From 2a3e2e53da4ff2005fc84f702483fd3f29b9c569 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 17 十月 2025 20:28:44 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(章节奖励英雄之路,成就系统)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py | 13 ++++++++-----
1 files changed, 8 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
index 64bc3ad..c4c09f4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
@@ -28,13 +28,18 @@
if not gmList:
GameWorld.DebugAnswer(curPlayer, "重置主线: MainLevel 0")
GameWorld.DebugAnswer(curPlayer, "设置主线: MainLevel 章节 关卡 波")
- GameWorld.DebugAnswer(curPlayer, "测试掉落: MainLevel d 战锤数")
+ GameWorld.DebugAnswer(curPlayer, "测试击杀: MainLevel k 消耗战锤数")
GameWorld.DebugAnswer(curPlayer, "重置掉落: MainLevel d 0 [是否清掉落背包]")
GameWorld.DebugAnswer(curPlayer, "重置战利: MainLevel b 0")
GameWorld.DebugAnswer(curPlayer, "设置战利: MainLevel b 战利品ID 已掉落个数")
return
value = gmList[0]
+
+ if value == "k":
+ useXiantao = gmList[1] if len(gmList) > 1 else 1
+ GameLogic_MainLevel.GMTestKill(curPlayer, useXiantao)
+ return
if value == "d":
unXiantao = gmList[1] if len(gmList) > 1 else 1
@@ -47,8 +52,6 @@
ClearPack.__DoLogic_Clear_Pack(curPlayer, IPY_GameWorld.rptIdentify)
GameWorld.DebugAnswer(curPlayer, "重置未结算战锤掉落OK!")
return
-
- GameLogic_MainLevel.GMTestKillDrop(curPlayer, unXiantao)
return
if value == "b":
@@ -67,7 +70,7 @@
if value <= 0:
nowValue = PlayerControl.SetMainLevelNowInfo(curPlayer, 1, 1, 1)
- passValue = PlayerControl.SetMainLevelPassInfo(curPlayer, 0, 0, 0)
+ passValue = PlayerControl.SetMainLevelPassInfo(curPlayer, 1, 1, 0)
GameWorld.DebugAnswer(curPlayer, "重置主线:now=%s,pass=%s" % (nowValue, passValue))
return
@@ -88,6 +91,6 @@
wave = waveMax
nowValue = PlayerControl.SetMainLevelNowInfo(curPlayer, chapterID, levelNum, wave)
- passValue = PlayerControl.SetMainLevelPassInfo(curPlayer, chapterID, levelNum, wave)
+ passValue = PlayerControl.SetMainLevelPassInfo(curPlayer, chapterID, levelNum, max(0, wave - 1))
GameWorld.DebugAnswer(curPlayer, "设置主线:章关=%s-%s,波=%s,%s,%s" % (chapterID, levelNum, wave, nowValue, passValue))
return
--
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