From 2a3e2e53da4ff2005fc84f702483fd3f29b9c569 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 17 十月 2025 20:28:44 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(章节奖励英雄之路,成就系统)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py |   60 ++++++------------------------------------------------------
 1 files changed, 6 insertions(+), 54 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 91f1cd6..da8cf30 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -28,21 +28,18 @@
 import PlayerControl
 import PlayerFamily
 import PlayerFamilyZhenfa
-import PlayerOnlinePrize
 import PlayerLoginDayAward
 import NPCCommon
 import FunctionNPCCommon
 import PlayerGoldGift
 import PlayerActivity
 import FBCommon
-import PlayerSuccess
 import PlayerFreeGoods
 import ChItem
+import GameLogic_Tianzi
 import PlayerGoldInvest
 import PlayerCrossRealmPK
 import PlayerCrossChampionship
-import PlayerPet
-import PlayerFamilyRedPacket
 import OpenServerCampaign
 import PlayerCostRebate
 import CrossActCTGBillboard
@@ -76,8 +73,6 @@
 import PlayerFlashGiftbag
 import PlayerDailyGiftbag
 import PlayerOfflineSupport
-import PlayerFeastRedPacket
-import PlayerCrossYaomoBoss
 import PlayerLuckyCloudBuy
 import PlayerLuckyTreasure
 import PlayerTongTianLing
@@ -110,11 +105,12 @@
 def DoLogic_OnDay(tick):
     GameWorld.Log("MapServer -> OnDay!")
     #副本OnDay事件响应
-    FBLogic.OnDay(tick)
+    #FBLogic.OnDay(tick)
     
     #仙盟
     PlayerFamily.FamilyOnDay()
     PlayerArena.OnDay()
+    GameLogic_Tianzi.OnDay()
     
     PlayerOfflineSupport.OnDay()
     playerManager = GameWorld.GetPlayerManager()
@@ -257,12 +253,6 @@
         #清空每日事件奖励
         curPlayer.SetDayProcessGameEventCount(0)
         
-        #重置宠物每天的训练次数
-        #PlayerPet.DoLogic_PetInfo_OnDay(curPlayer)
-        
-        PlayerOnlinePrize.ResetPrizeInfoOnDay(curPlayer)
-        
-        
         #OnDay时清除每日签到的信息
         PlayerSignDay.SignDayOnDay(curPlayer)
         # 累计登陆礼包登陆次数刷新
@@ -272,8 +262,6 @@
         
         PlayerCoin.OnDay(curPlayer)
         PlayerTree.PlayerOnDay(curPlayer)
-        #成就
-        PlayerSuccess.SuccOnDay(curPlayer)
         #投资
         PlayerGoldInvest.OnDay(curPlayer)
         #战令
@@ -288,26 +276,9 @@
         #仙宫
         PlayerXiangong.PlayerOnDay(curPlayer)
         PlayerControl.PayCoinOnDay(curPlayer)
-        #玩法前瞻奖励
-        gameNoticeAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GameNoticeAwardState)
-        if gameNoticeAwardState:
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GameNoticeAwardState, 0)
-            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_GameNotice, 0)
-        #每日分享奖励重置
-        shareGameAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShareGameAwardState)
-        if shareGameAwardState:
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ShareGameAwardState, 0)
-            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_ShareGame, 0)
-        #开服每日奖励
-        awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OpenSererDailyAward)
-        if awardState:
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OpenSererDailyAward, 0)
-            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_OpenServerDailyAward, 0)
-        #开服每日奖励
-        awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RechargeDayAward)
-        if awardState:
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RechargeDayAward, 0)
-            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_RechargeDayAward, 0)
+        ChPlayer.PlayerOnDay(curPlayer)
+        PlayerActivity.OnDay(curPlayer)
+        
     # 特殊时间点X点过天
     elif onEventType == ShareDefine.Def_OnEventTypeEx:
         PlayerHero.PlayerOnDay(curPlayer)
@@ -330,15 +301,9 @@
         
     # 以下为支持两种重置模式切换配置的
     FBCommon.FBOnDay(curPlayer, onEventType)
-    
-    #日常活动OnDay
-    PlayerActivity.OnDay(curPlayer, onEventType)
         
     # 商店物品购买兑换OnDay
     FunctionNPCCommon.ShopItemOnDay(curPlayer, onEventType)
-    
-    # 仙盟红包OnDay
-    PlayerFamilyRedPacket.RedPacketOnDay(curPlayer, onEventType)
     #许愿池
     PlayerWishingWell.OnDay(curPlayer)
     #通天令
@@ -427,8 +392,6 @@
         
         #计算这一周的家族的活跃度
         CalcFamilyActiveValue(curPlayer)
-        #成就Onweek
-        PlayerSuccess.OnWeek(curPlayer)
         
         # 每周提示玩家提示vip等级加入贵宾俱乐部
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HasVIPClubNote, 0)
@@ -440,9 +403,6 @@
         
     # 以下为支持两种重置模式切换配置的
     FBCommon.FBOnWeek(curPlayer, onEventType)
-    
-    #日常活动OnWeek
-    PlayerActivity.OnWeek(curPlayer, onEventType)
     
     # 商店物品购买兑换OnDay
     FunctionNPCCommon.ShopItemOnWeek(curPlayer, onEventType)
@@ -1007,9 +967,6 @@
             elif actionName == ShareDefine.OperationActionName_FeastWeekParty:
                 PlayerFeastWeekParty.RefreshOperationAction_FeastWeekParty()
                 
-            elif actionName == ShareDefine.OperationActionName_FeastRedPacket:
-                PlayerFeastRedPacket.RefreshOperationAction_FeastRedPacket()
-                
             elif actionName == ShareDefine.OperationActionName_LuckyTreasure:
                 PlayerLuckyTreasure.RefreshLuckyTreasureAction()
                 
@@ -1100,11 +1057,6 @@
     # 跨服PK
     elif key == ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID:
         PlayerCrossRealmPK.OnCrossRealmPKSeasonChange(value)
-          
-    # 跨服妖魔boss
-    elif key == ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.CrossDailyActionID_YaomoBoss:
-        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
-            PlayerCrossYaomoBoss.OnYaomoBossStateChange(value, tick)
             
     #通用设置
     befValue = gameWorldMgr.GetGameWorldDictByKey(key)

--
Gitblit v1.8.0