From 2b34924e06c0c36d77d9ccec4c4f10f1ebd16e84 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 九月 2025 19:03:17 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(NPC表加特长字段;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py |   61 ++++++++++++++++++++++++------
 1 files changed, 49 insertions(+), 12 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index 90f92e9..1fb3da3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -62,6 +62,11 @@
     
     skillTypeID = buffSkill.GetSkillTypeID()
     buffRepeat = buffSkill.GetBuffRepeat()
+    addLayerCnt = buffSkill.GetLayerCnt()
+    addLayerEff = buffSkill.GetEffectByID(ChConfig.PassiveEff_AddBuffLayerByWeight)
+    if addLayerEff:
+        addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt)
+        
     #buff重复获得时的叠加规则
     #以下规则默认针对的是相同施法者,即相同来源的处理
     #如果有针对不同施法者的规则会说明
@@ -80,35 +85,51 @@
         buffState = buffSkill.GetCurBuffState()
         for index in range(buffMgr.GetBuffCount())[::-1]:
             buff = buffMgr.GetBuffByIndex(index)
-            if buffState and buff.GetCurBuffState() != buffState:
+            skillData = buff.GetSkillData()
+            if buffState and skillData.GetCurBuffState() != buffState:
                 continue
             # 删除相同状态的buff
             DoBuffDel(turnFight, batObj, buff, bySkill, afterLogic, buffOwner)
     else:
-        buffList = buffMgr.FindBuffBySkillTypeID(skillTypeID)
+        buffList = buffMgr.FindBuffListBySkillTypeID(skillTypeID)
         if buffList:
             for buff in buffList:
                 if not buff:
                     continue
                 if buff.GetOwnerID() != ownerID:
                     continue
-                GameWorld.DebugLog("    已经存在该buff,默认覆盖: buffID=%s,skillTypeID=%s,ownerID=%s" % (buff.GetBuffID(), skillTypeID, ownerID))
+                buffID = buff.GetBuffID()
+                GameWorld.DebugLog("    已经存在该buff: buffID=%s,skillTypeID=%s,ownerID=%s,buffRepeat=%s" % (buffID, skillTypeID, ownerID, buffRepeat))
+                
+                updLayerCnt = addLayerCnt
+                if buffRepeat == 3: # 叠加层级
+                    nowLayerCnt = buff.GetLayer()
+                    maxLayerCnt = buffSkill.GetLayerMax()
+                    updLayerCnt = nowLayerCnt + addLayerCnt
+                    if maxLayerCnt and updLayerCnt > maxLayerCnt:
+                        updLayerCnt = maxLayerCnt
+                    GameWorld.DebugLog("        叠加层级: nowLayerCnt=%s,addLayerCnt=%s,updLayerCnt=%s" % (nowLayerCnt, addLayerCnt, updLayerCnt))
+                else:
+                    GameWorld.DebugLog("        默认覆盖")
+                    
                 # 重置回合、CD、值等
                 buff.SetCalcTime(turnFight.getTimeline())
                 buff.SetRemainTime(buffSkill.GetLastTime())
-                buff.SetLayer(buffSkill.GetLayerCnt())
+                buff.SetLayer(updLayerCnt)
                 buff.SetBuffValueList(buffValueList)
                 if afterLogic and bySkill:
                     bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
                 else:
                     SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
                     
+                break
+            
             return True
         
-    __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic)
+    __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt)
     return True
 
-def __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False):
+def __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False, setLayerCnt=0):
     curID = batObj.GetID()
     skillID = buffSkill.GetSkillID()
     buff = buffMgr.AddBuff(skillID)
@@ -124,7 +145,7 @@
     buff.SetOwnerID(ownerID)
     buff.SetCalcTime(turnFight.getTimeline())
     buff.SetRemainTime(buffSkill.GetLastTime())
-    buff.SetLayer(buffSkill.GetLayerCnt())
+    buff.SetLayer(setLayerCnt)
     buff.SetBuffValueList(buffValueList)
     curBuffState = buffSkill.GetCurBuffState()
     if curBuffState:
@@ -158,7 +179,7 @@
             continue
         
         if curEffect.GetTriggerWay():
-            if curEffect.GetTriggerSrc() != ChConfig.TriggerSrc_Skill:
+            if curEffect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]:
                 passiveEffMgr.AddBuffPassiveEffect(addBuff, buffSkill, curEffect)
                 
         elif effectID in ChConfig.AttrIDList:
@@ -172,6 +193,21 @@
     if isRefreshAttr:
         RefreshBuffAttr(batObj)
         
+    return
+
+def DecBuffLayer(turnFight, batObj, curBuff, decLayer=1, relatedSkillID=0):
+    ## 减少buff层级
+    curLayer = curBuff.GetLayer()
+    if not curLayer:
+        return
+    updLayer = max(0, curLayer - decLayer)
+    curBuff.SetLayer(updLayer)
+    if updLayer > 0:
+        SyncBuffRefresh(turnFight, batObj, curBuff, relatedSkillID)
+        return
+    objID = batObj.GetID()
+    buffID = curBuff.GetBuffID()
+    SyncBuffDel(turnFight, objID, buffID, relatedSkillID)
     return
 
 def DoBuffDel(turnFight, batObj, curBuff, relatedSkill=None, afterLogic=False, tagObj=None):
@@ -204,7 +240,7 @@
             continue
         
         if curEffect.GetTriggerWay():
-            if curEffect.GetTriggerSrc() != ChConfig.TriggerSrc_Skill:
+            if curEffect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]:
                 haveBuffPassiveEff = True
                 
         elif effectID in ChConfig.AttrIDList:
@@ -292,7 +328,7 @@
         if attrValue <= 0:
             continue
         updValue = int(attrValue * (10000 + attrPerValue) / 10000.0)
-        updValue = max(0, updValue) # 最多减到0,最大无上限
+        #updValue = max(0, updValue) # 最多减到0,最大无上限
         batObj.SetBatAttrValue(attrID, updValue)
         GameWorld.DebugLog("    attrID=%s(PerID:%s),attrValue=%s(PerValue:%s),updValue=%s" % (attrID, attrPerID, attrValue, attrPerValue, updValue))
         
@@ -301,7 +337,8 @@
         if attrID in perIDList:
             continue
         attrValue = batObj.GetBatAttrValue(attrID, False)
-        updValue = max(0, attrValue + addValue) # 最多减到0,最大无上限
+        updValue = attrValue + addValue
+        #updValue = max(0, attrValue + addValue) # 最多减到0,最大无上限
         batObj.SetBatAttrValue(attrID, updValue)
         GameWorld.DebugLog("    attrID=%s,attrValue=%s,addValue=%s,updValue=%s" % (attrID, attrValue, addValue, updValue))
         
@@ -313,7 +350,7 @@
             aftHP += (aftMaxHP - befMaxHP)
             batObj.SetHP(aftHP, True)
     GameWorld.DebugLog("    befHP=%s/%s, aftHP=%s/%s" % (befHP, befMaxHP, aftHP, aftMaxHP))
-    GameWorld.DebugLog("    最终属性 ID:%s,atk=%s,def=%s,hp=%s/%s" % (objID, batObj.GetAtk(), batObj.GetDef(), aftHP, aftMaxHP))
+    GameWorld.DebugLog("    最终属性 ID:%s,atk=%s,def=%s,hp=%s/%s,%s" % (objID, batObj.GetAtk(), batObj.GetDef(), aftHP, aftMaxHP, batObj.GetBatAttrDict()))
     return
 
 def SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID=0, isNewAdd=False):

--
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