From 26958aff1b844a743a805b4f9075bee800b72a46 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 04 十一月 2025 14:35:37 +0800
Subject: [PATCH] 332 【主界面】座骑系统-服务端

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py |   59 +++--------------------------------------------------------
 1 files changed, 3 insertions(+), 56 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py
index 91d42f1..1eb6bd8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py
@@ -21,9 +21,7 @@
 import base64
 import ChConfig
 import PyGameData
-import PlayerDienstgrad
 import IpyGameDataPY
-import PlayerHorse
 import PlayerPet
 import traceback
 import ShareDefine
@@ -36,9 +34,7 @@
 MergeData_Skill,    # 只处理ID
 MergeData_Buff,     # 即时发送
 CrossData_PetState, # 即时发送 宠物出战
-CrossData_HorseChange, # 即时发送 骑乘坐骑变更
-CrossData_RideHorse, # 即时发送 上下马
-) = range(0, 7)
+) = range(0, 5)
 
 ## 写数据类型定义
 (
@@ -50,8 +46,6 @@
 
 CrossDataInfo = {
                  CrossData_PetState:[[WDT_DWORD, WDT_BYTE, WDT_BYTE], lambda curObj, valueList:PlayerPet.CrossServer_DoChangePetState(curObj, valueList)],
-                 CrossData_HorseChange:[[WDT_DWORD], lambda curObj, valueList:PlayerHorse.CrossServer_ChangeHorse(curObj, valueList)],
-                 CrossData_RideHorse:[[WDT_BYTE], lambda curObj, valueList:PlayerHorse.CrossServer_RideHorse(curObj, valueList)],
                  }
 
 # 影响跨服战力属性列表
@@ -67,8 +61,7 @@
 
 # 发送主服玩家数据给跨服
 def SendMergeData_Buff(curPlayer, buffID, plusValueList):
-    if buffID in [ChConfig.Def_SkillID_LimitSuperBuff,
-                  ChConfig.Def_SkillID_TJGSuperBuff]:
+    if buffID in [ChConfig.Def_SkillID_LimitSuperBuff]:
         # 不需要处理的buff
         return
     if curPlayer.GetGameObjType() != IPY_GameWorld.gotPlayer:
@@ -212,7 +205,7 @@
         return
     
     # 不需要处理的跨服地图
-    if crossMapID in [ChConfig.Def_FBMapID_CrossRealmPK]:
+    if crossMapID in []:
         return
     
     if not IpyGameDataPY.GetFuncCfg("CrossSyncPlayerData", 1):
@@ -226,7 +219,6 @@
     PyGameData.g_crossRegPlayerAttrDict.pop(playerID, None)
     PyGameData.g_crossSyncTickDict.pop(playerID, None)
     PyGameData.g_crossPlayerDictChangeInfo.pop(playerID, None)
-    PyGameData.g_crossPlayerDienstgradChangeInfo.pop(playerID, None)
     PyGameData.g_crossPlayerItemsChangeInfo.pop(playerID, None)
     PyGameData.g_crossPlayerSkillsChangeInfo.pop(playerID, None)
     GameWorld.DebugLog("清除同步跨服数据的临时缓存", playerID)
@@ -297,16 +289,6 @@
 #    curItem2 = curPack.GetAt(2)
 #    curItem2.AssignItem(curSingleItem)
 #===============================================================================
-    
-def OnDienstgradChange(curPlayer, dienstgradID, state):
-    ## 称号变更
-    if not IsNeedProcessCrossPlayer(curPlayer):
-        return
-    playerID = curPlayer.GetPlayerID()
-    dienstgradStateDict = PyGameData.g_crossPlayerDienstgradChangeInfo.get(playerID, {})
-    dienstgradStateDict[dienstgradID] = state
-    PyGameData.g_crossPlayerDienstgradChangeInfo[playerID] = dienstgradStateDict
-    return
 
 def OnPlayerFightPowerChange(curPlayer):
     ## 玩家战力变更时
@@ -348,7 +330,6 @@
         data = CommFunc.WriteBYTE(data, MergeData_Player)
         data = __WriteSyncPlayerAttrData(curPlayer, data) # 玩家属性
         data = __WriteSyncPlayerDictData(curPlayer, data) # 字典
-        data = __WriteSyncPlayerDienstgradData(curPlayer, data) # 称号
         data = __WriteSyncPlayerItems(curPlayer, data)# 物品
         data = __WriteSyncPlayerSkills(curPlayer, data)# 技能
         
@@ -372,7 +353,6 @@
     
     pos = __ReadSyncPlayerAttrData(curPlayer, pdata, pos) # 玩家属性
     pos = __ReadSyncPlayerDictData(curPlayer, pdata, pos) # 字典
-    pos = __ReadSyncPlayerDienstgradData(curPlayer, pdata, pos) # 称号
     pos = __ReadSyncPlayerItems(curPlayer, pdata, pos)  # 物品
     pos = __ReadSyncPlayerSkills(curPlayer, pdata, pos)# 技能
     
@@ -462,39 +442,6 @@
         PlayerControl.NomalDictSetProperty(curPlayer, key, value, dType)
         GameWorld.DebugLog("    key=%s, value=%s, dType=%s" % (key, value, dType))
         
-    return pos
-
-def __WriteSyncPlayerDienstgradData(curPlayer, data):
-    ## 写入需要同步的玩家称号
-    playerID = curPlayer.GetPlayerID()
-    if playerID not in PyGameData.g_crossPlayerDienstgradChangeInfo:
-        return CommFunc.WriteBYTE(data, 0)
-    changeDienstgradDict = PyGameData.g_crossPlayerDienstgradChangeInfo.pop(playerID)
-    
-    count = len(changeDienstgradDict)
-    GameWorld.DebugLog("变更的玩家称号个数: %s" % count)
-    data = CommFunc.WriteBYTE(data, count)
-    for dienstgradID, state in changeDienstgradDict.items():
-        data = CommFunc.WriteDWORD(data, dienstgradID)
-        data = CommFunc.WriteBYTE(data, state)
-        GameWorld.DebugLog("    dienstgradID=%s, state=%s" % (dienstgradID, state))
-        
-    return data
-
-def __ReadSyncPlayerDienstgradData(curPlayer, pdata, pos):
-    ## 读取同步的玩家称号
-    pdata = base64.b64decode(pdata)
-    count, pos = CommFunc.ReadBYTE(pdata, pos)
-    GameWorld.DebugLog("变更的玩家称号个数: %s" % count)
-    for _ in xrange(count):
-        dienstgradID, pos = CommFunc.ReadDWORD(pdata, pos)
-        state, pos = CommFunc.ReadBYTE(pdata, pos)
-        GameWorld.DebugLog("    dienstgradID=%s, state=%s" % (dienstgradID, state))
-        if state:
-            PlayerDienstgrad.PlayerAddDienstgrad(curPlayer, dienstgradID, isRefreshAttr=False)
-        else:
-            PlayerDienstgrad.PlayerDelDienstgrad(curPlayer, dienstgradID, False)
-            
     return pos
 
 def __WriteSyncPlayerItems(curPlayer, data):

--
Gitblit v1.8.0