From 2b34924e06c0c36d77d9ccec4c4f10f1ebd16e84 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 16 九月 2025 19:03:17 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(NPC表加特长字段;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 61 ++++++++++++++++++++++++------ 1 files changed, 49 insertions(+), 12 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py index 90f92e9..1fb3da3 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py @@ -62,6 +62,11 @@ skillTypeID = buffSkill.GetSkillTypeID() buffRepeat = buffSkill.GetBuffRepeat() + addLayerCnt = buffSkill.GetLayerCnt() + addLayerEff = buffSkill.GetEffectByID(ChConfig.PassiveEff_AddBuffLayerByWeight) + if addLayerEff: + addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt) + #buff重复获得时的叠加规则 #以下规则默认针对的是相同施法者,即相同来源的处理 #如果有针对不同施法者的规则会说明 @@ -80,35 +85,51 @@ buffState = buffSkill.GetCurBuffState() for index in range(buffMgr.GetBuffCount())[::-1]: buff = buffMgr.GetBuffByIndex(index) - if buffState and buff.GetCurBuffState() != buffState: + skillData = buff.GetSkillData() + if buffState and skillData.GetCurBuffState() != buffState: continue # 删除相同状态的buff DoBuffDel(turnFight, batObj, buff, bySkill, afterLogic, buffOwner) else: - buffList = buffMgr.FindBuffBySkillTypeID(skillTypeID) + buffList = buffMgr.FindBuffListBySkillTypeID(skillTypeID) if buffList: for buff in buffList: if not buff: continue if buff.GetOwnerID() != ownerID: continue - GameWorld.DebugLog(" 已经存在该buff,默认覆盖: buffID=%s,skillTypeID=%s,ownerID=%s" % (buff.GetBuffID(), skillTypeID, ownerID)) + buffID = buff.GetBuffID() + GameWorld.DebugLog(" 已经存在该buff: buffID=%s,skillTypeID=%s,ownerID=%s,buffRepeat=%s" % (buffID, skillTypeID, ownerID, buffRepeat)) + + updLayerCnt = addLayerCnt + if buffRepeat == 3: # 叠加层级 + nowLayerCnt = buff.GetLayer() + maxLayerCnt = buffSkill.GetLayerMax() + updLayerCnt = nowLayerCnt + addLayerCnt + if maxLayerCnt and updLayerCnt > maxLayerCnt: + updLayerCnt = maxLayerCnt + GameWorld.DebugLog(" 叠加层级: nowLayerCnt=%s,addLayerCnt=%s,updLayerCnt=%s" % (nowLayerCnt, addLayerCnt, updLayerCnt)) + else: + GameWorld.DebugLog(" 默认覆盖") + # 重置回合、CD、值等 buff.SetCalcTime(turnFight.getTimeline()) buff.SetRemainTime(buffSkill.GetLastTime()) - buff.SetLayer(buffSkill.GetLayerCnt()) + buff.SetLayer(updLayerCnt) buff.SetBuffValueList(buffValueList) if afterLogic and bySkill: bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner]) else: SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True) + break + return True - __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic) + __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt) return True -def __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False): +def __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False, setLayerCnt=0): curID = batObj.GetID() skillID = buffSkill.GetSkillID() buff = buffMgr.AddBuff(skillID) @@ -124,7 +145,7 @@ buff.SetOwnerID(ownerID) buff.SetCalcTime(turnFight.getTimeline()) buff.SetRemainTime(buffSkill.GetLastTime()) - buff.SetLayer(buffSkill.GetLayerCnt()) + buff.SetLayer(setLayerCnt) buff.SetBuffValueList(buffValueList) curBuffState = buffSkill.GetCurBuffState() if curBuffState: @@ -158,7 +179,7 @@ continue if curEffect.GetTriggerWay(): - if curEffect.GetTriggerSrc() != ChConfig.TriggerSrc_Skill: + if curEffect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]: passiveEffMgr.AddBuffPassiveEffect(addBuff, buffSkill, curEffect) elif effectID in ChConfig.AttrIDList: @@ -172,6 +193,21 @@ if isRefreshAttr: RefreshBuffAttr(batObj) + return + +def DecBuffLayer(turnFight, batObj, curBuff, decLayer=1, relatedSkillID=0): + ## 减少buff层级 + curLayer = curBuff.GetLayer() + if not curLayer: + return + updLayer = max(0, curLayer - decLayer) + curBuff.SetLayer(updLayer) + if updLayer > 0: + SyncBuffRefresh(turnFight, batObj, curBuff, relatedSkillID) + return + objID = batObj.GetID() + buffID = curBuff.GetBuffID() + SyncBuffDel(turnFight, objID, buffID, relatedSkillID) return def DoBuffDel(turnFight, batObj, curBuff, relatedSkill=None, afterLogic=False, tagObj=None): @@ -204,7 +240,7 @@ continue if curEffect.GetTriggerWay(): - if curEffect.GetTriggerSrc() != ChConfig.TriggerSrc_Skill: + if curEffect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]: haveBuffPassiveEff = True elif effectID in ChConfig.AttrIDList: @@ -292,7 +328,7 @@ if attrValue <= 0: continue updValue = int(attrValue * (10000 + attrPerValue) / 10000.0) - updValue = max(0, updValue) # 最多减到0,最大无上限 + #updValue = max(0, updValue) # 最多减到0,最大无上限 batObj.SetBatAttrValue(attrID, updValue) GameWorld.DebugLog(" attrID=%s(PerID:%s),attrValue=%s(PerValue:%s),updValue=%s" % (attrID, attrPerID, attrValue, attrPerValue, updValue)) @@ -301,7 +337,8 @@ if attrID in perIDList: continue attrValue = batObj.GetBatAttrValue(attrID, False) - updValue = max(0, attrValue + addValue) # 最多减到0,最大无上限 + updValue = attrValue + addValue + #updValue = max(0, attrValue + addValue) # 最多减到0,最大无上限 batObj.SetBatAttrValue(attrID, updValue) GameWorld.DebugLog(" attrID=%s,attrValue=%s,addValue=%s,updValue=%s" % (attrID, attrValue, addValue, updValue)) @@ -313,7 +350,7 @@ aftHP += (aftMaxHP - befMaxHP) batObj.SetHP(aftHP, True) GameWorld.DebugLog(" befHP=%s/%s, aftHP=%s/%s" % (befHP, befMaxHP, aftHP, aftMaxHP)) - GameWorld.DebugLog(" 最终属性 ID:%s,atk=%s,def=%s,hp=%s/%s" % (objID, batObj.GetAtk(), batObj.GetDef(), aftHP, aftMaxHP)) + GameWorld.DebugLog(" 最终属性 ID:%s,atk=%s,def=%s,hp=%s/%s,%s" % (objID, batObj.GetAtk(), batObj.GetDef(), aftHP, aftMaxHP, batObj.GetBatAttrDict())) return def SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID=0, isNewAdd=False): -- Gitblit v1.8.0