From 2ccb840f9db8c61f7e9a0a336205713b41790bf3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 06 八月 2025 19:52:49 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(import问题)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/MirrorAttack.py |    9 +++------
 1 files changed, 3 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/MirrorAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/MirrorAttack.py
index 4430e63..deef9bb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/MirrorAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/MirrorAttack.py
@@ -27,7 +27,6 @@
 import IPY_GameWorld
 import PlayerControl
 import OperControlManager
-import PlayerViewCacheTube
 import PassiveBuffEffMng
 import GameWorldProcess
 import ChNetSendPack
@@ -38,7 +37,6 @@
 import SkillShell
 import CommFunc
 import FBCommon
-import PlayerFB
 import GameMap
 import FBLogic
 import GameObj
@@ -328,7 +326,6 @@
     #ChPlayer.PlayerLogin
     #PlayerEventCounter.GameServer_InitOK(index, tick)
     #ChPlayer.LoadMapOK(index, tick)
-    #GameServerRefresh.GameSever_PlayerInitOK(index, tick)
     mirrorPlayer.SendToBServerServerInitOK()
     mirrorPlayer.SetMapLoadOK(True)
     #将玩家放置在这个地图上
@@ -449,7 +446,7 @@
 #};
 def OnSycnPlayerPackData(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    PlayerViewCacheTube.UpdateGameServerPlayerCache(curPlayer, tick, forcePackData=True)
+    #PlayerViewCacheTube.UpdateGameServerPlayerCache(curPlayer, tick, forcePackData=True)
     return
 
 #// B4 11 镜像战斗 #tagCMMirrorFight
@@ -562,8 +559,8 @@
         return True
     
     # 玩家自身需要用镜像的情况
-    if isSysbg and playerID and playerID in mirrorIDList:
-        PlayerViewCacheTube.NormalSyncPackData(curPlayer)
+    #if isSysbg and playerID and playerID in mirrorIDList:
+    #    PlayerViewCacheTube.NormalSyncPackData(curPlayer)
         
     sendMsg = str(sendMsg)
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "ReuestPlayerPackData", sendMsg, len(sendMsg))

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