From 2bcc092eaf3d04df4934b6493847086929f988a0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 17 十一月 2025 15:21:42 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(增加每大回合每武将最大反击次数限制;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py |   37 -------------------------------------
 1 files changed, 0 insertions(+), 37 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
index 2b6a1a1..ef7567f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -1129,30 +1129,6 @@
     SendEventPack("TradeMoney", dataDict, curPlayer)
     return
 
-
-## 玩家马匹进阶
-#  @param curPlayer: 玩家实例
-#  @param classLV: 阶级
-#  @param horseID: 新马匹id
-#  @return: None
-def DR_NewHorseByClassUp(curPlayer, classLV, horseID):
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 
-                'PlayerName':curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(),
-                'ClassLV':classLV,
-                'HorseID':horseID,
-                }
-    
-    SendEventPack("NewHorseByClassUp", dataDict, curPlayer)
-    return
-
-## 坐骑幻化皮肤删除
-def DR_HorseSkinDel(curPlayer, skinID):
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(), 'skinID':skinID,}
-    SendEventPack("HorseSkinDel", dataDict, curPlayer)
-    return
-
 ## 玩家进阶式系统流向记录
 #  @param curPlayer
 #  @param classLV 阶级
@@ -1194,19 +1170,6 @@
                 'NPCID':npcID}
     #发送封包
     SendEventPack("CollectNPCOK", dataDict, curPlayer)
-    return
-
-
-## 领取投资回报
-#  @param curPlayer: 玩家实例
-#  @return: None
-def DR_GetGoldInvestReward(curPlayer, investType, rewardIndex, itemList):
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(), 'PlayerLV':curPlayer.GetLV(), 'InvestType':investType, 
-                'RewardIndex':rewardIndex,
-                 'itemList':itemList}
-    #发送封包
-    SendEventPack("GetGoldInvestReward", dataDict, curPlayer)
     return
 
 ## 击杀NPC流向

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