From 2ccb840f9db8c61f7e9a0a336205713b41790bf3 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 06 八月 2025 19:52:49 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(import问题) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 22 +++++++++++----------- 1 files changed, 11 insertions(+), 11 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py index ec02178..fd10975 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py @@ -2034,11 +2034,11 @@ needBaseAttrID, needBaseAttrValue = GetSkillUpNeedAttr(stateSkillLV) if needBaseAttrID and needBaseAttrValue: baseAttrDict = { - ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer), - ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer), - ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer), - ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer), - ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer), + #ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer), + #ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer), + #ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer), + #ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer), + #ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer), } if needBaseAttrID not in baseAttrDict: GameWorld.ErrLog(' 技能升级属性点条件配置错误,curSkillTypeID=%s,needBaseAttrID=%s'%(curSkillTypeID, needBaseAttrID)) @@ -2171,11 +2171,11 @@ if skillTypeID not in PyGameData.g_elemntSkillDict: return isNotify, hasChangeLV baseAttrDict = { - ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer), - ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer), - ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer), - ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer), - ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer), + #ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer), + #ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer), + #ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer), + #ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer), + #ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer), } activeSkillLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SkillElementLV % skillTypeID) limitInfoList = PyGameData.g_elemntSkillDict[skillTypeID] @@ -3494,7 +3494,7 @@ #调用攻击惩罚逻辑 BaseAttack.DoLogic_AttackResult(attacker, defender, None, tick) - TurnAttack.OnTurnfightAttackResult(attacker, defender, curSkill) + #TurnAttack.OnTurnfightAttackResult(attacker, defender, curSkill) return #--------------------------------------------------------------------- -- Gitblit v1.8.0