From 26958aff1b844a743a805b4f9075bee800b72a46 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 04 十一月 2025 14:35:37 +0800
Subject: [PATCH] 332 【主界面】座骑系统-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 91 ++++++++++++++++++++-------------------------
1 files changed, 41 insertions(+), 50 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index ec02178..7e2e8f4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -28,12 +28,9 @@
import ItemCommon
import OperControlManager
import PetControl
-import ReadChConfig
import DataRecordPack
#import ChItem
import ShareDefine
-import PlayerGreatMaster
-import PlayerHorse
import GameObj
import random
import NetPackCommon
@@ -41,12 +38,10 @@
import GameMap
import collections
import PassiveBuffEffMng
-import ChEquip
import SkillShell
import FBCommon
import IpyGameDataPY
import PyGameData
-import TurnAttack
#---------------------------------------------------------------------
GameWorld.ImportAll("Script\\Skill\\" , "GameSkills")
GameWorld.ImportAll("Script\\Skill\\" , "GameBuffs")
@@ -709,29 +704,29 @@
continue
npcObj.StopMove()
npcObj.ChangePos(npcPos.PosX, npcPos.PosY)
- BeatBackMove(curPlayer, npcObj)
+ #BeatBackMove(curPlayer, npcObj)
return
-# 针对NPC被推出远距离一直卡墙角问题,法宝挑战副本特殊处理为超过4米 NPC自动回退一些
-def BeatBackMove(curPlayer, npcObj):
- if GameWorld.GetMap().GetMapID() != ChConfig.Def_FBMapID_MagicWeapon:
- return
- if npcObj.GetCurAction() == IPY_GameWorld.laNPCSkillWarning:
- return
-
- posMap = npcObj.GetRefreshPosAt(npcObj.GetCurRefreshPointIndex())
- if not posMap:
- return
- #范围校验
- posMapX = posMap.GetPosX()
- posMapY = posMap.GetPosY()
- if GameWorld.GetDist(npcObj.GetPosX(), npcObj.GetPosY(), posMapX, posMapY) < 8:
- # 单次位移不超过5米
- return
- npcControl = NPCCommon.NPCControl(npcObj)
- moveDestX, moveDestY = npcControl.GetMoveNearPosEx(posMapX, posMapY, 5)
- npcObj.Move(moveDestX, moveDestY)
- return
+## 针对NPC被推出远距离一直卡墙角问题,法宝挑战副本特殊处理为超过4米 NPC自动回退一些
+#def BeatBackMove(curPlayer, npcObj):
+# if GameWorld.GetMap().GetMapID() != ChConfig.Def_FBMapID_MagicWeapon:
+# return
+# if npcObj.GetCurAction() == IPY_GameWorld.laNPCSkillWarning:
+# return
+#
+# posMap = npcObj.GetRefreshPosAt(npcObj.GetCurRefreshPointIndex())
+# if not posMap:
+# return
+# #范围校验
+# posMapX = posMap.GetPosX()
+# posMapY = posMap.GetPosY()
+# if GameWorld.GetDist(npcObj.GetPosX(), npcObj.GetPosY(), posMapX, posMapY) < 8:
+# # 单次位移不超过5米
+# return
+# npcControl = NPCCommon.NPCControl(npcObj)
+# moveDestX, moveDestY = npcControl.GetMoveNearPosEx(posMapX, posMapY, 5)
+# npcObj.Move(moveDestX, moveDestY)
+# return
#===============================================================================
# //B4 03 吸引NPC仇恨 #tagNPCAttention
@@ -1353,18 +1348,14 @@
if GameObj.GetHP(curPlayer) <= 0:
return
- if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
- #GameWorld.DebugLog("自定义场景中,不检查!")
- return True
-
#===========================================================================
# if curPlayer.IsMoving():
# GameWorld.DebugLog("移动中不可使用技能")
# return False
#===========================================================================
- if curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse:
- #GameWorld.DebugLog("骑马中不允许释放技能", curPlayerID)
- PlayerHorse.PlayerRideHorseDown(curPlayer)
+ #if curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse:
+ # #GameWorld.DebugLog("骑马中不允许释放技能", curPlayerID)
+ # PlayerHorse.PlayerRideHorseDown(curPlayer)
if not PlayerControl.PlayerCanStateTransfer(curPlayer):
#GameWorld.DebugLog('CheckUseSkill, PlayerStateErr = %s '%( curPlayer.GetPlayerAction() ), curPlayerID )
@@ -1838,7 +1829,7 @@
#===========================================================================
if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill and SkillCommon.isPassiveAttr(curSkill):
- PlayerHorse.RefreshHorseAttr(curPlayer)
+ pass#PlayerHorse.RefreshHorseAttr(curPlayer)
else:
if SkillCommon.isPassiveAttr(curSkill):
curControl = PlayerControl.PlayerControl(curPlayer)
@@ -1891,9 +1882,9 @@
# if not PlayerHorse.CheckLearnHorseSkill(curPlayer, curSkillTypeID):
# return False
#天赋技学习点数判断
- if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
- if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
- return False
+ #if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
+ # if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
+ # return False
#经验检测
skillLvUpNeedExp = upSkill.GetLVUpCostExp()
@@ -1958,8 +1949,8 @@
#GeRen_jin_474794 <n color="255,255,0" BKCOLOR="0,0,0">您消耗了经验值:</n><n color="0,190,255" BKCOLOR="0,0,0">{%S1%}</n>
PlayerControl.NotifyCode(curPlayer, "GeRen_jin_474794", [skillLvUpNeedExp])
- if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
- PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, -1)
+ #if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
+ # PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, -1)
return True
#---------------------------------------------------------------------
##检测学习技能需求条件
@@ -2034,11 +2025,11 @@
needBaseAttrID, needBaseAttrValue = GetSkillUpNeedAttr(stateSkillLV)
if needBaseAttrID and needBaseAttrValue:
baseAttrDict = {
- ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer),
- ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer),
- ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer),
- ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer),
- ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer),
+ #ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer),
+ #ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer),
+ #ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer),
+ #ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer),
+ #ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer),
}
if needBaseAttrID not in baseAttrDict:
GameWorld.ErrLog(' 技能升级属性点条件配置错误,curSkillTypeID=%s,needBaseAttrID=%s'%(curSkillTypeID, needBaseAttrID))
@@ -2171,11 +2162,11 @@
if skillTypeID not in PyGameData.g_elemntSkillDict:
return isNotify, hasChangeLV
baseAttrDict = {
- ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer),
- ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer),
- ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer),
- ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer),
- ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer),
+ #ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer),
+ #ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer),
+ #ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer),
+ #ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer),
+ #ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer),
}
activeSkillLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SkillElementLV % skillTypeID)
limitInfoList = PyGameData.g_elemntSkillDict[skillTypeID]
@@ -3494,7 +3485,7 @@
#调用攻击惩罚逻辑
BaseAttack.DoLogic_AttackResult(attacker, defender, None, tick)
- TurnAttack.OnTurnfightAttackResult(attacker, defender, curSkill)
+ #TurnAttack.OnTurnfightAttackResult(attacker, defender, curSkill)
return
#---------------------------------------------------------------------
--
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