From 2b91d1223f3d78bd2efa970478d1ed63666e131c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 十二月 2025 11:40:43 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化演武场匹配逻辑;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 907 +++++++++++++++++++++----------------------------------
1 files changed, 349 insertions(+), 558 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index ab12435..cbd6e77 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -123,24 +123,26 @@
("DWORD", "EffectID1", 0),
("list", "EffectValues1", 0),
("BYTE", "TriggerWay1", 0),
- ("BYTE", "TriggerSrc1", 0),
+ ("list", "TriggerSrc1", 0),
("DWORD", "EffectID2", 0),
("list", "EffectValues2", 0),
("BYTE", "TriggerWay2", 0),
- ("BYTE", "TriggerSrc2", 0),
+ ("list", "TriggerSrc2", 0),
("DWORD", "EffectID3", 0),
("list", "EffectValues3", 0),
("BYTE", "TriggerWay3", 0),
- ("BYTE", "TriggerSrc3", 0),
+ ("list", "TriggerSrc3", 0),
("WORD", "CoolDownInit", 0),
("WORD", "CoolDownTime", 0),
("list", "BuffStateLimit", 0),
("BYTE", "CurBuffState", 0),
("WORD", "LastTime", 0),
+ ("BYTE", "LastTimeType", 0),
("BYTE", "LayerCnt", 0),
("BYTE", "LayerMax", 0),
("DWORD", "BuffRepeat", 0),
("BYTE", "DispersedLimit", 0),
+ ("BYTE", "BuffRetain", 0),
("DWORD", "FightPower", 0),
),
@@ -215,7 +217,7 @@
),
"HeroQuality":(
- ("DWORD", "Quality", 1),
+ ("BYTE", "Quality", 1),
("list", "InitTalentWeight", 0),
("BYTE", "InitStarUpper", 0),
("DWORD", "InitAddPer", 0),
@@ -223,36 +225,51 @@
("DWORD", "BreakLVAddPer", 0),
("DWORD", "StarAddPer", 0),
("list", "BookActAwardMoney", 0),
- ("DWORD", "BookInitAddPer", 0),
- ("DWORD", "BookStarAddPer", 0),
- ("DWORD", "BookBreakLVAddPer", 0),
("list", "DismissReturnItems", 0),
("list", "RecommendAwardMoney", 0),
),
"HeroQualityBreak":(
- ("DWORD", "Quality", 1),
+ ("BYTE", "Quality", 1),
("DWORD", "BreakLV", 1),
- ("WORD", "LVMax", 0),
- ("list", "UPCostItem", 0),
+ ("WORD", "UPLVNeed", 0),
+ ("list", "UPCostItemList", 0),
),
"HeroQualityAwake":(
- ("DWORD", "Quality", 1),
+ ("BYTE", "Quality", 1),
("DWORD", "AwakeLV", 1),
("list", "UPCostItem", 0),
("DWORD", "RebirthCostMoney", 0),
),
"HeroQualityLV":(
- ("DWORD", "Quality", 1),
+ ("BYTE", "Quality", 1),
("DWORD", "HeroLV", 1),
("list", "UPCostItem", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "AttrValueList", 0),
),
"LineupRecommend":(
("DWORD", "RecommendID", 1),
("list", "HeroIDList", 0),
+ ),
+
+ "HeroFates":(
+ ("WORD", "FatesID", 1),
+ ("BYTE", "FatesQuality", 0),
+ ("list", "HeroIDList", 0),
+ ("list", "AwardItemList", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "LVAttrValueList", 0),
+ ),
+
+ "HeroFatesQualityLV":(
+ ("BYTE", "FatesQuality", 1),
+ ("BYTE", "FatesLV", 1),
+ ("BYTE", "NeedStarTotal", 0),
+ ("BYTE", "NeedHeroCnt", 0),
),
"PlayerAttr":(
@@ -303,6 +320,8 @@
("float", "WuFinalDamPerDefRatio", 0),
("float", "QunFinalDamPerRatio", 0),
("float", "QunFinalDamPerDefRatio", 0),
+ ("float", "PVPDamPerRatio", 0),
+ ("float", "PVPDamPerDefRatio", 0),
),
"MainChapter":(
@@ -494,7 +513,10 @@
("DWORD", "LimitLV", 0),
("WORD", "LimiRealmLV", 0),
("DWORD", "LimitMissionID", 0),
+ ("WORD", "LimitOpenDay", 0),
+ ("WORD", "LimitManLevel", 0),
("char", "MailKey", 0),
+ ("list", "AwardList", 0),
),
"ItemCompound":(
@@ -724,53 +746,29 @@
("DWORD", "UpEatItemPerCount", 0),
),
- "HorseLVUp":(
- ("BYTE", "HorseLV", 1),
- ("DWORD", "HorseSkinID", 0),
- ("WORD", "NeedEatCount", 0),
- ("list", "LVAttrType", 0),
- ("list", "LVAttrValue", 0),
- ("list", "UpItemAttrType", 0),
- ("list", "UpItemAttrValue", 0),
- ("DWORD", "UpEatItemPerCount", 0),
+ "HorseClass":(
+ ("BYTE", "ClassLV", 1),
+ ("WORD", "MaxHorseLV", 0),
+ ("WORD", "LVUPItemCnt", 0),
+ ("WORD", "ClassUPItemCnt", 0),
+ ("list", "ClassSpecAttrIDList", 0),
+ ("list", "ClassSpecAttrValueList", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "ClassAttrValueList", 0),
+ ("list", "PerLVAttrValueList", 0),
),
- "HorseTrain":(
- ("BYTE", "TrainType", 1),
- ("BYTE", "TrainLV", 1),
- ("WORD", "NeedRealmLV", 0),
- ("DWORD", "EatCntTotal", 0),
- ("DWORD", "EatCntEverytime", 0),
- ("list", "EatItemAttrTypeList", 0),
- ("list", "EatItemAttrValueList", 0),
- ("list", "LVAttrTypeList", 0),
- ("list", "LVAttrValueList", 0),
- ),
-
- "HorseSkinPlus":(
- ("BYTE", "ID", 1),
- ("DWORD", "HorseSkinPlusID", 0),
- ("DWORD", "UnlockItemID", 0),
- ("BYTE", "UnlockItemCnt", 0),
- ("list", "AttrType", 0),
- ("list", "AttrValue", 0),
- ("DWORD", "InitFightPower", 0),
- ("DWORD", "HorseID", 0),
- ("DWORD", "SkinValidTime", 0),
- ),
-
- "Horse":(
- ("DWORD", "HorseID", 1),
- ("DWORD", "HorseSkinID", 0),
- ("BYTE", "Quality", 0),
- ),
-
- "HorseStarUp":(
- ("DWORD", "HorseID", 1),
- ("BYTE", "HorseStar", 1),
- ("list", "StarUpNeedItemList", 0),
- ("list", "StarAttrType", 0),
- ("list", "StarAttrValue", 0),
+ "HorseSkin":(
+ ("DWORD", "SkinID", 1),
+ ("DWORD", "ExpireMinutes", 0),
+ ("BYTE", "UnlockWay", 0),
+ ("DWORD", "UnlockValue", 0),
+ ("BYTE", "UnlockNeedCnt", 0),
+ ("BYTE", "UpNeedCnt", 0),
+ ("BYTE", "StarMax", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "InitAttrValueList", 0),
+ ("list", "AttrPerStarAddList", 0),
),
"Gubao":(
@@ -814,20 +812,58 @@
("list", "LVUPNeedItemInfo", 0),
),
- "Shentong":(
- ("BYTE", "ShentongID", 1),
- ("WORD", "NeedGubaoID", 0),
+ "Beauty":(
+ ("WORD", "BeautyID", 1),
+ ("BYTE", "BeautyQuality", 0),
+ ("BYTE", "UnlockWay", 0),
+ ("DWORD", "UnlockValue", 0),
+ ("BYTE", "UnlockNeedCnt", 0),
+ ("DWORD", "ExclusiveItemID", 0),
+ ("list", "TalentAttrIDList", 0),
+ ("list", "TalentAttrValueList", 0),
+ ("list", "TalentPerLVAddList", 0),
+ ("BYTE", "EffType", 0),
+ ("BYTE", "EffTypeValue", 0),
+ ("BYTE", "EffValue", 0),
+ ("DWORD", "EffPerLVAdd", 0),
),
- "ShentongLV":(
- ("BYTE", "ShentongID", 1),
- ("BYTE", "ShentongClassLV", 1),
- ("BYTE", "ShentongLV", 1),
- ("list", "LVLightNeedItem", 0),
- ("list", "LVAttrTypeList", 0),
- ("list", "LVAttrValueList", 0),
- ("DWORD", "LVSkillID", 0),
- ("DWORD", "FightPowerEx", 0),
+ "BeautyQualityLV":(
+ ("BYTE", "BeautyQuality", 1),
+ ("WORD", "BeautyLV", 1),
+ ("WORD", "LVNeedExp", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "AttrValueList", 0),
+ ("list", "AwardItemList", 0),
+ ),
+
+ "BeautySkin":(
+ ("WORD", "SkinID", 0),
+ ("WORD", "BeautyID", 1),
+ ("BYTE", "UnlockWay", 0),
+ ("DWORD", "UnlockValue", 0),
+ ("BYTE", "UnlockNeedCnt", 0),
+ ("BYTE", "UpNeedCnt", 0),
+ ("BYTE", "StarMax", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "InitAttrValueList", 0),
+ ("list", "AttrPerStarAddList", 0),
+ ),
+
+ "TravelEvent":(
+ ("WORD", "EventID", 1),
+ ("DWORD", "EventWeight", 0),
+ ("DWORD", "AwardItemID", 0),
+ ("DWORD", "AwardItemCnt", 0),
+ ),
+
+ "TravelScenery":(
+ ("BYTE", "SceneryType", 1),
+ ("BYTE", "AwardQuality", 0),
+ ("DWORD", "UpRate", 0),
+ ("list", "AwardItemRandCntList", 0),
+ ("list", "AwardItemExWeightList", 0),
+ ("BYTE", "AwardItemExCnt", 0),
),
"PlayerLV":(
@@ -836,6 +872,7 @@
("DWORD", "MaxHP", 0),
("DWORD", "Atk", 0),
("DWORD", "Def", 0),
+ ("BYTE", "ReHeroStar", 0),
("BYTE", "ReHeroBreakLV", 0),
("BYTE", "ReHeroAwakeLV", 0),
("DWORD", "ReAtk", 0),
@@ -924,7 +961,8 @@
("DWORD", "ADID", 1),
("BYTE", "ADCntMax", 0),
("list", "ADAwardItemList", 0),
- ("DWORD", "ADMapID", 0),
+ ("BYTE", "ADAwardType", 0),
+ ("DWORD", "ADAwardValue", 0),
),
"Success":(
@@ -1036,7 +1074,7 @@
("BYTE", "TaskType", 1),
("list", "TaskConds", 0),
("DWORD", "NeedValue", 0),
- ("BYTE", "AwardLiveness", 0),
+ ("list", "AwardItemList", 0),
),
"DailyLivenessReward":(
@@ -1056,12 +1094,6 @@
("DWORD", "StoneNPCID", 0),
("BYTE", "CanAssist", 0),
("BYTE", "SkillResist", 0),
- ),
-
- "BOSSFirstKill":(
- ("DWORD", "NPCID", 1),
- ("WORD", "PerPlayerMoneyAward", 0),
- ("list", "PersonFirstKillAward", 0),
),
"NPCShow":(
@@ -1161,14 +1193,6 @@
("dict", "Reward", 0),
),
- "SpringSale":(
- ("BYTE", "GiftID", 1),
- ("BYTE", "SellDay", 0),
- ("BYTE", "BuyNumLimit", 0),
- ("WORD", "GiftPrice", 0),
- ("list", "GiftItemList", 0),
- ),
-
"OrderInfo":(
("char", "OrderInfo", 1),
("char", "AppID", 1),
@@ -1219,25 +1243,6 @@
("dict", "Reward", 0),
("BYTE", "VIPLimit", 0),
("list", "VIPAward", 0),
- ),
-
- "Invest":(
- ("WORD", "ID", 1),
- ("BYTE", "Type", 0),
- ("BYTE", "NeedDay", 0),
- ("WORD", "NeedLV", 0),
- ("DWORD", "NeedNPCID", 0),
- ("dict", "Reward", 0),
- ),
-
- "XBXZ":(
- ("DWORD", "ID", 1),
- ("BYTE", "Type", 0),
- ("DWORD", "NeedCnt", 0),
- ("list", "Condition", 0),
- ("WORD", "MWID", 0),
- ("list", "AwardItem", 0),
- ("list", "Money", 0),
),
"TreasureSet":(
@@ -1461,23 +1466,6 @@
("list", "NotifyItemNumList", 0),
),
- "ActBossReborn":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("BYTE", "ResetType", 0),
- ("WORD", "LVLimit", 0),
- ("BYTE", "TemplateID", 0),
- ),
-
- "BossReborn":(
- ("BYTE", "TemplateID", 1),
- ("BYTE", "ID", 1),
- ("DWORD", "TotalTimes", 0),
- ("WORD", "SingleTimes", 0),
- ("dict", "Reward", 0),
- ),
-
"ActRealmPoint":(
("DWORD", "CfgID", 1),
("WORD", "Multiple", 0),
@@ -1549,11 +1537,6 @@
("DWORD", "Weight", 0),
("DWORD", "Mark", 0),
("BYTE", "Rare", 0),
- ),
-
- "FunctionForecast":(
- ("DWORD", "FuncID", 1),
- ("dict", "Award", 0),
),
"EmojiPack":(
@@ -1932,30 +1915,6 @@
("char", "WorldNotifyKey", 0),
),
- "ActFeastTravel":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("WORD", "LVLimit", 0),
- ("BYTE", "ResetType", 0),
- ("dict", "TemplateIDInfo", 0),
- ),
-
- "ActFeastTravelTask":(
- ("BYTE", "TraveTasklD", 1),
- ("WORD", "FinishNeedValue", 0),
- ("WORD", "FinishTimeMax", 0),
- ("BYTE", "AddTravelPoint", 0),
- ),
-
- "ActFeastTravelAward":(
- ("BYTE", "TemplatelD", 1),
- ("BYTE", "RecordIndex", 0),
- ("WORD", "NeedTravelPoint", 0),
- ("BYTE", "AwardCountMax", 0),
- ("list", "TravelAwardInfo", 0),
- ),
-
"ActFeastWeekParty":(
("DWORD", "CfgID", 1),
("char", "StartDate", 0),
@@ -2168,12 +2127,6 @@
("BYTE", "SkinIndex", 0),
),
- "AssistThanksGift":(
- ("DWORD", "GiftID", 1),
- ("list", "RequestPlayerAward", 0),
- ("list", "AssistPlayerAward", 0),
- ),
-
"FuncSysPrivilege":(
("BYTE", "FuncSysID", 1),
("BYTE", "DayNum", 0),
@@ -2252,6 +2205,7 @@
"Robot":(
("DWORD", "ID", 1),
+ ("char", "RobotName", 0),
("char", "ViewCache", 0),
),
}
@@ -2376,25 +2330,27 @@
def GetEffectID1(self): return self.attrTuple[18] # 效果ID1 DWORD
def GetEffectValues1(self): return self.attrTuple[19] # 效果值列表1 list
def GetTriggerWay1(self): return self.attrTuple[20] # 触发方式 BYTE
- def GetTriggerSrc1(self): return self.attrTuple[21] # 有效来源 BYTE
+ def GetTriggerSrc1(self): return self.attrTuple[21] # 有效来源 list
def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD
def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list
def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE
- def GetTriggerSrc2(self): return self.attrTuple[25] # 有效来源 BYTE
+ def GetTriggerSrc2(self): return self.attrTuple[25] # 有效来源 list
def GetEffectID3(self): return self.attrTuple[26] # 效果ID3 DWORD
def GetEffectValues3(self): return self.attrTuple[27] # 效果值列表3 list
def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
- def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
+ def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 list
def GetCoolDownInit(self): return self.attrTuple[30] # 初始冷却时间 WORD
def GetCoolDownTime(self): return self.attrTuple[31] # 技能冷却时间 WORD
def GetBuffStateLimit(self): return self.attrTuple[32] # Buff状态限制组 list
def GetCurBuffState(self): return self.attrTuple[33] # Buff状态值 BYTE
def GetLastTime(self): return self.attrTuple[34] # 持续时间 WORD
- def GetLayerCnt(self): return self.attrTuple[35] # Buff层数 BYTE
- def GetLayerMax(self): return self.attrTuple[36] # 最大层数 BYTE
- def GetBuffRepeat(self): return self.attrTuple[37] # Buff叠加规则 DWORD
- def GetDispersedLimit(self): return self.attrTuple[38] # 驱散限制 BYTE
- def GetFightPower(self): return self.attrTuple[39] # 技能战斗力 DWORD
+ def GetLastTimeType(self): return self.attrTuple[35] # 持续时间规则 BYTE
+ def GetLayerCnt(self): return self.attrTuple[36] # Buff层数 BYTE
+ def GetLayerMax(self): return self.attrTuple[37] # 最大层数 BYTE
+ def GetBuffRepeat(self): return self.attrTuple[38] # Buff叠加规则 DWORD
+ def GetDispersedLimit(self): return self.attrTuple[39] # 驱散限制 BYTE
+ def GetBuffRetain(self): return self.attrTuple[40] # Buff保留规则 BYTE
+ def GetFightPower(self): return self.attrTuple[41] # 技能战斗力 DWORD
# 武将表
class IPY_Hero():
@@ -2508,19 +2464,16 @@
self.attrTuple = None
return
- def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
def GetInitTalentWeight(self): return self.attrTuple[1] # 初始天赋数权重 list
def GetInitStarUpper(self): return self.attrTuple[2] # 初始星级上限 BYTE
- def GetInitAddPer(self): return self.attrTuple[3] # 上阵初始加成万分率 DWORD
- def GetLVAddPer(self): return self.attrTuple[4] # 上阵每等级加成 DWORD
- def GetBreakLVAddPer(self): return self.attrTuple[5] # 上阵每突破等级加成 DWORD
- def GetStarAddPer(self): return self.attrTuple[6] # 上阵每星级加成 DWORD
+ def GetInitAddPer(self): return self.attrTuple[3] # 卡牌初始加成万分率 DWORD
+ def GetLVAddPer(self): return self.attrTuple[4] # 卡牌每等级加成 DWORD
+ def GetBreakLVAddPer(self): return self.attrTuple[5] # 卡牌每突破等级加成 DWORD
+ def GetStarAddPer(self): return self.attrTuple[6] # 卡牌每星级加成 DWORD
def GetBookActAwardMoney(self): return self.attrTuple[7] # 图鉴激活奖励货币 类型|值 list
- def GetBookInitAddPer(self): return self.attrTuple[8] # 图鉴初始加成 DWORD
- def GetBookStarAddPer(self): return self.attrTuple[9] # 图鉴每星级加成 DWORD
- def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD
- def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list
- def GetRecommendAwardMoney(self): return self.attrTuple[12] # 阵容推荐激活奖励货币 类型|值 list
+ def GetDismissReturnItems(self): return self.attrTuple[8] # 遣散每星返还道具 [[物品ID,个数], ...] list
+ def GetRecommendAwardMoney(self): return self.attrTuple[9] # 阵容推荐激活奖励货币 类型|值 list
# 武将品质突破表
class IPY_HeroQualityBreak():
@@ -2529,10 +2482,10 @@
self.attrTuple = None
return
- def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
- def GetLVMax(self): return self.attrTuple[2] # 等级上限 WORD
- def GetUPCostItem(self): return self.attrTuple[3] # 突破到下级消耗道具 list
+ def GetUPLVNeed(self): return self.attrTuple[2] # 突破到下级需要等级 WORD
+ def GetUPCostItemList(self): return self.attrTuple[3] # 突破到下级消耗道具 list
# 武将品质觉醒表
class IPY_HeroQualityAwake():
@@ -2541,7 +2494,7 @@
self.attrTuple = None
return
- def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list
def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD
@@ -2553,9 +2506,11 @@
self.attrTuple = None
return
- def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
- def GetUPCostItem(self): return self.attrTuple[2] # 升级到下级消耗道具 list
+ def GetUPCostItem(self): return self.attrTuple[2] # 升级到下级消耗道具 list
+ def GetAttrIDList(self): return self.attrTuple[3] # 武将属性ID列表 list
+ def GetAttrValueList(self): return self.attrTuple[4] # 累计总属性值列表 list
# 推荐阵容表
class IPY_LineupRecommend():
@@ -2566,6 +2521,32 @@
def GetRecommendID(self): return self.attrTuple[0] # 推荐ID DWORD
def GetHeroIDList(self): return self.attrTuple[1] # 推荐武将ID列表 list
+
+# 武将宿缘表
+class IPY_HeroFates():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetFatesID(self): return self.attrTuple[0] # 宿缘ID WORD
+ def GetFatesQuality(self): return self.attrTuple[1] # 宿缘品质 BYTE
+ def GetHeroIDList(self): return self.attrTuple[2] # 武将ID组合列表 list
+ def GetAwardItemList(self): return self.attrTuple[3] # 激活奖励物品列表 list
+ def GetAttrIDList(self): return self.attrTuple[4] # 属性ID列表 list
+ def GetLVAttrValueList(self): return self.attrTuple[5] # 每级属性值列表 list
+
+# 武将宿缘品质等级表
+class IPY_HeroFatesQualityLV():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetFatesQuality(self): return self.attrTuple[0] # 宿缘品质 BYTE
+ def GetFatesLV(self): return self.attrTuple[1] # 宿缘等级 BYTE
+ def GetNeedStarTotal(self): return self.attrTuple[2] # 升到该级所需总星数 BYTE
+ def GetNeedHeroCnt(self): return self.attrTuple[3] # 所需品质武将数 BYTE
# 属性条目表
class IPY_PlayerAttr():
@@ -2625,7 +2606,9 @@
def GetWuFinalDamPerRatio(self): return self.attrTuple[38] # float
def GetWuFinalDamPerDefRatio(self): return self.attrTuple[39] # float
def GetQunFinalDamPerRatio(self): return self.attrTuple[40] # float
- def GetQunFinalDamPerDefRatio(self): return self.attrTuple[41] # float
+ def GetQunFinalDamPerDefRatio(self): return self.attrTuple[41] # float
+ def GetPVPDamPerRatio(self): return self.attrTuple[42] # float
+ def GetPVPDamPerDefRatio(self): return self.attrTuple[43] # float
# 主线章节表
class IPY_MainChapter():
@@ -2907,7 +2890,10 @@
def GetLimitLV(self): return self.attrTuple[1] # 开启等级 DWORD
def GetLimiRealmLV(self): return self.attrTuple[2] # 需要境界等级 WORD
def GetLimitMissionID(self): return self.attrTuple[3] # 需要完成的任务ID DWORD
- def GetMailKey(self): return self.attrTuple[4] # 邮件 char
+ def GetLimitOpenDay(self): return self.attrTuple[4] # 开服第几天开启 WORD
+ def GetLimitManLevel(self): return self.attrTuple[5] # 关卡进度波 WORD
+ def GetMailKey(self): return self.attrTuple[6] # 邮件 char
+ def GetAwardList(self): return self.attrTuple[7] # 奖励列表[[物品ID,个数], ...] list
# 合成表
class IPY_ItemCompound():
@@ -3261,79 +3247,40 @@
def GetUpItemAttrValue(self): return self.attrTuple[5] # 每x个培养丹增加属性值,x=UpEatItemPerCount list
def GetUpEatItemPerCount(self): return self.attrTuple[6] # 每次培养消耗x个 DWORD
-# 坐骑升级表
-class IPY_HorseLVUp():
+# 坐骑阶级表
+class IPY_HorseClass():
def __init__(self):
self.attrTuple = None
return
- def GetHorseLV(self): return self.attrTuple[0] # 坐骑等级 BYTE
- def GetHorseSkinID(self): return self.attrTuple[1] # 外观物品ID DWORD
- def GetNeedEatCount(self): return self.attrTuple[2] # 升级所需个数(非累计) WORD
- def GetLVAttrType(self): return self.attrTuple[3] # 每级额外属性类型(非累积) list
- def GetLVAttrValue(self): return self.attrTuple[4] # 每级额外属性值(非累积) list
- def GetUpItemAttrType(self): return self.attrTuple[5] # 每x个培养丹增加属性类型,x=UpEatItemPerCount list
- def GetUpItemAttrValue(self): return self.attrTuple[6] # 每x个培养丹增加属性值,x=UpEatItemPerCount list
- def GetUpEatItemPerCount(self): return self.attrTuple[7] # 每次培养消耗x个 DWORD
+ def GetClassLV(self): return self.attrTuple[0] # 阶级 BYTE
+ def GetMaxHorseLV(self): return self.attrTuple[1] # 最高等级 WORD
+ def GetLVUPItemCnt(self): return self.attrTuple[2] # 升级道具数 WORD
+ def GetClassUPItemCnt(self): return self.attrTuple[3] # 进阶道具数 WORD
+ def GetClassSpecAttrIDList(self): return self.attrTuple[4] # 本阶特殊属性ID列表 list
+ def GetClassSpecAttrValueList(self): return self.attrTuple[5] # 本阶特殊属性值列表 list
+ def GetAttrIDList(self): return self.attrTuple[6] # 基础属性ID列表 list
+ def GetClassAttrValueList(self): return self.attrTuple[7] # 本阶基础属性值列表 list
+ def GetPerLVAttrValueList(self): return self.attrTuple[8] # 本阶每级基础属性值列表 list
-# 坐骑培养表
-class IPY_HorseTrain():
+# 坐骑外观表
+class IPY_HorseSkin():
def __init__(self):
self.attrTuple = None
return
- def GetTrainType(self): return self.attrTuple[0] # 培养类型 BYTE
- def GetTrainLV(self): return self.attrTuple[1] # 培养等阶 BYTE
- def GetNeedRealmLV(self): return self.attrTuple[2] # 培养所需境界 WORD
- def GetEatCntTotal(self): return self.attrTuple[3] # 升阶所需个数(非累计) DWORD
- def GetEatCntEverytime(self): return self.attrTuple[4] # 每次培养消耗x个 DWORD
- def GetEatItemAttrTypeList(self): return self.attrTuple[5] # 每X个培养丹增加属性类型=EatCntEverytime list
- def GetEatItemAttrValueList(self): return self.attrTuple[6] # 每X个培养丹增加属性值=EatCntEverytime list
- def GetLVAttrTypeList(self): return self.attrTuple[7] # 每级额外属性类(非累积) list
- def GetLVAttrValueList(self): return self.attrTuple[8] # 每级额外属性值(非累积) list
-
-# 坐骑幻化表
-class IPY_HorseSkinPlus():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 幻化编号ID BYTE
- def GetHorseSkinPlusID(self): return self.attrTuple[1] # 外观物品ID DWORD
- def GetUnlockItemID(self): return self.attrTuple[2] # 解锁坐骑物品编号 DWORD
- def GetUnlockItemCnt(self): return self.attrTuple[3] # 解锁所需物品数量 BYTE
- def GetAttrType(self): return self.attrTuple[4] # 激活加成属性类型 list
- def GetAttrValue(self): return self.attrTuple[5] # 激活加成属性值 list
- def GetInitFightPower(self): return self.attrTuple[6] # 皮肤额外战力 DWORD
- def GetHorseID(self): return self.attrTuple[7] # 对应坐骑ID DWORD
- def GetSkinValidTime(self): return self.attrTuple[8] # 有效时长秒 DWORD
-
-# 坐骑表
-class IPY_Horse():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetHorseID(self): return self.attrTuple[0] # 坐骑ID DWORD
- def GetHorseSkinID(self): return self.attrTuple[1] # 外观物品ID DWORD
- def GetQuality(self): return self.attrTuple[2] # 坐骑品质 BYTE
-
-# 坐骑升星表
-class IPY_HorseStarUp():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetHorseID(self): return self.attrTuple[0] # 坐骑ID DWORD
- def GetHorseStar(self): return self.attrTuple[1] # 坐骑星级 BYTE
- def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升下一星所需道具 [[物品ID,个数], ...] list
- def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
- def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
+ def GetSkinID(self): return self.attrTuple[0] # 外观ID DWORD
+ def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
+ def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+ def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+ def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+ def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+ def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+ def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+ def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
# 古宝表
class IPY_Gubao():
@@ -3401,31 +3348,84 @@
def GetLessEqualLV(self): return self.attrTuple[1] # 小于等于等级 BYTE
def GetLVUPNeedItemInfo(self): return self.attrTuple[2] # 升级所需物品 [[物品ID,个数], ...] list
-# 神通表
-class IPY_Shentong():
+# 红颜表
+class IPY_Beauty():
def __init__(self):
self.attrTuple = None
return
- def GetShentongID(self): return self.attrTuple[0] # 神通ID BYTE
- def GetNeedGubaoID(self): return self.attrTuple[1] # 解锁所需古宝ID WORD
+ def GetBeautyID(self): return self.attrTuple[0] # 红颜ID WORD
+ def GetBeautyQuality(self): return self.attrTuple[1] # 品质 BYTE
+ def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+ def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+ def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+ def GetExclusiveItemID(self): return self.attrTuple[5] # 专属信物ID DWORD
+ def GetTalentAttrIDList(self): return self.attrTuple[6] # 天赋属性ID列表 list
+ def GetTalentAttrValueList(self): return self.attrTuple[7] # 天赋属性初始值 list
+ def GetTalentPerLVAddList(self): return self.attrTuple[8] # 天赋属性每级成长 list
+ def GetEffType(self): return self.attrTuple[9] # 天赋效果类型 BYTE
+ def GetEffTypeValue(self): return self.attrTuple[10] # 效果类型值 BYTE
+ def GetEffValue(self): return self.attrTuple[11] # 效果初始值 BYTE
+ def GetEffPerLVAdd(self): return self.attrTuple[12] # 天赋效果每级成长 DWORD
-# 神通升级表
-class IPY_ShentongLV():
+# 红颜品质升级表
+class IPY_BeautyQualityLV():
def __init__(self):
self.attrTuple = None
return
- def GetShentongID(self): return self.attrTuple[0] # 神通ID BYTE
- def GetShentongClassLV(self): return self.attrTuple[1] # 神通阶级 BYTE
- def GetShentongLV(self): return self.attrTuple[2] # 神通等级 BYTE
- def GetLVLightNeedItem(self): return self.attrTuple[3] # 点亮该级所需物品 [[物品ID,个数], ...] list
- def GetLVAttrTypeList(self): return self.attrTuple[4] # 该级属性类型列表 list
- def GetLVAttrValueList(self): return self.attrTuple[5] # 该级属性值列表 list
- def GetLVSkillID(self): return self.attrTuple[6] # 该级职业通用技能ID DWORD
- def GetFightPowerEx(self): return self.attrTuple[7] # 附加战力 DWORD
+ def GetBeautyQuality(self): return self.attrTuple[0] # BYTE
+ def GetBeautyLV(self): return self.attrTuple[1] # WORD
+ def GetLVNeedExp(self): return self.attrTuple[2] # 升到本级所需经验 WORD
+ def GetAttrIDList(self): return self.attrTuple[3] # 本级属性ID列表 list
+ def GetAttrValueList(self): return self.attrTuple[4] # 本级属性值列表 list
+ def GetAwardItemList(self): return self.attrTuple[5] # 本级奖励 list
+
+# 红颜时装表
+class IPY_BeautySkin():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetSkinID(self): return self.attrTuple[0] # 时装ID WORD
+ def GetBeautyID(self): return self.attrTuple[1] # WORD
+ def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+ def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+ def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+ def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+ def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+ def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+ def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
+
+# 游历事件表
+class IPY_TravelEvent():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetEventID(self): return self.attrTuple[0] # WORD
+ def GetEventWeight(self): return self.attrTuple[1] # 事件权重 DWORD
+ def GetAwardItemID(self): return self.attrTuple[2] # 奖励物品ID DWORD
+ def GetAwardItemCnt(self): return self.attrTuple[3] # 奖励物品数量 DWORD
+
+# 游历景观奖励表
+class IPY_TravelScenery():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetSceneryType(self): return self.attrTuple[0] # 景观类型 BYTE
+ def GetAwardQuality(self): return self.attrTuple[1] # 景观品质 BYTE
+ def GetUpRate(self): return self.attrTuple[2] # 升下个品质概率 DWORD
+ def GetAwardItemRandCntList(self): return self.attrTuple[3] # 奖励物品随机个数列表 [[物品ID, 随机数量A, 到B], ...] list
+ def GetAwardItemExWeightList(self): return self.attrTuple[4] # 额外奖励物品权重 [[权重,物品ID,个数], ...] list
+ def GetAwardItemExCnt(self): return self.attrTuple[5] # 额外奖励物品数 BYTE
# 玩家等级表
class IPY_PlayerLV():
@@ -3439,23 +3439,24 @@
def GetMaxHP(self): return self.attrTuple[2] # 生命 DWORD
def GetAtk(self): return self.attrTuple[3] # 攻击 DWORD
def GetDef(self): return self.attrTuple[4] # 防御 DWORD
- def GetReHeroBreakLV(self): return self.attrTuple[5] # 参考突破等级 BYTE
- def GetReHeroAwakeLV(self): return self.attrTuple[6] # 参考觉醒等级 BYTE
- def GetReAtk(self): return self.attrTuple[7] # 参考攻击 DWORD
- def GetReDef(self): return self.attrTuple[8] # 防御 DWORD
- def GetReMaxHP(self): return self.attrTuple[9] # 生命 DWORD
- def GetReStunRate(self): return self.attrTuple[10] # DWORD
- def GetReSuperHitRate(self): return self.attrTuple[11] # DWORD
- def GetReComboRate(self): return self.attrTuple[12] # DWORD
- def GetReMissRate(self): return self.attrTuple[13] # DWORD
- def GetReParryRate(self): return self.attrTuple[14] # DWORD
- def GetReSuckHPPer(self): return self.attrTuple[15] # DWORD
- def GetReStunRateDef(self): return self.attrTuple[16] # DWORD
- def GetReSuperHitRateDef(self): return self.attrTuple[17] # DWORD
- def GetReComboRateDef(self): return self.attrTuple[18] # DWORD
- def GetReMissRateDef(self): return self.attrTuple[19] # DWORD
- def GetReParryRateDef(self): return self.attrTuple[20] # DWORD
- def GetReSuckHPPerDef(self): return self.attrTuple[21] # DWORD
+ def GetReHeroStar(self): return self.attrTuple[5] # 参考星级 BYTE
+ def GetReHeroBreakLV(self): return self.attrTuple[6] # 参考突破等级 BYTE
+ def GetReHeroAwakeLV(self): return self.attrTuple[7] # 参考觉醒等级 BYTE
+ def GetReAtk(self): return self.attrTuple[8] # 参考攻击 DWORD
+ def GetReDef(self): return self.attrTuple[9] # 防御 DWORD
+ def GetReMaxHP(self): return self.attrTuple[10] # 生命 DWORD
+ def GetReStunRate(self): return self.attrTuple[11] # DWORD
+ def GetReSuperHitRate(self): return self.attrTuple[12] # DWORD
+ def GetReComboRate(self): return self.attrTuple[13] # DWORD
+ def GetReMissRate(self): return self.attrTuple[14] # DWORD
+ def GetReParryRate(self): return self.attrTuple[15] # DWORD
+ def GetReSuckHPPer(self): return self.attrTuple[16] # DWORD
+ def GetReStunRateDef(self): return self.attrTuple[17] # DWORD
+ def GetReSuperHitRateDef(self): return self.attrTuple[18] # DWORD
+ def GetReComboRateDef(self): return self.attrTuple[19] # DWORD
+ def GetReMissRateDef(self): return self.attrTuple[20] # DWORD
+ def GetReParryRateDef(self): return self.attrTuple[21] # DWORD
+ def GetReSuckHPPerDef(self): return self.attrTuple[22] # DWORD
# 特殊地图玩家属性公式表
class IPY_SpecMapPlayerAttrFormat():
@@ -3567,7 +3568,8 @@
def GetADID(self): return self.attrTuple[0] # DWORD
def GetADCntMax(self): return self.attrTuple[1] # 每日次数 BYTE
def GetADAwardItemList(self): return self.attrTuple[2] # 广告奖励物品列表 list
- def GetADMapID(self): return self.attrTuple[3] # 对应副本ID,默认给该副本1次次数 DWORD
+ def GetADAwardType(self): return self.attrTuple[3] # 奖励类型 BYTE
+ def GetADAwardValue(self): return self.attrTuple[4] # 类型对应值 DWORD
# 成就表
class IPY_Success():
@@ -3734,7 +3736,7 @@
def GetTaskType(self): return self.attrTuple[1] # 任务类型 BYTE
def GetTaskConds(self): return self.attrTuple[2] # 任务条件[...] list
def GetNeedValue(self): return self.attrTuple[3] # 所需任务值 DWORD
- def GetAwardLiveness(self): return self.attrTuple[4] # 奖励活跃度 BYTE
+ def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表 list
# 每日活跃奖励表
class IPY_DailyLivenessReward():
@@ -3764,17 +3766,6 @@
def GetStoneNPCID(self): return self.attrTuple[7] # 墓碑NPCID DWORD
def GetCanAssist(self): return self.attrTuple[8] # 是否可协助 BYTE
def GetSkillResist(self): return self.attrTuple[9] # 是否技能抵抗 BYTE
-
-# Boss首杀
-class IPY_BOSSFirstKill():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # ID DWORD
- def GetPerPlayerMoneyAward(self): return self.attrTuple[1] # 首杀全服玩家奖励灵石额度/人 WORD
- def GetPersonFirstKillAward(self): return self.attrTuple[2] # 个人首次击杀奖励 [[物品ID,个数,是否拍品], ...] list
# NPC秀表
class IPY_NPCShow():
@@ -3918,19 +3909,6 @@
def GetDayID(self): return self.attrTuple[0] # 天数 BYTE
def GetReward(self): return self.attrTuple[1] # 奖励 {"职业":[[物品ID,个数],...], ...} dict
-# 七天限时特惠表
-class IPY_SpringSale():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetGiftID(self): return self.attrTuple[0] # 礼包ID BYTE
- def GetSellDay(self): return self.attrTuple[1] # 创角第几天上架 BYTE
- def GetBuyNumLimit(self): return self.attrTuple[2] # 每人限购数量 BYTE
- def GetGiftPrice(self): return self.attrTuple[3] # 礼包价格,仙玉 WORD
- def GetGiftItemList(self): return self.attrTuple[4] # 礼包物品信息列表[[物品ID,个数,是否绑定], ...] list
-
# 充值商品编号表
class IPY_OrderInfo():
@@ -4007,35 +3985,6 @@
def GetReward(self): return self.attrTuple[3] # 奖励 {"职业":[[物品ID,个数],...], ...} dict
def GetVIPLimit(self): return self.attrTuple[4] # 需要VIP几 BYTE
def GetVIPAward(self): return self.attrTuple[5] # vip奖励[[物品ID,个数],...] list
-
-# 投资表
-class IPY_Invest():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # ID WORD
- def GetType(self): return self.attrTuple[1] # 投资类型 BYTE
- def GetNeedDay(self): return self.attrTuple[2] # 需要天数 BYTE
- def GetNeedLV(self): return self.attrTuple[3] # 需要等级 WORD
- def GetNeedNPCID(self): return self.attrTuple[4] # 需要NPCID DWORD
- def GetReward(self): return self.attrTuple[5] # 奖励 {"key":[[物品ID,个数,是否绑定],...], ...} dict
-
-# 仙宝寻主表
-class IPY_XBXZ():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # ID DWORD
- def GetType(self): return self.attrTuple[1] # 类型 BYTE
- def GetNeedCnt(self): return self.attrTuple[2] # 需要数量 DWORD
- def GetCondition(self): return self.attrTuple[3] # 条件 list
- def GetMWID(self): return self.attrTuple[4] # 法宝ID WORD
- def GetAwardItem(self): return self.attrTuple[5] # 奖励物品列表 list
- def GetMoney(self): return self.attrTuple[6] # 金钱 list
# 寻宝设定表
class IPY_TreasureSet():
@@ -4368,33 +4317,6 @@
def GetLibItemInfo(self): return self.attrTuple[4] # 物品编号对应物品信息 {物品编号:[物品ID,个数,是否拍品,可选次数], ...} 0不限次数 dict
def GetNotifyItemNumList(self): return self.attrTuple[5] # 需要广播的编号列表 list
-# BOSS复活活动时间表
-class IPY_ActBossReborn():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetResetType(self): return self.attrTuple[3] # 重置类型,0-0点重置;1-5点重置 BYTE
- def GetLVLimit(self): return self.attrTuple[4] # 限制等级 WORD
- def GetTemplateID(self): return self.attrTuple[5] # 模板编号 BYTE
-
-# BOSS复活表
-class IPY_BossReborn():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 模板ID BYTE
- def GetID(self): return self.attrTuple[1] # 活动条目ID BYTE
- def GetTotalTimes(self): return self.attrTuple[2] # 可完成的总次数,0表示不限次数 DWORD
- def GetSingleTimes(self): return self.attrTuple[3] # 单次领奖需要的次数 WORD
- def GetReward(self): return self.attrTuple[4] # 奖励物品ID1 dict
-
# 多倍修行点活动时间表
class IPY_ActRealmPoint():
@@ -4507,16 +4429,6 @@
def GetWeight(self): return self.attrTuple[6] # 权重 DWORD
def GetMark(self): return self.attrTuple[7] # 排序用标识 DWORD
def GetRare(self): return self.attrTuple[8] # 珍稀值 BYTE
-
-# 功能预告表
-class IPY_FunctionForecast():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetFuncID(self): return self.attrTuple[0] # 功能ID DWORD
- def GetAward(self): return self.attrTuple[1] # 属性类型 dict
# 表情包表
class IPY_EmojiPack():
@@ -5104,45 +5016,6 @@
def GetGoodItemIDList(self): return self.attrTuple[3] # 需要广播的物品ID列表 [物品ID, ...] list
def GetWorldNotifyKey(self): return self.attrTuple[4] # 全服广播key,参数(玩家名, 物品ID, 物品数据, 个数,) char
-# 节日游历时间表
-class IPY_ActFeastTravel():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetLVLimit(self): return self.attrTuple[3] # 限制等级 WORD
- def GetResetType(self): return self.attrTuple[4] # 重置类型,0-0点重置;1-5点重置 BYTE
- def GetTemplateIDInfo(self): return self.attrTuple[5] # 模板信息 {(世界等级A,B):模板编号, ...} dict
-
-# 节日游历任务表
-class IPY_ActFeastTravelTask():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTraveTasklD(self): return self.attrTuple[0] # 游历ID BYTE
- def GetFinishNeedValue(self): return self.attrTuple[1] # 完成所需进度值 WORD
- def GetFinishTimeMax(self): return self.attrTuple[2] # 总可完成次数,0不限 WORD
- def GetAddTravelPoint(self): return self.attrTuple[3] # 完成次数获得游历值 BYTE
-
-# 节日游历奖励表
-class IPY_ActFeastTravelAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplatelD(self): return self.attrTuple[0] # 奖励模板ID BYTE
- def GetRecordIndex(self): return self.attrTuple[1] # 奖励记录索引 BYTE
- def GetNeedTravelPoint(self): return self.attrTuple[2] # 领奖所需游历值 WORD
- def GetAwardCountMax(self): return self.attrTuple[3] # 可领取次数,0代表不限 BYTE
- def GetTravelAwardInfo(self): return self.attrTuple[4] # 游历奖励 [[物品ID,个数,是否拍品], ...] list
-
# 节日巡礼活动时间表
class IPY_ActFeastWeekParty():
@@ -5485,17 +5358,6 @@
def GetAttrInfo(self): return self.attrTuple[4] # 属性 dict
def GetSkinIndex(self): return self.attrTuple[5] # 外观 BYTE
-# 协助感谢礼盒表
-class IPY_AssistThanksGift():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetGiftID(self): return self.attrTuple[0] # 礼盒物品ID DWORD
- def GetRequestPlayerAward(self): return self.attrTuple[1] # 发布奖励物品 物品ID|个数 list
- def GetAssistPlayerAward(self): return self.attrTuple[2] # 协助奖励物品 物品ID|个数 list
-
# 功能特权奖励表
class IPY_FuncSysPrivilege():
@@ -5635,7 +5497,8 @@
return
def GetID(self): return self.attrTuple[0] # 机器人ID,同玩家ID DWORD
- def GetViewCache(self): return self.attrTuple[1] # 机器人缓存 char
+ def GetRobotName(self): return self.attrTuple[1] # char
+ def GetViewCache(self): return self.attrTuple[2] # 机器人缓存 char
def Log(msg, playerID=0, par=0):
@@ -5710,6 +5573,8 @@
self.__LoadFileData("HeroQualityAwake", onlyCheck)
self.__LoadFileData("HeroQualityLV", onlyCheck)
self.__LoadFileData("LineupRecommend", onlyCheck)
+ self.__LoadFileData("HeroFates", onlyCheck)
+ self.__LoadFileData("HeroFatesQualityLV", onlyCheck)
self.__LoadFileData("PlayerAttr", onlyCheck)
self.__LoadFileData("FightPowerRatio", onlyCheck)
self.__LoadFileData("MainChapter", onlyCheck)
@@ -5755,18 +5620,18 @@
self.__LoadFileData("PetClassCost", onlyCheck)
self.__LoadFileData("PetEatEquip", onlyCheck)
self.__LoadFileData("FaQiLVUp", onlyCheck)
- self.__LoadFileData("HorseLVUp", onlyCheck)
- self.__LoadFileData("HorseTrain", onlyCheck)
- self.__LoadFileData("HorseSkinPlus", onlyCheck)
- self.__LoadFileData("Horse", onlyCheck)
- self.__LoadFileData("HorseStarUp", onlyCheck)
+ self.__LoadFileData("HorseClass", onlyCheck)
+ self.__LoadFileData("HorseSkin", onlyCheck)
self.__LoadFileData("Gubao", onlyCheck)
self.__LoadFileData("GubaoResonanceAttr", onlyCheck)
self.__LoadFileData("GubaoResonance", onlyCheck)
self.__LoadFileData("GubaoStar", onlyCheck)
self.__LoadFileData("GubaoLV", onlyCheck)
- self.__LoadFileData("Shentong", onlyCheck)
- self.__LoadFileData("ShentongLV", onlyCheck)
+ self.__LoadFileData("Beauty", onlyCheck)
+ self.__LoadFileData("BeautyQualityLV", onlyCheck)
+ self.__LoadFileData("BeautySkin", onlyCheck)
+ self.__LoadFileData("TravelEvent", onlyCheck)
+ self.__LoadFileData("TravelScenery", onlyCheck)
self.__LoadFileData("PlayerLV", onlyCheck)
self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
self.__LoadFileData("GMAttr", onlyCheck)
@@ -5789,7 +5654,6 @@
self.__LoadFileData("DailyTask", onlyCheck)
self.__LoadFileData("DailyLivenessReward", onlyCheck)
self.__LoadFileData("BOSSInfo", onlyCheck)
- self.__LoadFileData("BOSSFirstKill", onlyCheck)
self.__LoadFileData("NPCShow", onlyCheck)
self.__LoadFileData("MapRefreshNPC", onlyCheck)
self.__LoadFileData("RuneCompound", onlyCheck)
@@ -5799,14 +5663,11 @@
self.__LoadFileData("ChestsAward", onlyCheck)
self.__LoadFileData("VIPKillNPC", onlyCheck)
self.__LoadFileData("LoginDayAward", onlyCheck)
- self.__LoadFileData("SpringSale", onlyCheck)
self.__LoadFileData("OrderInfo", onlyCheck)
self.__LoadFileData("CTG", onlyCheck)
self.__LoadFileData("CTGSelectItem", onlyCheck)
self.__LoadFileData("FirstCharge", onlyCheck)
self.__LoadFileData("LVAward", onlyCheck)
- self.__LoadFileData("Invest", onlyCheck)
- self.__LoadFileData("XBXZ", onlyCheck)
self.__LoadFileData("TreasureSet", onlyCheck)
self.__LoadFileData("TreasureHouse", onlyCheck)
self.__LoadFileData("TreasureItemLib", onlyCheck)
@@ -5829,8 +5690,6 @@
self.__LoadFileData("CrossActFamilyGCZSQ", onlyCheck)
self.__LoadFileData("ActGodGift", onlyCheck)
self.__LoadFileData("ActGodGiftAward", onlyCheck)
- self.__LoadFileData("ActBossReborn", onlyCheck)
- self.__LoadFileData("BossReborn", onlyCheck)
self.__LoadFileData("ActRealmPoint", onlyCheck)
self.__LoadFileData("TrialExchange", onlyCheck)
self.__LoadFileData("AllPeopleParty", onlyCheck)
@@ -5839,7 +5698,6 @@
self.__LoadFileData("ActFlashSale", onlyCheck)
self.__LoadFileData("ActWishingWell", onlyCheck)
self.__LoadFileData("WishingWell", onlyCheck)
- self.__LoadFileData("FunctionForecast", onlyCheck)
self.__LoadFileData("EmojiPack", onlyCheck)
self.__LoadFileData("ActRechargePrize", onlyCheck)
self.__LoadFileData("RechargePrizeTemplate", onlyCheck)
@@ -5882,9 +5740,6 @@
self.__LoadFileData("ActFeastWish", onlyCheck)
self.__LoadFileData("ActFeastWishBottle", onlyCheck)
self.__LoadFileData("ActFeastWishPool", onlyCheck)
- self.__LoadFileData("ActFeastTravel", onlyCheck)
- self.__LoadFileData("ActFeastTravelTask", onlyCheck)
- self.__LoadFileData("ActFeastTravelAward", onlyCheck)
self.__LoadFileData("ActFeastWeekParty", onlyCheck)
self.__LoadFileData("FeastWeekParty", onlyCheck)
self.__LoadFileData("NewAllPeopleParty", onlyCheck)
@@ -5911,7 +5766,6 @@
self.__LoadFileData("LoveRing", onlyCheck)
self.__LoadFileData("LoveCharm", onlyCheck)
self.__LoadFileData("HorsePetSkin", onlyCheck)
- self.__LoadFileData("AssistThanksGift", onlyCheck)
self.__LoadFileData("FuncSysPrivilege", onlyCheck)
self.__LoadFileData("HistoryRechargeAward", onlyCheck)
self.__LoadFileData("CustomAward", onlyCheck)
@@ -6268,6 +6122,20 @@
self.CheckLoadData("LineupRecommend")
return self.ipyLineupRecommendCache[index]
+ def GetHeroFatesCount(self):
+ self.CheckLoadData("HeroFates")
+ return self.ipyHeroFatesLen
+ def GetHeroFatesByIndex(self, index):
+ self.CheckLoadData("HeroFates")
+ return self.ipyHeroFatesCache[index]
+
+ def GetHeroFatesQualityLVCount(self):
+ self.CheckLoadData("HeroFatesQualityLV")
+ return self.ipyHeroFatesQualityLVLen
+ def GetHeroFatesQualityLVByIndex(self, index):
+ self.CheckLoadData("HeroFatesQualityLV")
+ return self.ipyHeroFatesQualityLVCache[index]
+
def GetPlayerAttrCount(self):
self.CheckLoadData("PlayerAttr")
return self.ipyPlayerAttrLen
@@ -6583,40 +6451,19 @@
self.CheckLoadData("FaQiLVUp")
return self.ipyFaQiLVUpCache[index]
- def GetHorseLVUpCount(self):
- self.CheckLoadData("HorseLVUp")
- return self.ipyHorseLVUpLen
- def GetHorseLVUpByIndex(self, index):
- self.CheckLoadData("HorseLVUp")
- return self.ipyHorseLVUpCache[index]
+ def GetHorseClassCount(self):
+ self.CheckLoadData("HorseClass")
+ return self.ipyHorseClassLen
+ def GetHorseClassByIndex(self, index):
+ self.CheckLoadData("HorseClass")
+ return self.ipyHorseClassCache[index]
- def GetHorseTrainCount(self):
- self.CheckLoadData("HorseTrain")
- return self.ipyHorseTrainLen
- def GetHorseTrainByIndex(self, index):
- self.CheckLoadData("HorseTrain")
- return self.ipyHorseTrainCache[index]
-
- def GetHorseSkinPlusCount(self):
- self.CheckLoadData("HorseSkinPlus")
- return self.ipyHorseSkinPlusLen
- def GetHorseSkinPlusByIndex(self, index):
- self.CheckLoadData("HorseSkinPlus")
- return self.ipyHorseSkinPlusCache[index]
-
- def GetHorseCount(self):
- self.CheckLoadData("Horse")
- return self.ipyHorseLen
- def GetHorseByIndex(self, index):
- self.CheckLoadData("Horse")
- return self.ipyHorseCache[index]
-
- def GetHorseStarUpCount(self):
- self.CheckLoadData("HorseStarUp")
- return self.ipyHorseStarUpLen
- def GetHorseStarUpByIndex(self, index):
- self.CheckLoadData("HorseStarUp")
- return self.ipyHorseStarUpCache[index]
+ def GetHorseSkinCount(self):
+ self.CheckLoadData("HorseSkin")
+ return self.ipyHorseSkinLen
+ def GetHorseSkinByIndex(self, index):
+ self.CheckLoadData("HorseSkin")
+ return self.ipyHorseSkinCache[index]
def GetGubaoCount(self):
self.CheckLoadData("Gubao")
@@ -6653,19 +6500,40 @@
self.CheckLoadData("GubaoLV")
return self.ipyGubaoLVCache[index]
- def GetShentongCount(self):
- self.CheckLoadData("Shentong")
- return self.ipyShentongLen
- def GetShentongByIndex(self, index):
- self.CheckLoadData("Shentong")
- return self.ipyShentongCache[index]
+ def GetBeautyCount(self):
+ self.CheckLoadData("Beauty")
+ return self.ipyBeautyLen
+ def GetBeautyByIndex(self, index):
+ self.CheckLoadData("Beauty")
+ return self.ipyBeautyCache[index]
- def GetShentongLVCount(self):
- self.CheckLoadData("ShentongLV")
- return self.ipyShentongLVLen
- def GetShentongLVByIndex(self, index):
- self.CheckLoadData("ShentongLV")
- return self.ipyShentongLVCache[index]
+ def GetBeautyQualityLVCount(self):
+ self.CheckLoadData("BeautyQualityLV")
+ return self.ipyBeautyQualityLVLen
+ def GetBeautyQualityLVByIndex(self, index):
+ self.CheckLoadData("BeautyQualityLV")
+ return self.ipyBeautyQualityLVCache[index]
+
+ def GetBeautySkinCount(self):
+ self.CheckLoadData("BeautySkin")
+ return self.ipyBeautySkinLen
+ def GetBeautySkinByIndex(self, index):
+ self.CheckLoadData("BeautySkin")
+ return self.ipyBeautySkinCache[index]
+
+ def GetTravelEventCount(self):
+ self.CheckLoadData("TravelEvent")
+ return self.ipyTravelEventLen
+ def GetTravelEventByIndex(self, index):
+ self.CheckLoadData("TravelEvent")
+ return self.ipyTravelEventCache[index]
+
+ def GetTravelSceneryCount(self):
+ self.CheckLoadData("TravelScenery")
+ return self.ipyTravelSceneryLen
+ def GetTravelSceneryByIndex(self, index):
+ self.CheckLoadData("TravelScenery")
+ return self.ipyTravelSceneryCache[index]
def GetPlayerLVCount(self):
self.CheckLoadData("PlayerLV")
@@ -6821,13 +6689,6 @@
self.CheckLoadData("BOSSInfo")
return self.ipyBOSSInfoCache[index]
- def GetBOSSFirstKillCount(self):
- self.CheckLoadData("BOSSFirstKill")
- return self.ipyBOSSFirstKillLen
- def GetBOSSFirstKillByIndex(self, index):
- self.CheckLoadData("BOSSFirstKill")
- return self.ipyBOSSFirstKillCache[index]
-
def GetNPCShowCount(self):
self.CheckLoadData("NPCShow")
return self.ipyNPCShowLen
@@ -6891,13 +6752,6 @@
self.CheckLoadData("LoginDayAward")
return self.ipyLoginDayAwardCache[index]
- def GetSpringSaleCount(self):
- self.CheckLoadData("SpringSale")
- return self.ipySpringSaleLen
- def GetSpringSaleByIndex(self, index):
- self.CheckLoadData("SpringSale")
- return self.ipySpringSaleCache[index]
-
def GetOrderInfoCount(self):
self.CheckLoadData("OrderInfo")
return self.ipyOrderInfoLen
@@ -6932,20 +6786,6 @@
def GetLVAwardByIndex(self, index):
self.CheckLoadData("LVAward")
return self.ipyLVAwardCache[index]
-
- def GetInvestCount(self):
- self.CheckLoadData("Invest")
- return self.ipyInvestLen
- def GetInvestByIndex(self, index):
- self.CheckLoadData("Invest")
- return self.ipyInvestCache[index]
-
- def GetXBXZCount(self):
- self.CheckLoadData("XBXZ")
- return self.ipyXBXZLen
- def GetXBXZByIndex(self, index):
- self.CheckLoadData("XBXZ")
- return self.ipyXBXZCache[index]
def GetTreasureSetCount(self):
self.CheckLoadData("TreasureSet")
@@ -7101,20 +6941,6 @@
self.CheckLoadData("ActGodGiftAward")
return self.ipyActGodGiftAwardCache[index]
- def GetActBossRebornCount(self):
- self.CheckLoadData("ActBossReborn")
- return self.ipyActBossRebornLen
- def GetActBossRebornByIndex(self, index):
- self.CheckLoadData("ActBossReborn")
- return self.ipyActBossRebornCache[index]
-
- def GetBossRebornCount(self):
- self.CheckLoadData("BossReborn")
- return self.ipyBossRebornLen
- def GetBossRebornByIndex(self, index):
- self.CheckLoadData("BossReborn")
- return self.ipyBossRebornCache[index]
-
def GetActRealmPointCount(self):
self.CheckLoadData("ActRealmPoint")
return self.ipyActRealmPointLen
@@ -7170,13 +6996,6 @@
def GetWishingWellByIndex(self, index):
self.CheckLoadData("WishingWell")
return self.ipyWishingWellCache[index]
-
- def GetFunctionForecastCount(self):
- self.CheckLoadData("FunctionForecast")
- return self.ipyFunctionForecastLen
- def GetFunctionForecastByIndex(self, index):
- self.CheckLoadData("FunctionForecast")
- return self.ipyFunctionForecastCache[index]
def GetEmojiPackCount(self):
self.CheckLoadData("EmojiPack")
@@ -7472,27 +7291,6 @@
self.CheckLoadData("ActFeastWishPool")
return self.ipyActFeastWishPoolCache[index]
- def GetActFeastTravelCount(self):
- self.CheckLoadData("ActFeastTravel")
- return self.ipyActFeastTravelLen
- def GetActFeastTravelByIndex(self, index):
- self.CheckLoadData("ActFeastTravel")
- return self.ipyActFeastTravelCache[index]
-
- def GetActFeastTravelTaskCount(self):
- self.CheckLoadData("ActFeastTravelTask")
- return self.ipyActFeastTravelTaskLen
- def GetActFeastTravelTaskByIndex(self, index):
- self.CheckLoadData("ActFeastTravelTask")
- return self.ipyActFeastTravelTaskCache[index]
-
- def GetActFeastTravelAwardCount(self):
- self.CheckLoadData("ActFeastTravelAward")
- return self.ipyActFeastTravelAwardLen
- def GetActFeastTravelAwardByIndex(self, index):
- self.CheckLoadData("ActFeastTravelAward")
- return self.ipyActFeastTravelAwardCache[index]
-
def GetActFeastWeekPartyCount(self):
self.CheckLoadData("ActFeastWeekParty")
return self.ipyActFeastWeekPartyLen
@@ -7674,13 +7472,6 @@
def GetHorsePetSkinByIndex(self, index):
self.CheckLoadData("HorsePetSkin")
return self.ipyHorsePetSkinCache[index]
-
- def GetAssistThanksGiftCount(self):
- self.CheckLoadData("AssistThanksGift")
- return self.ipyAssistThanksGiftLen
- def GetAssistThanksGiftByIndex(self, index):
- self.CheckLoadData("AssistThanksGift")
- return self.ipyAssistThanksGiftCache[index]
def GetFuncSysPrivilegeCount(self):
self.CheckLoadData("FuncSysPrivilege")
--
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