From 2ccb840f9db8c61f7e9a0a336205713b41790bf3 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 06 八月 2025 19:52:49 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(import问题) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py | 5 +++-- 1 files changed, 3 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py index 69d97b0..862a17a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py @@ -24,6 +24,9 @@ g_serverClosing = 0 # 是否关服中 0-非关服中;1-关服中;2-关服结束 g_closeSaveDataOK = False # 关服数据入库是否成功 +g_objPoolMgr = None # 对象池管理器 +g_batObjMgr = None # 战斗对象管理 + g_pyGameDataManager = None g_dbPlayerIDMap = {} # 本服DBPlayer玩家表ID映射关系 {playerID:accID, ...} @@ -48,8 +51,6 @@ g_stoneLevelIDDict = {} # 宝石类型等级对应物品ID {(stoneEffType, stoneLevel):itemID, ...} g_refreshAttrBillboardFunc = [] # 刷属性后需要触发的同步排行榜函数列表 -g_playerFuncAttrDict = {} # 玩家功能点属性 {playerID:{funcIndex:属性列表, ...}, ...} -g_playerEquipPartAttrDict = {} # 玩家装备位养成属性 {playerID:{阶:[强化属性列表, 宝石属性列表, 洗练属性列表], ...}, ...} g_filterEquipDict = {} # 按装备条件过滤的装备ID,不分职业 {"classLV_color_star":{(itemJob,itemPlace):itemID, ...}, ...} -- Gitblit v1.8.0