From 2838ace78267ff0f7681f424fa939449061ae781 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 23 九月 2025 10:55:08 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(庞统技能;增加触发方式被连击18,被追击19;增加buff状态限制管理支持,写死硬控中无法格挡、闪避、行动;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py | 30 ++++++++++++++++--------------
1 files changed, 16 insertions(+), 14 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
index f91000e..e76260f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
@@ -31,11 +31,11 @@
buffEffInfo and GameWorld.DebugLog(" 被动Buff效果: %s" % buffEffInfo)
return
-def OnTriggerPassiveEffect(turnFight, batObj, triggerWay, tagObj=None, connSkill=None, connSkillTypeID=0):
+def OnTriggerPassiveEffect(turnFight, batObj, triggerWay, tagObj=None, connSkill=None, connSkillTypeID=0, connBuff=None, **kwargs):
''' 触发被动效果,可能触发技能、buff,需根据优先级触发
'''
passiveEffMgr = batObj.GetPassiveEffManager()
- effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkill, connSkillTypeID)
+ effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkill, connSkillTypeID, connBuff)
if not effInfoList:
return
# [["skill/buff", skillID/buffID, effIDList], ...]
@@ -45,15 +45,15 @@
sign = effInfo[0]
if sign == "skill":
skillID, effIDList = effInfo[1:]
- __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill)
+ __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill, connBuff, **kwargs)
elif sign == "buff":
buffID, effIDList = effInfo[1:]
- __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill)
+ __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill, connBuff, **kwargs)
return
-def __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill=None):
+def __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill=None, connBuff=None, **kwargs):
skillMgr = batObj.GetSkillManager()
effSkill = skillMgr.FindSkillByID(skillID)
if not effSkill and connSkill and connSkill.GetSkillID() == skillID:
@@ -65,11 +65,11 @@
curEffect = effSkill.GetEffectByID(effID, triggerWay)
if not curEffect:
continue
- DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill)
+ DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)
return
-def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill):
+def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff=None, **kwargs):
effID = curEffect.GetEffectID()
if not effID:
return
@@ -77,12 +77,14 @@
callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "DoSkillEffectLogic"))
if not callFunc:
return
- callFunc(turnFight, batObj, tagObj, effSkill, curEffect, connSkill)
+ callFunc(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)
return
-def __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill=None):
+def __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill=None, connBuff=None, **kwargs):
buffMgr = batObj.GetBuffManager()
effBuff = buffMgr.GetBuff(buffID)
+ if not effBuff and connBuff and connBuff.GetBuffID() == buffID:
+ effBuff = connBuff
if not effBuff:
return
skillData = effBuff.GetSkillData()
@@ -91,11 +93,11 @@
curEffect = skillData.GetEffectByID(effID, triggerWay)
if not curEffect:
continue
- DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill)
+ DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs)
return
-def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill):
+def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs):
effID = curEffect.GetEffectID()
if not effID:
return
@@ -103,10 +105,10 @@
callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "DoBuffEffectLogic"))
if not callFunc:
return
- callFunc(turnFight, batObj, tagObj, effBuff, curEffect, connSkill)
+ callFunc(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs)
return
-def GetTriggerEffectValue(turnFight, atkObj, defObj, calcEffID, connSkill=None):
+def GetTriggerEffectValue(turnFight, atkObj, defObj, calcEffID, connSkill=None, **kwargs):
''' 获取触发被动的值,一般用于某种条件下才会产生的值,如xx情况下属性变化 或 xx情况下是否发生什么
@param calcEffID: 需要统计的效果ID,可以是属性ID或者其他自定义效果ID
@return: 触发的值,0-没有触发或本身触发的值为0;非0-触发的具体值
@@ -159,7 +161,7 @@
callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "GetHappenValue"))
if not callFunc:
continue
- value = callFunc(atkObj, defObj, effect, effSkill)
+ value = callFunc(atkObj, defObj, effect, effSkill, **kwargs)
if value is None:
continue
--
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