From 2bcc092eaf3d04df4934b6493847086929f988a0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 17 十一月 2025 15:21:42 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(增加每大回合每武将最大反击次数限制;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |   17 ++++++-----------
 1 files changed, 6 insertions(+), 11 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 42003a0..3a2e2e4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -2449,17 +2449,12 @@
     return
 
 def GetUnXiantaoCntEquip(curPlayer):
-    '''因为战锤对应装备是1个战锤可能对应多个装备掉落,所以分解装备的时候1个战锤需要支持可拆分
-    所以需要支持小数存储,暂定以支持3位小数存储
-    '''
-    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) / 1000.0
+    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip)
 def AddUnXiantaoCntEquip(curPlayer, addCnt):
-    unXiantaoCntEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) + addCnt * 1000
+    unXiantaoCntEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) + addCnt
     return NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip)
 def SetUnXiantaoCntEquip(curPlayer, unXiantaoCntEquip):
-    ## 保存装备未结算战锤数,保留3位小数
-    # @param unXiantaoCntEquip: 实际的未结算数量,支持小数
-    unXiantaoCntEquip = int(round(unXiantaoCntEquip, 3) * 1000) # 保留3为小数
+    ## 保存装备未结算战锤数
     return NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip)
 
 ##玩家是否有钱款
@@ -4195,11 +4190,11 @@
                 
     return totalExpRate
 
-##外观额外数据:  其他 * 100 + 坐骑外观
-def GetHorseSkinID(curPlayer): return GameWorld.GetValue(curPlayer.GetEquipShowSwitch(), 2, 2)
+##外观额外数据:  其他 * 1000 + 坐骑外观
+def GetHorseSkinID(curPlayer): return GameWorld.GetValue(curPlayer.GetEquipShowSwitch(), 3, 3)
 def SetHorseSkinID(curPlayer, horseSkinID):
     showValue = curPlayer.GetEquipShowSwitch()
-    updShowValue = GameWorld.SetValue(showValue, 2, 2, min(horseSkinID, 99))
+    updShowValue = GameWorld.SetValue(showValue, 3, 3, min(horseSkinID, 999))
     curPlayer.SetEquipShowSwitch(updShowValue)
     GameWorld.DebugLog("使用坐骑外观: horseSkinID=%s,showValue=%s,updShowValue=%s" % (horseSkinID, showValue, updShowValue))
     return

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