From 2b34924e06c0c36d77d9ccec4c4f10f1ebd16e84 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 九月 2025 19:03:17 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(NPC表加特长字段;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py |   39 ++++++++++++++++++++++++++++++++-------
 1 files changed, 32 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index 8b7a961..efa0231 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -45,7 +45,7 @@
         effList = []
         
         # 优先取关联技能的
-        if connSkillTypeID and connSkillTypeID not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_Buff]:
+        if connSkillTypeID and connSkillTypeID not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_SkillSelf, ChConfig.TriggerSrc_BuffSelf]:
             # 技能
             key = (triggerWay, connSkillTypeID)
             if key in self._AffectSkillDict:
@@ -99,13 +99,19 @@
             return
         if triggerWay == ChConfig.TriggerWay_CurSkillEff:
             return
-        if triggerSrc == ChConfig.TriggerSrc_Buff:
+        if triggerSrc in [ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_BuffSelf]:
             # buff有效的不加进来
             return
         
         skillID = curSkill.GetSkillID()
         effectID = effect.GetEffectID()
         
+        if triggerWay == ChConfig.TriggerWay_CalcEffValue:
+            triggerWay = "%s_%s" % (triggerWay, effectID)
+            
+        if triggerSrc == ChConfig.TriggerSrc_SkillSelf:
+            triggerSrc = curSkill.GetSkillTypeID()
+            
         key = (triggerWay, triggerSrc)
         if key not in self._AffectSkillDict:
             self._AffectSkillDict[key] = {}
@@ -143,13 +149,19 @@
             return
         if triggerWay == ChConfig.TriggerWay_CurSkillEff:
             return
-        if triggerSrc == ChConfig.TriggerSrc_Skill:
+        if triggerSrc in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]:
             # 技能有效的不加进来
             return
         
         buffID = buff.GetBuffID()
         effectID = effect.GetEffectID()
         
+        if triggerWay == ChConfig.TriggerWay_CalcEffValue:
+            triggerWay = "%s_%s" % (triggerWay, effectID)
+            
+        if triggerSrc == ChConfig.TriggerSrc_BuffSelf:
+            triggerSrc = skillData.GetSkillTypeID()
+            
         key = (triggerWay, triggerSrc)
         if key not in self._AffectBuffDict:
             self._AffectBuffDict[key] = {}
@@ -618,8 +630,8 @@
         self._xp = 0 # 当前怒气值
         self._isAlive = True # 是否活着
         self._initAttrDict = {} # 初始化时的属性,固定不变,初始化时已经算好的属性  {attrID:value, ...}
-        self._batAttrDict = {} # 实际战斗属性,包含buff层级的实际属性
-        self._skillTempAttrDict = {} # 某次技能释放中临时的属性增减 {attrID:+-value, ...}
+        self._batAttrDict = {} # 实际战斗属性,包含buff层级的实际属性 {attrID:+-value, ...} value可能是负值
+        self._skillTempAttrDict = {} # 某次技能释放中临时的属性增减 {attrID:+-value, ...} value可能是负值
         self._kvDict = {} # 自定义kv字典
         self._skillUseCntDict = {} # 技能累计使用次数 {skillID:useCnt, ...}
         self._skillTurnUseCntDict = {} # 技能单回合累计使用次数 {skillID:useCnt, ...}
@@ -720,8 +732,20 @@
         #    return False
         return True
     
-    def IsInState(self, state):
+    def CheckInState(self, checkInState):
         ## 是否处于某种状态下
+        if isinstance(checkInState, int):
+            checkInStateList = [checkInState]
+        elif isinstance(checkInState, list) or isinstance(checkInState, tuple):
+            checkInStateList = checkInState
+        else:
+            return False
+        for state in checkInStateList:
+            if self._buffMgr.IsInBuffState(state):
+                return True
+        return False
+    def IsInState(self, state):
+        ## 是否处于指定状态下
         return self._buffMgr.IsInBuffState(state)
     
     def IsInControlled(self):
@@ -781,12 +805,13 @@
     def GetAtk(self): return self.GetBatAttrValue(ChConfig.AttrID_Atk)
     def GetDef(self): return self.GetBatAttrValue(ChConfig.AttrID_Def)
     
+    def GetBatAttrDict(self): return self._batAttrDict
     def GetBatAttrValue(self, attrID, includeTemp=True):
         #ChConfig.AttrID_HP ChConfig.AttrID_XP
         value = self._batAttrDict.get(attrID, 0)
         if includeTemp and attrID in self._skillTempAttrDict:
             value += self._skillTempAttrDict[attrID] # 支持正负值
-            value = max(1, value)
+            #value = max(1, value)
         return value
     def SetBatAttrValue(self, attrID, value): self._batAttrDict[attrID] = value
     def AddSkillTempAttr(self, attrID, value):

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