From 2838ace78267ff0f7681f424fa939449061ae781 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 23 九月 2025 10:55:08 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(庞统技能;增加触发方式被连击18,被追击19;增加buff状态限制管理支持,写死硬控中无法格挡、闪避、行动;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py | 7 +------
1 files changed, 1 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
index 1fb32e2..6d4e4b1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -47,11 +47,6 @@
TreasureType_HeroHigh = 12 # 英雄招募 - 高级
TreasureType_HeroScore = 13 # 英雄招募 - 积分
-def DoTreasureOpen(curPlayer):
- ## 寻宝开启
- Sync_TreasureInfo(curPlayer)
- return
-
def OnTreasureLogin(curPlayer):
Sync_TreasureInfo(curPlayer)
return
@@ -302,7 +297,7 @@
getGridResult.append(gridNum)
GameWorld.DebugLog(" 本次产出: gridNum=%s, %s" % (gridNum, getGridResult), playerID)
if gridNum in luckyGridNumList:
- if gridNum == setLuckyGridNum or gridNum >= maxLuck:
+ if gridNum == setLuckyGridNum or updLuck >= maxLuck:
updLuck = 0
else:
updLuck = stageLuck # 直接切换到下一阶段幸运
--
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