From 2aa11594d4e1c14b69cb140b82de62c4f5e16318 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 21 一月 2026 14:35:16 +0800
Subject: [PATCH] 423 【内政】命格系统-服务端(命格技能战力计算;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 14 +++++++++++---
1 files changed, 11 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 2dd7d0e..01cc445 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -321,19 +321,27 @@
def sortActionQueue(self):
## 刷新出手顺序队列
+ batObjMgr = BattleObj.GetBatObjMgr()
sortList = []
for batFaction in self.factionDict.values():
faction = batFaction.faction
for num, batLineup in batFaction.lineupDict.items():
isPlayer = 1 if batLineup.ownerID else 0 # 玩家阵容优先攻击
+ atkSpeed = 0
+ for objID in batLineup.getBatHeroObjIDList():
+ batObj = batObjMgr.getBatObj(objID)
+ if not batObj:
+ continue
+ atkSpeed += batObj.GetBatAttrValue(ChConfig.AttrID_AtkSpeed)
fightPower = batLineup.fightPower
sortValue = -(faction * 10 + num)
- sortList.append([isPlayer, fightPower, sortValue, faction, num])
+ sortList.append([isPlayer, atkSpeed, fightPower, sortValue, faction, num])
sortList.sort(reverse=True) # 战力高的先手
self.actionIndex = 0
self.actionSortList = []
- for _, _, _, faction, num in sortList:
+ for sortInfo in sortList:
+ faction, num = sortInfo[-2:]
self.actionSortList.append([faction, num])
GameWorld.DebugLogEx("阵容战力排序[isPlayer, fp, sortV, f, n]: %s", sortList)
@@ -684,7 +692,7 @@
mgSkillLVDict = olPlayer.GetCalcSpecInfo(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
mgSkillIDList = []
for skillTypeID, skillLV in mgSkillLVDict.items():
- skillID = skillTypeID + skillLV - 1
+ skillID = SkillCommon.GetSkillIDBySkillTypeID(skillTypeID, skillLV)
if skillID not in mgSkillIDList:
mgSkillIDList.append(skillID)
#shapeType = 0
--
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