From 2ccb840f9db8c61f7e9a0a336205713b41790bf3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 06 八月 2025 19:52:49 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(import问题)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py |   27 +++++++++++----------------
 1 files changed, 11 insertions(+), 16 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 32b158a..41dd4bf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -1809,22 +1809,6 @@
     
     return
 
-## NPC攻击成功后FB处理(说明:进入这个函数的时候,怪物已经死亡,掉落经验等都处理过了)
-#  @param curNPC 攻击方
-#  @param target 防守方
-#  @param tick 当前时间
-#  @return None
-#  @remarks 函数详细说明.
-def DoOverNPCAttackSuccess(curNPC, target, tick):
-    do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
-    
-    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoOverNPCAttackSuccess"))
-    
-    if callFunc:
-        callFunc(curNPC, target, tick)
-    
-    return
-
 ## 玩家死亡
 #  @param curPlayer:死亡的玩家 
 #  @return None
@@ -2425,6 +2409,17 @@
     
     return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
 
+def OnPlayerLineupAttackResult(curPlayer, atkObj, killObjIDList, useSkill, mapID, funcLineID):
+    ## 回合战斗主动发起的玩家阵容攻击结果额外处理 ,一般处理副本相关的掉落、奖励等
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerLineupAttackResult"))
+    
+    if callFunc:
+        callFunc(curPlayer, atkObj, killObjIDList, useSkill, mapID, funcLineID)
+        
+    return
+
 def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet):
     ## 回合战斗结束
     # @return: 是否需要同步GameServer, 奖励列表

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