From 2b13d5f833c003e7b1f6547a8e6c66533c507566 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 23 九月 2025 14:22:03 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(黄月英技能; 增加效果友方某个武将额外行动一次5014;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py | 52 +++++++++++++++++++++++++++++++++------------------- 1 files changed, 33 insertions(+), 19 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py index 2297e4b..c96bb09 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py @@ -37,17 +37,22 @@ self._AffectBuffDict = {} # 被动buff {(触发方式, 有效来源):{buffID:[effID, ...], ...}, ...} return - def GetPassiveEffByTrigger(self, triggerWay, connSkill=None, connSkillTypeID=0): + def GetPassiveEffByTrigger(self, triggerWay, connSkill=None, connSkillTypeID=0, connBuff=None): '''获取可触发的效果列表,技能跟buff根据触发优先级按顺序触发,优先级越高越先执行,相同时技能优先 优先级之后有需要再扩展 @return: [["skill/buff", skillID/buffID, effIDList], ...] ''' effList = [] - if not connSkillTypeID and connSkill: - connSkillTypeID = connSkill.GetSkillTypeID() - - if connSkill and self._batObj.GetID() == connSkill.GetObjID(): + if not connSkillTypeID: + if connSkill: + connSkillTypeID = connSkill.GetSkillTypeID() + elif connBuff: + skillData = connBuff.GetSkillData() + connSkillTypeID = skillData.GetSkillTypeID() + + # SkillData 对象暂时没有 GetObjID + if connSkill and hasattr(connSkill, "GetObjID") and self._batObj.GetID() == connSkill.GetObjID(): skillID = connSkill.GetSkillID() skillManager = self._batObj.GetSkillManager() # 非对象身上的技能,读取本技能被动触发的效果,一般是主技能拆分的子技能 @@ -62,7 +67,7 @@ triggerSrc = effect.GetTriggerSrc() if not triggerWay: continue - if triggerWay == ChConfig.TriggerWay_CurSkillEff: + if triggerWay in ChConfig.TriggerWayNoLoadList: continue if triggerSrc != ChConfig.TriggerSrc_SkillSelf: # 仅添加本技能的 @@ -124,7 +129,7 @@ triggerSrc = effect.GetTriggerSrc() if not triggerWay: return - if triggerWay == ChConfig.TriggerWay_CurSkillEff: + if triggerWay in ChConfig.TriggerWayNoLoadList: return if triggerSrc in [ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_BuffSelf]: # buff有效的不加进来 @@ -174,7 +179,7 @@ triggerSrc = effect.GetTriggerSrc() if not triggerWay: return - if triggerWay == ChConfig.TriggerWay_CurSkillEff: + if triggerWay in ChConfig.TriggerWayNoLoadList: return if triggerSrc in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]: # 技能有效的不加进来 @@ -269,8 +274,6 @@ def GetTriggerWay(self): return self._triggerWay def GetTriggerSrc(self): return self._triggerSrc #def GetTriggerParams(self, index): return self._triggerParams[index] if len(self._triggerParams) > index else 0 - -EmptyEffect = SkillEffect(0, []) class SklllData(): @@ -311,10 +314,10 @@ def GetHappenRate(self): return self._ipyData.GetHappenRate() # 触发概率 def GetEffect(self, index): return self._effList[index] if len(self._effList) > index else 0 def GetEffectCount(self): return len(self._effList) - def GetEffectByID(self, effID, triggerWay=0): return self._effDict.get((effID, triggerWay), EmptyEffect) + def GetEffectByID(self, effID, triggerWay=0): return self._effDict.get((effID, triggerWay), None) def GetConnSkill(self): return self._ipyData.GetConnSkill() def GetCoolDownTime(self): return self._ipyData.GetCoolDownTime() - def GetIgnoreStates(self): return self._ipyData.GetIgnoreStates() # 无视限制列表 + def GetBuffStateLimit(self): return self._ipyData.GetBuffStateLimit() def GetCurBuffState(self): return self._ipyData.GetCurBuffState() def GetLastTime(self): return self._ipyData.GetLastTime() # 持续时间 def GetLayerCnt(self): return self._ipyData.GetLayerCnt() @@ -502,6 +505,7 @@ self._tagObjList = [] # 本次技能目标列表 [BatObj, ...] self._hurtList = [] # 本次伤血列表,可能同一个对象有多个伤害,如弹射等 [HurtObj, ...] self._bySkill = None # 由哪个技能触发的 + self._byBuff = None # 由哪个buff触发的 self._afterLogicList = [] # 技能释放后需要处理逻辑 [[logicType, logicParams], ...] # 连击相关 @@ -515,6 +519,7 @@ self._batType = 0 self._tagObjList = [] self._bySkill = None + self._byBuff = None self._afterLogicList = [] self.ClearHurtObj() return @@ -544,7 +549,7 @@ def GetEffectByID(self, effID, triggerWay=0): return self._skillData.GetEffectByID(effID, triggerWay) def GetConnSkill(self): return self._skillData.GetConnSkill() def GetCoolDownTime(self): return self._skillData.GetCoolDownTime() - def GetIgnoreStates(self): return self._skillData.GetIgnoreStates() # 无视限制列表 + def GetBuffStateLimit(self): return self._skillData.GetBuffStateLimit() def GetCurBuffState(self): return self._skillData.GetCurBuffState() def GetLastTime(self): return self._skillData.GetLastTime() # 持续时间 def GetLayerCnt(self): return self._skillData.GetLayerCnt() @@ -563,6 +568,8 @@ def SetBatType(self, batType): self._batType = batType def GetBySkill(self): return self._bySkill def SetBySkill(self, bySkill): self._bySkill = bySkill + def GetByBuff(self): return self._byBuff + def SetByBuff(self, byBuff): self._byBuff = byBuff def GetTagObjList(self): return self._tagObjList # 技能目标列表 def SetTagObjList(self, tagObjList): self._tagObjList = tagObjList def GetAfterLogicList(self): return self._afterLogicList @@ -820,18 +827,25 @@ return True return False - def IsInControlled(self): - ## 是否被控制中 - for state in ChConfig.InControlledStateList: + def IsInControlled(self): return self.IsInBuffStateGroup(1) or self.IsInBuffStateGroup(2) # 是否被控制中 + def IsInControlledHard(self): return self.IsInBuffStateGroup(1) # 是否被硬控中 + def IsInBuffStateGroup(self, buffStateGroup): + '''是否在某个状态组中 + 已定义的组: 1 - 硬控组;2 - 软控组;3 - 限制普攻组;4 - 限制怒技组;5 - 限制被动动态组 + ''' + buffStateGroupDict = IpyGameDataPY.GetFuncEvalCfg("BuffStateGroup", 1, {}) + if buffStateGroup not in buffStateGroupDict: + return + for state in buffStateGroupDict[buffStateGroup]: if self._buffMgr.IsInBuffState(state): - return True - return False + return state + return def CanAction(self): ## 是否可以行动 if not self.IsAlive(): return False - if self.IsInControlled(): + if self.IsInControlledHard(): return False return True -- Gitblit v1.8.0