From 2aa11594d4e1c14b69cb140b82de62c4f5e16318 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 21 一月 2026 14:35:16 +0800
Subject: [PATCH] 423 【内政】命格系统-服务端(命格技能战力计算;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py | 22 ++++++++++++++++++++--
1 files changed, 20 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
index c91d54a..f1f1396 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -19,6 +19,7 @@
import BattleObj
import TurnAttack
import PyGameData
+import SkillCommon
import ShareDefine
import PlayerPreset
import PlayerControl
@@ -951,6 +952,7 @@
horseAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Horse)
beautyAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Beauty)
minggeAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
+ mgSkillLVDict = olPlayer.GetCalcSpecInfo(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
dingjungeAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Dingjunge) if exclusiveMapID == ChConfig.Def_FBMapID_Dingjunge else {}
GameWorld.DebugLog(" 国家武将统计=%s" % countryHeroInfo, playerID)
@@ -971,7 +973,7 @@
GameWorld.DebugLog(" 主幻境阁属性=%s" % hjgAttrDict, playerID)
GameWorld.DebugLog(" 主公坐骑属性=%s" % horseAttrDict, playerID)
GameWorld.DebugLog(" 主公红颜属性=%s" % beautyAttrDict, playerID)
- GameWorld.DebugLog(" 主公命格属性=%s,mgPresetID=%s" % (minggeAttrDict, mgPresetID), playerID)
+ GameWorld.DebugLog(" 主公命格属性=%s,技能:%s,mgPresetID=%s" % (minggeAttrDict, mgSkillLVDict, mgPresetID), playerID)
GameWorld.DebugLog(" 定军专属属性=%s" % dingjungeAttrDict, playerID)
effCardAddPer = heroPreset.GetEffCardAddPer()
effCardAddPer /= 10000.0
@@ -981,9 +983,23 @@
OfficialLV = curPlayer.GetOfficialRank()
GameWorld.DebugLog(" PlayerLV=%s,OfficialLV=%s" % (PlayerLV, OfficialLV), playerID)
+ mgSkillFightPower = 0
+ for skillTypeID, skillLV in mgSkillLVDict.items():
+ skillID = SkillCommon.GetSkillIDBySkillTypeID(skillTypeID, skillLV)
+ skillData = IpyGameDataPY.GetIpyGameData("Skill", skillID)
+ if not skillData:
+ continue
+ paramDict = {"SkillPower":skillData.GetFightPower(), "PlayerLV":PlayerLV, "OfficialLV":OfficialLV}
+ sFightPower = FormulaControl.Eval("skillFPFormula", skillFPFormula, paramDict, toInt=True)
+ mgSkillFightPower += sFightPower
+ if mgSkillLVDict:
+ GameWorld.DebugLog(" 命格技能战力=%s,mgSkillLVDict=%s" % (mgSkillFightPower, mgSkillLVDict), playerID)
+
fpRatioIpyData = IpyGameDataPY.GetIpyGameData("FightPowerRatio", OfficialLV)
lineupFightPower = 0 # 阵容总战力
+ lineupFightPower += mgSkillFightPower
+
for heroID, selfAttrDict in heroSelfAttrInfo.items():
lineupHero = presetLineup.GetLineupHeroByID(heroID)
if not lineupHero:
@@ -1150,10 +1166,12 @@
faction, num = ChConfig.Def_FactionA, 1 # 主线战斗玩家自己默认阵营A的第1个战斗阵容
batLineup = mainTurnFight.getBatFaction(faction).getBatlineup(num)
batObjMgr = BattleObj.GetBatObjMgr()
- for posNum, objID in batLineup.posObjIDDict.items():
+ for posNum, objID in batLineup.getPosObjIDDict().items():
batObj = batObjMgr.getBatObj(objID)
if not batObj:
continue
+ if batObj.GetBatObjType() != ChConfig.BatObjType_BatHero:
+ continue
lineupHero = presetLineup.GetLineupHero(posNum)
if lineupHero.heroBatAttrDict:
batObj.UpdInitBatAttr(lineupHero.heroBatAttrDict, lineupHero.heroSkillIDList)
--
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