    def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
+    def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+    def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+    def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+    def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+    def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+    def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+    def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+    def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
 
 # 头像框表
 class IPY_PlayerFacePic():
@@ -2759,34 +2714,33 @@
         return
         
     def GetFacePicID(self): return self.attrTuple[0] # 头像框ID DWORD
-    def GetUnlockDefault(self): return self.attrTuple[1] # 是否默认激活 BYTE
-    def GetExpireMinutes(self): return self.attrTuple[2] # 时效分钟,0永久 DWORD
-    def GetLightAttrType(self): return self.attrTuple[3] # 点亮属性类型 list
-    def GetLightAttrValue(self): return self.attrTuple[4] # 点亮属性值 list
-    def GetLightFightPower(self): return self.attrTuple[5] # 点亮附加战力 DWORD
+    def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
+    def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+    def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+    def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+    def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+    def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+    def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+    def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+    def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
 
-# 头像框升星表
-class IPY_PlayerFacePicStar():
+# 气泡表
+class IPY_ChatBox():
     
     def __init__(self):
         self.attrTuple = None
         return
         
-    def GetFacePicID(self): return self.attrTuple[0] # 头像框ID DWORD
-    def GetFacePicStar(self): return self.attrTuple[1] # 头像框星级 BYTE
-    def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升该星所需物品 [[物品ID,个数], ...] list
-    def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
-    def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
-
-# 技能搭配表
-class IPY_SkillMatch():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetIDIndex(self): return self.attrTuple[0] # BYTE
-    def GetSkills(self): return self.attrTuple[1] # 主动技能(职业1id|职业2id) list
+    def GetBoxID(self): return self.attrTuple[0] # 气泡框ID BYTE
+    def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
+    def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+    def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+    def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+    def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+    def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+    def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+    def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+    def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
 
 # 灵根表
 class IPY_RolePoint():
@@ -2870,12 +2824,7 @@
     def GetLvLarge(self): return self.attrTuple[1] # 大境界 BYTE
     def GetLVMax(self): return self.attrTuple[2] # 等级上限 DWORD
     def GetAddAttrType(self): return self.attrTuple[3] # 境界加成属性类型 list
-    def GetAddAttrNum(self): return self.attrTuple[4] # 境界加成属性值 list
-    def GetBuffID(self): return self.attrTuple[5] # 给全服在线玩家增加buff DWORD
-    def GetExpRate(self): return self.attrTuple[6] # 修为池经验速率 DWORD
-    def GetExpLimit(self): return self.attrTuple[7] # 修为池经验上限 DWORD
-    def GetLearnSkillIDInfo(self): return self.attrTuple[8] # 学习技能ID信息 {"职业":[技能ID, ...], ...} dict
-    def GetAddFreePoint(self): return self.attrTuple[9] # 增加自由属性点 BYTE
+    def GetAddAttrNum(self): return self.attrTuple[4] # 境界加成属性值 list
 
 # 境界进阶任务表
 class IPY_RealmLVUPTask():
@@ -2889,18 +2838,6 @@
     def GetTaskType(self): return self.attrTuple[2] # 任务类型 BYTE
     def GetNeedValueList(self): return self.attrTuple[3] # 所需值列表 list
     def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表 list
-
-# 境界塔表
-class IPY_RealmTower():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetFloorID(self): return self.attrTuple[0] # 层 DWORD
-    def GetNeedRealmLV(self): return self.attrTuple[1] # 所需境界 WORD
-    def GetBossID(self): return self.attrTuple[2] # BossID DWORD
-    def GetRewardItemList(self): return self.attrTuple[3] # 奖励物品列表 list
 
 # 境界炼体属性表
 class IPY_LianTi():
@@ -2920,21 +2857,6 @@
     def GetEatPerCount(self): return self.attrTuple[8] # 每次培养消耗x个 WORD
     def GetLVUpCostItemInfo(self): return self.attrTuple[9] # 突破等级道具ID|个数 list
     def GetActivateSkillID(self): return self.attrTuple[10] # 激活技能ID DWORD
-
-# 神兵表
-class IPY_GodWeapon():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetType(self): return self.attrTuple[0] # 神兵类型 WORD
-    def GetLV(self): return self.attrTuple[1] # 等级 WORD
-    def GetExp(self): return self.attrTuple[2] # DWORD
-    def GetAttrType(self): return self.attrTuple[3] # 属性类型 list
-    def GetAttrNum(self): return self.attrTuple[4] # 属性值 list
-    def GetSkillID(self): return self.attrTuple[5] # 激活技能ID DWORD
-    def GetSysMark(self): return self.attrTuple[6] # 系统提示 char
 
 # 功能配置表格
 class IPY_FuncConfig():
@@ -2959,11 +2881,9 @@
         
     def GetFuncId(self): return self.attrTuple[0] # 功能标识 DWORD
     def GetLimitLV(self): return self.attrTuple[1] # 开启等级 DWORD
-    def GetLimitMagicWeapon(self): return self.attrTuple[2] # 需要解锁法宝ID DWORD
-    def GetLimiRealmLV(self): return self.attrTuple[3] # 需要境界等级 WORD
-    def GetLimitMissionID(self): return self.attrTuple[4] # 需要完成的任务ID DWORD
-    def GetLimitVIPLV(self): return self.attrTuple[5] # 需要VIP等级 BYTE
-    def GetMailKey(self): return self.attrTuple[6] # 邮件 char
+    def GetLimiRealmLV(self): return self.attrTuple[2] # 需要境界等级 WORD
+    def GetLimitMissionID(self): return self.attrTuple[3] # 需要完成的任务ID DWORD
+    def GetMailKey(self): return self.attrTuple[4] # 邮件 char
 
 # 合成表
 class IPY_ItemCompound():
@@ -2973,20 +2893,17 @@
         return
         
     def GetID(self): return self.attrTuple[0] # 合成配置编号ID WORD
-    def GetComposeGroup(self): return self.attrTuple[1] # 合成归组类型 BYTE
-    def GetMakeID(self): return self.attrTuple[2] # 可合成的道具ID,多个则随机一个 list
-    def GetIsFirstSuccMakeJobItem(self): return self.attrTuple[3] # 首次成功是否必出本职业 BYTE
-    def GetUnfixedItemID(self): return self.attrTuple[4] # 不固定道具ID, 多个ID时则任意一种均可 list
-    def GetUnfixedItemCount(self): return self.attrTuple[5] # 不固定道具消耗数量 BYTE
-    def GetFixedItemID(self): return self.attrTuple[6] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list
-    def GetFixedItemCount(self): return self.attrTuple[7] # 消耗固定道具数量,每个ID对应数量 list
-    def GetNeedMoney(self): return self.attrTuple[8] #  消耗铜钱 DWORD
-    def GetSuccessRate(self): return self.attrTuple[9] #  成功率万分率 WORD
-    def GetSuccessRateMax(self): return self.attrTuple[10] #  最大成功率万分率 WORD
-    def GetSuccessRateIncrease(self): return self.attrTuple[11] # 提高成功率道具, 道具ID|个数|提高的概率 list
-    def GetAddonsCountMax(self): return self.attrTuple[12] # 最大可附加材料数, 增加概率用, 非必须, 0代表不可附加材料 BYTE
-    def GetSysMark(self): return self.attrTuple[13] # 提示mark char
-    def GetSysMarkParamType(self): return self.attrTuple[14] # 系统提示参数组合类型 BYTE
+    def GetMakeID(self): return self.attrTuple[1] # 可合成的道具ID,多个则随机一个 list
+    def GetUnfixedItemID(self): return self.attrTuple[2] # 不固定道具ID, 多个ID时则任意一种均可 list
+    def GetUnfixedItemCount(self): return self.attrTuple[3] # 不固定道具消耗数量 BYTE
+    def GetFixedItemID(self): return self.attrTuple[4] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list
+    def GetFixedItemCount(self): return self.attrTuple[5] # 消耗固定道具数量,每个ID对应数量 list
+    def GetNeedMoney(self): return self.attrTuple[6] #  消耗铜钱 DWORD
+    def GetSuccessRate(self): return self.attrTuple[7] #  成功率万分率 WORD
+    def GetSuccessRateMax(self): return self.attrTuple[8] #  最大成功率万分率 WORD
+    def GetSuccessRateIncrease(self): return self.attrTuple[9] # 提高成功率道具, 道具ID|个数|提高的概率 list
+    def GetSysMark(self): return self.attrTuple[10] # 提示mark char
+    def GetSysMarkParamType(self): return self.attrTuple[11] # 系统提示参数组合类型 BYTE
 
 # 物品强化效果表
 class IPY_ItemPlus():
@@ -3047,6 +2964,49 @@
     def GetStarsNeed(self): return self.attrTuple[0] # 全身星数 BYTE
     def GetAttrType(self): return self.attrTuple[1] # 属性类型 list
     def GetAttrValue(self): return self.attrTuple[2] # 属性值 list
+
+# 装备品质表
+class IPY_EquipColor():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetItemColor(self): return self.attrTuple[0] # 装备品质 BYTE
+    def GetAtkStep(self): return self.attrTuple[1] # 攻击步长 DWORD
+    def GetDefStep(self): return self.attrTuple[2] # 防御步长 DWORD
+    def GetHPStep(self): return self.attrTuple[3] # 生命步长 DWORD
+    def GetAttrLibCntList(self): return self.attrTuple[4] # 库属性条数列表 list
+    def GetAttrRange(self): return self.attrTuple[5] # 通用属性范围,下限|上限 list
+    def GetAttrRangeDict(self): return self.attrTuple[6] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict
+
+# 装备部位表
+class IPY_EquipPlace():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetEquipPlace(self): return self.attrTuple[0] # 装备部位 BYTE
+    def GetBaseAttrProportion(self): return self.attrTuple[1] # 基础属性占比 float
+    def GetAttrLib1(self): return self.attrTuple[2] # 随机属性ID库1,[属性ID, ...] list
+    def GetAttrLib2(self): return self.attrTuple[3] # 随机属性ID库2,[属性ID, ...] list
+    def GetAttrLib3(self): return self.attrTuple[4] # 随机属性ID库3,[属性ID, ...] list
+
+# 定制属性表
+class IPY_AppointItem():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetID(self): return self.attrTuple[0] # 定制ID DWORD
+    def GetCancelUseLimit(self): return self.attrTuple[1] # 穿戴限制(除职业) BYTE
+    def GetItemLV(self): return self.attrTuple[2] # 物品等级 WORD
+    def GetBaseAttrID(self): return self.attrTuple[3] # 基础属性ID list
+    def GetBaseAttrValue(self): return self.attrTuple[4] # 基础属性值 list
+    def GetLegendAttrID(self): return self.attrTuple[5] # 传奇属性ID list
+    def GetLegendAttrValue(self): return self.attrTuple[6] # 传奇属性值 list
 
 # 装备传奇属性条数表
 class IPY_EquipLegendAttrCount():
@@ -3277,79 +3237,40 @@
     def GetUpItemAttrValue(self): return self.attrTuple[5] # 每x个培养丹增加属性值,x=UpEatItemPerCount list
     def GetUpEatItemPerCount(self): return self.attrTuple[6] # 每次培养消耗x个 DWORD
 
-# 坐骑升级表
-class IPY_HorseLVUp():
+# 坐骑阶级表
+class IPY_HorseClass():
     
     def __init__(self):
         self.attrTuple = None
         return
         
-    def GetHorseLV(self): return self.attrTuple[0] # 坐骑等级 BYTE
-    def GetHorseSkinID(self): return self.attrTuple[1] # 外观物品ID DWORD
-    def GetNeedEatCount(self): return self.attrTuple[2] # 升级所需个数(非累计) WORD
-    def GetLVAttrType(self): return self.attrTuple[3] # 每级额外属性类型(非累积) list
-    def GetLVAttrValue(self): return self.attrTuple[4] # 每级额外属性值(非累积) list
-    def GetUpItemAttrType(self): return self.attrTuple[5] # 每x个培养丹增加属性类型,x=UpEatItemPerCount list
-    def GetUpItemAttrValue(self): return self.attrTuple[6] # 每x个培养丹增加属性值,x=UpEatItemPerCount list
-    def GetUpEatItemPerCount(self): return self.attrTuple[7] # 每次培养消耗x个 DWORD
+    def GetClassLV(self): return self.attrTuple[0] # 阶级 BYTE
+    def GetMaxHorseLV(self): return self.attrTuple[1] # 最高等级 WORD
+    def GetLVUPItemCnt(self): return self.attrTuple[2] # 升级道具数 WORD
+    def GetClassUPItemCnt(self): return self.attrTuple[3] # 进阶道具数 WORD
+    def GetClassSpecAttrIDList(self): return self.attrTuple[4] # 本阶特殊属性ID列表 list
+    def GetClassSpecAttrValueList(self): return self.attrTuple[5] # 本阶特殊属性值列表 list
+    def GetAttrIDList(self): return self.attrTuple[6] # 基础属性ID列表 list
+    def GetClassAttrValueList(self): return self.attrTuple[7] # 本阶基础属性值列表 list
+    def GetPerLVAttrValueList(self): return self.attrTuple[8] # 本阶每级基础属性值列表 list
 
-# 坐骑培养表
-class IPY_HorseTrain():
+# 坐骑外观表
+class IPY_HorseSkin():
     
     def __init__(self):
         self.attrTuple = None
         return
         
-    def GetTrainType(self): return self.attrTuple[0] # 培养类型 BYTE
-    def GetTrainLV(self): return self.attrTuple[1] # 培养等阶 BYTE
-    def GetNeedRealmLV(self): return self.attrTuple[2] # 培养所需境界 WORD
-    def GetEatCntTotal(self): return self.attrTuple[3] # 升阶所需个数(非累计) DWORD
-    def GetEatCntEverytime(self): return self.attrTuple[4] # 每次培养消耗x个 DWORD
-    def GetEatItemAttrTypeList(self): return self.attrTuple[5] # 每X个培养丹增加属性类型=EatCntEverytime list
-    def GetEatItemAttrValueList(self): return self.attrTuple[6] # 每X个培养丹增加属性值=EatCntEverytime list
-    def GetLVAttrTypeList(self): return self.attrTuple[7] # 每级额外属性类(非累积) list
-    def GetLVAttrValueList(self): return self.attrTuple[8] # 每级额外属性值(非累积) list
-
-# 坐骑幻化表
-class IPY_HorseSkinPlus():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetID(self): return self.attrTuple[0] # 幻化编号ID BYTE
-    def GetHorseSkinPlusID(self): return self.attrTuple[1] # 外观物品ID DWORD
-    def GetUnlockItemID(self): return self.attrTuple[2] # 解锁坐骑物品编号 DWORD
-    def GetUnlockItemCnt(self): return self.attrTuple[3] # 解锁所需物品数量 BYTE
-    def GetAttrType(self): return self.attrTuple[4] # 激活加成属性类型 list
-    def GetAttrValue(self): return self.attrTuple[5] # 激活加成属性值 list
-    def GetInitFightPower(self): return self.attrTuple[6] # 皮肤额外战力 DWORD
-    def GetHorseID(self): return self.attrTuple[7] # 对应坐骑ID DWORD
-    def GetSkinValidTime(self): return self.attrTuple[8] # 有效时长秒 DWORD
-
-# 坐骑表
-class IPY_Horse():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetHorseID(self): return self.attrTuple[0] # 坐骑ID DWORD
-    def GetHorseSkinID(self): return self.attrTuple[1] # 外观物品ID DWORD
-    def GetQuality(self): return self.attrTuple[2] # 坐骑品质 BYTE
-
-# 坐骑升星表
-class IPY_HorseStarUp():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetHorseID(self): return self.attrTuple[0] # 坐骑ID DWORD
-    def GetHorseStar(self): return self.attrTuple[1] # 坐骑星级 BYTE
-    def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升下一星所需道具 [[物品ID,个数], ...] list
-    def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
-    def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
+    def GetSkinID(self): return self.attrTuple[0] # 外观ID DWORD
+    def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
+    def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+    def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+    def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+    def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+    def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+    def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+    def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+    def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
 
 # 古宝表
 class IPY_Gubao():
@@ -3359,10 +3280,18 @@
         return
         
     def GetGubaoID(self): return self.attrTuple[0] # 古宝ID WORD
-    def GetGubaoType(self): return self.attrTuple[1] # 古宝分类 BYTE
-    def GetGubaoQuality(self): return self.attrTuple[2] # 古宝品质 BYTE
-    def GetUnlockItemID(self): return self.attrTuple[3] # 解锁所需物品ID DWORD
-    def GetUnlockItemCnt(self): return self.attrTuple[4] # 解锁所需物品数量 BYTE
+    def GetGubaoQuality(self): return self.attrTuple[1] # 古宝品质 BYTE
+    def GetUnlockItemID(self): return self.attrTuple[2] # 解锁所需物品ID DWORD
+    def GetUnlockItemCnt(self): return self.attrTuple[3] # 解锁所需物品数量 BYTE
+    def GetBaseAttrIDList(self): return self.attrTuple[4] # 基础属性ID列表 list
+    def GetBaseAttrValueList(self): return self.attrTuple[5] # 基础属性初始值 list
+    def GetBaseAttrPerStarAddList(self): return self.attrTuple[6] # 基础属性每星成长 list
+    def GetSpecEffType(self): return self.attrTuple[7] # 特殊效果类型 BYTE
+    def GetSpecEffLayerMax(self): return self.attrTuple[8] # 特殊效果最大层数 BYTE
+    def GetSpecAttrID(self): return self.attrTuple[9] # 特殊属性ID BYTE
+    def GetSpecAttrValue(self): return self.attrTuple[10] # 特殊属性初始值 DWORD
+    def GetSpecAttrPerLVAdd(self): return self.attrTuple[11] # 特殊属性每级成长 DWORD
+    def GetSpecAttrPerStarAdd(self): return self.attrTuple[12] # 特殊属性每星成长 DWORD
 
 # 古宝共鸣属性表
 class IPY_GubaoResonanceAttr():
@@ -3386,38 +3315,17 @@
     def GetResonanceID(self): return self.attrTuple[0] # 共鸣ID WORD
     def GetGubaoIDList(self): return self.attrTuple[1] # 古宝ID列表 list
 
-# 古宝升星表
+# 古宝品质升星表
 class IPY_GubaoStar():
     
     def __init__(self):
         self.attrTuple = None
         return
         
-    def GetGubaoID(self): return self.attrTuple[0] # 古宝ID WORD
+    def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
     def GetGubaoStar(self): return self.attrTuple[1] # 古宝星级 BYTE
-    def GetStarUPNeedItemInfo(self): return self.attrTuple[2] # 升星所需物品 [[物品ID,个数], ...] list
-    def GetStarUPNeedQualityPiece(self): return self.attrTuple[3] # 升下一星额外所需品质碎片 [[品质,个数], ...] list
-    def GetStarAttrIDList(self): return self.attrTuple[4] # 累计总属性ID列表 list
-    def GetStarAttrValueList(self): return self.attrTuple[5] # 累计总属性值列表 list
-    def GetStarEffIDList(self): return self.attrTuple[6] # 星级特殊效果ID列表 list
-
-# 古宝特殊效果表
-class IPY_GubaoEffAttr():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetGubaoEffID(self): return self.attrTuple[0] # 古宝特殊效果ID DWORD
-    def GetGubaoEffType(self): return self.attrTuple[1] # 效果类型 BYTE
-    def GetEffCond(self): return self.attrTuple[2] # 条件 DWORD
-    def GetEffCond2(self): return self.attrTuple[3] # 条件2 DWORD
-    def GetEffCond3(self): return self.attrTuple[4] # 条件3 DWORD
-    def GetIsPer(self): return self.attrTuple[5] # 是否百分比提升 BYTE
-    def GetEffFuncAttrIDList(self): return self.attrTuple[6] # 提升指定功能属性ID列表 list
-    def GetEffAttrID(self): return self.attrTuple[7] # 直接增加属性类型 DWORD
-    def GetEffAttrValue(self): return self.attrTuple[8] # 提升属性值 DWORD
-    def GetEffItemAwardList(self): return self.attrTuple[9] # 领取物品列表 list
+    def GetStarUPNeedSelfCnt(self): return self.attrTuple[2] # 升到本星消耗本体碎片数量 BYTE
+    def GetStarUPNeedItemList(self): return self.attrTuple[3] # 消耗其他物品列表 [[物品ID,个数], ...] list
 
 # 古宝品质升级表
 class IPY_GubaoLV():
@@ -3426,12 +3334,9 @@
         self.attrTuple = None
         return
         
-    def GetGubaoType(self): return self.attrTuple[0] # 古宝分类 BYTE
-    def GetGubaoQuality(self): return self.attrTuple[1] # 古宝品质 BYTE
-    def GetGubaoLV(self): return self.attrTuple[2] # 古宝等级 BYTE
-    def GetLVUPNeedItemInfo(self): return self.attrTuple[3] # 升级所需物品 [[物品ID,个数], ...] list
-    def GetLVAttrTypeList(self): return self.attrTuple[4] # 等级属性类型列表 list
-    def GetLVAttrValueList(self): return self.attrTuple[5] # 等级属性值列表 list
+    def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
+    def GetLessEqualLV(self): return self.attrTuple[1] # 小于等于等级 BYTE
+    def GetLVUPNeedItemInfo(self): return self.attrTuple[2] # 升级所需物品 [[物品ID,个数], ...] list
 
 # 神通表
 class IPY_Shentong():
@@ -3467,35 +3372,27 @@
         return
         
     def GetLV(self): return self.attrTuple[0] # 玩家等级 WORD
-    def GetExpPoint(self): return self.attrTuple[1] # 升级所需经验点,每个经验点代表的经验由项目决定 DWORD
-    def GetExp(self): return self.attrTuple[2] # 除经验点总经验外升级还需的经验 DWORD
-    def GetTalentPoint(self): return self.attrTuple[3] # 等级获得的天赋点 BYTE
-    def GetReExp(self): return self.attrTuple[4] # 等级经验效率(second) DWORD
-    def GetReMaxHP(self): return self.attrTuple[5] # 生命 DWORD
-    def GetReAtk(self): return self.attrTuple[6] # 攻击 DWORD
-    def GetReDef(self): return self.attrTuple[7] # 防御 DWORD
-    def GetReHit(self): return self.attrTuple[8] # 命中 DWORD
-    def GetReMiss(self): return self.attrTuple[9] # 闪避 DWORD
-    def GetReAtkSpeed(self): return self.attrTuple[10] # 攻速 DWORD
-    def GetReSkillAtkRate(self): return self.attrTuple[11] # 技能伤害比例 DWORD
-    def GetReDamagePer(self): return self.attrTuple[12] # 增加伤害 DWORD
-    def GetReDamReduce(self): return self.attrTuple[13] # 减少伤害 DWORD
-    def GetReIgnoreDefRate(self): return self.attrTuple[14] # 无视防御比例 DWORD
-    def GetReLuckyHitRate(self): return self.attrTuple[15] # 会心一击率 DWORD
-    def GetReLuckyHit(self): return self.attrTuple[16] # 会心一击伤害 DWORD
-    def GetReBleedDamage(self): return self.attrTuple[17] # 流血伤害增加 DWORD
-    def GetReIceAtk(self): return self.attrTuple[18] # 真实伤害 DWORD
-    def GetReIceDef(self): return self.attrTuple[19] # 真实抵御 DWORD
-    def GetRePetAtk(self): return self.attrTuple[20] # 灵宠攻击 DWORD
-    def GetRePetSkillAtkRate(self): return self.attrTuple[21] # 灵宠技能 DWORD
-    def GetRePetDamPer(self): return self.attrTuple[22] # 灵宠伤害增加 DWORD
-    def GetReFinalHurt(self): return self.attrTuple[23] # 固定伤害增加 DWORD
-    def GetReFinalHurtReduce(self): return self.attrTuple[24] # 固定伤害减少 DWORD
-    def GetRePotionReply(self): return self.attrTuple[25] # 血瓶恢复量 DWORD
-    def GetRePotionCD(self): return self.attrTuple[26] # 血瓶CD DWORD
-    def GetAttackEff(self): return self.attrTuple[27] # 挂机效率 DWORD
-    def GetReFightPower(self): return self.attrTuple[28] # 战斗力 DWORD
-    def GetIceLodeFightPower(self): return self.attrTuple[29] # 冰晶矿脉扫荡战斗力 DWORD
+    def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD
+    def GetMaxHP(self): return self.attrTuple[2] # 生命 DWORD
+    def GetAtk(self): return self.attrTuple[3] # 攻击 DWORD
+    def GetDef(self): return self.attrTuple[4] # 防御 DWORD
+    def GetReHeroBreakLV(self): return self.attrTuple[5] # 参考突破等级 BYTE
+    def GetReHeroAwakeLV(self): return self.attrTuple[6] # 参考觉醒等级 BYTE
+    def GetReAtk(self): return self.attrTuple[7] # 参考攻击 DWORD
+    def GetReDef(self): return self.attrTuple[8] # 防御 DWORD
+    def GetReMaxHP(self): return self.attrTuple[9] # 生命 DWORD
+    def GetReStunRate(self): return self.attrTuple[10] # DWORD
+    def GetReSuperHitRate(self): return self.attrTuple[11] # DWORD
+    def GetReComboRate(self): return self.attrTuple[12] # DWORD
+    def GetReMissRate(self): return self.attrTuple[13] # DWORD
+    def GetReParryRate(self): return self.attrTuple[14] # DWORD
+    def GetReSuckHPPer(self): return self.attrTuple[15] # DWORD
+    def GetReStunRateDef(self): return self.attrTuple[16] # DWORD
+    def GetReSuperHitRateDef(self): return self.attrTuple[17] # DWORD
+    def GetReComboRateDef(self): return self.attrTuple[18] # DWORD
+    def GetReMissRateDef(self): return self.attrTuple[19] # DWORD
+    def GetReParryRateDef(self): return self.attrTuple[20] # DWORD
+    def GetReSuckHPPerDef(self): return self.attrTuple[21] # DWORD
 
 # 特殊地图玩家属性公式表
 class IPY_SpecMapPlayerAttrFormat():
@@ -3523,215 +3420,6 @@
     def GetAttrPer(self): return self.attrTuple[5] # 对应等级表中的比例 float
     def GetAttrSpecDict(self): return self.attrTuple[6] # 特殊属性值字典 {attrKey:value, ...} dict
     def GetAttrExDict(self): return self.attrTuple[7] # 特殊属性值字典 {attrKey:value, ...} dict
-
-# NPC表扩展
-class IPY_NPCEx():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
-    def GetFightPowerLackAtkLimit(self): return self.attrTuple[1] # 战力不足限制攻击 BYTE
-    def GetSuppressFightPower(self): return self.attrTuple[2] # 推荐/压制战力 DWORD
-
-# 成长型境界怪物表
-class IPY_NPCRealmStrengthen():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
-    def GetRealmDifficulty(self): return self.attrTuple[1] # 境界难度 BYTE
-    def GetMapID(self): return self.attrTuple[2] # DWORD
-    def GetLV(self): return self.attrTuple[3] # NPC等级 DWORD
-    def GetExp(self): return self.attrTuple[4] # 基础经验 DWORD
-    def GetMaxDrapLV(self): return self.attrTuple[5] # 玩家最大可掉落等级 WORD
-    def GetEquipClassLV(self): return self.attrTuple[6] # 掉落装备阶 BYTE
-    def GetDropMoneyMin(self): return self.attrTuple[7] # 最小金币 DWORD
-    def GetDropMoneyMax(self): return self.attrTuple[8] # 最大金币 DWORD
-    def GetLowLV(self): return self.attrTuple[9] #  推荐最低等级 WORD
-    def GetHighestLV(self): return self.attrTuple[10] #  推荐最高等级 WORD
-    def GetDefense(self): return self.attrTuple[11] #  推荐防御 DWORD
-    def GetMDef(self): return self.attrTuple[12] #  标准击杀时间/毫秒 DWORD
-    def GetFireDef(self): return self.attrTuple[13] #  脱机挂经验计算战力 DWORD
-    def GetSP(self): return self.attrTuple[14] #  SP DWORD
-
-# 成长型怪物参数公式表
-class IPY_NPCStrengthen():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
-    def GetIsStrengthenByPlayerCount(self): return self.attrTuple[1] # 是否根据人数成长 BYTE
-    def GetLVStrengthenMark(self): return self.attrTuple[2] # 等级成长属性公式标记 BYTE
-    def GetLVStrengthenType(self): return self.attrTuple[3] # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级; BYTE
-    def GetCmpNPCBaseLV(self): return self.attrTuple[4] # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级 BYTE
-    def GetHitTime(self): return self.attrTuple[5] # 受击次数 DWORD
-    def GetDefCoefficient(self): return self.attrTuple[6] # 人物防御系数 DWORD
-    def GetAtkCoefficient(self): return self.attrTuple[7] # 人物攻击系数 DWORD
-    def GetAdjustCoefficient(self): return self.attrTuple[8] # 调整系数比例 DWORD
-    def GetAtkInterval(self): return self.attrTuple[9] # 怪物攻击间隔 DWORD
-    def GetHitRate(self): return self.attrTuple[10] # 对人物的命中率 DWORD
-    def GetMissRate(self): return self.attrTuple[11] # 对人物的闪避率 DWORD
-    def GetMonterNum(self): return self.attrTuple[12] # 怪物数 DWORD
-    def GetIceAtkCoefficient(self): return self.attrTuple[13] # 元素攻击比例 DWORD
-    def GetIceDefCoefficient(self): return self.attrTuple[14] # 元素抗性比例 DWORD
-    def GetMaxEnduranceTime(self): return self.attrTuple[15] # 玩家最大承受伤害时间 DWORD
-    def GetFightPowerCoefficient(self): return self.attrTuple[16] # 压制战斗力系数 DWORD
-
-# NPC时间掉血表
-class IPY_NPCTimeLostHP():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
-    def GetLostHPPerSecond(self): return self.attrTuple[1] # 单人每秒掉血量 DWORD
-    def GetMaxPlayerCount(self): return self.attrTuple[2] # 最大人数 BYTE
-    def GetLostHPPerSecondEx(self): return self.attrTuple[3] # 每增加一人附加掉血量 DWORD
-    def GetFightPowerMinByLV(self): return self.attrTuple[4] # 标准战力是否取等级表 BYTE
-    def GetFightPowerMin(self): return self.attrTuple[5] # 标准战力 DWORD
-    def GetFightPowerMax(self): return self.attrTuple[6] # 上限战力 DWORD
-    def GetEveryFightPower(self): return self.attrTuple[7] # 每x点战力 DWORD
-    def GetEveryFightPowerLostHPEx(self): return self.attrTuple[8] # 每x点战力附加伤害 DWORD
-
-# 装备套装属性表
-class IPY_EquipSuitAttr():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetSuiteID(self): return self.attrTuple[0] # 套装ID WORD
-    def GetSuiteCnt(self): return self.attrTuple[1] # 套装件数 BYTE
-    def GetStar(self): return self.attrTuple[2] # 星数 BYTE
-    def GetAttrInfo(self): return self.attrTuple[3] # 属性 dict
-    def GetSkillID(self): return self.attrTuple[4] # 技能ID DWORD
-    def GetIsNotify(self): return self.attrTuple[5] # 是否广播 BYTE
-    def GetActivateIndex(self): return self.attrTuple[6] # 激活索引 WORD
-
-# 羽翼精炼属性表
-class IPY_WingRefineAttr():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetWingClassLV(self): return self.attrTuple[0] # 翅膀阶级 BYTE
-    def GetAttrInfo(self): return self.attrTuple[1] # 精炼属性信息 dict
-    def GetItemColorInfo(self): return self.attrTuple[2] # 精炼经验对应颜色信息 dict
-    def GetMaxRefineExp(self): return self.attrTuple[3] # 本阶最大精炼值 DWORD
-
-# 羽翼精炼经验表
-class IPY_WingRefineExp():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetItemID(self): return self.attrTuple[0] # 精炼物品ID DWORD
-    def GetRandExpMin(self): return self.attrTuple[1] # 最小随机精炼值 DWORD
-    def GetRandExpMax(self): return self.attrTuple[2] # 最大随机精炼值 DWORD
-    def GetExpMaterial(self): return self.attrTuple[3] # 翅膀代数对应精炼值 dict
-
-# 仙盟科技表
-class IPY_FamilyTech():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetTechID(self): return self.attrTuple[0] # 科技ID*1000+等级 DWORD
-    def GetAttrType(self): return self.attrTuple[1] # 属性类型 BYTE
-    def GetAttrValue(self): return self.attrTuple[2] # 属性值 DWORD
-    def GetContribution(self): return self.attrTuple[3] # 需要贡献度 DWORD
-    def GetPowerEx(self): return self.attrTuple[4] # 额外战力 DWORD
-
-# 战斗力参数等级系数表
-class IPY_FightPowerParam():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetLV(self): return self.attrTuple[0] # 等级 WORD
-    def GetCftHit(self): return self.attrTuple[1] # 命中系数 DWORD
-    def GetCftMiss(self): return self.attrTuple[2] # 闪避系数 DWORD
-    def GetCftIgnoreDefRate(self): return self.attrTuple[3] # 无视防御系数 DWORD
-    def GetCftDamChanceDef(self): return self.attrTuple[4] # 抵御系数 DWORD
-    def GetCftFaintRate(self): return self.attrTuple[5] # 击晕系数 DWORD
-    def GetCftSuperHitRateReduce(self): return self.attrTuple[6] # 暴击率抗性系数 DWORD
-    def GetCftSuperHitRate(self): return self.attrTuple[7] # 暴击率系数 DWORD
-    def GetCftLuckyHitRate(self): return self.attrTuple[8] # 会心一击率系数 DWORD
-    def GetCftLuckyHitRateReduce(self): return self.attrTuple[9] # 会心一击抗性系数 DWORD
-    def GetCftSkillAtkRate(self): return self.attrTuple[10] # 技能伤害系数 DWORD
-    def GetCftSkillAtkRateReduce(self): return self.attrTuple[11] # 技能减伤系数 DWORD
-    def GetCftFinalHurtPer(self): return self.attrTuple[12] # 最终伤害加成系数 DWORD
-    def GetCftFinalHurtReducePer(self): return self.attrTuple[13] # 最终伤害减免系数 DWORD
-    def GetCftDamagePerPVP(self): return self.attrTuple[14] # PVP伤害增加系数 DWORD
-    def GetCftDamagePerPVPReduce(self): return self.attrTuple[15] # PVP伤害减少系数 DWORD
-    def GetCftNPCHurtAddPer(self): return self.attrTuple[16] # PVE技能加成系数 DWORD
-    def GetCftNormalHurtPer(self): return self.attrTuple[17] # 普通附加伤害加成系数 DWORD
-    def GetCftFabaoHurtPer(self): return self.attrTuple[18] # 法宝附加伤害加成系数 DWORD
-    def GetCftDamBackPer(self): return self.attrTuple[19] # 伤害反射系数 DWORD
-    def GetCftIgnoreDefRateReduce(self): return self.attrTuple[20] # 无视防御抗性系数 DWORD
-    def GetCftFaintDefRate(self): return self.attrTuple[21] # 控制抵抗系数 DWORD
-    def GetCftAtkSpeed(self): return self.attrTuple[22] # 攻速系数 DWORD
-    def GetCftJobAHurtAddPer(self): return self.attrTuple[23] # 对目标战士伤害加成 DWORD
-    def GetCftJobBHurtAddPer(self): return self.attrTuple[24] # 对目标法师伤害加成 DWORD
-    def GetCftJobCHurtAddPer(self): return self.attrTuple[25] # 对目标弓箭伤害加成 DWORD
-    def GetCftJobAAtkReducePer(self): return self.attrTuple[26] # 战士攻击伤害减免 DWORD
-    def GetCftJobBAtkReducePer(self): return self.attrTuple[27] # 法师攻击伤害减免 DWORD
-    def GetCftJobCAtkReducePer(self): return self.attrTuple[28] # 弓箭攻击伤害减免 DWORD
-    def GetCftAffairSpeedPer(self): return self.attrTuple[29] # 仙盟事务速度加成 DWORD
-    def GetCftFamilyBossHurtPer(self): return self.attrTuple[30] # 仙盟BOSS伤害加成 DWORD
-    def GetCftFamilyWarHPPer(self): return self.attrTuple[31] # 仙盟联赛生命加成 DWORD
-    def GetCftFamilyWarAtkPer(self): return self.attrTuple[32] # 仙盟联赛攻击加成 DWORD
-    def GetCftFamilySitExpPer(self): return self.attrTuple[33] # 仙盟打坐经验加成 DWORD
-    def GetCftBossFinalHurtPer(self): return self.attrTuple[34] # Boss最终伤害加成系数 DWORD
-
-# NPC掉落表
-class IPY_NPCDropItem():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
-    def GetMaxWorldLV(self): return self.attrTuple[1] # 最大世界等级,0为不限制,不受最大掉落等级影响 WORD
-    def GetMaxDropLV(self): return self.attrTuple[2] # 最大可掉落的玩家等级, 不影响世界等级 WORD
-    def GetCanDropRatePlus(self): return self.attrTuple[3] # 额外提升掉率的是否有效 BYTE
-    def GetIsDropJobSelf(self): return self.attrTuple[4] # 是否只掉落本职业 BYTE
-    def GetPieRateDrop(self): return self.attrTuple[5] # 饼图概率掉落信息 [(概率,0),(概率,(阶,颜色)),...] list
-    def GetPieRateDoCnt(self): return self.attrTuple[6] # 饼图概率执行次数 BYTE
-    def GetIndepRateDrop(self): return self.attrTuple[7] # 独立概率掉落信息 {(阶,颜色):概率,...} dict
-    def GetIndepRateDoCnt(self): return self.attrTuple[8] # 独立概率执行次数 BYTE
-    def GetEquipColorMaxDropCount(self): return self.attrTuple[9] # 装备颜色最大掉落物品数 {颜色:上限数量,...} dict
-    def GetTianxuanEquipRateList(self): return self.attrTuple[10] # 天玄丹装备掉落饼图 [[概率,(阶,品质)], ...] list
-    def GetEquipColorSuitInfo(self): return self.attrTuple[11] # 装备颜色对应套装概率 {颜色:套装概率, ...} dict
-    def GetEquipPartKeyRateInfo(self): return self.attrTuple[12] # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...} dict
-    def GetColorSuitPartOptimization(self): return self.attrTuple[13] # 部位颜色套评分优选掉落,十位代表颜色,个位代表套装 BYTE
-    def GetKillCountDropEquipPub(self): return self.attrTuple[14] # 第x次击杀附加必掉装备 {次数:[阶,颜色,是否套装,部位集合key], ...} dict
-    def GetItemIDDropRate(self): return self.attrTuple[15] # 指定物品ID掉率信息 {物品ID:概率, ...} dict
-    def GetTianxuanItemIDRate(self): return self.attrTuple[16] # 天玄丹指定ID概率 {物品ID:概率, ...} dict
-    def GetItemIDMaxDropCount(self): return self.attrTuple[17] # 指定物品ID最大掉落个数,没配默认1次 {物品ID:随机次数,...} dict
-    def GetItemKeyDropRate(self): return self.attrTuple[18] # 物品ID集合Key概率, 随机一个, 优先级低 {物品ID集合key:概率, ...} dict
-    def GetItemKeyDropRateJob(self): return self.attrTuple[19] # 物品ID集合Key概率, 自身职业, 优先级高 {物品ID集合key:概率, ...} dict
-    def GetTianxuanItemKeyRate(self): return self.attrTuple[20] # 天玄丹指定ID集合Key概率{物品ID集合key:概率, ...} dict
-    def GetItemKeyMaxDropCount(self): return self.attrTuple[21] # 物品ID集合Key随机次数,没配默认1次 {物品ID集合key:随机次数,...} dict
-    def GetDropMoneyDoCnt(self): return self.attrTuple[22] # 掉落金币执行次数 BYTE
-    def GetDropMoneyRate(self): return self.attrTuple[23] # 掉落金币概率 WORD
-    def GetDropMoneyMin(self): return self.attrTuple[24] # 掉落金币最小值 WORD
-    def GetDropMoneyMax(self): return self.attrTuple[25] # 掉落金币最大值 WORD
-    def GetKillCountDropPub(self): return self.attrTuple[26] # 击杀次数必掉(公共){击杀次数:[[物品ID, ...], [随机物品ID, ...]], ...} dict
-    def GetKillCountDropPri(self): return self.attrTuple[27] # 击杀次数必掉(私有)[击杀次数,[物品ID,...],是否直接放入背包] list
-    def GetPriItemIDDrop(self): return self.attrTuple[28] # 所有归属者私有掉落物品ID列表,每人一份,默认绑定,没有职业区分[物品ID, ...] list
-    def GetAucionItemCanSell(self): return self.attrTuple[29] # 掉落拍品可否上架集市 BYTE
 
 # 符印塔表
 class IPY_RuneTower():
@@ -3770,21 +3458,12 @@
         return
         
     def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
-    def GetDayTimes(self): return self.attrTuple[1] # 每日可挑战次数, 0为不限制 BYTE
-    def GetDayResetType(self): return self.attrTuple[2] # 每日次数重置类型; 0-不重置,1-0点,2-5点 BYTE
-    def GetWeekTimes(self): return self.attrTuple[3] # 每周可挑战次数, 0为不限制 BYTE
-    def GetWeekResetType(self): return self.attrTuple[4] # 每周次数重置类型; 0-不重置,1-0点,2-5点 BYTE
-    def GetRewardRate(self): return self.attrTuple[5] # 评级奖励比例 list
-    def GetBuyTimesVIPPriID(self): return self.attrTuple[6] # 购买次数VIP权限ID DWORD
-    def GetExtraTimesVIPPriID(self): return self.attrTuple[7] # 额外次数VIP权限ID DWORD
-    def GetExtraTimesMWPriID(self): return self.attrTuple[8] # 额外次数法宝权限ID DWORD
-    def GetGuardPick(self): return self.attrTuple[9] # 该地图守护是否能拾取 BYTE
-    def GetOfflineTime(self): return self.attrTuple[10] # 离线多久退出副本(秒) WORD
-    def GetFBPoint(self): return self.attrTuple[11] # 副本过关仙缘币 WORD
-    def GetHelpPoint(self): return self.attrTuple[12] # 助战仙缘币(0代表不可助战) WORD
-    def GetDayHelpCountMax(self): return self.attrTuple[13] # 每日手动助战获得仙缘币次数(非镜像) BYTE
+    def GetDayTimes(self): return self.attrTuple[1] # 每日免费次数, 0为不限制 BYTE
+    def GetPayCntMax(self): return self.attrTuple[2] # 额外付费次数 BYTE
+    def GetPayMoneyType(self): return self.attrTuple[3] # 消耗货币类型 BYTE
+    def GetPayMoneyValues(self): return self.attrTuple[4] # 消耗货币值列表 list
 
-# 副本功能线路表
+# 副本表
 class IPY_FBLine():
     
     def __init__(self):
@@ -3793,144 +3472,39 @@
         
     def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
     def GetLineID(self): return self.attrTuple[1] # 功能线路ID BYTE
-    def GetMapID(self): return self.attrTuple[2] # 场景地图ID DWORD
-    def GetLVLimitMin(self): return self.attrTuple[3] # 最低等级限制, 0为不限制 WORD
-    def GetLVLimitMax(self): return self.attrTuple[4] # 最高等级限制, 0为不限制 WORD
-    def GetTicketID(self): return self.attrTuple[5] # 门票ID DWORD
-    def GetTicketCostCnt(self): return self.attrTuple[6] # 门票消耗数信息 list
-    def GetTicketPrice(self): return self.attrTuple[7] # 门票单价(不能用钱抵的配0) WORD
-    def GetSweepLVLimit(self): return self.attrTuple[8] # 扫荡等级限制, 0为不限制 WORD
-    def GetSweepItemID(self): return self.attrTuple[9] # 扫荡所需道具ID DWORD
-    def GetSweepCostCnt(self): return self.attrTuple[10] # 扫荡所需道具个数 BYTE
-    def GetEnterPosInfo(self): return self.attrTuple[11] # 进入坐标信息 eval
-    def GetStepTime(self): return self.attrTuple[12] # 阶段时间 eval
-    def GetRefreshNPC(self): return self.attrTuple[13] # 标试点刷怪配置 eval
-    def GetGradeInfo(self): return self.attrTuple[14] # 评级规则 eval
-    def GetRewardInfo(self): return self.attrTuple[15] # 奖励信息 eval
+    def GetLVLimitMin(self): return self.attrTuple[2] # 最低等级限制, 0为不限制 WORD
+    def GetPassAwardList(self): return self.attrTuple[3] # 过关奖励 list
+    def GetSweepAwardList(self): return self.attrTuple[4] # 扫荡奖励 list
+    def GetLineupIDList(self): return self.attrTuple[5] # 阵容ID列表 list
+    def GetNPCLV(self): return self.attrTuple[6] # NPC等级 WORD
+    def GetDifficulty(self): return self.attrTuple[7] # 难度系数 float
 
-# 副本通用养成表
-class IPY_FBGeneralTrain():
+# 天子考验
+class IPY_Tianzi():
     
     def __init__(self):
         self.attrTuple = None
         return
         
-    def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
-    def GetLineID(self): return self.attrTuple[1] # 功能线路ID BYTE
-    def GetLVLimit(self): return self.attrTuple[2] # 多少级可挑战, 0为不限制 WORD
-    def GetRealmLimit(self): return self.attrTuple[3] # 多少境界可挑战, 0为不限制 WORD
-    def GetBossNPCID(self): return self.attrTuple[4] # 过关bossID DWORD
-    def GetOtherNPCIDList(self): return self.attrTuple[5] # 其他NPCIDList list
-    def GetPassAwardItemList(self): return self.attrTuple[6] # 过关奖励列表 list
+    def GetBossID(self): return self.attrTuple[0] # DWORD
+    def GetHPNum(self): return self.attrTuple[1] # BYTE
+    def GetAtk(self): return self.attrTuple[2] # DWORD
+    def GetDef(self): return self.attrTuple[3] # DWORD
+    def GetMaxHP(self): return self.attrTuple[4] # DWORD
+    def GetOtherAttrDict(self): return self.attrTuple[5] # 其他属性 {attrID:attrValue, ...} dict
+    def GetRandWeightItemList(self): return self.attrTuple[6] # 宝箱随机物品权重列表,[[权重,物品ID,数量], ...] list
 
-# 副本助战表
-class IPY_FBHelpBattle():
+# 广告奖励表
+class IPY_ADAward():
     
     def __init__(self):
         self.attrTuple = None
         return
         
-    def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
-    def GetLineID(self): return self.attrTuple[1] # 功能线路ID BYTE
-    def GetFightPowerMin(self): return self.attrTuple[2] # 助战最低战力,也是副本保底战力 DWORD
-    def GetRobotFightPower(self): return self.attrTuple[3] # 助战NPC战力 DWORD
-    def GetRobotLV(self): return self.attrTuple[4] # 助战NPC等级 WORD
-    def GetRobotBaseHurt(self): return self.attrTuple[5] # 助战NPC保底伤害 DWORD
-    def GetRobotHPCoefficient(self): return self.attrTuple[6] # 助战NPC生命系数 WORD
-    def GetRobotSkillsDict(self): return self.attrTuple[7] # 助战NPC技能, {"职业":[技能列表], ...} dict
-
-# 副本刷怪标识点表
-class IPY_NPCCustomRefresh():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetID(self): return self.attrTuple[0] # 刷怪规则ID DWORD
-    def GetRefreshMarkInfo(self): return self.attrTuple[1] # 标试点, 当配置多个时为随机标试点, 不重复 list
-    def GetRefreshNPCID(self): return self.attrTuple[2] # 指定NPCID DWORD
-    def GetRandNPCIDList(self): return self.attrTuple[3] # 单次随机刷怪NPCID list
-    def GetNPCIDCountList(self): return self.attrTuple[4] # 单次指定刷怪NPC list
-    def GetMaxCount(self): return self.attrTuple[5] # 单个点最大存在怪物数 WORD
-    def GetTotalMaxCount(self): return self.attrTuple[6] # 相同标试点总刷怪物数 WORD
-    def GetIsLineOneOnly(self): return self.attrTuple[7] # 是否仅在1线刷怪 BYTE
-    def GetRefreshTick(self): return self.attrTuple[8] # 刷怪间隔秒 DWORD
-    def GetIsRepeat(self): return self.attrTuple[9] # 是否循环刷怪 BYTE
-
-# 日常活动表
-class IPY_DailyAction():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetDailyID(self): return self.attrTuple[0] # 活动ID DWORD
-    def GetOpenTimeDict(self): return self.attrTuple[1] # 开启时间 dict
-    def GetDuration(self): return self.attrTuple[2] # 持续时间, 0为不限制 DWORD
-    def GetDayTimes(self): return self.attrTuple[3] # 每日次数, 0为不限制 DWORD
-    def GetDayBuyTimes(self): return self.attrTuple[4] # 每日可购买次数 DWORD
-    def GetBuyTimesPrivilegeID(self): return self.attrTuple[5] # 购买次数VIP权限ID BYTE
-    def GetMoneyType(self): return self.attrTuple[6] # 货币类型 BYTE
-    def GetBuyNeedMoney(self): return self.attrTuple[7] # 购买次数需要仙玉 list
-    def GetDayItemAddTimes(self): return self.attrTuple[8] # 每日可用物品增加次数 DWORD
-    def GetDayItemID(self): return self.attrTuple[9] # 增加次数的物品ID DWORD
-    def GetDayResetType(self): return self.attrTuple[10] # 每日次数重置类型; 0-不重置,1-0点,2-5点 BYTE
-    def GetWeekTimes(self): return self.attrTuple[11] # 每周次数, 0为不限制 DWORD
-    def GetWeekResetType(self): return self.attrTuple[12] # 每周次数重置类型; 0-不重置,1-0点,2-5点 BYTE
-
-# 装备评分属性系数表
-class IPY_EquipGSParam():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetClassLV(self): return self.attrTuple[0] #  装备阶级 BYTE
-    def GetEquipColor(self): return self.attrTuple[1] #  装备颜色 BYTE
-    def GetIsSuit(self): return self.attrTuple[2] #  是否套装 BYTE
-    def GetItemQuality(self): return self.attrTuple[3] # 物品星级 BYTE
-    def GetBaseEquipMaxHPAddPerC(self): return self.attrTuple[4] #  基础防具生命百分比系数 DWORD
-    def GetBaseEquipAtkAddPerC(self): return self.attrTuple[5] #  基础武器攻击百分比系数 DWORD
-    def GetSuperHitC(self): return self.attrTuple[6] #  暴击值系数 DWORD
-    def GetSuperHitPerC(self): return self.attrTuple[7] #  暴击值百分比系数 DWORD
-    def GetLuckyHitRateC(self): return self.attrTuple[8] #  会心一击率系数 DWORD
-    def GetLuckyHitRateReduceC(self): return self.attrTuple[9] #  会心一击抗性系数 DWORD
-    def GetLuckPerC(self): return self.attrTuple[10] #  气运百分比系数 DWORD
-    def GetPerLVAtkC(self): return self.attrTuple[11] #  每级增加攻击力系数 DWORD
-    def GetPerLVMaxHPC(self): return self.attrTuple[12] #  每级增加生命值系数 DWORD
-    def GetDropMoneyPerC(self): return self.attrTuple[13] #  增加掉落金币量百分比系数 DWORD
-    def GetSuperHitReduceC(self): return self.attrTuple[14] #  暴击减伤百分比系数 DWORD
-    def GetSuperHitRateReduceC(self): return self.attrTuple[15] #  暴击抗性系数 DWORD
-    def GetHitC(self): return self.attrTuple[16] #  命中系数 DWORD
-    def GetMissC(self): return self.attrTuple[17] #  闪避系数 DWORD
-    def GetPetDamPerC(self): return self.attrTuple[18] #  灵宠增伤百分比系数 DWORD
-    def GetMaxHPPerC(self): return self.attrTuple[19] #  生命加成系数 DWORD
-    def GetAtkPerC(self): return self.attrTuple[20] #  攻击加成系数 DWORD
-    def GetSkillAtkRateC(self): return self.attrTuple[21] #  技能加成系数 DWORD
-    def GetSkillAtkRateReduceC(self): return self.attrTuple[22] #  技能减免系数 DWORD
-    def GetSkillAddPer1C(self): return self.attrTuple[23] #  技能伤害增强1系数 DWORD
-    def GetSkillAddPer2C(self): return self.attrTuple[24] #  技能伤害增强2系数 DWORD
-    def GetSkillAddPer3C(self): return self.attrTuple[25] #  技能伤害增强3系数 DWORD
-    def GetSkillAddPer4C(self): return self.attrTuple[26] #  技能伤害增强4系数 DWORD
-    def GetSkillAddPer5C(self): return self.attrTuple[27] #  技能伤害增强5系数 DWORD
-    def GetSkillAddPer6C(self): return self.attrTuple[28] #  技能伤害增强6系数 DWORD
-    def GetSkillAddPer7C(self): return self.attrTuple[29] #  技能伤害增强7系数 DWORD
-    def GetSkillReducePer1C(self): return self.attrTuple[30] #  受到技能伤害减少1系数 DWORD
-    def GetSkillReducePer2C(self): return self.attrTuple[31] #  受到技能伤害减少2系数 DWORD
-    def GetSkillReducePer3C(self): return self.attrTuple[32] #  受到技能伤害减少3系数 DWORD
-    def GetSkillReducePer4C(self): return self.attrTuple[33] #  受到技能伤害减少4系数 DWORD
-    def GetSkillReducePer5C(self): return self.attrTuple[34] #  受到技能伤害减少5系数 DWORD
-    def GetSkillReducePer6C(self): return self.attrTuple[35] #  受到技能伤害减少6系数 DWORD
-    def GetSkillReducePer7C(self): return self.attrTuple[36] #  受到技能伤害减少7系数 DWORD
-    def GetReduceSkillCDPerC(self): return self.attrTuple[37] #  减少所有技能CD系数 DWORD
-    def GetLuckyHitPerC(self): return self.attrTuple[38] #  会心伤害加成系数 DWORD
-    def GetFaintDefRateC(self): return self.attrTuple[39] #  控制抵抗系数 DWORD
-    def GetSuperHitRateC(self): return self.attrTuple[40] #  暴击率加成系数 DWORD
-    def GetIgnoreDefRateC(self): return self.attrTuple[41] #  无视防御系数 DWORD
-    def GetIgnoreDefRateReduceC(self): return self.attrTuple[42] #  无视防御减免系数 DWORD
-    def GetProDefPerC(self): return self.attrTuple[43] #  防护百分比系数 DWORD
-    def GetFinalHurtPerC(self): return self.attrTuple[44] #  最终伤害加成系数 DWORD
-    def GetFinalHurtReducePerC(self): return self.attrTuple[45] #  最终伤害减免系数 DWORD
+    def GetADID(self): return self.attrTuple[0] # DWORD
+    def GetADCntMax(self): return self.attrTuple[1] # 每日次数 BYTE
+    def GetADAwardItemList(self): return self.attrTuple[2] # 广告奖励物品列表 list
+    def GetADMapID(self): return self.attrTuple[3] # 对应副本ID,默认给该副本1次次数 DWORD
 
 # 成就表
 class IPY_Success():
@@ -3939,19 +3513,11 @@
         self.attrTuple = None
         return
         
-    def GetID(self): return self.attrTuple[0] # 成就ID DWORD
-    def GetType(self): return self.attrTuple[1] # 成就类型 WORD
+    def GetSuccID(self): return self.attrTuple[0] # 成就ID DWORD
+    def GetSuccType(self): return self.attrTuple[1] # 成就类型 WORD
     def GetNeedCnt(self): return self.attrTuple[2] # 需要数量 DWORD
     def GetCondition(self): return self.attrTuple[3] # 辅助条件 list
-    def GetPreSuccess(self): return self.attrTuple[4] # 需要达成前置成就 list
-    def GetAwardItem(self): return self.attrTuple[5] # 奖励物品列表 dict
-    def GetAwardItem2(self): return self.attrTuple[6] # 通行证奖励物品列表 dict
-    def GetMoney(self): return self.attrTuple[7] # 金钱 dict
-    def GetExp(self): return self.attrTuple[8] # 经验 DWORD
-    def GetAwardAttr(self): return self.attrTuple[9] # 奖励属性 dict
-    def GetRedPacketID(self): return self.attrTuple[10] # 红包ID DWORD
-    def GetMagicWeaponID(self): return self.attrTuple[11] # 法宝ID DWORD
-    def GetMagicWeaponExp(self): return self.attrTuple[12] # 法宝升级经验 DWORD
+    def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表 list
 
 # 通天令等级表
 class IPY_TongTianLV():
@@ -4008,32 +3574,15 @@
     def GetUnLockSkill(self): return self.attrTuple[4] # 解锁的技能 list
     def GetPowerEx(self): return self.attrTuple[5] # 额外固定战力 DWORD
 
-# 连续签到奖励表
-class IPY_ContineSignAward():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetContineDay(self): return self.attrTuple[0] # 连续签到天数 BYTE
-    def GetItemID(self): return self.attrTuple[1] # 奖励物品ID list
-    def GetIsBind(self): return self.attrTuple[2] # 物品是否绑定 BYTE
-    def GetItemNum(self): return self.attrTuple[3] # 物品奖励最小值 list
-    def GetJobItemList(self): return self.attrTuple[4] # 职业物品列表 list
-
 # 签到奖励表
-class IPY_SignAward():
+class IPY_SignIn():
     
     def __init__(self):
         self.attrTuple = None
         return
         
-    def GetRewardID(self): return self.attrTuple[0] # 奖励ID BYTE
-    def GetItemID(self): return self.attrTuple[1] # 奖励物品ID list
-    def GetIsBind(self): return self.attrTuple[2] # 物品是否绑定 BYTE
-    def GetVipLv(self): return self.attrTuple[3] # vip等级 BYTE
-    def GetOrdinaryNum(self): return self.attrTuple[4] # 奖励物品数量 list
-    def GetVipMultiple(self): return self.attrTuple[5] # 奖励倍率 BYTE
+    def GetSignDay(self): return self.attrTuple[0] # 签到天 BYTE
+    def GetAwardItemList(self): return self.attrTuple[1] # 奖励列表 list
 
 # VIP礼包表
 class IPY_VIPAward():
@@ -4046,27 +3595,6 @@
     def GetItemID(self): return self.attrTuple[1] # 奖励物品信息 dict
     def GetPrice(self): return self.attrTuple[2] # 礼包现价 WORD
     def GetOldPrice(self): return self.attrTuple[3] # 礼包原价 WORD
-
-# 定制物品表
-class IPY_AppointItem():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetID(self): return self.attrTuple[0] # 定制物品ID DWORD
-    def GetCancelUseLimit(self): return self.attrTuple[1] # 穿戴限制(除职业) BYTE
-    def GetLegendAttrID(self): return self.attrTuple[2] # 传奇属性ID list
-    def GetLegendAttrValue(self): return self.attrTuple[3] # 传奇属性值 list
-
-# 拍卖物品表
-class IPY_AuctionItem():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetAuctionItemID(self): return self.attrTuple[0] # DWORD
 
 # VIP特权表
 class IPY_VipPrivilege():
@@ -4102,25 +3630,16 @@
         
     def GetID(self): return self.attrTuple[0] # ID DWORD
     def GetShopType(self): return self.attrTuple[1] # 商店类型 DWORD
-    def GetOperationActionShop(self): return self.attrTuple[2] # 是否运营活动商店 BYTE
-    def GetItemID(self): return self.attrTuple[3] # 物品ID DWORD
-    def GetItemCnt(self): return self.attrTuple[4] # 物品数量 WORD
-    def GetIsBind(self): return self.attrTuple[5] # 是否绑定 BYTE
-    def GetItemListEx(self): return self.attrTuple[6] # 扩展物品列表[[物品ID,个数,是否绑定],...] list
-    def GetMainItemID(self): return self.attrTuple[7] # 标的物品ID DWORD
-    def GetJobItem(self): return self.attrTuple[8] # 职业替换物品 list
-    def GetRefreshLimit(self): return self.attrTuple[9] # 是否限制刷新限购次数,即是否永久限购,包含活动也不重置 BYTE
-    def GetRefreshType(self): return self.attrTuple[10] # 刷新类型 0-不重置,1-onWeek0点,2-onWeek5点,3-OnDay0点,4-OnDay5点 BYTE
-    def GetLimitVIPLV(self): return self.attrTuple[11] # VIP限制 list
-    def GetLimitLV(self): return self.attrTuple[12] # 等级限制 DWORD
-    def GetLimitCnt(self): return self.attrTuple[13] # 个人限制数量 list
-    def GetServerLimitCnt(self): return self.attrTuple[14] # 全服限制数量 DWORD
-    def GetMoneyType(self): return self.attrTuple[15] # 金钱类型 BYTE
-    def GetMoneyNum(self): return self.attrTuple[16] # 金钱数量 DWORD
-    def GetMoneyOriginal(self): return self.attrTuple[17] # 原价 DWORD
-    def GetLimitValue(self): return self.attrTuple[18] # 限制条件 DWORD
-    def GetNotifyMark(self): return self.attrTuple[19] # 广播提示 char
-    def GetMailKey(self): return self.attrTuple[20] # 背包不足时邮件KEY char
+    def GetItemID(self): return self.attrTuple[2] # 物品ID DWORD
+    def GetItemCnt(self): return self.attrTuple[3] # 物品数量 WORD
+    def GetItemListEx(self): return self.attrTuple[4] # 扩展物品列表[[物品ID,个数,是否绑定],...] list
+    def GetResetType(self): return self.attrTuple[5] # 重置类型 BYTE
+    def GetLimitCnt(self): return self.attrTuple[6] # 个人限制数量 DWORD
+    def GetMoneyType(self): return self.attrTuple[7] # 金钱类型 BYTE
+    def GetMoneyNum(self): return self.attrTuple[8] # 金钱数量 DWORD
+    def GetMoneyOriginal(self): return self.attrTuple[9] # 原价 DWORD
+    def GetUnlockType(self): return self.attrTuple[10] # 解锁类型 BYTE
+    def GetUnlockValue(self): return self.attrTuple[11] # 解锁所需值 DWORD
 
 # 限时特惠表
 class IPY_ActSpringSale():
@@ -4141,98 +3660,29 @@
     def GetMailKey(self): return self.attrTuple[9] # 活动更新时发送邮件key char
     def GetMailItemPrize(self): return self.attrTuple[10] # 活动更新时发送邮件奖励物品 list
 
-# 任务列表
-class IPY_TaskList():
+# 每日任务表
+class IPY_DailyTask():
     
     def __init__(self):
         self.attrTuple = None
         return
         
-    def GetTaskID(self): return self.attrTuple[0] # 任务ID DWORD
+    def GetTaskID(self): return self.attrTuple[0] # 任务ID WORD
+    def GetTaskType(self): return self.attrTuple[1] # 任务类型 BYTE
+    def GetTaskConds(self): return self.attrTuple[2] # 任务条件[...] list
+    def GetNeedValue(self): return self.attrTuple[3] # 所需任务值 DWORD
+    def GetAwardLiveness(self): return self.attrTuple[4] # 奖励活跃度 BYTE
 
-# 日常任务表
-class IPY_DailyQuest():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetID(self): return self.attrTuple[0] # ID DWORD
-    def GetRelatedType(self): return self.attrTuple[1] # 关联类型 BYTE
-    def GetRelatedID(self): return self.attrTuple[2] # 关联ID DWORD
-    def GetUnLockFuncID(self): return self.attrTuple[3] # 解锁功能ID WORD
-    def GetOnceActivityTime(self): return self.attrTuple[4] # 增加活跃所需次数 BYTE
-    def GetOnceActivity(self): return self.attrTuple[5] # 单次活跃值 BYTE
-    def GetTotalActiveValue(self): return self.attrTuple[6] # 总活跃 WORD
-
-# 日常活跃奖励表
+# 每日活跃奖励表
 class IPY_DailyLivenessReward():
     
     def __init__(self):
         self.attrTuple = None
         return
         
-    def GetID(self): return self.attrTuple[0] # ID BYTE
-    def GetLiveness(self): return self.attrTuple[1] # 所需活跃度 WORD
-    def GetStageLV(self): return self.attrTuple[2] # 阶段等级 list
-    def GetItemID(self): return self.attrTuple[3] # 物品ID list
-    def GetItemCount(self): return self.attrTuple[4] # 物品数量 list
-    def GetItemBind(self): return self.attrTuple[5] # 是否绑定 list
-
-# 日常活跃放置表
-class IPY_ActivityPlaceReward():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetID(self): return self.attrTuple[0] # ID BYTE
-    def GetPlaceCount(self): return self.attrTuple[1] # 放置定制次数 BYTE
-    def GetPlaceMaxLV(self): return self.attrTuple[2] # 最大等级 WORD
-    def GetFixedItemRewardList(self): return self.attrTuple[3] # 固定奖励 [[物品ID, 个数], ...] list
-    def GetRandItemCountA(self): return self.attrTuple[4] # 饼图奖励次数A BYTE
-    def GetRandItemRewardListA(self): return self.attrTuple[5] # 饼图奖励库A [[饼图概率,物品ID], ...]  物品ID支持0 list
-    def GetRandItemCountB(self): return self.attrTuple[6] # 饼图奖励次数B BYTE
-    def GetRandItemRewardListB(self): return self.attrTuple[7] # 饼图奖励库B [[饼图概率,物品ID], ...]  物品ID支持0 list
-
-# 炼丹炉等级表
-class IPY_RefineStove():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetStoveLV(self): return self.attrTuple[0] # 炼丹炉等级 BYTE
-    def GetUpNeedExp(self): return self.attrTuple[1] # 升下一级所需经验 DWORD
-
-# 炼丹表
-class IPY_Alchemy():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetID(self): return self.attrTuple[0] # 秘方唯一ID不可变更 DWORD
-    def GetAlchemItemID(self): return self.attrTuple[1] # 丹药物品ID DWORD
-    def GetAlchemType(self): return self.attrTuple[2] # 秘方类型1-灵丹 2-仙丹 BYTE
-    def GetAlchemyQuality(self): return self.attrTuple[3] # 秘方品级 BYTE
-    def GetLearnNeedItemID(self): return self.attrTuple[4] # 丹方物品ID DWORD
-    def GetLearnNeedAlchemLV(self): return self.attrTuple[5] # 丹方需要炼丹等级 BYTE
-    def GetLearnNeedLingGenPoint(self): return self.attrTuple[6] # 丹方需要总灵根点数 WORD
-    def GetNeedTime(self): return self.attrTuple[7] # 炼丹时间(秒) WORD
-    def GetAlchemyExp(self): return self.attrTuple[8] # 炼丹获得经验值 WORD
-    def GetMaterial(self): return self.attrTuple[9] # 炼丹材料 dict
-
-# 炼丹数量表
-class IPY_AlchemyResult():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetAlchemyQuality(self): return self.attrTuple[0] # 丹方等级 BYTE
-    def GetLuckValue(self): return self.attrTuple[1] # 慧根 DWORD
-    def GetCntRateList(self): return self.attrTuple[2] # 数量饼图 list
+    def GetAwardID(self): return self.attrTuple[0] # 奖励ID BYTE
+    def GetNeedLiveness(self): return self.attrTuple[1] # 所需活跃度 WORD
+    def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表 [[物品ID,个数], ...] list
 
 # BOSS信息表
 class IPY_BOSSInfo():
@@ -4263,62 +3713,6 @@
     def GetPerPlayerMoneyAward(self): return self.attrTuple[1] #  首杀全服玩家奖励灵石额度/人 WORD
     def GetPersonFirstKillAward(self): return self.attrTuple[2] #  个人首次击杀奖励 [[物品ID,个数,是否拍品], ...] list
 
-# 古神禁地表
-class IPY_ElderGodArea():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetNPCID(self): return self.attrTuple[0] # ID DWORD
-    def GetMonsterAnger(self): return self.attrTuple[1] # 怪物怒气值 BYTE
-
-# 个人BOSS表
-class IPY_PersonalBoss():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetNPCID(self): return self.attrTuple[0] # ID DWORD
-    def GetFuncLineID(self): return self.attrTuple[1] # 可挑战等级 DWORD
-
-# 仙盟活跃表
-class IPY_FamilyActivity():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetID(self): return self.attrTuple[0] # ID DWORD
-    def GetUnLockFuncID(self): return self.attrTuple[1] # 解锁功能ID WORD
-    def GetTotalActivityTime(self): return self.attrTuple[2] # 总次数 BYTE
-    def GetSingleTimes(self): return self.attrTuple[3] # 增加活跃需要次数 WORD
-    def GetSingleActiveValue(self): return self.attrTuple[4] # 每轮增加活跃积分 WORD
-
-# 仙盟红包表
-class IPY_FamilyRedPack():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetID(self): return self.attrTuple[0] # ID WORD
-    def GetGetType(self): return self.attrTuple[1] # 获得途径 WORD
-    def GetMoneyNum(self): return self.attrTuple[2] # 红包额度 WORD
-    def GetMoneyType(self): return self.attrTuple[3] # 金钱类型 BYTE
-    def GetPacketCnt(self): return self.attrTuple[4] # 红包个数 BYTE
-
-# 节日红包每日成就表
-class IPY_ActFeastRedPacketSucc():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetFeastDay(self): return self.attrTuple[0] # 节日第几天 BYTE
-    def GetFeastSuccIDList(self): return self.attrTuple[1] # 节日成就ID列表 list
-
 # NPC秀表
 class IPY_NPCShow():
     
@@ -4332,29 +3726,6 @@
     def GetProtectTime(self): return self.attrTuple[3] # 保护时间, 毫秒 DWORD
     def GetBindMissionID(self): return self.attrTuple[4] # 绑定的任务ID DWORD
     def GetShowType(self): return self.attrTuple[5] # 0-服务端通知,>0前端处理 BYTE
-
-# 封魔坛BOSS表
-class IPY_SealDemon():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetNPCID(self): return self.attrTuple[0] # ID DWORD
-    def GetLineID(self): return self.attrTuple[1] # BYTE
-    def GetOwnerAwardItemEx(self): return self.attrTuple[2] # 第一名额外奖励物品[[itemID,个数,是否拍品], ...] list
-
-# 副本鼓舞表
-class IPY_FbEncourage():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetDataMapID(self): return self.attrTuple[0] # 地图ID DWORD
-    def GetInspireType(self): return self.attrTuple[1] # 鼓舞类型 BYTE
-    def GetInspireMaxLV(self): return self.attrTuple[2] # 鼓舞等级限制 WORD
-    def GetMoneyCount(self): return self.attrTuple[3] # 单次消耗金钱数量 char
 
 # 地图标试点NPC刷新
 class IPY_MapRefreshNPC():
@@ -4420,21 +3791,6 @@
     def GetNotifyCollectResult(self): return self.attrTuple[10] # 是否通知采集结果 BYTE
     def GetCanBreakCollect(self): return self.attrTuple[11] # 被攻击是否打断采集 BYTE
 
-# 宝箱怪表
-class IPY_TreasureNPC():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetNPCID(self): return self.attrTuple[0] # 宝箱怪NPCID DWORD
-    def GetAttackCountDropWeightInfo(self): return self.attrTuple[1] # 攻击次数对应掉落权重饼图 {次数:[[权重, [物品ID,个数,是否拍品]], ...], ...} dict
-    def GetAttackDropWeightList(self): return self.attrTuple[2] # 常规攻击权重饼图 [[权重, [物品ID,个数,是否拍品]], ...] list
-    def GetAttackDropWeightListEx(self): return self.attrTuple[3] # 额外掉落权重饼图库,每次攻击都会掉落  [[权重, [物品ID,个数,是否拍品]], ...] list
-    def GetDropCountEx(self): return self.attrTuple[4] # 额外库执行次数 BYTE
-    def GetAlchemyDiffLV(self): return self.attrTuple[5] # 过滤炼丹等级差,0-不过滤,>0过滤大于自身炼丹等级X级的物品 BYTE
-    def GetNotDropNotify(self): return self.attrTuple[6] # 没有掉落时提示信息 char
-
 # 宝箱表开启
 class IPY_Chests():
     
@@ -4445,11 +3801,8 @@
     def GetChestsItemID(self): return self.attrTuple[0] # 宝箱物品ID DWORD
     def GetCostItemID(self): return self.attrTuple[1] # 消耗物品ID DWORD
     def GetCostItemCount(self): return self.attrTuple[2] # 消耗物品个数 BYTE
-    def GetCostGold(self): return self.attrTuple[3] # 消耗仙玉 WORD
-    def GetShowType(self): return self.attrTuple[4] # 前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义 BYTE
-    def GetIsBind(self): return self.attrTuple[5] # 开出物品是否绑定 BYTE
-    def GetAucionItemCanSell(self): return self.attrTuple[6] # 开出拍品可否上架集市 BYTE
-    def GetAucionItemDiffSellIDList(self): return self.attrTuple[7] # 可否上架差异拍品ID列表,即可上架代表不可上架的拍品ID列表,不可上架代表可上架的拍品ID列表 list
+    def GetCostMoneyType(self): return self.attrTuple[3] # 开启消耗货币类型 BYTE
+    def GetCostMoneyValue(self): return self.attrTuple[4] # 消耗货币 WORD
 
 # 宝箱表产出表
 class IPY_ChestsAward():
@@ -4492,29 +3845,6 @@
     def GetAddMinAtk(self): return self.attrTuple[3] # 增加最小攻击 DWORD
     def GetAddMaxAtk(self): return self.attrTuple[4] # 增加最大攻击 DWORD
 
-# 全民冲榜排行奖励表
-class IPY_OSCBillRankAward():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetOSCBillType(self): return self.attrTuple[0] # 冲榜类型 BYTE
-    def GetRankA(self): return self.attrTuple[1] # 排名A BYTE
-    def GetRankB(self): return self.attrTuple[2] # 至排名B BYTE
-    def GetRankAward(self): return self.attrTuple[3] # 排名奖励 {"职业":[[物品ID,个数],...], ...} dict
-
-# 全民冲榜达成奖励表
-class IPY_OSCBillTagAward():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetOSCBillType(self): return self.attrTuple[0] # 冲榜类型 BYTE
-    def GetTagCondition(self): return self.attrTuple[1] # 目标条件值 WORD
-    def GetTagAward(self): return self.attrTuple[2] # 目标奖励 {"职业":[[物品ID,个数],...], ...} dict
-
 # 七天登录奖励表
 class IPY_LoginDayAward():
     
@@ -4524,17 +3854,6 @@
         
     def GetDayID(self): return self.attrTuple[0] # 天数 BYTE
     def GetReward(self): return self.attrTuple[1] # 奖励 {"职业":[[物品ID,个数],...], ...} dict
-
-# 七天在线奖励表新
-class IPY_OnlineAwardNew():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetDayID(self): return self.attrTuple[0] # 天数 BYTE
-    def GetStageTime(self): return self.attrTuple[1] # 阶段所需时间(分钟) list
-    def GetReward(self): return self.attrTuple[2] # 奖励 {"索引":[[物品ID,个数],...], ...} dict
 
 # 七天限时特惠表
 class IPY_SpringSale():
@@ -4600,15 +3919,17 @@
     def GetIsAuctionItem(self): return self.attrTuple[3] # 是否拍品 BYTE
 
 # 首充表
-class IPY_FirstGold():
+class IPY_FirstCharge():
     
     def __init__(self):
         self.attrTuple = None
         return
         
-    def GetDay(self): return self.attrTuple[0] # 首充第几天 BYTE
-    def GetJobItemInfo(self): return self.attrTuple[1] # 职业物品奖励 {"职业":[[物品ID,个数], ...], ...} dict
-    def GetCommItemList(self): return self.attrTuple[2] # 通用物品奖励 [[物品ID,个数], ...] list
+    def GetFirstID(self): return self.attrTuple[0] # 首充ID BYTE
+    def GetNeedCTGID(self): return self.attrTuple[1] # 所需充值ID WORD
+    def GetAwardListDay1(self): return self.attrTuple[2] # 第1天奖励 [[物品ID,个数,装备定制ID], ...] list
+    def GetAwardListDay2(self): return self.attrTuple[3] # 第2天奖励 [[物品ID,个数,装备定制ID], ...] list
+    def GetAwardListDay3(self): return self.attrTuple[4] # 第3天奖励 [[物品ID,个数,装备定制ID], ...] list
 
 # 等级奖励表
 class IPY_LVAward():
@@ -4674,14 +3995,13 @@
     def GetCostMoneyList(self): return self.attrTuple[11] # 消耗货币列表 list
     def GetEnsureCount(self): return self.attrTuple[12] # 每x次必出 WORD
     def GetOnceLucky(self): return self.attrTuple[13] # 单次幸运值 BYTE
-    def GetFullLucky(self): return self.attrTuple[14] # 满幸运值 WORD
-    def GetLuckyRateFormat(self): return self.attrTuple[15] # 幸运格子概率公式 char
-    def GetLuckyGridNum(self): return self.attrTuple[16] # 幸运格子编号 BYTE
-    def GetGridNumMaxLimitInfo(self): return self.attrTuple[17] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict
-    def GetNotifyGridNumList(self): return self.attrTuple[18] # 需要额外广播的格子 list
-    def GetNotifyKey(self): return self.attrTuple[19] # 广播key char
-    def GetAwardMoneyType(self): return self.attrTuple[20] # 额外奖励货币类型 BYTE
-    def GetAwardMoneyValue(self): return self.attrTuple[21] # 单次奖励货币数 WORD
+    def GetLuckyRateFormat(self): return self.attrTuple[14] # 幸运格子概率公式 char
+    def GetLuckyGridNum(self): return self.attrTuple[15] # 幸运格子编号 BYTE
+    def GetGridNumMaxLimitInfo(self): return self.attrTuple[16] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict
+    def GetNotifyGridNumList(self): return self.attrTuple[17] # 需要额外广播的格子 list
+    def GetNotifyKey(self): return self.attrTuple[18] # 广播key char
+    def GetAwardMoneyType(self): return self.attrTuple[19] # 额外奖励货币类型 BYTE
+    def GetAwardMoneyValue(self): return self.attrTuple[20] # 单次奖励货币数 WORD
 
 # 寻宝产出库表
 class IPY_TreasureHouse():
@@ -4699,7 +4019,8 @@
     def GetGridItemRateList1(self): return self.attrTuple[6] # 常规产出格子编号饼图 [[概率, 格子编号], ...] list
     def GetGridItemRateList2(self): return self.attrTuple[7] # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
     def GetGridItemRateList3(self): return self.attrTuple[8] # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
-    def GetLuckyItemRateList(self): return self.attrTuple[9] # 满幸运产出概率饼图 [[概率, 格子编号], ...] list
+    def GetGridItemRateList4(self): return self.attrTuple[9] # 第x次x抽必出 list
+    def GetLuckyItemRateInfo(self): return self.attrTuple[10] # 幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict
 
 # 寻宝物品库
 class IPY_TreasureItemLib():
@@ -4922,128 +4243,6 @@
     def GetNeedItemList(self): return self.attrTuple[4] # 所需物品信息列表 [[物品ID,个数,是否绑定], ...] list
     def GetNeedNotify(self): return self.attrTuple[5] # 是否需要广播 BYTE
 
-# 垃圾分类活动时间表
-class IPY_ActGarbageSorting():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
-    def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
-    def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
-    def GetResetType(self): return self.attrTuple[3] # 重置类型,0-0点重置;1-5点重置 BYTE
-    def GetLVLimit(self): return self.attrTuple[4] # 限制等级 WORD
-    def GetCTGTypeEffValue(self): return self.attrTuple[5] # 充值有效类型值 BYTE
-
-# 垃圾分类任务产出表
-class IPY_ActGarbageTask():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetGarbageTasklD(self): return self.attrTuple[0] # 垃圾任务ID DWORD
-    def GetFinishNeedValue(self): return self.attrTuple[1] # 完成所需进度值 DWORD
-    def GetFinishTimeMax(self): return self.attrTuple[2] # 总可完成次数,0不限 DWORD
-    def GetAutoProduce(self): return self.attrTuple[3] # 自动产生垃圾 BYTE
-    def GetProduceGarbageRateList(self): return self.attrTuple[4] # 随机产生垃圾概率饼图 list
-
-# Boss历练活动表
-class IPY_ActBossTrial():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
-    def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
-    def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
-    def GetJoinStartTime(self): return self.attrTuple[3] # 参与开始时间点 char
-    def GetJoinEndTime(self): return self.attrTuple[4] # 参与结束时间点 char
-    def GetLVLimit(self): return self.attrTuple[5] # 限制等级 WORD
-    def GetIsDayReset(self): return self.attrTuple[6] # 是否每天重置 BYTE
-    def GetResetType(self): return self.attrTuple[7] # 重置类型,0-0点重置;1-5点重置 BYTE
-    def GetSubmitItemAwardInfo(self): return self.attrTuple[8] # 提交凭证个数对应奖励 dict
-    def GetSubmitAwardResetType(self): return self.attrTuple[9] # 提交凭证每日重置类型,0-跟随活动; 1-0点重置;2-5点重置 BYTE
-    def GetActShopType(self): return self.attrTuple[10] # 开放商店类型,为0时不开放 WORD
-    def GetTemplateIDList(self): return self.attrTuple[11] # 榜单模板编号列表 list
-    def GetFamilyTemplateIDList(self): return self.attrTuple[12] # 仙盟榜单模板编号列表 list
-
-# Boss历练榜单模版表
-class IPY_ActBossTrialTemplate():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetTemplateID(self): return self.attrTuple[0] # 模板编号 DWORD
-    def GetRank(self): return self.attrTuple[1] # 名次 BYTE
-    def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表[[物品ID,个数,是否拍品], ...] 仙盟榜时为盟主奖励,如果没有配置,则统一取成员奖励 list
-    def GetMemAwardItemList(self): return self.attrTuple[3] # 仙盟榜成员奖励物品信息列表[[物品ID,个数,是否拍品], ...] list
-    def GetNeedScore(self): return self.attrTuple[4] # 上榜所需积分 DWORD
-    def GetScoreAwardEx(self): return self.attrTuple[5] # 达标积分额外奖励 {积分:[[物品ID,个数,是否拍品], ...], ...} dict
-
-# 骑宠养成活动时间表
-class IPY_ActHorsePetTrain():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
-    def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
-    def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
-    def GetJoinStartTime(self): return self.attrTuple[3] # 参与开始时间点 char
-    def GetJoinEndTime(self): return self.attrTuple[4] # 参与结束时间点 char
-    def GetLVLimit(self): return self.attrTuple[5] # 限制等级 WORD
-    def GetActShopType(self): return self.attrTuple[6] # 开放商店类型,为0时不开放 WORD
-    def GetPersonalTemplateID(self): return self.attrTuple[7] # 个人排行模板编号 WORD
-    def GetIsRelationCrossAct(self): return self.attrTuple[8] # 是否关联跨服活动 BYTE
-
-# 骑宠养成榜单模版表
-class IPY_ActHorsePetTrainBillTemp():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetTemplateID(self): return self.attrTuple[0] # 模板编号 DWORD
-    def GetRank(self): return self.attrTuple[1] # 名次 BYTE
-    def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
-    def GetNeedScore(self): return self.attrTuple[3] # 上榜所需积分 DWORD
-    def GetScoreAwardEx(self): return self.attrTuple[4] # 达标积分额外奖励 {积分:[[物品ID,个数,是否拍品], ...], ...} dict
-
-# 古宝养成活动时间表
-class IPY_ActGubao():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
-    def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
-    def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
-    def GetJoinStartTime(self): return self.attrTuple[3] # 参与开始时间点 char
-    def GetJoinEndTime(self): return self.attrTuple[4] # 参与结束时间点 char
-    def GetLVLimit(self): return self.attrTuple[5] # 限制等级 WORD
-    def GetActShopType(self): return self.attrTuple[6] # 开放商店类型,为0时不开放 WORD
-    def GetPersonalTemplateID(self): return self.attrTuple[7] # 个人排行模板编号 WORD
-    def GetIsRelationCrossAct(self): return self.attrTuple[8] # 是否关联跨服活动 BYTE
-
-# 古宝养成榜单模版表
-class IPY_ActGubaoBillTemp():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetTemplateID(self): return self.attrTuple[0] # 模板编号 DWORD
-    def GetRank(self): return self.attrTuple[1] # 名次 BYTE
-    def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
-    def GetNeedScore(self): return self.attrTuple[3] # 上榜所需积分 DWORD
-    def GetScoreAwardEx(self): return self.attrTuple[4] # 达标积分额外奖励 {积分:[[物品ID,个数,是否拍品], ...], ...} dict
-
 # 炼器榜单模版表
 class IPY_ActLianqiBillTemp():
     
@@ -5071,57 +4270,6 @@
     def GetGridWeightItemList(self): return self.attrTuple[4] # 格子物品权重随机库 [[权重,物品ID,个数], ...] list
     def GetLayerAwardItemList(self): return self.attrTuple[5] # 通关该层固定奖励 [[物品ID,个数,是否拍品], ...] list
     def GetLayerWeightItemList(self): return self.attrTuple[6] # 通关该层额外随机奖励 [[权重,物品ID,个数], ...] list
-
-# 仙匣秘境活动时间表
-class IPY_ActXianXiaMJ():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
-    def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
-    def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
-    def GetJoinStartTime(self): return self.attrTuple[3] # 参与开始时间点 char
-    def GetJoinEndTime(self): return self.attrTuple[4] # 参与结束时间点 char
-    def GetIsDayReset(self): return self.attrTuple[5] # 是否每天重置 BYTE
-    def GetLVLimit(self): return self.attrTuple[6] # 限制等级 WORD
-    def GetUseItemID(self): return self.attrTuple[7] # 消耗物品ID DWORD
-    def GetUseMoneyInfo(self): return self.attrTuple[8] # 消耗货币信息 list
-    def GetTemplateID(self): return self.attrTuple[9] # 模板ID BYTE
-    def GetPersonalTemplateID(self): return self.attrTuple[10] # 个人排行模板编号 WORD
-    def GetLotteryAddScore(self): return self.attrTuple[11] # 每次抽奖加积分 WORD
-    def GetLayerAddScore(self): return self.attrTuple[12] # 每次跨层加积分 WORD
-    def GetIsRelationCrossAct(self): return self.attrTuple[13] # 是否关联跨服活动 BYTE
-
-# 仙匣秘境榜单模版表
-class IPY_ActXianXiaMJBillTemp():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetTemplateID(self): return self.attrTuple[0] # 模板编号 DWORD
-    def GetRank(self): return self.attrTuple[1] # 名次 BYTE
-    def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
-    def GetNeedScore(self): return self.attrTuple[3] # 上榜所需积分 DWORD
-    def GetScoreAwardEx(self): return self.attrTuple[4] # 达标积分额外奖励 {积分:[[物品ID,个数,是否拍品], ...], ...} dict
-
-# 仙匣秘境奖池表
-class IPY_ActXianXiaMJAward():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetTemplateID(self): return self.attrTuple[0] # 奖池模板编号 DWORD
-    def GetAwardLibType(self): return self.attrTuple[1] # 奖励库类型 BYTE
-    def GetAwardItemCountList(self): return self.attrTuple[2] # 层选择个数列表  层1物品数|层2|… list
-    def GetUnlockAwardLimitTimesList(self): return self.attrTuple[3] # 层抽X次后可产出(本层) 层1限制|层2|… list
-    def GetAwardLibWeightList(self): return self.attrTuple[4] # 产出该库外权重 list
-    def GetLibItemInfo(self): return self.attrTuple[5] # 本库物品随机库内权重(先随机库外权重,若产出再随机库内权重) dict
-    def GetItemLayerLimitInfo(self): return self.attrTuple[6] # 物品产出奖池层限制 {物品ID:大于等于X层可产出, ...} dict
-    def GetItemAwardTimesTotalInfo(self): return self.attrTuple[7] # 物品产出次数限制(所有层){物品ID:总产出次数, ...} dict
 
 # 天帝礼包活动时间表
 class IPY_ActGodGift():
@@ -5156,20 +4304,6 @@
     def GetChooseItemCount(self): return self.attrTuple[3] # 选择个数 BYTE
     def GetLibItemInfo(self): return self.attrTuple[4] # 物品编号对应物品信息 {物品编号:[物品ID,个数,是否拍品,可选次数], ...}  0不限次数 dict
     def GetNotifyItemNumList(self): return self.attrTuple[5] # 需要广播的编号列表 list
-
-# 骑宠盛宴活动
-class IPY_ActHorsePetFeast():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
-    def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
-    def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
-    def GetStartTimeList(self): return self.attrTuple[3] # 开启时间列表, 支持多个时段 list
-    def GetEndTimeList(self): return self.attrTuple[4] # 结束时间列表, 支持多个时段 list
-    def GetLVLimit(self): return self.attrTuple[5] # 限制等级 WORD
 
 # BOSS复活活动时间表
 class IPY_ActBossReborn():
@@ -5260,17 +4394,6 @@
     def GetHighestLV(self): return self.attrTuple[3] #  推荐最高等级 WORD
     def GetDefense(self): return self.attrTuple[4] #  推荐防御 DWORD
 
-# 天赋技能表
-class IPY_TalentSkill():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD
-    def GetTalentType(self): return self.attrTuple[1] # 天赋类型 BYTE
-    def GetSeries(self): return self.attrTuple[2] # 天赋系别 BYTE
-
 # 限时抢购表
 class IPY_ActFlashSale():
     
@@ -5331,35 +4454,6 @@
         
     def GetFuncID(self): return self.attrTuple[0] # 功能ID DWORD
     def GetAward(self): return self.attrTuple[1] # 属性类型 dict
-
-# 聊天气泡表
-class IPY_ChatBubbleBox():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetBoxID(self): return self.attrTuple[0] # 气泡框ID BYTE
-    def GetNeedLV(self): return self.attrTuple[1] # 所需等级 WORD
-    def GetNeedVIPLVGift(self): return self.attrTuple[2] # 所需购买VIP等级礼包 BYTE
-    def GetUnlockDefault(self): return self.attrTuple[3] # 是否默认激活 BYTE
-    def GetExpireMinutes(self): return self.attrTuple[4] # 时效分钟,0永久 DWORD
-    def GetLightAttrType(self): return self.attrTuple[5] # 点亮属性类型 list
-    def GetLightAttrValue(self): return self.attrTuple[6] # 点亮属性值 list
-    def GetLightFightPower(self): return self.attrTuple[7] # 点亮附加战力 DWORD
-
-# 聊天气泡升星表
-class IPY_ChatBubbleBoxStar():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetBoxID(self): return self.attrTuple[0] # 气泡框ID BYTE
-    def GetBoxStar(self): return self.attrTuple[1] # 气泡框星级 BYTE
-    def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升该星所需物品 [[物品ID,个数], ...] list
-    def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
-    def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
 
 # 表情包表
 class IPY_EmojiPack():
@@ -5547,19 +4641,6 @@
     def GetAwardItem(self): return self.attrTuple[4] # 返利物品信息列表 {职业:[(物品ID,个数,是否绑定),...]} dict
     def GetNotifyKey(self): return self.attrTuple[5] # 全服广播key,默认两个参数(玩家名, 档位额度) char
 
-# 法宝副本表
-class IPY_MagicWeaponFB():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetMWID(self): return self.attrTuple[0] # 法宝ID DWORD
-    def GetLineID(self): return self.attrTuple[1] # 副本功能线路ID BYTE
-    def GetLevel(self): return self.attrTuple[2] # 关卡 BYTE
-    def GetRefreshNPC(self): return self.attrTuple[3] # 刷怪配置 list
-    def GetAttrDict(self): return self.attrTuple[4] # 属性 dict
-
 # 冰晶矿脉星级奖励表
 class IPY_IceLodeStarAward():
     
@@ -5680,83 +4761,6 @@
     def GetCopyMapID(self): return self.attrTuple[3] # 虚拟线路ID BYTE
     def GetPosX(self): return self.attrTuple[4] # 坐标X WORD
     def GetPosY(self): return self.attrTuple[5] # 坐标Y WORD
-
-# 聚魂新表
-class IPY_GatherTheSoul():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetSoulID(self): return self.attrTuple[0] # 聚魂ID DWORD
-    def GetPieceItemID(self): return self.attrTuple[1] # 碎片物品ID DWORD
-    def GetHoleNum(self): return self.attrTuple[2] # 孔编号 BYTE
-    def GetSoulColor(self): return self.attrTuple[3] # 品质 BYTE
-    def GetSoulSkillTypeID(self): return self.attrTuple[4] # 技能TypeID DWORD
-    def GetSoulSkillLVList(self): return self.attrTuple[5] # 技能等级所需魂等级列表 list
-
-# 聚魂新升级表
-class IPY_GatherTheSoulLV():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetSoulID(self): return self.attrTuple[0] # 聚魂ID DWORD
-    def GetSoulLV(self): return self.attrTuple[1] # 魂等级 WORD
-    def GetNeedPiece(self): return self.attrTuple[2] # 该级所需碎片 WORD
-    def GetNeedSoulValue(self): return self.attrTuple[3] # 所需聚魂精华 DWORD
-    def GetLVAttrTypeList(self): return self.attrTuple[4] # 累计总属性类型 list
-    def GetLVAttrValueList(self): return self.attrTuple[5] # 累计总属性值 list
-
-# 聚魂表
-class IPY_GatherSoul():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetItemID(self): return self.attrTuple[0] # 物品ID DWORD
-    def GetAttrType(self): return self.attrTuple[1] # 属性类型 list
-    def GetSoulGrade(self): return self.attrTuple[2] # 魂阶段 BYTE
-
-# 聚魂合成表
-class IPY_GatherSoulCompound():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetTagItemID(self): return self.attrTuple[0] # 合成的物品ID DWORD
-    def GetNeedLV(self): return self.attrTuple[1] # 需要的玩家等级 WORD
-    def GetNeedItem(self): return self.attrTuple[2] # 需要的物品ID list
-    def GetNeedSoulSplinters(self): return self.attrTuple[3] # 需要的聚魂碎片 WORD
-    def GetNeedSoulCore(self): return self.attrTuple[4] # 需要的核心环 WORD
-
-# 聚魂属性表
-class IPY_GatherSoulAttr():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetAttrType(self): return self.attrTuple[0] # 属性类型 WORD
-    def GetAttrInfo1(self): return self.attrTuple[1] # 基础属性-参数聚魂等级level char
-    def GetAttrInfo2(self): return self.attrTuple[2] # 品质系数(品质_系数|…) dict
-    def GetAttrInfo3(self): return self.attrTuple[3] # 多属性系数 dict
-    def GetAttrInfo4(self): return self.attrTuple[4] # 初始属性(品质_属性值|…) dict
-    def GetAttrInfo5(self): return self.attrTuple[5] # 阶段系数 dict
-
-# 王者法宝表
-class IPY_MagicWeaponOfKing():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetMWID(self): return self.attrTuple[0] # 法宝ID DWORD
-    def GetAwardMark(self): return self.attrTuple[1] # 赛季奖励等级 BYTE
-    def GetAddAttr(self): return self.attrTuple[2] # 属性 dict
 
 # 时装表
 class IPY_Coat():
@@ -6076,18 +5080,6 @@
     def GetAwardCountMax(self): return self.attrTuple[3] # 可领取次数,0代表不限 BYTE
     def GetTravelAwardInfo(self): return self.attrTuple[4] # 游历奖励 [[物品ID,个数,是否拍品], ...] list
 
-# 诛仙BOSS表
-class IPY_ZhuXianBoss():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetNPCID(self): return self.attrTuple[0] # ID DWORD
-    def GetLineID(self): return self.attrTuple[1] # BYTE
-    def GetRealmLV(self): return self.attrTuple[2] # 需要境界 WORD
-    def GetZhuXianScore(self): return self.attrTuple[3] # 需要诛仙总评分 DWORD
-
 # 节日巡礼活动时间表
 class IPY_ActFeastWeekParty():
     
@@ -6196,16 +5188,6 @@
     def GetCTGAtleast(self): return self.attrTuple[3] # 至少充值RMB float
     def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
 
-# 神秘商店表
-class IPY_MysteryShop():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetLVRange(self): return self.attrTuple[0] # 等级范围 list
-    def GetGoodsID(self): return self.attrTuple[1] # 商城表ID DWORD
-
 # 装备位背包索引映射表
 class IPY_EquipPlaceIndexMap():
     
@@ -6278,31 +5260,6 @@
     def GetCostItem(self): return self.attrTuple[3] # 消耗材料 dict
     def GetAttr(self): return self.attrTuple[4] # 属性 dict
 
-# 仙盟Boss奖励表
-class IPY_FamilyBossAward():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetBossID(self): return self.attrTuple[0] # BossID DWORD
-    def GetWorldLV(self): return self.attrTuple[1] # 世界等级 list
-    def GetRank(self): return self.attrTuple[2] # 排名 list
-    def GetAward1(self): return self.attrTuple[3] # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] list
-    def GetAward2(self): return self.attrTuple[4] # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]} dict
-
-# 仙盟试炼伤血奖励表
-class IPY_FamilyBossHurtAward():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetAwardType(self): return self.attrTuple[0] # 奖励类型 1-个人;2-仙盟 BYTE
-    def GetRecordIndex(self): return self.attrTuple[1] # 奖励记录索引,同奖励类型时记录索引不可重复 BYTE
-    def GetNeedHurtTotal(self): return self.attrTuple[2] # 所需总伤血 DWORD
-    def GetAwardItemList(self): return self.attrTuple[3] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
-
 # 仙盟等级表
 class IPY_Family():
     
@@ -6329,6 +5286,19 @@
     def GetExpireMinutes(self): return self.attrTuple[2] # 有效时长,分钟 DWORD
     def GetCustomFamilyID(self): return self.attrTuple[3] # 定制仙盟ID DWORD
 
+# 仙盟捐献表
+class IPY_FamilyDonate():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetDonateType(self): return self.attrTuple[0] # 捐献类型 BYTE
+    def GetDailyCnt(self): return self.attrTuple[1] # 每日次数 BYTE
+    def GetMoneyType(self): return self.attrTuple[2] # 消耗货币类型 BYTE
+    def GetMoneyValue(self): return self.attrTuple[3] # 消耗货币值 DWORD
+    def GetAwardItemList(self): return self.attrTuple[4] # 获得奖励列表[[物品ID,个数], ...] list
+
 # 仙盟珍宝阁砍价表
 class IPY_FamilyZhenbaogeCut():
     
@@ -6352,19 +5322,6 @@
     def GetItemWeight(self): return self.attrTuple[1] # 随机权重 DWORD
     def GetItemList(self): return self.attrTuple[2] # 物品列表[[物品ID,个数,是否拍品], ...] list
 
-# 仙盟阵法表
-class IPY_FamilyZhenfa():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetZhenfaType(self): return self.attrTuple[0] #  阵法类型 BYTE
-    def GetZhenfaLV(self): return self.attrTuple[1] #  阵法等级 WORD
-    def GetLVUpNeedExp(self): return self.attrTuple[2] # 升下一级所需经验 DWORD
-    def GetLVAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
-    def GetLVAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
-
 # 装备洗练等级上限
 class IPY_ItemWashMax():
     
@@ -6375,77 +5332,6 @@
     def GetType(self): return self.attrTuple[0] # 按装备位对应类型查找 BYTE
     def GetStar(self): return self.attrTuple[1] #  装备星数 BYTE
     def GetLevelMax(self): return self.attrTuple[2] # 洗练等级上限 WORD
-
-# 骑宠Boss奖励表
-class IPY_HorsePetBossAward():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetLineID(self): return self.attrTuple[0] #  线路ID BYTE
-    def GetWorldLV(self): return self.attrTuple[1] # 世界等级 list
-    def GetRank(self): return self.attrTuple[2] # 排名 list
-    def GetAward1(self): return self.attrTuple[3] # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] list
-    def GetAward2(self): return self.attrTuple[4] # 饼图奖励  [[(概率,[物品ID,数量,是否拍品]),..]] list
-
-# 缥缈仙域表
-class IPY_FairyDomain():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetID(self): return self.attrTuple[0] # 事件编号 WORD
-    def GetEventType(self): return self.attrTuple[1] # 事件类型 BYTE
-    def GetMapID(self): return self.attrTuple[2] # 副本id DWORD
-    def GetLineID(self): return self.attrTuple[3] # 副本线路id BYTE
-    def GetBossID(self): return self.attrTuple[4] # 副本BossID DWORD
-    def GetEventFBType(self): return self.attrTuple[5] # 事件副本类型,0-前端,1-本服,2-跨服 BYTE
-    def GetCostEnergy(self): return self.attrTuple[6] # 消耗体力 BYTE
-    def GetNeedAlchemyLV(self): return self.attrTuple[7] # 出现的炼丹等级要求 BYTE
-    def GetNeedLV(self): return self.attrTuple[8] # 出现的玩家等级要求 list
-    def GetWeight(self): return self.attrTuple[9] # 权重 DWORD
-    def GetHourCntPriLimit(self): return self.attrTuple[10] # 个人每小时次数限制 DWORD
-    def GetDayCntPriLimit(self): return self.attrTuple[11] # 个人每天次数限制 DWORD
-
-# 缥缈奇遇表
-class IPY_FairyAdventures():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetID(self): return self.attrTuple[0] # 唯一ID WORD
-    def GetOpenServerDay(self): return self.attrTuple[1] # 开服天 DWORD
-    def GetEventID(self): return self.attrTuple[2] # 事件编号 BYTE
-    def GetCondition(self): return self.attrTuple[3] # 条件 list
-    def GetGearAward(self): return self.attrTuple[4] # 档位奖励 list
-    def GetBasicAward(self): return self.attrTuple[5] # 保底奖励 list
-
-# 缥缈仙域定制表
-class IPY_FairyDomainAppoint():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetCnt(self): return self.attrTuple[0] # 次数 WORD
-    def GetEventID(self): return self.attrTuple[1] # 事件编号 DWORD
-    def GetAward(self): return self.attrTuple[2] # 定制奖励(没配走正常奖励规则)[[物品ID,数量,是否拍品],..] list
-    def GetRandomAward(self): return self.attrTuple[3] # 随机奖励 [[(权重,[物品ID,数量,是否拍品]),..],..] list
-
-# 副本Buff表
-class IPY_FBBuyBuff():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetMapId(self): return self.attrTuple[0] #  DWORD
-    def GetMoneyCnt(self): return self.attrTuple[1] # 仙玉数量 WORD
-    def GetBuffID(self): return self.attrTuple[2] # BuffID DWORD
-    def GetBuffCD(self): return self.attrTuple[3] # 间隔时间s WORD
 
 # 技能升级表
 class IPY_SkillElement():
@@ -6458,31 +5344,6 @@
     def GetElementSkillNum(self): return self.attrTuple[1] # 专精技能编号 BYTE
     def GetMainSkillID(self): return self.attrTuple[2] # 主技能ID DWORD
     def GetNeedLV(self): return self.attrTuple[3] # 选择需要等级 DWORD
-
-# 天星塔表
-class IPY_SkyTower():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetFloorID(self): return self.attrTuple[0] # 层 DWORD
-    def GetBossID(self): return self.attrTuple[1] # bossID DWORD
-    def GetReward(self): return self.attrTuple[2] # 奖励 dict
-    def GetNeedLV(self): return self.attrTuple[3] # 要求等级 WORD
-    def GetFightPower(self): return self.attrTuple[4] # 推荐战力 DWORD
-    def GetIsNotify(self): return self.attrTuple[5] # 是否广播 BYTE
-
-# 天星塔全服挑战表
-class IPY_SkyTowerServerChallenge():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetFloorID(self): return self.attrTuple[0] # 层 DWORD
-    def GetPassRankRewardInfo(self): return self.attrTuple[1] # 通关排名奖励 {"名次":[[物品ID,个数,是否拍品],...], ...} dict
-    def GetServerRewardInfo(self): return self.attrTuple[2] # 通关排名奖励 {"所需过关人数":[[物品ID,个数,是否拍品],...], ...} dict
 
 # 灵根特效表
 class IPY_LingGenEffect():
@@ -6604,7 +5465,7 @@
     def GetAwardID(self): return self.attrTuple[0] # 奖励ID 1~n BYTE
     def GetAwardItemList(self): return self.attrTuple[1] # 物品奖励[[物品ID,个数,是否拍品], ...] list
 
-# 战令表
+# 战令表/基金
 class IPY_Zhanling():
     
     def __init__(self):
@@ -6638,7 +5499,7 @@
     def GetNeedQiyun(self): return self.attrTuple[1] # 所需气运值 DWORD
     def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表 list
 
-# 仙树等级表
+# 祝福树
 class IPY_TreeLV():
     
     def __init__(self):
@@ -6648,8 +5509,70 @@
     def GetTreeLV(self): return self.attrTuple[0] # 仙树等级 BYTE
     def GetLVUPNeedMoney(self): return self.attrTuple[1] # 升到下一级所需货币数 DWORD
     def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD
-    def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
-    def GetExAwardItemRateList(self): return self.attrTuple[4] # 每次砍树概率额外产出道具饼图,[[万分率,[物品ID,个数]], ...] list
+    def GetEquipColorRateList(self): return self.attrTuple[3] # 小怪产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
+    def GetEquipColorRateList1(self): return self.attrTuple[4] # 精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
+    def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
+
+# 历练秘笈
+class IPY_LLMJ():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetMJLV(self): return self.attrTuple[0] # 秘笈等级 BYTE
+    def GetCostWarhammer(self): return self.attrTuple[1] # 消耗战锤 DWORD
+    def GetExpAddPer(self): return self.attrTuple[2] # 经验加成比例,百分比 BYTE
+    def GetExpExUpper(self): return self.attrTuple[3] # 经验加成每日上限 DWORD
+    def GetDecomposeAddPer(self): return self.attrTuple[4] # 分解加成比例,百分比 BYTE
+    def GetDecomposeExUpper(self): return self.attrTuple[5] # 结晶加成每日上限 DWORD
+
+# 淘金营地表
+class IPY_GoldRushCamp():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetCampID(self): return self.attrTuple[0] # BYTE
+    def GetPanningUnlock(self): return self.attrTuple[1] # 淘金次数解锁 WORD
+    def GetMoneyUnlock(self): return self.attrTuple[2] # 货币解锁,货币类型|货币值 list
+
+# 淘金监工表
+class IPY_GoldRushWorker():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetWorkerID(self): return self.attrTuple[0] # BYTE
+    def GetPlayerLVUnlock(self): return self.attrTuple[1] # 主公等级解锁 WORD
+    def GetMoneyUnlock(self): return self.attrTuple[2] # 货币解锁,货币类型|货币值 list
+
+# 淘金物品表
+class IPY_GoldRushItem():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetGoldID(self): return self.attrTuple[0] # 淘金ID BYTE
+    def GetItemID(self): return self.attrTuple[1] # 物品ID DWORD
+    def GetItemLV(self): return self.attrTuple[2] # 物品等级 BYTE
+    def GetItemCount(self): return self.attrTuple[3] # 物品个数 DWORD
+    def GetRefreshWeight(self): return self.attrTuple[4] # 常规刷新权重 DWORD
+    def GetWorkerMax(self): return self.attrTuple[5] # 监工上限 BYTE
+    def GetNeedSeconds(self): return self.attrTuple[6] # 耗时秒 BYTE
+
+# 机器人
+class IPY_Robot():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetID(self): return self.attrTuple[0] # 机器人ID,同玩家ID DWORD
+    def GetViewCache(self): return self.attrTuple[1] # 机器人缓存 char
 
 
 def Log(msg, playerID=0, par=0):
@@ -6709,13 +5632,31 @@
         self.__LoadFileData("DirtyList", onlyCheck)
         self.__LoadFileData("DirtyName", onlyCheck)
         self.__LoadFileData("FuncTeamSet", onlyCheck)
-        self.__LoadFileData("Dienstgrad", onlyCheck)
-        self.__LoadFileData("TitleStarUp", onlyCheck)
+        self.__LoadFileData("NPC", onlyCheck)
+        self.__LoadFileData("NPCStronger", onlyCheck)
+        self.__LoadFileData("Skill", onlyCheck)
+        self.__LoadFileData("Hero", onlyCheck)
+        self.__LoadFileData("HeroTalent", onlyCheck)
+        self.__LoadFileData("HeroBreak", onlyCheck)
+        self.__LoadFileData("HeroAwake", onlyCheck)
+        self.__LoadFileData("HeroFetter", onlyCheck)
+        self.__LoadFileData("HeroLineupHalo", onlyCheck)
+        self.__LoadFileData("HeroSkin", onlyCheck)
+        self.__LoadFileData("HeroQuality", onlyCheck)
+        self.__LoadFileData("HeroQualityBreak", onlyCheck)
+        self.__LoadFileData("HeroQualityAwake", onlyCheck)
+        self.__LoadFileData("HeroQualityLV", onlyCheck)
+        self.__LoadFileData("LineupRecommend", onlyCheck)
+        self.__LoadFileData("PlayerAttr", onlyCheck)
+        self.__LoadFileData("FightPowerRatio", onlyCheck)
+        self.__LoadFileData("MainChapter", onlyCheck)
+        self.__LoadFileData("MainLevel", onlyCheck)
+        self.__LoadFileData("NPCLineup", onlyCheck)
+        self.__LoadFileData("Title", onlyCheck)
+        self.__LoadFileData("Model", onlyCheck)
         self.__LoadFileData("PlayerFace", onlyCheck)
-        self.__LoadFileData("PlayerFaceStar", onlyCheck)
         self.__LoadFileData("PlayerFacePic", onlyCheck)
-        self.__LoadFileData("PlayerFacePicStar", onlyCheck)
-        self.__LoadFileData("SkillMatch", onlyCheck)
+        self.__LoadFileData("ChatBox", onlyCheck)
         self.__LoadFileData("RolePoint", onlyCheck)
         self.__LoadFileData("LingQiAttr", onlyCheck)
         self.__LoadFileData("LingQiTrain", onlyCheck)
@@ -6723,9 +5664,7 @@
         self.__LoadFileData("RealmXXZL", onlyCheck)
         self.__LoadFileData("Realm", onlyCheck)
         self.__LoadFileData("RealmLVUPTask", onlyCheck)
-        self.__LoadFileData("RealmTower", onlyCheck)
         self.__LoadFileData("LianTi", onlyCheck)
-        self.__LoadFileData("GodWeapon", onlyCheck)
         self.__LoadFileData("FuncConfig", onlyCheck)
         self.__LoadFileData("FuncOpenLV", onlyCheck)
         self.__LoadFileData("ItemCompound", onlyCheck)
@@ -6734,6 +5673,9 @@
         self.__LoadFileData("ItemPlusMaster", onlyCheck)
         self.__LoadFileData("ItemPlusMax", onlyCheck)
         self.__LoadFileData("RoleEquipStars", onlyCheck)
+        self.__LoadFileData("EquipColor", onlyCheck)
+        self.__LoadFileData("EquipPlace", onlyCheck)
+        self.__LoadFileData("AppointItem", onlyCheck)
         self.__LoadFileData("EquipLegendAttrCount", onlyCheck)
         self.__LoadFileData("EquipLegendAttrType", onlyCheck)
         self.__LoadFileData("EquipLegendAttrLib", onlyCheck)
@@ -6750,88 +5692,52 @@
         self.__LoadFileData("PetClassCost", onlyCheck)
         self.__LoadFileData("PetEatEquip", onlyCheck)
         self.__LoadFileData("FaQiLVUp", onlyCheck)
-        self.__LoadFileData("HorseLVUp", onlyCheck)
-        self.__LoadFileData("HorseTrain", onlyCheck)
-        self.__LoadFileData("HorseSkinPlus", onlyCheck)
-        self.__LoadFileData("Horse", onlyCheck)
-        self.__LoadFileData("HorseStarUp", onlyCheck)
+        self.__LoadFileData("HorseClass", onlyCheck)
+        self.__LoadFileData("HorseSkin", onlyCheck)
         self.__LoadFileData("Gubao", onlyCheck)
         self.__LoadFileData("GubaoResonanceAttr", onlyCheck)
         self.__LoadFileData("GubaoResonance", onlyCheck)
         self.__LoadFileData("GubaoStar", onlyCheck)
-        self.__LoadFileData("GubaoEffAttr", onlyCheck)
         self.__LoadFileData("GubaoLV", onlyCheck)
         self.__LoadFileData("Shentong", onlyCheck)
         self.__LoadFileData("ShentongLV", onlyCheck)
         self.__LoadFileData("PlayerLV", onlyCheck)
         self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
         self.__LoadFileData("GMAttr", onlyCheck)
-        self.__LoadFileData("NPCEx", onlyCheck)
-        self.__LoadFileData("NPCRealmStrengthen", onlyCheck)
-        self.__LoadFileData("NPCStrengthen", onlyCheck)
-        self.__LoadFileData("NPCTimeLostHP", onlyCheck)
-        self.__LoadFileData("EquipSuitAttr", onlyCheck)
-        self.__LoadFileData("WingRefineAttr", onlyCheck)
-        self.__LoadFileData("WingRefineExp", onlyCheck)
-        self.__LoadFileData("FamilyTech", onlyCheck)
-        self.__LoadFileData("FightPowerParam", onlyCheck)
-        self.__LoadFileData("NPCDropItem", onlyCheck)
         self.__LoadFileData("RuneTower", onlyCheck)
         self.__LoadFileData("ChinMap", onlyCheck)
         self.__LoadFileData("FBFunc", onlyCheck)
         self.__LoadFileData("FBLine", onlyCheck)
-        self.__LoadFileData("FBGeneralTrain", onlyCheck)
-        self.__LoadFileData("FBHelpBattle", onlyCheck)
-        self.__LoadFileData("NPCCustomRefresh", onlyCheck)
-        self.__LoadFileData("DailyAction", onlyCheck)
-        self.__LoadFileData("EquipGSParam", onlyCheck)
+        self.__LoadFileData("Tianzi", onlyCheck)
+        self.__LoadFileData("ADAward", onlyCheck)
         self.__LoadFileData("Success", onlyCheck)
         self.__LoadFileData("TongTianLV", onlyCheck)
         self.__LoadFileData("TongTianTask", onlyCheck)
         self.__LoadFileData("Treasure", onlyCheck)
         self.__LoadFileData("TreasureUp", onlyCheck)
-        self.__LoadFileData("ContineSignAward", onlyCheck)
-        self.__LoadFileData("SignAward", onlyCheck)
+        self.__LoadFileData("SignIn", onlyCheck)
         self.__LoadFileData("VIPAward", onlyCheck)
-        self.__LoadFileData("AppointItem", onlyCheck)
-        self.__LoadFileData("AuctionItem", onlyCheck)
         self.__LoadFileData("VipPrivilege", onlyCheck)
         self.__LoadFileData("Store", onlyCheck)
         self.__LoadFileData("ActSpringSale", onlyCheck)
-        self.__LoadFileData("TaskList", onlyCheck)
-        self.__LoadFileData("DailyQuest", onlyCheck)
+        self.__LoadFileData("DailyTask", onlyCheck)
         self.__LoadFileData("DailyLivenessReward", onlyCheck)
-        self.__LoadFileData("ActivityPlaceReward", onlyCheck)
-        self.__LoadFileData("RefineStove", onlyCheck)
-        self.__LoadFileData("Alchemy", onlyCheck)
-        self.__LoadFileData("AlchemyResult", onlyCheck)
         self.__LoadFileData("BOSSInfo", onlyCheck)
         self.__LoadFileData("BOSSFirstKill", onlyCheck)
-        self.__LoadFileData("ElderGodArea", onlyCheck)
-        self.__LoadFileData("PersonalBoss", onlyCheck)
-        self.__LoadFileData("FamilyActivity", onlyCheck)
-        self.__LoadFileData("FamilyRedPack", onlyCheck)
-        self.__LoadFileData("ActFeastRedPacketSucc", onlyCheck)
         self.__LoadFileData("NPCShow", onlyCheck)
-        self.__LoadFileData("SealDemon", onlyCheck)
-        self.__LoadFileData("FbEncourage", onlyCheck)
         self.__LoadFileData("MapRefreshNPC", onlyCheck)
         self.__LoadFileData("RuneCompound", onlyCheck)
         self.__LoadFileData("ResourcesBack", onlyCheck)
         self.__LoadFileData("CollectNPC", onlyCheck)
-        self.__LoadFileData("TreasureNPC", onlyCheck)
         self.__LoadFileData("Chests", onlyCheck)
         self.__LoadFileData("ChestsAward", onlyCheck)
         self.__LoadFileData("VIPKillNPC", onlyCheck)
-        self.__LoadFileData("OSCBillRankAward", onlyCheck)
-        self.__LoadFileData("OSCBillTagAward", onlyCheck)
         self.__LoadFileData("LoginDayAward", onlyCheck)
-        self.__LoadFileData("OnlineAwardNew", onlyCheck)
         self.__LoadFileData("SpringSale", onlyCheck)
         self.__LoadFileData("OrderInfo", onlyCheck)
         self.__LoadFileData("CTG", onlyCheck)
         self.__LoadFileData("CTGSelectItem", onlyCheck)
-        self.__LoadFileData("FirstGold", onlyCheck)
+        self.__LoadFileData("FirstCharge", onlyCheck)
         self.__LoadFileData("LVAward", onlyCheck)
         self.__LoadFileData("Invest", onlyCheck)
         self.__LoadFileData("XBXZ", onlyCheck)
@@ -6853,22 +5759,10 @@
         self.__LoadFileData("ActFamilyCTGAssistTemp", onlyCheck)
         self.__LoadFileData("ActCollectWords", onlyCheck)
         self.__LoadFileData("CollectWordsExchange", onlyCheck)
-        self.__LoadFileData("ActGarbageSorting", onlyCheck)
-        self.__LoadFileData("ActGarbageTask", onlyCheck)
-        self.__LoadFileData("ActBossTrial", onlyCheck)
-        self.__LoadFileData("ActBossTrialTemplate", onlyCheck)
-        self.__LoadFileData("ActHorsePetTrain", onlyCheck)
-        self.__LoadFileData("ActHorsePetTrainBillTemp", onlyCheck)
-        self.__LoadFileData("ActGubao", onlyCheck)
-        self.__LoadFileData("ActGubaoBillTemp", onlyCheck)
         self.__LoadFileData("ActLianqiBillTemp", onlyCheck)
         self.__LoadFileData("CrossActFamilyGCZSQ", onlyCheck)
-        self.__LoadFileData("ActXianXiaMJ", onlyCheck)
-        self.__LoadFileData("ActXianXiaMJBillTemp", onlyCheck)
-        self.__LoadFileData("ActXianXiaMJAward", onlyCheck)
         self.__LoadFileData("ActGodGift", onlyCheck)
         self.__LoadFileData("ActGodGiftAward", onlyCheck)
-        self.__LoadFileData("ActHorsePetFeast", onlyCheck)
         self.__LoadFileData("ActBossReborn", onlyCheck)
         self.__LoadFileData("BossReborn", onlyCheck)
         self.__LoadFileData("ActRealmPoint", onlyCheck)
@@ -6876,13 +5770,10 @@
         self.__LoadFileData("AllPeopleParty", onlyCheck)
         self.__LoadFileData("AllPeoplePartyAward", onlyCheck)
         self.__LoadFileData("MapEventPoint", onlyCheck)
-        self.__LoadFileData("TalentSkill", onlyCheck)
         self.__LoadFileData("ActFlashSale", onlyCheck)
         self.__LoadFileData("ActWishingWell", onlyCheck)
         self.__LoadFileData("WishingWell", onlyCheck)
         self.__LoadFileData("FunctionForecast", onlyCheck)
-        self.__LoadFileData("ChatBubbleBox", onlyCheck)
-        self.__LoadFileData("ChatBubbleBoxStar", onlyCheck)
         self.__LoadFileData("EmojiPack", onlyCheck)
         self.__LoadFileData("ActRechargePrize", onlyCheck)
         self.__LoadFileData("RechargePrizeTemplate", onlyCheck)
@@ -6896,7 +5787,6 @@
         self.__LoadFileData("ActTurntable", onlyCheck)
         self.__LoadFileData("ActSingleRecharge", onlyCheck)
         self.__LoadFileData("ActSingleRechargeAward", onlyCheck)
-        self.__LoadFileData("MagicWeaponFB", onlyCheck)
         self.__LoadFileData("IceLodeStarAward", onlyCheck)
         self.__LoadFileData("CrossRealmPKDan", onlyCheck)
         self.__LoadFileData("CrossRealmPKDanAward", onlyCheck)
@@ -6907,12 +5797,6 @@
         self.__LoadFileData("CrossPenglaiZoneMap", onlyCheck)
         self.__LoadFileData("CrossDemonLandZoneMap", onlyCheck)
         self.__LoadFileData("CrossFamilyFlagwarZoneMap", onlyCheck)
-        self.__LoadFileData("GatherTheSoul", onlyCheck)
-        self.__LoadFileData("GatherTheSoulLV", onlyCheck)
-        self.__LoadFileData("GatherSoul", onlyCheck)
-        self.__LoadFileData("GatherSoulCompound", onlyCheck)
-        self.__LoadFileData("GatherSoulAttr", onlyCheck)
-        self.__LoadFileData("MagicWeaponOfKing", onlyCheck)
         self.__LoadFileData("Coat", onlyCheck)
         self.__LoadFileData("CoatChestUp", onlyCheck)
         self.__LoadFileData("ActWeekParty", onlyCheck)
@@ -6935,7 +5819,6 @@
         self.__LoadFileData("ActFeastTravel", onlyCheck)
         self.__LoadFileData("ActFeastTravelTask", onlyCheck)
         self.__LoadFileData("ActFeastTravelAward", onlyCheck)
-        self.__LoadFileData("ZhuXianBoss", onlyCheck)
         self.__LoadFileData("ActFeastWeekParty", onlyCheck)
         self.__LoadFileData("FeastWeekParty", onlyCheck)
         self.__LoadFileData("NewAllPeopleParty", onlyCheck)
@@ -6944,28 +5827,18 @@
         self.__LoadFileData("LuckyTreasureTemplate", onlyCheck)
         self.__LoadFileData("CrossActCTGBillboardDabiao", onlyCheck)
         self.__LoadFileData("CrossActCTGBillboardOrder", onlyCheck)
-        self.__LoadFileData("MysteryShop", onlyCheck)
         self.__LoadFileData("EquipPlaceIndexMap", onlyCheck)
         self.__LoadFileData("EquipShenAttr", onlyCheck)
         self.__LoadFileData("EquipShenEvolve", onlyCheck)
         self.__LoadFileData("EquipStarUp", onlyCheck)
         self.__LoadFileData("EquipPlusEvolve", onlyCheck)
-        self.__LoadFileData("FamilyBossAward", onlyCheck)
-        self.__LoadFileData("FamilyBossHurtAward", onlyCheck)
         self.__LoadFileData("Family", onlyCheck)
         self.__LoadFileData("FamilyEmblem", onlyCheck)
+        self.__LoadFileData("FamilyDonate", onlyCheck)
         self.__LoadFileData("FamilyZhenbaogeCut", onlyCheck)
         self.__LoadFileData("FamilyZhenbaogeItem", onlyCheck)
-        self.__LoadFileData("FamilyZhenfa", onlyCheck)
         self.__LoadFileData("ItemWashMax", onlyCheck)
-        self.__LoadFileData("HorsePetBossAward", onlyCheck)
-        self.__LoadFileData("FairyDomain", onlyCheck)
-        self.__LoadFileData("FairyAdventures", onlyCheck)
-        self.__LoadFileData("FairyDomainAppoint", onlyCheck)
-        self.__LoadFileData("FBBuyBuff", onlyCheck)
         self.__LoadFileData("SkillElement", onlyCheck)
-        self.__LoadFileData("SkyTower", onlyCheck)
-        self.__LoadFileData("SkyTowerServerChallenge", onlyCheck)
         self.__LoadFileData("LingGenEffect", onlyCheck)
         self.__LoadFileData("LoveGift", onlyCheck)
         self.__LoadFileData("Marry", onlyCheck)
@@ -6980,6 +5853,11 @@
         self.__LoadFileData("Xiangong", onlyCheck)
         self.__LoadFileData("TiandaoTree", onlyCheck)
         self.__LoadFileData("TreeLV", onlyCheck)
+        self.__LoadFileData("LLMJ", onlyCheck)
+        self.__LoadFileData("GoldRushCamp", onlyCheck)
+        self.__LoadFileData("GoldRushWorker", onlyCheck)
+        self.__LoadFileData("GoldRushItem", onlyCheck)
+        self.__LoadFileData("Robot", onlyCheck)
         Log("IPY_DataMgr ReloadOK! onlyCheck=%s" % onlyCheck)
         return
     
@@ -7175,19 +6053,26 @@
     
     def __StrToList(self, strValue):
         setList = []
-        if ("[" in strValue and "]" in strValue) or ("(" in strValue and ")" in strValue):
+        if ChConfig.Def_Str_Montant in strValue: # |分割的优先
+            for value in strValue.split(ChConfig.Def_Str_Montant):
+                if value.isdigit():
+                    value = int(value)
+                elif (value.startswith("[") and value.endswith("]")) or (value.startswith("(") and value.endswith(")")):
+                    value = eval(value)
+                else:
+                    try:
+                        value = float(value)
+                    except:
+                        pass
+                setList.append(value)
+            if setList:
+                setList = tuple(setList)
+        elif (strValue.startswith("[") and strValue.endswith("]")) or (strValue.startswith("(") and strValue.endswith(")")):
             setList = eval(strValue)
         elif strValue in ["0", "-", ""]:
             pass
         elif strValue.isdigit():
             setList = (int(strValue),)
-        else:
-            for value in strValue.split(ChConfig.Def_Str_Montant):
-                if value.isdigit():
-                    value = int(value)
-                setList.append(value)
-            if setList:
-                setList = tuple(setList)
         return setList
     
 
@@ -7212,19 +6097,159 @@
         self.CheckLoadData("FuncTeamSet")
         return self.ipyFuncTeamSetCache[index]
 
-    def GetDienstgradCount(self):
-        self.CheckLoadData("Dienstgrad")
-        return self.ipyDienstgradLen
-    def GetDienstgradByIndex(self, index):
-        self.CheckLoadData("Dienstgrad")
-        return self.ipyDienstgradCache[index]
+    def GetNPCCount(self):
+        self.CheckLoadData("NPC")
+        return self.ipyNPCLen
+    def GetNPCByIndex(self, index):
+        self.CheckLoadData("NPC")
+        return self.ipyNPCCache[index]
 
-    def GetTitleStarUpCount(self):
-        self.CheckLoadData("TitleStarUp")
-        return self.ipyTitleStarUpLen
-    def GetTitleStarUpByIndex(self, index):
-        self.CheckLoadData("TitleStarUp")
-        return self.ipyTitleStarUpCache[index]
+    def GetNPCStrongerCount(self):
+        self.CheckLoadData("NPCStronger")
+        return self.ipyNPCStrongerLen
+    def GetNPCStrongerByIndex(self, index):
+        self.CheckLoadData("NPCStronger")
+        return self.ipyNPCStrongerCache[index]
+
+    def GetSkillCount(self):
+        self.CheckLoadData("Skill")
+        return self.ipySkillLen
+    def GetSkillByIndex(self, index):
+        self.CheckLoadData("Skill")
+        return self.ipySkillCache[index]
+
+    def GetHeroCount(self):
+        self.CheckLoadData("Hero")
+        return self.ipyHeroLen
+    def GetHeroByIndex(self, index):
+        self.CheckLoadData("Hero")
+        return self.ipyHeroCache[index]
+
+    def GetHeroTalentCount(self):
+        self.CheckLoadData("HeroTalent")
+        return self.ipyHeroTalentLen
+    def GetHeroTalentByIndex(self, index):
+        self.CheckLoadData("HeroTalent")
+        return self.ipyHeroTalentCache[index]
+
+    def GetHeroBreakCount(self):
+        self.CheckLoadData("HeroBreak")
+        return self.ipyHeroBreakLen
+    def GetHeroBreakByIndex(self, index):
+        self.CheckLoadData("HeroBreak")
+        return self.ipyHeroBreakCache[index]
+
+    def GetHeroAwakeCount(self):
+        self.CheckLoadData("HeroAwake")
+        return self.ipyHeroAwakeLen
+    def GetHeroAwakeByIndex(self, index):
+        self.CheckLoadData("HeroAwake")
+        return self.ipyHeroAwakeCache[index]
+
+    def GetHeroFetterCount(self):
+        self.CheckLoadData("HeroFetter")
+        return self.ipyHeroFetterLen
+    def GetHeroFetterByIndex(self, index):
+        self.CheckLoadData("HeroFetter")
+        return self.ipyHeroFetterCache[index]
+
+    def GetHeroLineupHaloCount(self):
+        self.CheckLoadData("HeroLineupHalo")
+        return self.ipyHeroLineupHaloLen
+    def GetHeroLineupHaloByIndex(self, index):
+        self.CheckLoadData("HeroLineupHalo")
+        return self.ipyHeroLineupHaloCache[index]
+
+    def GetHeroSkinCount(self):
+        self.CheckLoadData("HeroSkin")
+        return self.ipyHeroSkinLen
+    def GetHeroSkinByIndex(self, index):
+        self.CheckLoadData("HeroSkin")
+        return self.ipyHeroSkinCache[index]
+
+    def GetHeroQualityCount(self):
+        self.CheckLoadData("HeroQuality")
+        return self.ipyHeroQualityLen
+    def GetHeroQualityByIndex(self, index):
+        self.CheckLoadData("HeroQuality")
+        return self.ipyHeroQualityCache[index]
+
+    def GetHeroQualityBreakCount(self):
+        self.CheckLoadData("HeroQualityBreak")
+        return self.ipyHeroQualityBreakLen
+    def GetHeroQualityBreakByIndex(self, index):
+        self.CheckLoadData("HeroQualityBreak")
+        return self.ipyHeroQualityBreakCache[index]
+
+    def GetHeroQualityAwakeCount(self):
+        self.CheckLoadData("HeroQualityAwake")
+        return self.ipyHeroQualityAwakeLen
+    def GetHeroQualityAwakeByIndex(self, index):
+        self.CheckLoadData("HeroQualityAwake")
+        return self.ipyHeroQualityAwakeCache[index]
+
+    def GetHeroQualityLVCount(self):
+        self.CheckLoadData("HeroQualityLV")
+        return self.ipyHeroQualityLVLen
+    def GetHeroQualityLVByIndex(self, index):
+        self.CheckLoadData("HeroQualityLV")
+        return self.ipyHeroQualityLVCache[index]
+
+    def GetLineupRecommendCount(self):
+        self.CheckLoadData("LineupRecommend")
+        return self.ipyLineupRecommendLen
+    def GetLineupRecommendByIndex(self, index):
+        self.CheckLoadData("LineupRecommend")
+        return self.ipyLineupRecommendCache[index]
+
+    def GetPlayerAttrCount(self):
+        self.CheckLoadData("PlayerAttr")
+        return self.ipyPlayerAttrLen
+    def GetPlayerAttrByIndex(self, index):
+        self.CheckLoadData("PlayerAttr")
+        return self.ipyPlayerAttrCache[index]
+
+    def GetFightPowerRatioCount(self):
+        self.CheckLoadData("FightPowerRatio")
+        return self.ipyFightPowerRatioLen
+    def GetFightPowerRatioByIndex(self, index):
+        self.CheckLoadData("FightPowerRatio")
+        return self.ipyFightPowerRatioCache[index]
+
+    def GetMainChapterCount(self):
+        self.CheckLoadData("MainChapter")
+        return self.ipyMainChapterLen
+    def GetMainChapterByIndex(self, index):
+        self.CheckLoadData("MainChapter")
+        return self.ipyMainChapterCache[index]
+
+    def GetMainLevelCount(self):
+        self.CheckLoadData("MainLevel")
+        return self.ipyMainLevelLen
+    def GetMainLevelByIndex(self, index):
+        self.CheckLoadData("MainLevel")
+        return self.ipyMainLevelCache[index]
+
+    def GetNPCLineupCount(self):
+        self.CheckLoadData("NPCLineup")
+        return self.ipyNPCLineupLen
+    def GetNPCLineupByIndex(self, index):
+        self.CheckLoadData("NPCLineup")
+        return self.ipyNPCLineupCache[index]
+
+    def GetTitleCount(self):
+        self.CheckLoadData("Title")
+        return self.ipyTitleLen
+    def GetTitleByIndex(self, index):
+        self.CheckLoadData("Title")
+        return self.ipyTitleCache[index]
+
+    def GetModelCount(self):
+        self.CheckLoadData("Model")
+        return self.ipyModelLen
+    def GetModelByIndex(self, index):
+        self.CheckLoadData("Model")
+        return self.ipyModelCache[index]
 
     def GetPlayerFaceCount(self):
         self.CheckLoadData("PlayerFace")
@@ -7233,13 +6258,6 @@
         self.CheckLoadData("PlayerFace")
         return self.ipyPlayerFaceCache[index]
 
-    def GetPlayerFaceStarCount(self):
-        self.CheckLoadData("PlayerFaceStar")
-        return self.ipyPlayerFaceStarLen
-    def GetPlayerFaceStarByIndex(self, index):
-        self.CheckLoadData("PlayerFaceStar")
-        return self.ipyPlayerFaceStarCache[index]
-
     def GetPlayerFacePicCount(self):
         self.CheckLoadData("PlayerFacePic")
         return self.ipyPlayerFacePicLen
@@ -7247,19 +6265,12 @@
         self.CheckLoadData("PlayerFacePic")
         return self.ipyPlayerFacePicCache[index]
 
-    def GetPlayerFacePicStarCount(self):
-        self.CheckLoadData("PlayerFacePicStar")
-        return self.ipyPlayerFacePicStarLen
-    def GetPlayerFacePicStarByIndex(self, index):
-        self.CheckLoadData("PlayerFacePicStar")
-        return self.ipyPlayerFacePicStarCache[index]
-
-    def GetSkillMatchCount(self):
-        self.CheckLoadData("SkillMatch")
-        return self.ipySkillMatchLen
-    def GetSkillMatchByIndex(self, index):
-        self.CheckLoadData("SkillMatch")
-        return self.ipySkillMatchCache[index]
+    def GetChatBoxCount(self):
+        self.CheckLoadData("ChatBox")
+        return self.ipyChatBoxLen
+    def GetChatBoxByIndex(self, index):
+        self.CheckLoadData("ChatBox")
+        return self.ipyChatBoxCache[index]
 
     def GetRolePointCount(self):
         self.CheckLoadData("RolePoint")
@@ -7310,26 +6321,12 @@
         self.CheckLoadData("RealmLVUPTask")
         return self.ipyRealmLVUPTaskCache[index]
 
-    def GetRealmTowerCount(self):
-        self.CheckLoadData("RealmTower")
-        return self.ipyRealmTowerLen
-    def GetRealmTowerByIndex(self, index):
-        self.CheckLoadData("RealmTower")
-        return self.ipyRealmTowerCache[index]
-
     def GetLianTiCount(self):
         self.CheckLoadData("LianTi")
         return self.ipyLianTiLen
     def GetLianTiByIndex(self, index):
         self.CheckLoadData("LianTi")
         return self.ipyLianTiCache[index]
-
-    def GetGodWeaponCount(self):
-        self.CheckLoadData("GodWeapon")
-        return self.ipyGodWeaponLen
-    def GetGodWeaponByIndex(self, index):
-        self.CheckLoadData("GodWeapon")
-        return self.ipyGodWeaponCache[index]
 
     def GetFuncConfigCount(self):
         self.CheckLoadData("FuncConfig")
@@ -7386,6 +6383,27 @@
     def GetRoleEquipStarsByIndex(self, index):
         self.CheckLoadData("RoleEquipStars")
         return self.ipyRoleEquipStarsCache[index]
+
+    def GetEquipColorCount(self):
+        self.CheckLoadData("EquipColor")
+        return self.ipyEquipColorLen
+    def GetEquipColorByIndex(self, index):
+        self.CheckLoadData("EquipColor")
+        return self.ipyEquipColorCache[index]
+
+    def GetEquipPlaceCount(self):
+        self.CheckLoadData("EquipPlace")
+        return self.ipyEquipPlaceLen
+    def GetEquipPlaceByIndex(self, index):
+        self.CheckLoadData("EquipPlace")
+        return self.ipyEquipPlaceCache[index]
+
+    def GetAppointItemCount(self):
+        self.CheckLoadData("AppointItem")
+        return self.ipyAppointItemLen
+    def GetAppointItemByIndex(self, index):
+        self.CheckLoadData("AppointItem")
+        return self.ipyAppointItemCache[index]
 
     def GetEquipLegendAttrCountCount(self):
         self.CheckLoadData("EquipLegendAttrCount")
@@ -7499,40 +6517,19 @@
         self.CheckLoadData("FaQiLVUp")
         return self.ipyFaQiLVUpCache[index]
 
-    def GetHorseLVUpCount(self):
-        self.CheckLoadData("HorseLVUp")
-        return self.ipyHorseLVUpLen
-    def GetHorseLVUpByIndex(self, index):
-        self.CheckLoadData("HorseLVUp")
-        return self.ipyHorseLVUpCache[index]
+    def GetHorseClassCount(self):
+        self.CheckLoadData("HorseClass")
+        return self.ipyHorseClassLen
+    def GetHorseClassByIndex(self, index):
+        self.CheckLoadData("HorseClass")
+        return self.ipyHorseClassCache[index]
 
-    def GetHorseTrainCount(self):
-        self.CheckLoadData("HorseTrain")
-        return self.ipyHorseTrainLen
-    def GetHorseTrainByIndex(self, index):
-        self.CheckLoadData("HorseTrain")
-        return self.ipyHorseTrainCache[index]
-
-    def GetHorseSkinPlusCount(self):
-        self.CheckLoadData("HorseSkinPlus")
-        return self.ipyHorseSkinPlusLen
-    def GetHorseSkinPlusByIndex(self, index):
-        self.CheckLoadData("HorseSkinPlus")
-        return self.ipyHorseSkinPlusCache[index]
-
-    def GetHorseCount(self):
-        self.CheckLoadData("Horse")
-        return self.ipyHorseLen
-    def GetHorseByIndex(self, index):
-        self.CheckLoadData("Horse")
-        return self.ipyHorseCache[index]
-
-    def GetHorseStarUpCount(self):
-        self.CheckLoadData("HorseStarUp")
-        return self.ipyHorseStarUpLen
-    def GetHorseStarUpByIndex(self, index):
-        self.CheckLoadData("HorseStarUp")
-        return self.ipyHorseStarUpCache[index]
+    def GetHorseSkinCount(self):
+        self.CheckLoadData("HorseSkin")
+        return self.ipyHorseSkinLen
+    def GetHorseSkinByIndex(self, index):
+        self.CheckLoadData("HorseSkin")
+        return self.ipyHorseSkinCache[index]
 
     def GetGubaoCount(self):
         self.CheckLoadData("Gubao")
@@ -7561,13 +6558,6 @@
     def GetGubaoStarByIndex(self, index):
         self.CheckLoadData("GubaoStar")
         return self.ipyGubaoStarCache[index]
-
-    def GetGubaoEffAttrCount(self):
-        self.CheckLoadData("GubaoEffAttr")
-        return self.ipyGubaoEffAttrLen
-    def GetGubaoEffAttrByIndex(self, index):
-        self.CheckLoadData("GubaoEffAttr")
-        return self.ipyGubaoEffAttrCache[index]
 
     def GetGubaoLVCount(self):
         self.CheckLoadData("GubaoLV")
@@ -7611,76 +6601,6 @@
         self.CheckLoadData("GMAttr")
         return self.ipyGMAttrCache[index]
 
-    def GetNPCExCount(self):
-        self.CheckLoadData("NPCEx")
-        return self.ipyNPCExLen
-    def GetNPCExByIndex(self, index):
-        self.CheckLoadData("NPCEx")
-        return self.ipyNPCExCache[index]
-
-    def GetNPCRealmStrengthenCount(self):
-        self.CheckLoadData("NPCRealmStrengthen")
-        return self.ipyNPCRealmStrengthenLen
-    def GetNPCRealmStrengthenByIndex(self, index):
-        self.CheckLoadData("NPCRealmStrengthen")
-        return self.ipyNPCRealmStrengthenCache[index]
-
-    def GetNPCStrengthenCount(self):
-        self.CheckLoadData("NPCStrengthen")
-        return self.ipyNPCStrengthenLen
-    def GetNPCStrengthenByIndex(self, index):
-        self.CheckLoadData("NPCStrengthen")
-        return self.ipyNPCStrengthenCache[index]
-
-    def GetNPCTimeLostHPCount(self):
-        self.CheckLoadData("NPCTimeLostHP")
-        return self.ipyNPCTimeLostHPLen
-    def GetNPCTimeLostHPByIndex(self, index):
-        self.CheckLoadData("NPCTimeLostHP")
-        return self.ipyNPCTimeLostHPCache[index]
-
-    def GetEquipSuitAttrCount(self):
-        self.CheckLoadData("EquipSuitAttr")
-        return self.ipyEquipSuitAttrLen
-    def GetEquipSuitAttrByIndex(self, index):
-        self.CheckLoadData("EquipSuitAttr")
-        return self.ipyEquipSuitAttrCache[index]
-
-    def GetWingRefineAttrCount(self):
-        self.CheckLoadData("WingRefineAttr")
-        return self.ipyWingRefineAttrLen
-    def GetWingRefineAttrByIndex(self, index):
-        self.CheckLoadData("WingRefineAttr")
-        return self.ipyWingRefineAttrCache[index]
-
-    def GetWingRefineExpCount(self):
-        self.CheckLoadData("WingRefineExp")
-        return self.ipyWingRefineExpLen
-    def GetWingRefineExpByIndex(self, index):
-        self.CheckLoadData("WingRefineExp")
-        return self.ipyWingRefineExpCache[index]
-
-    def GetFamilyTechCount(self):
-        self.CheckLoadData("FamilyTech")
-        return self.ipyFamilyTechLen
-    def GetFamilyTechByIndex(self, index):
-        self.CheckLoadData("FamilyTech")
-        return self.ipyFamilyTechCache[index]
-
-    def GetFightPowerParamCount(self):
-        self.CheckLoadData("FightPowerParam")
-        return self.ipyFightPowerParamLen
-    def GetFightPowerParamByIndex(self, index):
-        self.CheckLoadData("FightPowerParam")
-        return self.ipyFightPowerParamCache[index]
-
-    def GetNPCDropItemCount(self):
-        self.CheckLoadData("NPCDropItem")
-        return self.ipyNPCDropItemLen
-    def GetNPCDropItemByIndex(self, index):
-        self.CheckLoadData("NPCDropItem")
-        return self.ipyNPCDropItemCache[index]
-
     def GetRuneTowerCount(self):
         self.CheckLoadData("RuneTower")
         return self.ipyRuneTowerLen
@@ -7709,40 +6629,19 @@
         self.CheckLoadData("FBLine")
         return self.ipyFBLineCache[index]
 
-    def GetFBGeneralTrainCount(self):
-        self.CheckLoadData("FBGeneralTrain")
-        return self.ipyFBGeneralTrainLen
-    def GetFBGeneralTrainByIndex(self, index):
-        self.CheckLoadData("FBGeneralTrain")
-        return self.ipyFBGeneralTrainCache[index]
+    def GetTianziCount(self):
+        self.CheckLoadData("Tianzi")
+        return self.ipyTianziLen
+    def GetTianziByIndex(self, index):
+        self.CheckLoadData("Tianzi")
+        return self.ipyTianziCache[index]
 
-    def GetFBHelpBattleCount(self):
-        self.CheckLoadData("FBHelpBattle")
-        return self.ipyFBHelpBattleLen
-    def GetFBHelpBattleByIndex(self, index):
-        self.CheckLoadData("FBHelpBattle")
-        return self.ipyFBHelpBattleCache[index]
-
-    def GetNPCCustomRefreshCount(self):
-        self.CheckLoadData("NPCCustomRefresh")
-        return self.ipyNPCCustomRefreshLen
-    def GetNPCCustomRefreshByIndex(self, index):
-        self.CheckLoadData("NPCCustomRefresh")
-        return self.ipyNPCCustomRefreshCache[index]
-
-    def GetDailyActionCount(self):
-        self.CheckLoadData("DailyAction")
-        return self.ipyDailyActionLen
-    def GetDailyActionByIndex(self, index):
-        self.CheckLoadData("DailyAction")
-        return self.ipyDailyActionCache[index]
-
-    def GetEquipGSParamCount(self):
-        self.CheckLoadData("EquipGSParam")
-        return self.ipyEquipGSParamLen
-    def GetEquipGSParamByIndex(self, index):
-        self.CheckLoadData("EquipGSParam")
-        return self.ipyEquipGSParamCache[index]
+    def GetADAwardCount(self):
+        self.CheckLoadData("ADAward")
+        return self.ipyADAwardLen
+    def GetADAwardByIndex(self, index):
+        self.CheckLoadData("ADAward")
+        return self.ipyADAwardCache[index]
 
     def GetSuccessCount(self):
         self.CheckLoadData("Success")
@@ -7779,19 +6678,12 @@
         self.CheckLoadData("TreasureUp")
         return self.ipyTreasureUpCache[index]
 
-    def GetContineSignAwardCount(self):
-        self.CheckLoadData("ContineSignAward")
-        return self.ipyContineSignAwardLen
-    def GetContineSignAwardByIndex(self, index):
-        self.CheckLoadData("ContineSignAward")
-        return self.ipyContineSignAwardCache[index]
-
-    def GetSignAwardCount(self):
-        self.CheckLoadData("SignAward")
-        return self.ipySignAwardLen
-    def GetSignAwardByIndex(self, index):
-        self.CheckLoadData("SignAward")
-        return self.ipySignAwardCache[index]
+    def GetSignInCount(self):
+        self.CheckLoadData("SignIn")
+        return self.ipySignInLen
+    def GetSignInByIndex(self, index):
+        self.CheckLoadData("SignIn")
+        return self.ipySignInCache[index]
 
     def GetVIPAwardCount(self):
         self.CheckLoadData("VIPAward")
@@ -7799,20 +6691,6 @@
     def GetVIPAwardByIndex(self, index):
         self.CheckLoadData("VIPAward")
         return self.ipyVIPAwardCache[index]
-
-    def GetAppointItemCount(self):
-        self.CheckLoadData("AppointItem")
-        return self.ipyAppointItemLen
-    def GetAppointItemByIndex(self, index):
-        self.CheckLoadData("AppointItem")
-        return self.ipyAppointItemCache[index]
-
-    def GetAuctionItemCount(self):
-        self.CheckLoadData("AuctionItem")
-        return self.ipyAuctionItemLen
-    def GetAuctionItemByIndex(self, index):
-        self.CheckLoadData("AuctionItem")
-        return self.ipyAuctionItemCache[index]
 
     def GetVipPrivilegeCount(self):
         self.CheckLoadData("VipPrivilege")
@@ -7835,19 +6713,12 @@
         self.CheckLoadData("ActSpringSale")
         return self.ipyActSpringSaleCache[index]
 
-    def GetTaskListCount(self):
-        self.CheckLoadData("TaskList")
-        return self.ipyTaskListLen
-    def GetTaskListByIndex(self, index):
-        self.CheckLoadData("TaskList")
-        return self.ipyTaskListCache[index]
-
-    def GetDailyQuestCount(self):
-        self.CheckLoadData("DailyQuest")
-        return self.ipyDailyQuestLen
-    def GetDailyQuestByIndex(self, index):
-        self.CheckLoadData("DailyQuest")
-        return self.ipyDailyQuestCache[index]
+    def GetDailyTaskCount(self):
+        self.CheckLoadData("DailyTask")
+        return self.ipyDailyTaskLen
+    def GetDailyTaskByIndex(self, index):
+        self.CheckLoadData("DailyTask")
+        return self.ipyDailyTaskCache[index]
 
     def GetDailyLivenessRewardCount(self):
         self.CheckLoadData("DailyLivenessReward")
@@ -7855,34 +6726,6 @@
     def GetDailyLivenessRewardByIndex(self, index):
         self.CheckLoadData("DailyLivenessReward")
         return self.ipyDailyLivenessRewardCache[index]
-
-    def GetActivityPlaceRewardCount(self):
-        self.CheckLoadData("ActivityPlaceReward")
-        return self.ipyActivityPlaceRewardLen
-    def GetActivityPlaceRewardByIndex(self, index):
-        self.CheckLoadData("ActivityPlaceReward")
-        return self.ipyActivityPlaceRewardCache[index]
-
-    def GetRefineStoveCount(self):
-        self.CheckLoadData("RefineStove")
-        return self.ipyRefineStoveLen
-    def GetRefineStoveByIndex(self, index):
-        self.CheckLoadData("RefineStove")
-        return self.ipyRefineStoveCache[index]
-
-    def GetAlchemyCount(self):
-        self.CheckLoadData("Alchemy")
-        return self.ipyAlchemyLen
-    def GetAlchemyByIndex(self, index):
-        self.CheckLoadData("Alchemy")
-        return self.ipyAlchemyCache[index]
-
-    def GetAlchemyResultCount(self):
-        self.CheckLoadData("AlchemyResult")
-        return self.ipyAlchemyResultLen
-    def GetAlchemyResultByIndex(self, index):
-        self.CheckLoadData("AlchemyResult")
-        return self.ipyAlchemyResultCache[index]
 
     def GetBOSSInfoCount(self):
         self.CheckLoadData("BOSSInfo")
@@ -7898,61 +6741,12 @@
         self.CheckLoadData("BOSSFirstKill")
         return self.ipyBOSSFirstKillCache[index]
 
-    def GetElderGodAreaCount(self):
-        self.CheckLoadData("ElderGodArea")
-        return self.ipyElderGodAreaLen
-    def GetElderGodAreaByIndex(self, index):
-        self.CheckLoadData("ElderGodArea")
-        return self.ipyElderGodAreaCache[index]
-
-    def GetPersonalBossCount(self):
-        self.CheckLoadData("PersonalBoss")
-        return self.ipyPersonalBossLen
-    def GetPersonalBossByIndex(self, index):
-        self.CheckLoadData("PersonalBoss")
-        return self.ipyPersonalBossCache[index]
-
-    def GetFamilyActivityCount(self):
-        self.CheckLoadData("FamilyActivity")
-        return self.ipyFamilyActivityLen
-    def GetFamilyActivityByIndex(self, index):
-        self.CheckLoadData("FamilyActivity")
-        return self.ipyFamilyActivityCache[index]
-
-    def GetFamilyRedPackCount(self):
-        self.CheckLoadData("FamilyRedPack")
-        return self.ipyFamilyRedPackLen
-    def GetFamilyRedPackByIndex(self, index):
-        self.CheckLoadData("FamilyRedPack")
-        return self.ipyFamilyRedPackCache[index]
-
-    def GetActFeastRedPacketSuccCount(self):
-        self.CheckLoadData("ActFeastRedPacketSucc")
-        return self.ipyActFeastRedPacketSuccLen
-    def GetActFeastRedPacketSuccByIndex(self, index):
-        self.CheckLoadData("ActFeastRedPacketSucc")
-        return self.ipyActFeastRedPacketSuccCache[index]
-
     def GetNPCShowCount(self):
         self.CheckLoadData("NPCShow")
         return self.ipyNPCShowLen
     def GetNPCShowByIndex(self, index):
         self.CheckLoadData("NPCShow")
         return self.ipyNPCShowCache[index]
-
-    def GetSealDemonCount(self):
-        self.CheckLoadData("SealDemon")
-        return self.ipySealDemonLen
-    def GetSealDemonByIndex(self, index):
-        self.CheckLoadData("SealDemon")
-        return self.ipySealDemonCache[index]
-
-    def GetFbEncourageCount(self):
-        self.CheckLoadData("FbEncourage")
-        return self.ipyFbEncourageLen
-    def GetFbEncourageByIndex(self, index):
-        self.CheckLoadData("FbEncourage")
-        return self.ipyFbEncourageCache[index]
 
     def GetMapRefreshNPCCount(self):
         self.CheckLoadData("MapRefreshNPC")
@@ -7982,13 +6776,6 @@
         self.CheckLoadData("CollectNPC")
         return self.ipyCollectNPCCache[index]
 
-    def GetTreasureNPCCount(self):
-        self.CheckLoadData("TreasureNPC")
-        return self.ipyTreasureNPCLen
-    def GetTreasureNPCByIndex(self, index):
-        self.CheckLoadData("TreasureNPC")
-        return self.ipyTreasureNPCCache[index]
-
     def GetChestsCount(self):
         self.CheckLoadData("Chests")
         return self.ipyChestsLen
@@ -8010,33 +6797,12 @@
         self.CheckLoadData("VIPKillNPC")
         return self.ipyVIPKillNPCCache[index]
 
-    def GetOSCBillRankAwardCount(self):
-        self.CheckLoadData("OSCBillRankAward")
-        return self.ipyOSCBillRankAwardLen
-    def GetOSCBillRankAwardByIndex(self, index):
-        self.CheckLoadData("OSCBillRankAward")
-        return self.ipyOSCBillRankAwardCache[index]
-
-    def GetOSCBillTagAwardCount(self):
-        self.CheckLoadData("OSCBillTagAward")
-        return self.ipyOSCBillTagAwardLen
-    def GetOSCBillTagAwardByIndex(self, index):
-        self.CheckLoadData("OSCBillTagAward")
-        return self.ipyOSCBillTagAwardCache[index]
-
     def GetLoginDayAwardCount(self):
         self.CheckLoadData("LoginDayAward")
         return self.ipyLoginDayAwardLen
     def GetLoginDayAwardByIndex(self, index):
         self.CheckLoadData("LoginDayAward")
         return self.ipyLoginDayAwardCache[index]
-
-    def GetOnlineAwardNewCount(self):
-        self.CheckLoadData("OnlineAwardNew")
-        return self.ipyOnlineAwardNewLen
-    def GetOnlineAwardNewByIndex(self, index):
-        self.CheckLoadData("OnlineAwardNew")
-        return self.ipyOnlineAwardNewCache[index]
 
     def GetSpringSaleCount(self):
         self.CheckLoadData("SpringSale")
@@ -8066,12 +6832,12 @@
         self.CheckLoadData("CTGSelectItem")
         return self.ipyCTGSelectItemCache[index]
 
-    def GetFirstGoldCount(self):
-        self.CheckLoadData("FirstGold")
-        return self.ipyFirstGoldLen
-    def GetFirstGoldByIndex(self, index):
-        self.CheckLoadData("FirstGold")
-        return self.ipyFirstGoldCache[index]
+    def GetFirstChargeCount(self):
+        self.CheckLoadData("FirstCharge")
+        return self.ipyFirstChargeLen
+    def GetFirstChargeByIndex(self, index):
+        self.CheckLoadData("FirstCharge")
+        return self.ipyFirstChargeCache[index]
 
     def GetLVAwardCount(self):
         self.CheckLoadData("LVAward")
@@ -8220,62 +6986,6 @@
         self.CheckLoadData("CollectWordsExchange")
         return self.ipyCollectWordsExchangeCache[index]
 
-    def GetActGarbageSortingCount(self):
-        self.CheckLoadData("ActGarbageSorting")
-        return self.ipyActGarbageSortingLen
-    def GetActGarbageSortingByIndex(self, index):
-        self.CheckLoadData("ActGarbageSorting")
-        return self.ipyActGarbageSortingCache[index]
-
-    def GetActGarbageTaskCount(self):
-        self.CheckLoadData("ActGarbageTask")
-        return self.ipyActGarbageTaskLen
-    def GetActGarbageTaskByIndex(self, index):
-        self.CheckLoadData("ActGarbageTask")
-        return self.ipyActGarbageTaskCache[index]
-
-    def GetActBossTrialCount(self):
-        self.CheckLoadData("ActBossTrial")
-        return self.ipyActBossTrialLen
-    def GetActBossTrialByIndex(self, index):
-        self.CheckLoadData("ActBossTrial")
-        return self.ipyActBossTrialCache[index]
-
-    def GetActBossTrialTemplateCount(self):
-        self.CheckLoadData("ActBossTrialTemplate")
-        return self.ipyActBossTrialTemplateLen
-    def GetActBossTrialTemplateByIndex(self, index):
-        self.CheckLoadData("ActBossTrialTemplate")
-        return self.ipyActBossTrialTemplateCache[index]
-
-    def GetActHorsePetTrainCount(self):
-        self.CheckLoadData("ActHorsePetTrain")
-        return self.ipyActHorsePetTrainLen
-    def GetActHorsePetTrainByIndex(self, index):
-        self.CheckLoadData("ActHorsePetTrain")
-        return self.ipyActHorsePetTrainCache[index]
-
-    def GetActHorsePetTrainBillTempCount(self):
-        self.CheckLoadData("ActHorsePetTrainBillTemp")
-        return self.ipyActHorsePetTrainBillTempLen
-    def GetActHorsePetTrainBillTempByIndex(self, index):
-        self.CheckLoadData("ActHorsePetTrainBillTemp")
-        return self.ipyActHorsePetTrainBillTempCache[index]
-
-    def GetActGubaoCount(self):
-        self.CheckLoadData("ActGubao")
-        return self.ipyActGubaoLen
-    def GetActGubaoByIndex(self, index):
-        self.CheckLoadData("ActGubao")
-        return self.ipyActGubaoCache[index]
-
-    def GetActGubaoBillTempCount(self):
-        self.CheckLoadData("ActGubaoBillTemp")
-        return self.ipyActGubaoBillTempLen
-    def GetActGubaoBillTempByIndex(self, index):
-        self.CheckLoadData("ActGubaoBillTemp")
-        return self.ipyActGubaoBillTempCache[index]
-
     def GetActLianqiBillTempCount(self):
         self.CheckLoadData("ActLianqiBillTemp")
         return self.ipyActLianqiBillTempLen
@@ -8290,27 +7000,6 @@
         self.CheckLoadData("CrossActFamilyGCZSQ")
         return self.ipyCrossActFamilyGCZSQCache[index]
 
-    def GetActXianXiaMJCount(self):
-        self.CheckLoadData("ActXianXiaMJ")
-        return self.ipyActXianXiaMJLen
-    def GetActXianXiaMJByIndex(self, index):
-        self.CheckLoadData("ActXianXiaMJ")
-        return self.ipyActXianXiaMJCache[index]
-
-    def GetActXianXiaMJBillTempCount(self):
-        self.CheckLoadData("ActXianXiaMJBillTemp")
-        return self.ipyActXianXiaMJBillTempLen
-    def GetActXianXiaMJBillTempByIndex(self, index):
-        self.CheckLoadData("ActXianXiaMJBillTemp")
-        return self.ipyActXianXiaMJBillTempCache[index]
-
-    def GetActXianXiaMJAwardCount(self):
-        self.CheckLoadData("ActXianXiaMJAward")
-        return self.ipyActXianXiaMJAwardLen
-    def GetActXianXiaMJAwardByIndex(self, index):
-        self.CheckLoadData("ActXianXiaMJAward")
-        return self.ipyActXianXiaMJAwardCache[index]
-
     def GetActGodGiftCount(self):
         self.CheckLoadData("ActGodGift")
         return self.ipyActGodGiftLen
@@ -8324,13 +7013,6 @@
     def GetActGodGiftAwardByIndex(self, index):
         self.CheckLoadData("ActGodGiftAward")
         return self.ipyActGodGiftAwardCache[index]
-
-    def GetActHorsePetFeastCount(self):
-        self.CheckLoadData("ActHorsePetFeast")
-        return self.ipyActHorsePetFeastLen
-    def GetActHorsePetFeastByIndex(self, index):
-        self.CheckLoadData("ActHorsePetFeast")
-        return self.ipyActHorsePetFeastCache[index]
 
     def GetActBossRebornCount(self):
         self.CheckLoadData("ActBossReborn")
@@ -8381,13 +7063,6 @@
         self.CheckLoadData("MapEventPoint")
         return self.ipyMapEventPointCache[index]
 
-    def GetTalentSkillCount(self):
-        self.CheckLoadData("TalentSkill")
-        return self.ipyTalentSkillLen
-    def GetTalentSkillByIndex(self, index):
-        self.CheckLoadData("TalentSkill")
-        return self.ipyTalentSkillCache[index]
-
     def GetActFlashSaleCount(self):
         self.CheckLoadData("ActFlashSale")
         return self.ipyActFlashSaleLen
@@ -8415,20 +7090,6 @@
     def GetFunctionForecastByIndex(self, index):
         self.CheckLoadData("FunctionForecast")
         return self.ipyFunctionForecastCache[index]
-
-    def GetChatBubbleBoxCount(self):
-        self.CheckLoadData("ChatBubbleBox")
-        return self.ipyChatBubbleBoxLen
-    def GetChatBubbleBoxByIndex(self, index):
-        self.CheckLoadData("ChatBubbleBox")
-        return self.ipyChatBubbleBoxCache[index]
-
-    def GetChatBubbleBoxStarCount(self):
-        self.CheckLoadData("ChatBubbleBoxStar")
-        return self.ipyChatBubbleBoxStarLen
-    def GetChatBubbleBoxStarByIndex(self, index):
-        self.CheckLoadData("ChatBubbleBoxStar")
-        return self.ipyChatBubbleBoxStarCache[index]
 
     def GetEmojiPackCount(self):
         self.CheckLoadData("EmojiPack")
@@ -8521,13 +7182,6 @@
         self.CheckLoadData("ActSingleRechargeAward")
         return self.ipyActSingleRechargeAwardCache[index]
 
-    def GetMagicWeaponFBCount(self):
-        self.CheckLoadData("MagicWeaponFB")
-        return self.ipyMagicWeaponFBLen
-    def GetMagicWeaponFBByIndex(self, index):
-        self.CheckLoadData("MagicWeaponFB")
-        return self.ipyMagicWeaponFBCache[index]
-
     def GetIceLodeStarAwardCount(self):
         self.CheckLoadData("IceLodeStarAward")
         return self.ipyIceLodeStarAwardLen
@@ -8597,48 +7251,6 @@
     def GetCrossFamilyFlagwarZoneMapByIndex(self, index):
         self.CheckLoadData("CrossFamilyFlagwarZoneMap")
         return self.ipyCrossFamilyFlagwarZoneMapCache[index]
-
-    def GetGatherTheSoulCount(self):
-        self.CheckLoadData("GatherTheSoul")
-        return self.ipyGatherTheSoulLen
-    def GetGatherTheSoulByIndex(self, index):
-        self.CheckLoadData("GatherTheSoul")
-        return self.ipyGatherTheSoulCache[index]
-
-    def GetGatherTheSoulLVCount(self):
-        self.CheckLoadData("GatherTheSoulLV")
-        return self.ipyGatherTheSoulLVLen
-    def GetGatherTheSoulLVByIndex(self, index):
-        self.CheckLoadData("GatherTheSoulLV")
-        return self.ipyGatherTheSoulLVCache[index]
-
-    def GetGatherSoulCount(self):
-        self.CheckLoadData("GatherSoul")
-        return self.ipyGatherSoulLen
-    def GetGatherSoulByIndex(self, index):
-        self.CheckLoadData("GatherSoul")
-        return self.ipyGatherSoulCache[index]
-
-    def GetGatherSoulCompoundCount(self):
-        self.CheckLoadData("GatherSoulCompound")
-        return self.ipyGatherSoulCompoundLen
-    def GetGatherSoulCompoundByIndex(self, index):
-        self.CheckLoadData("GatherSoulCompound")
-        return self.ipyGatherSoulCompoundCache[index]
-
-    def GetGatherSoulAttrCount(self):
-        self.CheckLoadData("GatherSoulAttr")
-        return self.ipyGatherSoulAttrLen
-    def GetGatherSoulAttrByIndex(self, index):
-        self.CheckLoadData("GatherSoulAttr")
-        return self.ipyGatherSoulAttrCache[index]
-
-    def GetMagicWeaponOfKingCount(self):
-        self.CheckLoadData("MagicWeaponOfKing")
-        return self.ipyMagicWeaponOfKingLen
-    def GetMagicWeaponOfKingByIndex(self, index):
-        self.CheckLoadData("MagicWeaponOfKing")
-        return self.ipyMagicWeaponOfKingCache[index]
 
     def GetCoatCount(self):
         self.CheckLoadData("Coat")
@@ -8794,13 +7406,6 @@
         self.CheckLoadData("ActFeastTravelAward")
         return self.ipyActFeastTravelAwardCache[index]
 
-    def GetZhuXianBossCount(self):
-        self.CheckLoadData("ZhuXianBoss")
-        return self.ipyZhuXianBossLen
-    def GetZhuXianBossByIndex(self, index):
-        self.CheckLoadData("ZhuXianBoss")
-        return self.ipyZhuXianBossCache[index]
-
     def GetActFeastWeekPartyCount(self):
         self.CheckLoadData("ActFeastWeekParty")
         return self.ipyActFeastWeekPartyLen
@@ -8857,13 +7462,6 @@
         self.CheckLoadData("CrossActCTGBillboardOrder")
         return self.ipyCrossActCTGBillboardOrderCache[index]
 
-    def GetMysteryShopCount(self):
-        self.CheckLoadData("MysteryShop")
-        return self.ipyMysteryShopLen
-    def GetMysteryShopByIndex(self, index):
-        self.CheckLoadData("MysteryShop")
-        return self.ipyMysteryShopCache[index]
-
     def GetEquipPlaceIndexMapCount(self):
         self.CheckLoadData("EquipPlaceIndexMap")
         return self.ipyEquipPlaceIndexMapLen
@@ -8899,20 +7497,6 @@
         self.CheckLoadData("EquipPlusEvolve")
         return self.ipyEquipPlusEvolveCache[index]
 
-    def GetFamilyBossAwardCount(self):
-        self.CheckLoadData("FamilyBossAward")
-        return self.ipyFamilyBossAwardLen
-    def GetFamilyBossAwardByIndex(self, index):
-        self.CheckLoadData("FamilyBossAward")
-        return self.ipyFamilyBossAwardCache[index]
-
-    def GetFamilyBossHurtAwardCount(self):
-        self.CheckLoadData("FamilyBossHurtAward")
-        return self.ipyFamilyBossHurtAwardLen
-    def GetFamilyBossHurtAwardByIndex(self, index):
-        self.CheckLoadData("FamilyBossHurtAward")
-        return self.ipyFamilyBossHurtAwardCache[index]
-
     def GetFamilyCount(self):
         self.CheckLoadData("Family")
         return self.ipyFamilyLen
@@ -8926,6 +7510,13 @@
     def GetFamilyEmblemByIndex(self, index):
         self.CheckLoadData("FamilyEmblem")
         return self.ipyFamilyEmblemCache[index]
+
+    def GetFamilyDonateCount(self):
+        self.CheckLoadData("FamilyDonate")
+        return self.ipyFamilyDonateLen
+    def GetFamilyDonateByIndex(self, index):
+        self.CheckLoadData("FamilyDonate")
+        return self.ipyFamilyDonateCache[index]
 
     def GetFamilyZhenbaogeCutCount(self):
         self.CheckLoadData("FamilyZhenbaogeCut")
@@ -8941,13 +7532,6 @@
         self.CheckLoadData("FamilyZhenbaogeItem")
         return self.ipyFamilyZhenbaogeItemCache[index]
 
-    def GetFamilyZhenfaCount(self):
-        self.CheckLoadData("FamilyZhenfa")
-        return self.ipyFamilyZhenfaLen
-    def GetFamilyZhenfaByIndex(self, index):
-        self.CheckLoadData("FamilyZhenfa")
-        return self.ipyFamilyZhenfaCache[index]
-
     def GetItemWashMaxCount(self):
         self.CheckLoadData("ItemWashMax")
         return self.ipyItemWashMaxLen
@@ -8955,61 +7539,12 @@
         self.CheckLoadData("ItemWashMax")
         return self.ipyItemWashMaxCache[index]
 
-    def GetHorsePetBossAwardCount(self):
-        self.CheckLoadData("HorsePetBossAward")
-        return self.ipyHorsePetBossAwardLen
-    def GetHorsePetBossAwardByIndex(self, index):
-        self.CheckLoadData("HorsePetBossAward")
-        return self.ipyHorsePetBossAwardCache[index]
-
-    def GetFairyDomainCount(self):
-        self.CheckLoadData("FairyDomain")
-        return self.ipyFairyDomainLen
-    def GetFairyDomainByIndex(self, index):
-        self.CheckLoadData("FairyDomain")
-        return self.ipyFairyDomainCache[index]
-
-    def GetFairyAdventuresCount(self):
-        self.CheckLoadData("FairyAdventures")
-        return self.ipyFairyAdventuresLen
-    def GetFairyAdventuresByIndex(self, index):
-        self.CheckLoadData("FairyAdventures")
-        return self.ipyFairyAdventuresCache[index]
-
-    def GetFairyDomainAppointCount(self):
-        self.CheckLoadData("FairyDomainAppoint")
-        return self.ipyFairyDomainAppointLen
-    def GetFairyDomainAppointByIndex(self, index):
-        self.CheckLoadData("FairyDomainAppoint")
-        return self.ipyFairyDomainAppointCache[index]
-
-    def GetFBBuyBuffCount(self):
-        self.CheckLoadData("FBBuyBuff")
-        return self.ipyFBBuyBuffLen
-    def GetFBBuyBuffByIndex(self, index):
-        self.CheckLoadData("FBBuyBuff")
-        return self.ipyFBBuyBuffCache[index]
-
     def GetSkillElementCount(self):
         self.CheckLoadData("SkillElement")
         return self.ipySkillElementLen
     def GetSkillElementByIndex(self, index):
         self.CheckLoadData("SkillElement")
         return self.ipySkillElementCache[index]
-
-    def GetSkyTowerCount(self):
-        self.CheckLoadData("SkyTower")
-        return self.ipySkyTowerLen
-    def GetSkyTowerByIndex(self, index):
-        self.CheckLoadData("SkyTower")
-        return self.ipySkyTowerCache[index]
-
-    def GetSkyTowerServerChallengeCount(self):
-        self.CheckLoadData("SkyTowerServerChallenge")
-        return self.ipySkyTowerServerChallengeLen
-    def GetSkyTowerServerChallengeByIndex(self, index):
-        self.CheckLoadData("SkyTowerServerChallenge")
-        return self.ipySkyTowerServerChallengeCache[index]
 
     def GetLingGenEffectCount(self):
         self.CheckLoadData("LingGenEffect")
@@ -9108,6 +7643,41 @@
     def GetTreeLVByIndex(self, index):
         self.CheckLoadData("TreeLV")
         return self.ipyTreeLVCache[index]
+
+    def GetLLMJCount(self):
+        self.CheckLoadData("LLMJ")
+        return self.ipyLLMJLen
+    def GetLLMJByIndex(self, index):
+        self.CheckLoadData("LLMJ")
+        return self.ipyLLMJCache[index]
+
+    def GetGoldRushCampCount(self):
+        self.CheckLoadData("GoldRushCamp")
+        return self.ipyGoldRushCampLen
+    def GetGoldRushCampByIndex(self, index):
+        self.CheckLoadData("GoldRushCamp")
+        return self.ipyGoldRushCampCache[index]
+
+    def GetGoldRushWorkerCount(self):
+        self.CheckLoadData("GoldRushWorker")
+        return self.ipyGoldRushWorkerLen
+    def GetGoldRushWorkerByIndex(self, index):
+        self.CheckLoadData("GoldRushWorker")
+        return self.ipyGoldRushWorkerCache[index]
+
+    def GetGoldRushItemCount(self):
+        self.CheckLoadData("GoldRushItem")
+        return self.ipyGoldRushItemLen
+    def GetGoldRushItemByIndex(self, index):
+        self.CheckLoadData("GoldRushItem")
+        return self.ipyGoldRushItemCache[index]
+
+    def GetRobotCount(self):
+        self.CheckLoadData("Robot")
+        return self.ipyRobotLen
+    def GetRobotByIndex(self, index):
+        self.CheckLoadData("Robot")
+        return self.ipyRobotCache[index]
 
 IPYData = IPY_DataMgr()
 def IPY_Data(): return IPYData

--
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