From 2bcc092eaf3d04df4934b6493847086929f988a0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 17 十一月 2025 15:21:42 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(增加每大回合每武将最大反击次数限制;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 391 +++++++++++++++++++++++++------------------------------
1 files changed, 178 insertions(+), 213 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 2b16e24..d28ec06 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -5404,135 +5404,6 @@
#------------------------------------------------------
-# A3 37 投资理财信息 #tagMCGoldInvestInfo
-
-class tagMCInvestReward(Structure):
- _pack_ = 1
- _fields_ = [
- ("RewardIndex", c_ushort), # 索引
- ("RewardValue", c_ubyte), # 该等级已领取数据,0可认为未领取
- ]
-
- def __init__(self):
- self.Clear()
- return
-
- def ReadData(self, stringData, _pos=0, _len=0):
- self.Clear()
- memmove(addressof(self), stringData[_pos:], self.GetLength())
- return _pos + self.GetLength()
-
- def Clear(self):
- self.RewardIndex = 0
- self.RewardValue = 0
- return
-
- def GetLength(self):
- return sizeof(tagMCInvestReward)
-
- def GetBuffer(self):
- return string_at(addressof(self), self.GetLength())
-
- def OutputString(self):
- DumpString = '''// A3 37 投资理财信息 //tagMCGoldInvestInfo:
- RewardIndex:%d,
- RewardValue:%d
- '''\
- %(
- self.RewardIndex,
- self.RewardValue
- )
- return DumpString
-
-
-class tagMCGoldInvestInfo(Structure):
- Head = tagHead()
- InvestType = 0 #(BYTE InvestType)// 投资类型
- CurDay = 0 #(DWORD CurDay)// 当前天数
- InvestGold = 0 #(DWORD InvestGold)// 投资额度
- RewardRecordCnt = 0 #(BYTE RewardRecordCnt)// 投资回报个数
- InvestRewardList = list() #(vector<tagMCInvestReward> InvestRewardList)// 投资回报记录
- data = None
-
- def __init__(self):
- self.Clear()
- self.Head.Cmd = 0xA3
- self.Head.SubCmd = 0x37
- return
-
- def ReadData(self, _lpData, _pos=0, _Len=0):
- self.Clear()
- _pos = self.Head.ReadData(_lpData, _pos)
- self.InvestType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
- self.CurDay,_pos = CommFunc.ReadDWORD(_lpData, _pos)
- self.InvestGold,_pos = CommFunc.ReadDWORD(_lpData, _pos)
- self.RewardRecordCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
- for i in range(self.RewardRecordCnt):
- temInvestRewardList = tagMCInvestReward()
- _pos = temInvestRewardList.ReadData(_lpData, _pos)
- self.InvestRewardList.append(temInvestRewardList)
- return _pos
-
- def Clear(self):
- self.Head = tagHead()
- self.Head.Clear()
- self.Head.Cmd = 0xA3
- self.Head.SubCmd = 0x37
- self.InvestType = 0
- self.CurDay = 0
- self.InvestGold = 0
- self.RewardRecordCnt = 0
- self.InvestRewardList = list()
- return
-
- def GetLength(self):
- length = 0
- length += self.Head.GetLength()
- length += 1
- length += 4
- length += 4
- length += 1
- for i in range(self.RewardRecordCnt):
- length += self.InvestRewardList[i].GetLength()
-
- return length
-
- def GetBuffer(self):
- data = ''
- data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
- data = CommFunc.WriteBYTE(data, self.InvestType)
- data = CommFunc.WriteDWORD(data, self.CurDay)
- data = CommFunc.WriteDWORD(data, self.InvestGold)
- data = CommFunc.WriteBYTE(data, self.RewardRecordCnt)
- for i in range(self.RewardRecordCnt):
- data = CommFunc.WriteString(data, self.InvestRewardList[i].GetLength(), self.InvestRewardList[i].GetBuffer())
- return data
-
- def OutputString(self):
- DumpString = '''
- Head:%s,
- InvestType:%d,
- CurDay:%d,
- InvestGold:%d,
- RewardRecordCnt:%d,
- InvestRewardList:%s
- '''\
- %(
- self.Head.OutputString(),
- self.InvestType,
- self.CurDay,
- self.InvestGold,
- self.RewardRecordCnt,
- "..."
- )
- return DumpString
-
-
-m_NAtagMCGoldInvestInfo=tagMCGoldInvestInfo()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCGoldInvestInfo.Head.Cmd,m_NAtagMCGoldInvestInfo.Head.SubCmd))] = m_NAtagMCGoldInvestInfo
-
-
-#------------------------------------------------------
# A3 C7 古宝信息 #tagMCGubaoInfo
class tagMCGubao(Structure):
@@ -5766,7 +5637,7 @@
class tagSCHorseSkin(Structure):
_pack_ = 1
_fields_ = [
- ("HorseSkinID", c_ubyte), #坐骑外观ID
+ ("HorseSkinID", c_ushort), #坐骑外观ID
("State", c_ubyte), #是否已激活
("EndTime", c_int), #到期时间戳,0为永久
("Star", c_ubyte), #星级
@@ -5877,94 +5748,67 @@
#------------------------------------------------------
-# A3 38 投资理财信息 #tagMCInvestInfo
+# A3 38 投资信息 #tagSCInvestInfo
-class tagMCInvestInfo(Structure):
- Head = tagHead()
- InvestType = 0 #(BYTE InvestType)// 投资类型
- CurDay = 0 #(WORD CurDay)// 当前天数,投资第一天为1
- ValueCount = 0 #(BYTE ValueCount)
- RewardValue = list() #(vector<DWORD> RewardValue)//领奖记录值,按投资回报索引位记录是否已领取
- ProgressValue = list() #(vector<DWORD> ProgressValue)//投资相关可领取进度记录值: 9登录投资-记录已登录天数;11Boss投资-按回报索引位记录是否已击杀该boss
- data = None
+class tagSCInvestInfo(Structure):
+ _pack_ = 1
+ _fields_ = [
+ ("Cmd", c_ubyte),
+ ("SubCmd", c_ubyte),
+ ("InvestType", c_ubyte), # 投资类型
+ ("InvestBuyTime", c_int), # 投资购买时间戳,永久的通过该时间判断是否有效或已过天数,任意类型均有该值,过期没有重置,前端自己判断
+ ("InvestEndTime", c_int), # 投资到期时间戳,非永久的通过该时间判断到期时间,有天数限制的才有值
+ ("AwardState", c_ubyte), # 今日是否已领取奖励
+ ]
def __init__(self):
self.Clear()
- self.Head.Cmd = 0xA3
- self.Head.SubCmd = 0x38
+ self.Cmd = 0xA3
+ self.SubCmd = 0x38
return
- def ReadData(self, _lpData, _pos=0, _Len=0):
+ def ReadData(self, stringData, _pos=0, _len=0):
self.Clear()
- _pos = self.Head.ReadData(_lpData, _pos)
- self.InvestType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
- self.CurDay,_pos = CommFunc.ReadWORD(_lpData, _pos)
- self.ValueCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
- for i in range(self.ValueCount):
- value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
- self.RewardValue.append(value)
- for i in range(self.ValueCount):
- value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
- self.ProgressValue.append(value)
- return _pos
+ memmove(addressof(self), stringData[_pos:], self.GetLength())
+ return _pos + self.GetLength()
def Clear(self):
- self.Head = tagHead()
- self.Head.Clear()
- self.Head.Cmd = 0xA3
- self.Head.SubCmd = 0x38
+ self.Cmd = 0xA3
+ self.SubCmd = 0x38
self.InvestType = 0
- self.CurDay = 0
- self.ValueCount = 0
- self.RewardValue = list()
- self.ProgressValue = list()
+ self.InvestBuyTime = 0
+ self.InvestEndTime = 0
+ self.AwardState = 0
return
def GetLength(self):
- length = 0
- length += self.Head.GetLength()
- length += 1
- length += 2
- length += 1
- length += 4 * self.ValueCount
- length += 4 * self.ValueCount
-
- return length
+ return sizeof(tagSCInvestInfo)
def GetBuffer(self):
- data = ''
- data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
- data = CommFunc.WriteBYTE(data, self.InvestType)
- data = CommFunc.WriteWORD(data, self.CurDay)
- data = CommFunc.WriteBYTE(data, self.ValueCount)
- for i in range(self.ValueCount):
- data = CommFunc.WriteDWORD(data, self.RewardValue[i])
- for i in range(self.ValueCount):
- data = CommFunc.WriteDWORD(data, self.ProgressValue[i])
- return data
+ return string_at(addressof(self), self.GetLength())
def OutputString(self):
- DumpString = '''
- Head:%s,
+ DumpString = '''// A3 38 投资信息 //tagSCInvestInfo:
+ Cmd:%s,
+ SubCmd:%s,
InvestType:%d,
- CurDay:%d,
- ValueCount:%d,
- RewardValue:%s,
- ProgressValue:%s
+ InvestBuyTime:%d,
+ InvestEndTime:%d,
+ AwardState:%d
'''\
%(
- self.Head.OutputString(),
+ self.Cmd,
+ self.SubCmd,
self.InvestType,
- self.CurDay,
- self.ValueCount,
- "...",
- "..."
+ self.InvestBuyTime,
+ self.InvestEndTime,
+ self.AwardState
)
return DumpString
-m_NAtagMCInvestInfo=tagMCInvestInfo()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCInvestInfo.Head.Cmd,m_NAtagMCInvestInfo.Head.SubCmd))] = m_NAtagMCInvestInfo
+m_NAtagSCInvestInfo=tagSCInvestInfo()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagSCInvestInfo.Cmd,m_NAtagSCInvestInfo.SubCmd))] = m_NAtagSCInvestInfo
#------------------------------------------------------
@@ -38427,10 +38271,10 @@
("Cmd", c_ubyte),
("SubCmd", c_ubyte),
("ObjID", c_int),
- ("HP", c_int), # 当前血量,求余20亿部分
- ("HPEx", c_int), # 当前血量,整除20亿部分
- ("MaxHP", c_int), # 最大血量,求余20亿部分
- ("MaxHPEx", c_int), # 最大血量,整除20亿部分
+ ("HP", c_int), # 当前血量,求余亿部分
+ ("HPEx", c_int), # 当前血量,整除亿部分
+ ("MaxHP", c_int), # 最大血量,求余亿部分
+ ("MaxHPEx", c_int), # 最大血量,整除亿部分
]
def __init__(self):
@@ -39419,10 +39263,10 @@
("NPCID", c_int), # 战斗NPCID,不同的实例ID对应的NPCID可能一样
("HeroID", c_int), # 武将ID,玩家或NPC均可能有,如果有值则外观相关以该武将为准,否则以NPCID为准
("SkinID", c_int), # 武将皮肤ID,玩家或NPC均可能有,如果有值则皮肤以该值为准,否则取NPCID对应的皮肤ID
- ("HP", c_int), # 当前血量,求余20亿部分
- ("HPEx", c_int), # 当前血量,整除20亿部分
- ("MaxHP", c_int), # 最大血量,求余20亿部分
- ("MaxHPEx", c_int), # 最大血量,整除20亿部分
+ ("HP", c_int), # 当前血量,求余亿部分
+ ("HPEx", c_int), # 当前血量,整除亿部分
+ ("MaxHP", c_int), # 最大血量,求余亿部分
+ ("MaxHPEx", c_int), # 最大血量,整除亿部分
("LV", c_ushort), # 等级,玩家的武将等级或NPC成长等级,等级显示以该值为准
("PosNum", c_ubyte), # 在本阵容中的站位,从1开始,非主战斗武将为0,如红颜
("AngreXP", c_ushort), # 当前怒气值
@@ -40190,17 +40034,16 @@
#------------------------------------------------------
# B4 27 使用技能 #tagSCUseSkill
-class tagSCUseSkillHurt(Structure):
+class tagSCUseSkillHurtEx(Structure):
_pack_ = 1
_fields_ = [
- ("ObjID", c_int),
- ("AttackTypes", c_int), # 飘血类型汇总,支持多种类型并存,如无视防御且暴击同时被格挡,二进制或运算最终值;0-失败;1-普通;2-回血;5-格挡;6-无视防御;7-暴击;9-闪避
+ ("ObjID", c_int), # 额外目标,如溅射伤害、平摊伤害目标,非技能自身的主要目标
+ ("AttackTypes", c_int), # 飘血类型汇总,支持多种类型并存,如无视防御且暴击同时被格挡,二进制或运算最终值;0-失败;1-普通;2-回血;4-免疫;5-格挡;6-无视防御;7-暴击;8-击晕;9-闪避
("HurtHP", c_int), # 飘血值,求余亿部分
("HurtHPEx", c_int), # 飘血值,整除亿部分
("CurHP", c_int), # 更新剩余血量,求余亿部分
("CurHPEx", c_int), # 更新剩余血量,整除亿部分
("SuckHP", c_int), # 本次伤害转化的吸血量
- ("BounceHP", c_int), # 本次伤害反弹的伤害量
]
def __init__(self):
@@ -40220,11 +40063,10 @@
self.CurHP = 0
self.CurHPEx = 0
self.SuckHP = 0
- self.BounceHP = 0
return
def GetLength(self):
- return sizeof(tagSCUseSkillHurt)
+ return sizeof(tagSCUseSkillHurtEx)
def GetBuffer(self):
return string_at(addressof(self), self.GetLength())
@@ -40237,8 +40079,110 @@
HurtHPEx:%d,
CurHP:%d,
CurHPEx:%d,
+ SuckHP:%d
+ '''\
+ %(
+ self.ObjID,
+ self.AttackTypes,
+ self.HurtHP,
+ self.HurtHPEx,
+ self.CurHP,
+ self.CurHPEx,
+ self.SuckHP
+ )
+ return DumpString
+
+
+class tagSCUseSkillHurt(Structure):
+ ObjID = 0 #(DWORD ObjID)// 技能自身目标ID
+ AttackTypes = 0 #(DWORD AttackTypes)// 飘血类型汇总,支持多种类型并存,如无视防御且暴击同时被格挡,二进制或运算最终值;0-失败;1-普通;2-回血;4-免疫;5-格挡;6-无视防御;7-暴击;8-击晕;9-闪避
+ HurtHP = 0 #(DWORD HurtHP)// 飘血值,求余亿部分
+ HurtHPEx = 0 #(DWORD HurtHPEx)// 飘血值,整除亿部分
+ CurHP = 0 #(DWORD CurHP)// 更新剩余血量,求余亿部分
+ CurHPEx = 0 #(DWORD CurHPEx)// 更新剩余血量,整除亿部分
+ SuckHP = 0 #(DWORD SuckHP)// 本次伤害转化的吸血量
+ BounceHP = 0 #(DWORD BounceHP)// 本次伤害反弹的伤害量
+ HurtCountEx = 0 #(BYTE HurtCountEx)
+ HurtListEx = list() #(vector<tagSCUseSkillHurtEx> HurtListEx)// 额外伤害目标列表,仅后端多次伤害的有效,如弹射的平摊伤害
+ data = None
+
+ def __init__(self):
+ self.Clear()
+ return
+
+ def ReadData(self, _lpData, _pos=0, _Len=0):
+ self.Clear()
+ self.ObjID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.AttackTypes,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.HurtHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.HurtHPEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.CurHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.CurHPEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.SuckHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.BounceHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.HurtCountEx,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ for i in range(self.HurtCountEx):
+ temHurtListEx = tagSCUseSkillHurtEx()
+ _pos = temHurtListEx.ReadData(_lpData, _pos)
+ self.HurtListEx.append(temHurtListEx)
+ return _pos
+
+ def Clear(self):
+ self.ObjID = 0
+ self.AttackTypes = 0
+ self.HurtHP = 0
+ self.HurtHPEx = 0
+ self.CurHP = 0
+ self.CurHPEx = 0
+ self.SuckHP = 0
+ self.BounceHP = 0
+ self.HurtCountEx = 0
+ self.HurtListEx = list()
+ return
+
+ def GetLength(self):
+ length = 0
+ length += 4
+ length += 4
+ length += 4
+ length += 4
+ length += 4
+ length += 4
+ length += 4
+ length += 4
+ length += 1
+ for i in range(self.HurtCountEx):
+ length += self.HurtListEx[i].GetLength()
+
+ return length
+
+ def GetBuffer(self):
+ data = ''
+ data = CommFunc.WriteDWORD(data, self.ObjID)
+ data = CommFunc.WriteDWORD(data, self.AttackTypes)
+ data = CommFunc.WriteDWORD(data, self.HurtHP)
+ data = CommFunc.WriteDWORD(data, self.HurtHPEx)
+ data = CommFunc.WriteDWORD(data, self.CurHP)
+ data = CommFunc.WriteDWORD(data, self.CurHPEx)
+ data = CommFunc.WriteDWORD(data, self.SuckHP)
+ data = CommFunc.WriteDWORD(data, self.BounceHP)
+ data = CommFunc.WriteBYTE(data, self.HurtCountEx)
+ for i in range(self.HurtCountEx):
+ data = CommFunc.WriteString(data, self.HurtListEx[i].GetLength(), self.HurtListEx[i].GetBuffer())
+ return data
+
+ def OutputString(self):
+ DumpString = '''
+ ObjID:%d,
+ AttackTypes:%d,
+ HurtHP:%d,
+ HurtHPEx:%d,
+ CurHP:%d,
+ CurHPEx:%d,
SuckHP:%d,
- BounceHP:%d
+ BounceHP:%d,
+ HurtCountEx:%d,
+ HurtListEx:%s
'''\
%(
self.ObjID,
@@ -40248,7 +40192,9 @@
self.CurHP,
self.CurHPEx,
self.SuckHP,
- self.BounceHP
+ self.BounceHP,
+ self.HurtCountEx,
+ "..."
)
return DumpString
@@ -40257,13 +40203,15 @@
Head = tagHead()
ObjID = 0 #(DWORD ObjID)
PMType = 0 #(BYTE PMType)// 物法类型 0或1-物理;2-法术
- BattleType = 0 #(BYTE BattleType)// 战斗类型 0-常规;1-连击;2-反击;3-追击;4-子技能;5-被动触发的
+ BattleType = 0 #(BYTE BattleType)// 战斗类型 0-常规;1-连击;2-反击;3-追击;4-子技能;5-被动触发的;6-dot结算;7-持续治疗结算
CurHP = 0 #(DWORD CurHP)// 释放技能后剩余血量,吸血、反弹可能引起变化,求余亿部分
CurHPEx = 0 #(DWORD CurHPEx)// 释放技能后剩余血量,吸血、反弹可能引起变化,整除亿部分
SkillID = 0 #(DWORD SkillID)
RelatedSkillID = 0 #(DWORD RelatedSkillID)// 关联的技能ID,一般是主技能ID或由于某个技能释放引起的
- HurtCount = 0 #(BYTE HurtCount)//伤害数目
- HurtList = list() #(vector<tagSCUseSkillHurt> HurtList)//size = HurtCount
+ HurtCount = 0 #(BYTE HurtCount)
+ HurtList = list() #(vector<tagSCUseSkillHurt> HurtList)// 主要伤害目标列表
+ HurtCountEx = 0 #(BYTE HurtCountEx)
+ HurtListEx = list() #(vector<tagSCUseSkillHurtEx> HurtListEx)// 额外伤害目标列表,仅后端单次伤害的有效,如平摊或溅射伤害
data = None
def __init__(self):
@@ -40287,6 +40235,11 @@
temHurtList = tagSCUseSkillHurt()
_pos = temHurtList.ReadData(_lpData, _pos)
self.HurtList.append(temHurtList)
+ self.HurtCountEx,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ for i in range(self.HurtCountEx):
+ temHurtListEx = tagSCUseSkillHurtEx()
+ _pos = temHurtListEx.ReadData(_lpData, _pos)
+ self.HurtListEx.append(temHurtListEx)
return _pos
def Clear(self):
@@ -40303,6 +40256,8 @@
self.RelatedSkillID = 0
self.HurtCount = 0
self.HurtList = list()
+ self.HurtCountEx = 0
+ self.HurtListEx = list()
return
def GetLength(self):
@@ -40318,6 +40273,9 @@
length += 1
for i in range(self.HurtCount):
length += self.HurtList[i].GetLength()
+ length += 1
+ for i in range(self.HurtCountEx):
+ length += self.HurtListEx[i].GetLength()
return length
@@ -40334,6 +40292,9 @@
data = CommFunc.WriteBYTE(data, self.HurtCount)
for i in range(self.HurtCount):
data = CommFunc.WriteString(data, self.HurtList[i].GetLength(), self.HurtList[i].GetBuffer())
+ data = CommFunc.WriteBYTE(data, self.HurtCountEx)
+ for i in range(self.HurtCountEx):
+ data = CommFunc.WriteString(data, self.HurtListEx[i].GetLength(), self.HurtListEx[i].GetBuffer())
return data
def OutputString(self):
@@ -40347,7 +40308,9 @@
SkillID:%d,
RelatedSkillID:%d,
HurtCount:%d,
- HurtList:%s
+ HurtList:%s,
+ HurtCountEx:%d,
+ HurtListEx:%s
'''\
%(
self.Head.OutputString(),
@@ -40359,6 +40322,8 @@
self.SkillID,
self.RelatedSkillID,
self.HurtCount,
+ "...",
+ self.HurtCountEx,
"..."
)
return DumpString
--
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